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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueKK.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueKK.cpp')
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueKK.cpp1265
1 files changed, 1265 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueKK.cpp b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp
new file mode 100644
index 000000000..0c5cdfeb9
--- /dev/null
+++ b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp
@@ -0,0 +1,1265 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ * Copyright (C) 2013 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "GonkBufferQueue"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <utils/Log.h>
+#include <utils/Trace.h>
+#include <utils/CallStack.h>
+#include <cutils/compiler.h>
+
+#include "mozilla/layers/GrallocTextureClient.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "GonkBufferQueueKK.h"
+
+#define ATRACE_BUFFER_INDEX(index)
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+
+namespace android {
+
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+ static volatile int32_t globalCounter = 0;
+ return android_atomic_inc(&globalCounter);
+}
+
+static const char* scalingModeName(int scalingMode) {
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
+ default: return "Unknown";
+ }
+}
+
+GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode,
+ const sp<IGraphicBufferAlloc>& allocator) :
+ mDefaultWidth(1),
+ mDefaultHeight(1),
+ mMaxAcquiredBufferCount(1),
+ mDefaultMaxBufferCount(2),
+ mOverrideMaxBufferCount(0),
+ mSynchronousMode(true),
+ mConsumerControlledByApp(false),
+ mDequeueBufferCannotBlock(false),
+ mUseAsyncBuffer(true),
+ mConnectedApi(NO_CONNECTED_API),
+ mAbandoned(false),
+ mFrameCounter(0),
+ mBufferHasBeenQueued(false),
+ mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
+ mConsumerUsageBits(0),
+ mTransformHint(0)
+{
+ // Choose a name using the PID and a process-unique ID.
+ mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+
+ ALOGV("GonkBufferQueue");
+}
+
+GonkBufferQueue::~GonkBufferQueue() {
+ ALOGV("~GonkBufferQueue");
+}
+
+status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) {
+ if (count < 2 || count > NUM_BUFFER_SLOTS)
+ return BAD_VALUE;
+
+ mDefaultMaxBufferCount = count;
+ mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+void GonkBufferQueue::setConsumerName(const String8& name) {
+ Mutex::Autolock lock(mMutex);
+ mConsumerName = name;
+}
+
+status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
+ Mutex::Autolock lock(mMutex);
+ mDefaultBufferFormat = defaultFormat;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) {
+ Mutex::Autolock lock(mMutex);
+ mConsumerUsageBits = usage;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setTransformHint(uint32_t hint) {
+ ALOGV("setTransformHint: %02x", hint);
+ Mutex::Autolock lock(mMutex);
+ mTransformHint = hint;
+ return NO_ERROR;
+}
+
+already_AddRefed<TextureClient>
+GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
+{
+ Mutex::Autolock _l(mMutex);
+ if (buffer == NULL) {
+ ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
+ return nullptr;
+ }
+
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
+ RefPtr<TextureClient> client(mSlots[i].mTextureClient);
+ return client.forget();
+ }
+ }
+ ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
+ return nullptr;
+}
+
+int GonkBufferQueue::getSlotFromTextureClientLocked(
+ TextureClient* client) const
+{
+ if (client == NULL) {
+ ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
+ return BAD_VALUE;
+ }
+
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mTextureClient == client) {
+ return i;
+ }
+ }
+ ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
+ return BAD_VALUE;
+}
+
+status_t GonkBufferQueue::setBufferCount(int bufferCount) {
+ ALOGV("setBufferCount: count=%d", bufferCount);
+
+ sp<IConsumerListener> listener;
+ {
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("setBufferCount: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ if (bufferCount > NUM_BUFFER_SLOTS) {
+ ALOGE("setBufferCount: bufferCount too large (max %d)",
+ NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ }
+
+ // Error out if the user has dequeued buffers
+ for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
+ ALOGE("setBufferCount: client owns some buffers");
+ return -EINVAL;
+ }
+ }
+
+ if (bufferCount == 0) {
+ mOverrideMaxBufferCount = 0;
+ mDequeueCondition.broadcast();
+ return NO_ERROR;
+ }
+
+ // fine to assume async to false before we're setting the buffer count
+ const int minBufferSlots = getMinMaxBufferCountLocked(false);
+ if (bufferCount < minBufferSlots) {
+ ALOGE("setBufferCount: requested buffer count (%d) is less than "
+ "minimum (%d)", bufferCount, minBufferSlots);
+ return BAD_VALUE;
+ }
+
+ // here we're guaranteed that the client doesn't have dequeued buffers
+ // and will release all of its buffer references. We don't clear the
+ // queue, however, so currently queued buffers still get displayed.
+ // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
+ freeAllBuffersLocked();
+ mOverrideMaxBufferCount = bufferCount;
+ mDequeueCondition.broadcast();
+ listener = mConsumerListener;
+ } // scope for lock
+
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return NO_ERROR;
+}
+
+int GonkBufferQueue::query(int what, int* outValue)
+{
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("query: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ int value;
+ switch (what) {
+ case NATIVE_WINDOW_WIDTH:
+ value = mDefaultWidth;
+ break;
+ case NATIVE_WINDOW_HEIGHT:
+ value = mDefaultHeight;
+ break;
+ case NATIVE_WINDOW_FORMAT:
+ value = mDefaultBufferFormat;
+ break;
+ case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
+ value = getMinUndequeuedBufferCount(false);
+ break;
+ case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
+ value = (mQueue.size() >= 2);
+ break;
+ case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
+ value = mConsumerUsageBits;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+ outValue[0] = value;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+ ATRACE_CALL();
+ ALOGV("requestBuffer: slot=%d", slot);
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ALOGE("requestBuffer: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
+ ALOGE("requestBuffer: slot index out of range [0, %d]: %d",
+ NUM_BUFFER_SLOTS, slot);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ ALOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
+ slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+ mSlots[slot].mRequestBufferCalled = true;
+ *buf = mSlots[slot].mGraphicBuffer;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
+ ATRACE_CALL();
+ ALOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
+
+ if ((w && !h) || (!w && h)) {
+ ALOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
+ return BAD_VALUE;
+ }
+
+ status_t returnFlags(OK);
+ int buf = INVALID_BUFFER_SLOT;
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (format == 0) {
+ format = mDefaultBufferFormat;
+ }
+ // turn on usage bits the consumer requested
+ usage |= mConsumerUsageBits;
+
+ int found = -1;
+ bool tryAgain = true;
+ while (tryAgain) {
+ if (mAbandoned) {
+ ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = getMaxBufferCountLocked(async);
+ if (async && mOverrideMaxBufferCount) {
+ // FIXME: some drivers are manually setting the buffer-count (which they
+ // shouldn't), so we do this extra test here to handle that case.
+ // This is TEMPORARY, until we get this fixed.
+ if (mOverrideMaxBufferCount < maxBufferCount) {
+ ALOGE("dequeueBuffer: async mode is invalid with buffercount override");
+ return BAD_VALUE;
+ }
+ }
+
+ // Free up any buffers that are in slots beyond the max buffer
+ // count.
+ //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
+ // assert(mSlots[i].mBufferState == BufferSlot::FREE);
+ // if (mSlots[i].mGraphicBuffer != NULL) {
+ // freeBufferLocked(i);
+ // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
+ // }
+ //}
+
+ // look for a free buffer to give to the client
+ found = INVALID_BUFFER_SLOT;
+ int dequeuedCount = 0;
+ int acquiredCount = 0;
+ for (int i = 0; i < maxBufferCount; i++) {
+ const int state = mSlots[i].mBufferState;
+ switch (state) {
+ case BufferSlot::DEQUEUED:
+ dequeuedCount++;
+ break;
+ case BufferSlot::ACQUIRED:
+ acquiredCount++;
+ break;
+ case BufferSlot::FREE:
+ /* We return the oldest of the free buffers to avoid
+ * stalling the producer if possible. This is because
+ * the consumer may still have pending reads of the
+ * buffers in flight.
+ */
+ if ((found < 0) ||
+ mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = i;
+ }
+ break;
+ }
+ }
+
+ // clients are not allowed to dequeue more than one buffer
+ // if they didn't set a buffer count.
+ if (!mOverrideMaxBufferCount && dequeuedCount) {
+ ALOGE("dequeueBuffer: can't dequeue multiple buffers without "
+ "setting the buffer count");
+ return -EINVAL;
+ }
+
+ // See whether a buffer has been queued since the last
+ // setBufferCount so we know whether to perform the min undequeued
+ // buffers check below.
+ if (mBufferHasBeenQueued) {
+ // make sure the client is not trying to dequeue more buffers
+ // than allowed.
