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author | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
commit | cfe5ef4ac7cd59f094b538252161ad74223c47da (patch) | |
tree | e5c0ee7e70db84bd2bfc6062784006769e9df730 /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp | |
parent | 28cf922aa9af4d4b8e0a3ce91dc1270a55986909 (diff) | |
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Remove Gonk build directories
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp | 559 |
1 files changed, 0 insertions, 559 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp deleted file mode 100644 index 1d7eb2702..000000000 --- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp +++ /dev/null @@ -1,559 +0,0 @@ -/* - * Copyright 2014 The Android Open Source Project - * Copyright (C) 2014 Mozilla Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <inttypes.h> - -#define LOG_TAG "GonkBufferQueueConsumer" -#define ATRACE_TAG ATRACE_TAG_GRAPHICS -//#define LOG_NDEBUG 0 - -#include "GonkBufferItem.h" -#include "GonkBufferQueueConsumer.h" -#include "GonkBufferQueueCore.h" -#include <gui/IConsumerListener.h> -#include <gui/IProducerListener.h> - -namespace android { - -GonkBufferQueueConsumer::GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core) : - mCore(core), - mSlots(core->mSlots), - mConsumerName() {} - -GonkBufferQueueConsumer::~GonkBufferQueueConsumer() {} - -status_t GonkBufferQueueConsumer::acquireBuffer(BufferItem* outBuffer, - nsecs_t expectedPresent) { - ATRACE_CALL(); - Mutex::Autolock lock(mCore->mMutex); - - // Check that the consumer doesn't currently have the maximum number of - // buffers acquired. We allow the max buffer count to be exceeded by one - // buffer so that the consumer can successfully set up the newly acquired - // buffer before releasing the old one. - int numAcquiredBuffers = 0; - for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { - if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { - ++numAcquiredBuffers; - } - } - if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { - ALOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)", - numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); - return INVALID_OPERATION; - } - - // Check if the queue is empty. - // In asynchronous mode the list is guaranteed to be one buffer deep, - // while in synchronous mode we use the oldest buffer. - if (mCore->mQueue.empty()) { - return NO_BUFFER_AVAILABLE; - } - - GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); - - // If expectedPresent is specified, we may not want to return a buffer yet. - // If it's specified and there's more than one buffer queued, we may want - // to drop a buffer. - if (expectedPresent != 0) { - const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second - - // The 'expectedPresent' argument indicates when the buffer is expected - // to be presented on-screen. If the buffer's desired present time is - // earlier (less) than expectedPresent -- meaning it will be displayed - // on time or possibly late if we show it as soon as possible -- we - // acquire and return it. If we don't want to display it until after the - // expectedPresent time, we return PRESENT_LATER without acquiring it. - // - // To be safe, we don't defer acquisition if expectedPresent is more - // than one second in the future beyond the desired present time - // (i.e., we'd be holding the buffer for a long time). - // - // NOTE: Code assumes monotonic time values from the system clock - // are positive. - - // Start by checking to see if we can drop frames. We skip this check if - // the timestamps are being auto-generated by Surface. If the app isn't - // generating timestamps explicitly, it probably doesn't want frames to - // be discarded based on them. - while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) { - // If entry[1] is timely, drop entry[0] (and repeat). We apply an - // additional criterion here: we only drop the earlier buffer if our - // desiredPresent falls within +/- 1 second of the expected present. - // Otherwise, bogus desiredPresent times (e.g., 0 or a small - // relative timestamp), which normally mean "ignore the timestamp - // and acquire immediately", would cause us to drop frames. - // - // We may want to add an additional criterion: don't drop the - // earlier buffer if entry[1]'s fence hasn't signaled yet. - const BufferItem& bufferItem(mCore->mQueue[1]); - nsecs_t desiredPresent = bufferItem.mTimestamp; - if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || - desiredPresent > expectedPresent) { - // This