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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp new file mode 100644 index 000000000..1d7eb2702 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp @@ -0,0 +1,559 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkBufferQueueConsumer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include "GonkBufferItem.h" +#include "GonkBufferQueueConsumer.h" +#include "GonkBufferQueueCore.h" +#include <gui/IConsumerListener.h> +#include <gui/IProducerListener.h> + +namespace android { + +GonkBufferQueueConsumer::GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core) : + mCore(core), + mSlots(core->mSlots), + mConsumerName() {} + +GonkBufferQueueConsumer::~GonkBufferQueueConsumer() {} + +status_t GonkBufferQueueConsumer::acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + + // Check that the consumer doesn't currently have the maximum number of + // buffers acquired. We allow the max buffer count to be exceeded by one + // buffer so that the consumer can successfully set up the newly acquired + // buffer before releasing the old one. + int numAcquiredBuffers = 0; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { + ++numAcquiredBuffers; + } + } + if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { + ALOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)", + numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + + // Check if the queue is empty. + // In asynchronous mode the list is guaranteed to be one buffer deep, + // while in synchronous mode we use the oldest buffer. + if (mCore->mQueue.empty()) { + return NO_BUFFER_AVAILABLE; + } + + GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); + + // If expectedPresent is specified, we may not want to return a buffer yet. + // If it's specified and there's more than one buffer queued, we may want + // to drop a buffer. + if (expectedPresent != 0) { + const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second + + // The 'expectedPresent' argument indicates when the buffer is expected + // to be presented on-screen. If the buffer's desired present time is + // earlier (less) than expectedPresent -- meaning it will be displayed + // on time or possibly late if we show it as soon as possible -- we + // acquire and return it. If we don't want to display it until after the + // expectedPresent time, we return PRESENT_LATER without acquiring it. + // + // To be safe, we don't defer acquisition if expectedPresent is more + // than one second in the future beyond the desired present time + // (i.e., we'd be holding the buffer for a long time). + // + // NOTE: Code assumes monotonic time values from the system clock + // are positive. + + // Start by checking to see if we can drop frames. We skip this check if + // the timestamps are being auto-generated by Surface. If the app isn't + // generating timestamps explicitly, it probably doesn't want frames to + // be discarded based on them. + while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) { + // If entry[1] is timely, drop entry[0] (and repeat). We apply an + // additional criterion here: we only drop the earlier buffer if our + // desiredPresent falls within +/- 1 second of the expected present. + // Otherwise, bogus desiredPresent times (e.g., 0 or a small + // relative timestamp), which normally mean "ignore the timestamp + // and acquire immediately", would cause us to drop frames. + // + // We may want to add an additional criterion: don't drop the + // earlier buffer if entry[1]'s fence hasn't signaled yet. + const BufferItem& bufferItem(mCore->mQueue[1]); + nsecs_t desiredPresent = bufferItem.mTimestamp; + if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || + desiredPresent > expectedPresent) { + // This buffer is set to display in the near future, or + // desiredPresent is garbage. Either way we don't want to drop + // the previous buffer just to get this on the screen sooner. + ALOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%" + PRId64 " (%" PRId64 ") now=%" PRId64, + desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + break; + } + + ALOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64 + " size=%zu", + desiredPresent, expectedPresent, mCore->mQueue.size()); + if (mCore->stillTracking(front)) { + // Front buffer is still in mSlots, so mark the slot as free + mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; + } + mCore->mQueue.erase(front); + front = mCore->mQueue.begin(); + } + + // See if the front buffer is due + nsecs_t desiredPresent = front->mTimestamp; + if (desiredPresent > expectedPresent && + desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { + ALOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64 + " (%" PRId64 ") now=%" PRId64, + desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + return PRESENT_LATER; + } + + ALOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " " + "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + } + + int slot = front->mSlot; + //*outBuffer = *front; + outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer; + outBuffer->mFrameNumber = mSlots[slot].mFrameNumber; + outBuffer->mBuf = slot; + outBuffer->mFence = mSlots[slot].mFence; + + ATRACE_BUFFER_INDEX(slot); + + ALOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }", + slot, front->mFrameNumber, front->mGraphicBuffer->handle); + // If