+ const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
+ const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
+ if (newUndequeuedCount < minUndequeuedCount) {
+ ALOGE("dequeueBuffer: min undequeued buffer count (%d) "
+ "exceeded (dequeued=%d undequeudCount=%d)",
+ minUndequeuedCount, dequeuedCount,
+ newUndequeuedCount);
+ return -EBUSY;
+ }
+ }
+
+ // If no buffer is found, wait for a buffer to be released or for
+ // the max buffer count to change.
+ tryAgain = found == INVALID_BUFFER_SLOT;
+ if (tryAgain) {
+ // return an error if we're in "cannot block" mode (producer and consumer
+ // are controlled by the application) -- however, the consumer is allowed
+ // to acquire briefly an extra buffer (which could cause us to have to wait here)
+ // and that's okay because we know the wait will be brief (it happens
+ // if we dequeue a buffer while the consumer has acquired one but not released
+ // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
+ if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
+ ALOGE("dequeueBuffer: would block! returning an error instead.");
+ return WOULD_BLOCK;
+ }
+ mDequeueCondition.wait(mMutex);
+ }
+ }
+
+
+ if (found == INVALID_BUFFER_SLOT) {
+ // This should not happen.
+ ALOGE("dequeueBuffer: no available buffer slots");
+ return -EBUSY;
+ }
+
+ buf = found;
+ *outBuf = found;
+
+ const bool useDefaultSize = !w && !h;
+ if (useDefaultSize) {
+ // use the default size
+ w = mDefaultWidth;
+ h = mDefaultHeight;
+ }
+
+ mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
+
+ const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
+ if ((buffer == NULL) ||
+ (uint32_t(buffer->width) != w) ||
+ (uint32_t(buffer->height) != h) ||
+ (uint32_t(buffer->format) != format) ||
+ ((uint32_t(buffer->usage) & usage) != usage))
+ {
+ mSlots[buf].mAcquireCalled = false;
+ mSlots[buf].mGraphicBuffer = NULL;
+ mSlots[buf].mRequestBufferCalled = false;
+ mSlots[buf].mFence = Fence::NO_FENCE;
+ if (mSlots[buf].mTextureClient) {
+ mSlots[buf].mTextureClient->ClearRecycleCallback();
+ // release TextureClient in ImageBridge thread
+ RefPtr<TextureClientReleaseTask> task =
+ MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient);
+ mSlots[buf].mTextureClient = NULL;
+ ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
+ }
+ returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
+ }
+
+
+ if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
+ ALOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
+ "buf=%d, w=%d, h=%d, format=%d",
+ buf, buffer->width, buffer->height, buffer->format);
+ }
+ *outFence = mSlots[buf].mFence;
+ mSlots[buf].mFence = Fence::NO_FENCE;
+ } // end lock scope
+
+ if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
+
+ RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton();
+ usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+ GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w, h), format,
+ gfx::BackendType::NONE, usage,
+ allocator);
+ if (!texData) {
+ return -ENOMEM;
+ }
+
+ RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
+ mSlots[buf].mGraphicBuffer = texData->GetGraphicBuffer();
+ mSlots[buf].mTextureClient = textureClient;
+ ALOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
+ mSlots[buf].mGraphicBuffer->handle);
+
+ }
+
+ }
+
+ ALOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
+ mSlots[*outBuf].mFrameNumber,
+ mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
+
+ return returnFlags;
+}
+
+status_t GonkBufferQueue::setSynchronousMode(bool enabled) {
+ ALOGV("setSynchronousMode: enabled=%d", enabled);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("setSynchronousMode: BufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ if (mSynchronousMode != enabled) {
+ mSynchronousMode = enabled;
+ mDequeueCondition.broadcast();
+ }
+ return OK;
+}
+
+status_t GonkBufferQueue::queueBuffer(int buf,
+ const QueueBufferInput& input, QueueBufferOutput* output) {
+ ATRACE_CALL();
+
+ Rect crop;
+ uint32_t transform;
+ int scalingMode;
+ int64_t timestamp;
+ bool isAutoTimestamp;
+ bool async;
+ sp<Fence> fence;
+
+ input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
+ &async, &fence);
+
+ if (fence == NULL) {
+ ALOGE("queueBuffer: fence is NULL");
+ return BAD_VALUE;
+ }
+
+ ALOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
+ "scale=%s",
+ buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
+ transform, scalingModeName(scalingMode));
+
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
+ case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
+ break;
+ default:
+ ALOGE("unknown scaling mode: %d", scalingMode);
+ return -EINVAL;
+ }
+
+ sp<IConsumerListener> listener;
+
+ { // scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("queueBuffer: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = getMaxBufferCountLocked(async);
+ if (async && mOverrideMaxBufferCount) {
+ // FIXME: some drivers are manually setting the buffer-count (which they
+ // shouldn't), so we do this extra test here to handle that case.