buffer is set to display in the near future, or - // desiredPresent is garbage. Either way we don't want to drop - // the previous buffer just to get this on the screen sooner. - ALOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%" - PRId64 " (%" PRId64 ") now=%" PRId64, - desiredPresent, expectedPresent, - desiredPresent - expectedPresent, - systemTime(CLOCK_MONOTONIC)); - break; - } - - ALOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64 - " size=%zu", - desiredPresent, expectedPresent, mCore->mQueue.size()); - if (mCore->stillTracking(front)) { - // Front buffer is still in mSlots, so mark the slot as free - mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; - } - mCore->mQueue.erase(front); - front = mCore->mQueue.begin(); - } - - // See if the front buffer is due - nsecs_t desiredPresent = front->mTimestamp; - if (desiredPresent > expectedPresent && - desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { - ALOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64 - " (%" PRId64 ") now=%" PRId64, - desiredPresent, expectedPresent, - desiredPresent - expectedPresent, - systemTime(CLOCK_MONOTONIC)); - return PRESENT_LATER; - } - - ALOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " " - "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent, - desiredPresent - expectedPresent, - systemTime(CLOCK_MONOTONIC)); - } - - int slot = front->mSlot; - //*outBuffer = *front; - outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer; - outBuffer->mFrameNumber = mSlots[slot].mFrameNumber; - outBuffer->mBuf = slot; - outBuffer->mFence = mSlots[slot].mFence; - - ATRACE_BUFFER_INDEX(slot); - - ALOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }", - slot, front->mFrameNumber, front->mGraphicBuffer->handle); - // If the front buffer is still being tracked, update its slot state - if (mCore->stillTracking(front)) { - mSlots[slot].mAcquireCalled = true; - mSlots[slot].mNeedsCleanupOnRelease = false; - mSlots[slot].mBufferState = GonkBufferSlot::ACQUIRED; - mSlots[slot].mFence = Fence::NO_FENCE; - } - - // If the buffer has previously been acquired by the consumer, set - // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer - // on the consumer side - //if (outBuffer->mAcquireCalled) { - // outBuffer->mGraphicBuffer = NULL; - //} - - mCore->mQueue.erase(front); - - // We might have freed a slot while dropping old buffers, or the producer - // may be blocked waiting for the number of buffers in the queue to - // decrease. - mCore->mDequeueCondition.broadcast(); - - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::detachBuffer(int slot) { - ATRACE_CALL(); - ATRACE_BUFFER_INDEX(slot); - ALOGV("detachBuffer(C): slot %d", slot); - Mutex::Autolock lock(mCore->mMutex); - - if (mCore->mIsAbandoned) { - ALOGE("detachBuffer(C): GonkBufferQueue has been abandoned"); - return NO_INIT; - } - - if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { - ALOGE("detachBuffer(C): slot index %d out of range [0, %d)", - slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); - return BAD_VALUE; - } else if (mSlots[slot].mBufferState != GonkBufferSlot::ACQUIRED) { - ALOGE("detachBuffer(C): slot %d is not owned by the consumer " - "(state = %d)", slot, mSlots[slot].mBufferState); - return BAD_VALUE; - } - - mCore->freeBufferLocked(slot); - mCore->mDequeueCondition.broadcast(); - - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::attachBuffer(int* outSlot, - const sp<android::GraphicBuffer>& buffer) { - ATRACE_CALL(); - - if (outSlot == NULL) { - ALOGE("attachBuffer(P): outSlot must not be NULL"); - return BAD_VALUE; - } else if (buffer == NULL) { - ALOGE("attachBuffer(P): cannot attach NULL buffer"); - return BAD_VALUE; - } - - Mutex::Autolock lock(mCore->mMutex); - - // Make sure we don't have too many acquired buffers and find a free slot - // to put the buffer into (the oldest if there are multiple). - int numAcquiredBuffers = 0; - int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; - for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { - if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { - ++numAcquiredBuffers; - } else if (mSlots[s].mBufferState == GonkBufferSlot::FREE) { - if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || - mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { - found = s; - } - } - } - - if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { - ALOGE("attachBuffer(P): max acquired buffer count reached: %d " - "(max %d)", numAcquiredBuffers, - mCore->mMaxAcquiredBufferCount); - return