the front buffer is still being tracked, update its slot state + if (mCore->stillTracking(front)) { + mSlots[slot].mAcquireCalled = true; + mSlots[slot].mNeedsCleanupOnRelease = false; + mSlots[slot].mBufferState = GonkBufferSlot::ACQUIRED; + mSlots[slot].mFence = Fence::NO_FENCE; + } + + // If the buffer has previously been acquired by the consumer, set + // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer + // on the consumer side + //if (outBuffer->mAcquireCalled) { + // outBuffer->mGraphicBuffer = NULL; + //} + + mCore->mQueue.erase(front); + + // We might have freed a slot while dropping old buffers, or the producer + // may be blocked waiting for the number of buffers in the queue to + // decrease. + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::detachBuffer(int slot) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(slot); + ALOGV("detachBuffer(C): slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("detachBuffer(C): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("detachBuffer(C): slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::ACQUIRED) { + ALOGE("detachBuffer(C): slot %d is not owned by the consumer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mCore->freeBufferLocked(slot); + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::attachBuffer(int* outSlot, + const sp<android::GraphicBuffer>& buffer) { + ATRACE_CALL(); + + if (outSlot == NULL) { + ALOGE("attachBuffer(P): outSlot must not be NULL"); + return BAD_VALUE; + } else if (buffer == NULL) { + ALOGE("attachBuffer(P): cannot attach NULL buffer"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + // Make sure we don't have too many acquired buffers and find a free slot + // to put the buffer into (the oldest if there are multiple). + int numAcquiredBuffers = 0; + int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { + ++numAcquiredBuffers; + } else if (mSlots[s].mBufferState == GonkBufferSlot::FREE) { + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { + found = s; + } + } + } + + if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { + ALOGE("attachBuffer(P): max acquired buffer count reached: %d " + "(max %d)", numAcquiredBuffers, + mCore->mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("attachBuffer(P): could not find free buffer slot"); + return NO_MEMORY; + } + + *outSlot = found; + ATRACE_BUFFER_INDEX(*outSlot); + ALOGV("attachBuffer(C): returning slot %d", *outSlot); + + mSlots[*outSlot].mGraphicBuffer = buffer; + mSlots[*outSlot].mBufferState = GonkBufferSlot::ACQUIRED; + mSlots[*outSlot].mAttachedByConsumer = true; + mSlots[*outSlot].mNeedsCleanupOnRelease = false; + mSlots[*outSlot].mFence = Fence::NO_FENCE; + mSlots[*outSlot].mFrameNumber = 0; + + // mAcquireCalled tells GonkBufferQueue that it doesn't need to send a valid + // GraphicBuffer pointer on the next acquireBuffer call, which decreases + // Binder traffic by not un/flattening the GraphicBuffer. However, it + // requires that the consumer maintain a cached copy of the slot <--> buffer + // mappings, which is why the consumer doesn't need the valid pointer on + // acquire. + // + // The StreamSplitter is one of the primary users of the attach/detach + // logic, and while it is running, all buffers it acquires are immediately + // detached, and all buffers it eventually releases are ones that were + // attached (as opposed to having been obtained from acquireBuffer), so it + // doesn't make sense to maintain the slot/buffer mappings, which would + // become invalid for every buffer during detach/attach. By setting this to + // false, the valid GraphicBuffer pointer will always be sent with acquire + // for attached buffers. + mSlots[*outSlot].mAcquireCalled = false; + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence) { + ATRACE_CALL(); + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS || + releaseFence == NULL) { + return BAD_VALUE; + } + + sp<IProducerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + // If the frame number has changed because the buffer has been reallocated, + // we can ignore this releaseBuffer for the old buffer + //if (frameNumber != mSlots[slot].mFrameNumber) { + // return STALE_BUFFER_SLOT; + //} + + // Make sure this buffer hasn't been queued while acquired by the consumer + GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); + while (current != mCore->mQueue.end()) { + if (current->mSlot == slot) { + ALOGE("releaseBuffer: buffer slot %d pending release is " + "currently queued", slot); + return BAD_VALUE; + } + ++current; + } + + if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) { + mSlots[slot].mFence = releaseFence; + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + listener = mCore->mConnectedProducerListener; + ALOGV("releaseBuffer: releasing slot %d", slot); + } else if (mSlots[slot].mNeedsCleanupOnRelease) { + ALOGV("releaseBuffer: releasing a stale buffer slot %d " + "(state = %d)", slot, mSlots[slot].mBufferState); + mSlots[slot].mNeedsCleanupOnRelease = false; + return STALE_BUFFER_SLOT; + } else { + ALOGV("releaseBuffer: attempted to release buffer slot %d " + "but its state was %d", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mCore->mDequeueCondition.broadcast(); + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBufferReleased(); + } + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::connect( + const