+ // This is TEMPORARY, until we get this fixed.
+ if (mOverrideMaxBufferCount < maxBufferCount) {
+ ALOGE("queueBuffer: async mode is invalid with buffercount override");
+ return BAD_VALUE;
+ }
+ }
+ if (buf < 0 || buf >= maxBufferCount) {
+ ALOGE("queueBuffer: slot index out of range [0, %d]: %d",
+ maxBufferCount, buf);
+ return -EINVAL;
+ } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+ ALOGE("queueBuffer: slot %d is not owned by the client "
+ "(state=%d)", buf, mSlots[buf].mBufferState);
+ return -EINVAL;
+ } else if (!mSlots[buf].mRequestBufferCalled) {
+ ALOGE("queueBuffer: slot %d was enqueued without requesting a "
+ "buffer", buf);
+ return -EINVAL;
+ }
+
+ ALOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
+ "tr=%#x scale=%s",
+ buf, mFrameCounter + 1, timestamp,
+ crop.left, crop.top, crop.right, crop.bottom,
+ transform, scalingModeName(scalingMode));
+
+ const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
+ Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
+ Rect croppedCrop;
+ crop.intersect(bufferRect, &croppedCrop);
+ if (croppedCrop != crop) {
+ ALOGE("queueBuffer: crop rect is not contained within the "
+ "buffer in slot %d", buf);
+ return -EINVAL;
+ }
+
+ mSlots[buf].mFence = fence;
+ mSlots[buf].mBufferState = BufferSlot::QUEUED;
+ mFrameCounter++;
+ mSlots[buf].mFrameNumber = mFrameCounter;
+
+ BufferItem item;
+ item.mAcquireCalled = mSlots[buf].mAcquireCalled;
+ item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
+ item.mCrop = crop;
+ item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
+ item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
+ item.mScalingMode = scalingMode;
+ item.mTimestamp = timestamp;
+ item.mIsAutoTimestamp = isAutoTimestamp;
+ item.mFrameNumber = mFrameCounter;
+ item.mBuf = buf;
+ item.mFence = fence;
+ item.mIsDroppable = mDequeueBufferCannotBlock || async;
+
+ if (mQueue.empty()) {
+ // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
+ // simply queue this buffer.
+ mQueue.push_back(item);
+ } else {
+ // when the queue is not empty, we need to look at the front buffer
+ // state and see if we need to replace it.
+ Fifo::iterator front(mQueue.begin());
+ if (front->mIsDroppable || !mSynchronousMode) {
+ // buffer slot currently queued is marked free if still tracked
+ if (stillTracking(front)) {
+ mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
+ // reset the frame number of the freed buffer so that it is the first in
+ // line to be dequeued again.
+ mSlots[front->mBuf].mFrameNumber = 0;
+ }
+ // and we record the new buffer in the queued list
+ *front = item;
+ } else {
+ mQueue.push_back(item);
+ }
+ }
+ // always signals that an additional frame should be consumed
+ // to handle max acquired buffer count reached case.