INVALID_OPERATION; - } - if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { - ALOGE("attachBuffer(P): could not find free buffer slot"); - return NO_MEMORY; - } - - *outSlot = found; - ATRACE_BUFFER_INDEX(*outSlot); - ALOGV("attachBuffer(C): returning slot %d", *outSlot); - - mSlots[*outSlot].mGraphicBuffer = buffer; - mSlots[*outSlot].mBufferState = GonkBufferSlot::ACQUIRED; - mSlots[*outSlot].mAttachedByConsumer = true; - mSlots[*outSlot].mNeedsCleanupOnRelease = false; - mSlots[*outSlot].mFence = Fence::NO_FENCE; - mSlots[*outSlot].mFrameNumber = 0; - - // mAcquireCalled tells GonkBufferQueue that it doesn't need to send a valid - // GraphicBuffer pointer on the next acquireBuffer call, which decreases - // Binder traffic by not un/flattening the GraphicBuffer. However, it - // requires that the consumer maintain a cached copy of the slot <--> buffer - // mappings, which is why the consumer doesn't need the valid pointer on - // acquire. - // - // The StreamSplitter is one of the primary users of the attach/detach - // logic, and while it is running, all buffers it acquires are immediately - // detached, and all buffers it eventually releases are ones that were - // attached (as opposed to having been obtained from acquireBuffer), so it - // doesn't make sense to maintain the slot/buffer mappings, which would - // become invalid for every buffer during detach/attach. By setting this to - // false, the valid GraphicBuffer pointer will always be sent with acquire - // for attached buffers. - mSlots[*outSlot].mAcquireCalled = false; - - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, - const sp<Fence>& releaseFence) { - ATRACE_CALL(); - - if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS || - releaseFence == NULL) { - return BAD_VALUE; - } - - sp<IProducerListener> listener; - { // Autolock scope - Mutex::Autolock lock(mCore->mMutex); - - // If the frame number has changed because the buffer has been reallocated, - // we can ignore this releaseBuffer for the old buffer - //if (frameNumber != mSlots[slot].mFrameNumber) { - // return STALE_BUFFER_SLOT; - //} - - // Make sure this buffer hasn't been queued while acquired by the consumer - GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); - while (current != mCore->mQueue.end()) { - if (current->mSlot == slot) { - ALOGE("releaseBuffer: buffer slot %d pending release is " - "currently queued", slot); - return BAD_VALUE; - } - ++current; - } - - if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) { - mSlots[slot].mFence = releaseFence; - mSlots[slot].mBufferState = GonkBufferSlot::FREE; - listener = mCore->mConnectedProducerListener; - ALOGV("releaseBuffer: releasing slot %d", slot); - } else if (mSlots[slot].mNeedsCleanupOnRelease) { - ALOGV("releaseBuffer: releasing a stale buffer slot %d " - "(state = %d)", slot, mSlots[slot].mBufferState); - mSlots[slot].mNeedsCleanupOnRelease = false; - return STALE_BUFFER_SLOT; - } else { - ALOGV("releaseBuffer: attempted to release buffer slot %d " - "but its state was %d", slot, mSlots[slot].mBufferState); - return BAD_VALUE; - } - - mCore->mDequeueCondition.broadcast(); - } // Autolock scope - - // Call back without lock held - if (listener != NULL) { - listener->onBufferReleased(); - } - - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::connect( - const sp<IConsumerListener>& consumerListener, bool controlledByApp) { - ATRACE_CALL(); - - if (consumerListener == NULL) { - ALOGE("connect(C): consumerListener may not be NULL"); - return BAD_VALUE; - } - - ALOGV("connect(C): controlledByApp=%s", - controlledByApp ? "true" : "false"); - - Mutex::Autolock lock(mCore->mMutex); - - if (mCore->mIsAbandoned) { - ALOGE("connect(C): GonkBufferQueue has been abandoned"); - return NO_INIT; - } - - mCore->mConsumerListener = consumerListener; - mCore->mConsumerControlledByApp = controlledByApp; - - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::disconnect() { - ATRACE_CALL(); - - ALOGV("disconnect(C)"); - - Mutex::Autolock lock(mCore->mMutex); - - if (mCore->mConsumerListener == NULL) { - ALOGE("disconnect(C): no consumer is connected"); - return BAD_VALUE; - } - - mCore->mIsAbandoned = true; - mCore->mConsumerListener = NULL; - mCore->mQueue.clear(); - mCore->freeAllBuffersLocked(); - mCore->mDequeueCondition.broadcast(); - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) { - ATRACE_CALL(); - - if (outSlotMask == NULL) { - ALOGE("getReleasedBuffers: outSlotMask may not be NULL"); - return BAD_VALUE; - } - - Mutex::Autolock lock(mCore->mMutex); - - if (mCore->mIsAbandoned) { - ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned"); - return NO_INIT; - } - - uint64_t mask = 0; - for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { - if (!mSlots[s].mAcquireCalled) { - mask |= (1ULL << s); - } - } - - // Remove from the mask queued buffers for which acquire has been called, - // since the consumer will not receive their buffer addresses and so must - // retain their cached information - GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); - while (current != mCore->mQueue.end()) { - if (current->mAcquireCalled) { - mask &= ~(1ULL << current->mSlot); - } - ++current; - } - - ALOGV("getReleasedBuffers: returning mask %#" PRIx64, mask); - *outSlotMask = mask; - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::setDefaultBufferSize(uint32_t width, - uint32_t height) { - ATRACE_CALL(); - - if (width == 0 || height == 0) { - ALOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u " - "height=%u)", width, height); - return BAD_VALUE; - } - - ALOGV("setDefaultBufferSize: width=%u height=%u", width, height); - - Mutex::Autolock lock(mCore->mMutex); - mCore->mDefaultWidth = width; - mCore->mDefaultHeight = height; - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) { - ATRACE_CALL(); - Mutex::Autolock lock(mCore->mMutex); - return mCore->setDefaultMaxBufferCountLocked(bufferCount); -} - -status_t GonkBufferQueueConsumer::disableAsyncBuffer() { - ATRACE_CALL(); - - Mutex::Autolock lock(mCore->mMutex); - - if (mCore->mConsumerListener != NULL) { - ALOGE("disableAsyncBuffer: consumer already connected"); - return INVALID_OPERATION; - } - - ALOGV("disableAsyncBuffer"); - mCore->mUseAsyncBuffer = false; - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::setMaxAcquiredBufferCount( - int maxAcquiredBuffers) { - ATRACE_CALL(); - - if (maxAcquiredBuffers < 1 || - maxAcquiredBuffers > GonkBufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) { - ALOGE("setMaxAcquiredBufferCount: invalid count %d", - maxAcquiredBuffers); - return BAD_VALUE; - } - - Mutex::Autolock lock(mCore->mMutex); - - if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { - ALOGE("setMaxAcquiredBufferCount: producer is already connected"); - return INVALID_OPERATION; - } - - ALOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers); - mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers; - return NO_ERROR; -} - -void GonkBufferQueueConsumer::setConsumerName(const String8& name) { - ATRACE_CALL(); - ALOGV("setConsumerName: '%s'", name.string()); - Mutex::Autolock lock(mCore->mMutex); - mCore->mConsumerName = name; - mConsumerName = name; -} - -status_t GonkBufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { - ATRACE_CALL(); - ALOGV("setDefaultBufferFormat: %u", defaultFormat); - Mutex::Autolock lock(mCore->mMutex); - mCore->mDefaultBufferFormat = defaultFormat; - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::setConsumerUsageBits(uint32_t usage) { - ATRACE_CALL(); - ALOGV("setConsumerUsageBits: %#x", usage); - Mutex::Autolock lock(mCore->mMutex); - mCore->mConsumerUsageBits = usage; - return NO_ERROR; -} - -status_t GonkBufferQueueConsumer::setTransformHint(uint32_t hint) { - ATRACE_CALL(); - ALOGV("setTransformHint: %#x", hint); - Mutex::Autolock lock(mCore->mMutex); - mCore->mTransformHint = hint; - return NO_ERROR; -} - -sp<NativeHandle> GonkBufferQueueConsumer::getSidebandStream() const { - return mCore->mSidebandStream; -} - -void GonkBufferQueueConsumer::dumpToString(String8& result, const char* prefix) const { - mCore->dump(result, prefix); -} - -already_AddRefed<GonkBufferSlot::TextureClient> -GonkBufferQueueConsumer::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) -{ - Mutex::Autolock _l(mCore->mMutex); - if (buffer == NULL) { - ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); - return nullptr; - } - - for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { - if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { - RefPtr<TextureClient> client(mSlots[i].mTextureClient); - return client.forget(); - } - } - ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); - return nullptr; -} - -int -GonkBufferQueueConsumer::getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const -{ - if (client == NULL) { - ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); - return BAD_VALUE; - } - - for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { - if (mSlots[i].mTextureClient == client) { - return i; - } - } - ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); - return BAD_VALUE; -} - -} // namespace android |