sp<IConsumerListener>& consumerListener, bool controlledByApp) { + ATRACE_CALL(); + + if (consumerListener == NULL) { + ALOGE("connect(C): consumerListener may not be NULL"); + return BAD_VALUE; + } + + ALOGV("connect(C): controlledByApp=%s", + controlledByApp ? "true" : "false"); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("connect(C): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + mCore->mConsumerListener = consumerListener; + mCore->mConsumerControlledByApp = controlledByApp; + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::disconnect() { + ATRACE_CALL(); + + ALOGV("disconnect(C)"); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConsumerListener == NULL) { + ALOGE("disconnect(C): no consumer is connected"); + return BAD_VALUE; + } + + mCore->mIsAbandoned = true; + mCore->mConsumerListener = NULL; + mCore->mQueue.clear(); + mCore->freeAllBuffersLocked(); + mCore->mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) { + ATRACE_CALL(); + + if (outSlotMask == NULL) { + ALOGE("getReleasedBuffers: outSlotMask may not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + uint64_t mask = 0; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (!mSlots[s].mAcquireCalled) { + mask |= (1ULL << s); + } + } + + // Remove from the mask queued buffers for which acquire has been called, + // since the consumer will not receive their buffer addresses and so must + // retain their cached information + GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); + while (current != mCore->mQueue.end()) { + if (current->mAcquireCalled) { + mask &= ~(1ULL << current->mSlot); + } + ++current; + } + + ALOGV("getReleasedBuffers: returning mask %#" PRIx64, mask); + *outSlotMask = mask; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setDefaultBufferSize(uint32_t width, + uint32_t height) { + ATRACE_CALL(); + + if (width == 0 || height == 0) { + ALOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u " + "height=%u)", width, height); + return BAD_VALUE; + } + + ALOGV("setDefaultBufferSize: width=%u height=%u", width, height); + + Mutex::Autolock lock(mCore->mMutex); + mCore->mDefaultWidth = width; + mCore->mDefaultHeight = height; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + return mCore->setDefaultMaxBufferCountLocked(bufferCount); +} + +status_t GonkBufferQueueConsumer::disableAsyncBuffer() { + ATRACE_CALL(); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConsumerListener != NULL) { + ALOGE("disableAsyncBuffer: consumer already connected"); + return INVALID_OPERATION; + } + + ALOGV("disableAsyncBuffer"); + mCore->mUseAsyncBuffer = false; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setMaxAcquiredBufferCount( + int maxAcquiredBuffers) { + ATRACE_CALL(); + + if (maxAcquiredBuffers < 1 || + maxAcquiredBuffers > GonkBufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) { + ALOGE("setMaxAcquiredBufferCount: invalid count %d", + maxAcquiredBuffers); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { + ALOGE("setMaxAcquiredBufferCount: producer is already connected"); + return INVALID_OPERATION; + } + + ALOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers); + mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers; + return NO_ERROR; +} + +void GonkBufferQueueConsumer::setConsumerName(const String8& name) { + ATRACE_CALL(); + ALOGV("setConsumerName: '%s'", name.string()); + Mutex::Autolock lock(mCore->mMutex); + mCore->mConsumerName = name; + mConsumerName = name; +} + +status_t GonkBufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { + ATRACE_CALL(); + ALOGV("setDefaultBufferFormat: %u", defaultFormat); + Mutex::Autolock lock(mCore->mMutex); + mCore->mDefaultBufferFormat = defaultFormat; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setConsumerUsageBits(uint32_t usage) { + ATRACE_CALL(); + ALOGV("setConsumerUsageBits: %#x", usage); + Mutex::Autolock lock(mCore->mMutex); + mCore->mConsumerUsageBits = usage; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setTransformHint(uint32_t hint) { + ATRACE_CALL(); + ALOGV("setTransformHint: %#x", hint); + Mutex::Autolock lock(mCore->mMutex); + mCore->mTransformHint = hint; + return NO_ERROR; +} + +sp<NativeHandle> GonkBufferQueueConsumer::getSidebandStream() const { + return mCore->mSidebandStream; +} + +void GonkBufferQueueConsumer::dumpToString(String8& result, const char* prefix) const { + mCore->dump(result, prefix); +} + +already_AddRefed<GonkBufferSlot::TextureClient> +GonkBufferQueueConsumer::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) +{ + Mutex::Autolock _l(mCore->mMutex); + if (buffer == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return nullptr; + } + + for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { + RefPtr<TextureClient> client(mSlots[i].mTextureClient); + return client.forget(); + } + } + ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); + return nullptr; +} + +int +GonkBufferQueueConsumer::getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const +{ + if (client == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return BAD_VALUE; + } + + for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mTextureClient == client) { + return i; + } + } + ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); + return BAD_VALUE; +} + +} // namespace android |