+ listener = mConsumerListener;
+
+ mBufferHasBeenQueued = true;
+ mDequeueCondition.broadcast();
+
+ output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
+ mQueue.size());
+
+ } // scope for the lock
+
+ // call back without lock held
+ if (listener != 0) {
+ listener->onFrameAvailable();
+ }
+ return NO_ERROR;
+}
+
+void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
+ ATRACE_CALL();
+ ALOGV("cancelBuffer: slot=%d", buf);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGW("cancelBuffer: GonkBufferQueue has been abandoned!");
+ return;
+ }
+
+ if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
+ ALOGE("cancelBuffer: slot index out of range [0, %d]: %d",
+ NUM_BUFFER_SLOTS, buf);
+ return;
+ } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+ ALOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
+ buf, mSlots[buf].mBufferState);
+ return;
+ } else if (fence == NULL) {
+ ALOGE("cancelBuffer: fence is NULL");
+ return;
+ }
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ mSlots[buf].mFrameNumber = 0;
+ mSlots[buf].mFence = fence;
+ mDequeueCondition.broadcast();
+}
+
+
+status_t GonkBufferQueue::connect(const sp<IBinder>& token,
+ int api, bool producerControlledByApp, QueueBufferOutput* output) {
+ ATRACE_CALL();
+ ALOGV("connect: api=%d producerControlledByApp=%s", api,
+ producerControlledByApp ? "true" : "false");
+ Mutex::Autolock lock(mMutex);
+
+retry:
+ if (mAbandoned) {
+ ALOGE("connect: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ if (mConsumerListener == NULL) {
+ ALOGE("connect: GonkBufferQueue has no consumer!");
+ return NO_INIT;
+ }
+
+ if (mConnectedApi != NO_CONNECTED_API) {
+ ALOGE("connect: already connected (cur=%d, req=%d)",
+ mConnectedApi, api);
+ return -EINVAL;
+ }
+
+ // If we disconnect and reconnect quickly, we can be in a state where our slots are
+ // empty but we have many buffers in the queue. This can cause us to run out of
+ // memory if we outrun the consumer. Wait here if it looks like we have too many
+ // buffers queued up.
+ int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value
+ if (mQueue.size() > (size_t) maxBufferCount) {
+ // TODO: make this bound tighter?
+ ALOGV("queue size is %d, waiting", mQueue.size());
+ mDequeueCondition.wait(mMutex);
+ goto retry;
+ }
+
+ int err = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ mConnectedApi = api;
+ output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
+
+ // set-up a death notification so that we can disconnect
+ // automatically when/if the remote producer dies.
+ if (token != NULL && token->remoteBinder() != NULL) {
+ status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
+ if (err == NO_ERROR) {
+ mConnectedProducerToken = token;
+ } else {
+ ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
+ }
+ }
+ break;
+ default:
+ err = -EINVAL;
+ break;
+ }
+
+ mBufferHasBeenQueued = false;
+ mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
+
+ return err;
+}
+
+void GonkBufferQueue::binderDied(const wp<IBinder>& who) {
+ // If we're here, it means that a producer we were connected to died.
+ // We're GUARANTEED that we still are connected to it because it has no other way
+ // to get disconnected -- or -- we wouldn't be here because we're removing this
+ // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
+ // synchronization here.
+ int api = mConnectedApi;
+ this->disconnect(api);
+}
+
+status_t GonkBufferQueue::disconnect(int api) {
+ ATRACE_CALL();
+ ALOGV("disconnect: api=%d", api);
+
+ int err = NO_ERROR;
+ sp<IConsumerListener> listener;
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ // it is not really an error to disconnect after the surface
+ // has been abandoned, it should just be a no-op.
+ return NO_ERROR;
+ }
+
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mConnectedApi == api) {
+ freeAllBuffersLocked();
+ mConnectedApi = NO_CONNECTED_API;
+ mDequeueCondition.broadcast();
+ listener = mConsumerListener;
+ } else {
+ ALOGE("disconnect: connected to another api (cur=%d, req=%d)",
+ mConnectedApi, api);
+ err = -EINVAL;
+ }
+ break;
+ default:
+ ALOGE("disconnect: unknown API %d", api);
+ err = -EINVAL;
+ break;
+ }
+ }
+
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return err;
+}
+
+void GonkBufferQueue::dumpToString(String8& result, const char* prefix) const {
+ Mutex::Autolock _l(mMutex);
+
+ String8 fifo;
+ int fifoSize = 0;
+ Fifo::const_iterator i(mQueue.begin());
+ while (i != mQueue.end()) {
+ fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
+ "xform=0x%02x, time=%#llx, scale=%s\n",
+ i->mBuf, i->mGraphicBuffer.get(),
+ i->mCrop.left, i->mCrop.top, i->mCrop.right,
+ i->mCrop.bottom, i->mTransform, i->mTimestamp,
+ scalingModeName(i->mScalingMode)
+ );
+ i++;
+ fifoSize++;
+ }
+
+
+ result.appendFormat(
+ "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
+ "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
+ prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
+ mDefaultHeight, mDefaultBufferFormat, mTransformHint,
+ fifoSize, fifo.string());
+
+ struct {
+ const char * operator()(int state) const {
+ switch (state) {
+ case BufferSlot::DEQUEUED: return "DEQUEUED";
+ case BufferSlot::QUEUED: return "QUEUED";
+ case BufferSlot::FREE: return "FREE";
+ case BufferSlot::ACQUIRED: return "ACQUIRED";
+ default: return "Unknown";
+ }
+ }
+ } stateName;
+
+ // just trim the free buffers to not spam the dump
+ int maxBufferCount = 0;
+ for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
+ const BufferSlot& slot(mSlots[i]);
+ if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
+ maxBufferCount = i+1;
+ break;
+ }
+ }
+
+ for (int i=0 ; i<maxBufferCount ; i++) {
+ const BufferSlot& slot(mSlots[i]);
+ const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
+ result.appendFormat(
+ "%s%s[%02d:%p] state=%-8s",
+ prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
+ stateName(slot.mBufferState)
+ );
+
+ if (buf != NULL) {
+ result.appendFormat(
+ ", %p [%4ux%4u:%4u,%3X]",
+ buf->handle, buf->width, buf->height, buf->stride,
+ buf->format);
+ }
+ result.append("\n");
+ }
+}
+
+void GonkBufferQueue::freeAllBuffersLocked()
+{
+ ALOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersLocked called but mQueue is not empty");
+ mQueue.clear();
+ mBufferHasBeenQueued = false;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ mSlots[i].mGraphicBuffer = 0;
+ if (mSlots[i].mTextureClient) {
+ mSlots[i].mTextureClient->ClearRecycleCallback();
+ // release TextureClient in ImageBridge thread
+ RefPtr<TextureClientReleaseTask> task =
+ MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
+ mSlots[i].mTextureClient = NULL;
+ ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
+ }
+ if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[i].mNeedsCleanupOnRelease = true;
+ }
+ mSlots[i].mBufferState = BufferSlot::FREE;
+ mSlots[i].mFrameNumber = 0;
+ mSlots[i].mAcquireCalled = false;
+ // destroy fence as GonkBufferQueue now takes ownership
+ mSlots[i].mFence = Fence::NO_FENCE;
+ }
+}
+
+status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
+ ATRACE_CALL();
+ Mutex::Autolock _l(mMutex);
+
+ // Check that the consumer doesn't currently have the maximum number of
+ // buffers acquired. We allow the max buffer count to be exceeded by one
+ // buffer, so that the consumer can successfully set up the newly acquired
+ // buffer before releasing the old one.
+ int numAcquiredBuffers = 0;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
+ numAcquiredBuffers++;
+ }
+ }
+ if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
+ ALOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
+ numAcquiredBuffers, mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+
+ // check if queue is empty
+ // In asynchronous mode the list is guaranteed to be one buffer
+ // deep, while in synchronous mode we use the oldest buffer.
+ if (mQueue.empty()) {
+ return NO_BUFFER_AVAILABLE;
+ }
+
+ Fifo::iterator front(mQueue.begin());
+
+ // If expectedPresent is specified, we may not want to return a buffer yet.
+ // If it's specified and there's more than one buffer queued, we may
+ // want to drop a buffer.
+ if (expectedPresent != 0) {
+ const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
+
+ // The "expectedPresent" argument indicates when the buffer is expected
+ // to be presented on-screen. If the buffer's desired-present time
+ // is earlier (less) than expectedPresent, meaning it'll be displayed
+ // on time or possibly late if we show it ASAP, we acquire and return
+ // it. If we don't want to display it until after the expectedPresent
+ // time, we return PRESENT_LATER without acquiring it.
+ //
+ // To be safe, we don't defer acquisition if expectedPresent is
+ // more than one second in the future beyond the desired present time
+ // (i.e. we'd be holding the buffer for a long time).
+ //
+ // NOTE: code assumes monotonic time values from the system clock are
+ // positive.
+
+ // Start by checking to see if we can drop frames. We skip this check
+ // if the timestamps are being auto-generated by Surface -- if the
+ // app isn't generating timestamps explicitly, they probably don't
+ // want frames to be discarded based on them.
+ while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
+ // If entry[1] is timely, drop entry[0] (and repeat). We apply
+ // an additional criteria here: we only drop the earlier buffer if
+ // our desiredPresent falls within +/- 1 second of the expected
+ // present. Otherwise, bogus desiredPresent times (e.g. 0 or
+ // a small relative timestamp), which normally mean "ignore the
+ // timestamp and acquire immediately", would cause us to drop
+ // frames.
+ //
+ // We may want to add an additional criteria: don't drop the
+ // earlier buffer if entry[1]'s fence hasn't signaled yet.
+ //
+ // (Vector front is [0], back is [size()-1])
+ const BufferItem& bi(mQueue[1]);
+ nsecs_t desiredPresent = bi.mTimestamp;
+ if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
+ desiredPresent > expectedPresent) {
+ // This buffer is set to display in the near future, or
+ // desiredPresent is garbage. Either way we don't want to
+ // drop the previous buffer just to get this on screen sooner.
+ ALOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
+ desiredPresent, expectedPresent, desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ break;
+ }
+ ALOGV("pts drop: queue1des=%lld expect=%lld size=%d",
+ desiredPresent, expectedPresent, mQueue.size());
+ if (stillTracking(front)) {
+ // front buffer is still in mSlots, so mark the slot as free
+ mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
+ }
+ mQueue.erase(front);
+ front = mQueue.begin();
+ }
+
+ // See if the front buffer is due.
+ nsecs_t desiredPresent = front->mTimestamp;
+ if (desiredPresent > expectedPresent &&
+ desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
+ ALOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
+ desiredPresent, expectedPresent, desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ return PRESENT_LATER;
+ }
+
+ ALOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
+ desiredPresent, expectedPresent, desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ }
+
+ int buf = front->mBuf;
+ buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
+ buffer->mFrameNumber = mSlots[buf].mFrameNumber;
+ buffer->mBuf = buf;
+ buffer->mFence = mSlots[buf].mFence;
+ ATRACE_BUFFER_INDEX(buf);
+
+ ALOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
+ front->mBuf, front->mFrameNumber,
+ front->mGraphicBuffer->handle);
+ // if front buffer still being tracked update slot state
+ if (stillTracking(front)) {
+ mSlots[buf].mAcquireCalled = true;
+ mSlots[buf].mNeedsCleanupOnRelease = false;
+ mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
+ mSlots[buf].mFence = Fence::NO_FENCE;
+ }
+
+ // If the buffer has previously been acquired by the consumer, set
+ // mGraphicBuffer to NULL to avoid unnecessarily remapping this
+ // buffer on the consumer side.
+ //if (buffer->mAcquireCalled) {
+ // buffer->mGraphicBuffer = NULL;
+ //}
+
+ mQueue.erase(front);
+ mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& fence) {
+ ATRACE_CALL();
+
+ if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock _l(mMutex);
+
+ // If the frame number has changed because buffer has been reallocated,
+ // we can ignore this releaseBuffer for the old buffer.
+ //if (frameNumber != mSlots[buf].mFrameNumber) {
+ // return STALE_BUFFER_SLOT;
+ //}
+
+
+ // Internal state consistency checks:
+ // Make sure this buffers hasn't been queued while we were owning it (acquired)
+ Fifo::iterator front(mQueue.begin());
+ Fifo::const_iterator const end(mQueue.end());
+ while (front != end) {
+ if (front->mBuf == buf) {
+ LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
+ "acquired", mConsumerName.string(), frameNumber, buf);
+ break; // never reached
+ }
+ front++;
+ }
+
+ // The buffer can now only be released if its in the acquired state
+ if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[buf].mFence = fence;
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ } else if (mSlots[buf].mNeedsCleanupOnRelease) {
+ ALOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
+ mSlots[buf].mNeedsCleanupOnRelease = false;
+ return STALE_BUFFER_SLOT;
+ } else {
+ ALOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
+ return -EINVAL;
+ }
+
+ mDequeueCondition.broadcast();
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
+ bool controlledByApp) {
+ ALOGV("consumerConnect controlledByApp=%s",
+ controlledByApp ? "true" : "false");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("consumerConnect: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ if (consumerListener == NULL) {
+ ALOGE("consumerConnect: consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
+
+ mConsumerListener = consumerListener;
+ mConsumerControlledByApp = controlledByApp;
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::consumerDisconnect() {
+ ALOGV("consumerDisconnect");
+ Mutex::Autolock lock(mMutex);
+
+ if (mConsumerListener == NULL) {
+ ALOGE("consumerDisconnect: No consumer is connected!");
+ return -EINVAL;
+ }
+
+ mAbandoned = true;
+ mConsumerListener = NULL;
+ mQueue.clear();
+ freeAllBuffersLocked();
+ mDequeueCondition.broadcast();
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) {
+ ALOGV("getReleasedBuffers");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ uint32_t mask = 0;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (!mSlots[i].mAcquireCalled) {
+ mask |= 1 << i;
+ }
+ }
+
+ // Remove buffers in flight (on the queue) from the mask where acquire has
+ // been called, as the consumer will not receive the buffer address, so
+ // it should not free these slots.
+ Fifo::iterator front(mQueue.begin());
+ while (front != mQueue.end()) {
+ if (front->mAcquireCalled)
+ mask &= ~(1 << front->mBuf);
+ front++;
+ }
+
+ *slotMask = mask;
+
+ ALOGV("getReleasedBuffers: returning mask %#x", mask);
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
+ ALOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
+ if (!w || !h) {
+ ALOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
+ w, h);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+ mDefaultWidth = w;
+ mDefaultHeight = h;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+ return setDefaultMaxBufferCountLocked(bufferCount);
+}
+
+status_t GonkBufferQueue::disableAsyncBuffer() {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+ if (mConsumerListener != NULL) {
+ ALOGE("disableAsyncBuffer: consumer already connected!");
+ return INVALID_OPERATION;
+ }
+ mUseAsyncBuffer = false;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+ if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
+ ALOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
+ maxAcquiredBuffers);
+ return BAD_VALUE;
+ }
+ if (mConnectedApi != NO_CONNECTED_API) {
+ return INVALID_OPERATION;
+ }
+ mMaxAcquiredBufferCount = maxAcquiredBuffers;
+ return NO_ERROR;
+}
+
+int GonkBufferQueue::getMinUndequeuedBufferCount(bool async) const {
+ // if dequeueBuffer is allowed to error out, we don't have to
+ // add an extra buffer.
+ if (!mUseAsyncBuffer)
+ return mMaxAcquiredBufferCount;
+
+ // we're in async mode, or we want to prevent the app to
+ // deadlock itself, we throw-in an extra buffer to guarantee it.
+ if (mDequeueBufferCannotBlock || async || !mSynchronousMode)
+ return mMaxAcquiredBufferCount + 1;
+
+ return mMaxAcquiredBufferCount;
+}
+
+int GonkBufferQueue::getMinMaxBufferCountLocked(bool async) const {
+ return getMinUndequeuedBufferCount(async) + 1;
+}
+
+int GonkBufferQueue::getMaxBufferCountLocked(bool async) const {
+ int minMaxBufferCount = getMinMaxBufferCountLocked(async);
+
+ int maxBufferCount = mDefaultMaxBufferCount;
+ if (maxBufferCount < minMaxBufferCount) {
+ maxBufferCount = minMaxBufferCount;
+ }
+ if (mOverrideMaxBufferCount != 0) {
+ assert(mOverrideMaxBufferCount >= minMaxBufferCount);
+ maxBufferCount = mOverrideMaxBufferCount;
+ }
+
+ // Any buffers that are dequeued by the producer or sitting in the queue
+ // waiting to be consumed need to have their slots preserved. Such
+ // buffers will temporarily keep the max buffer count up until the slots
+ // no longer need to be preserved.
+ for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
+ BufferSlot::BufferState state = mSlots[i].mBufferState;
+ if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
+ maxBufferCount = i + 1;
+ }
+ }
+
+ return maxBufferCount;
+}
+
+bool GonkBufferQueue::stillTracking(const BufferItem *item) const {
+ const BufferSlot &slot = mSlots[item->mBuf];
+
+ ALOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
+ "slot: { slot=%d/%llu, buffer=%p }",
+ item->mBuf, item->mFrameNumber,
+ (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
+ item->mBuf, slot.mFrameNumber,
+ (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
+
+ // Compare item with its original buffer slot. We can check the slot
+ // as the buffer would not be moved to a different slot by the producer.
+ return (slot.mGraphicBuffer != NULL &&
+ item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
+}
+
+GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener(
+ const wp<ConsumerListener>& consumerListener):
+ mConsumerListener(consumerListener) {}
+
+GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
+
+void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() {
+ sp<ConsumerListener> listener(mConsumerListener.promote());
+ if (listener != NULL) {
+ listener->onFrameAvailable();
+ }
+}
+
+void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() {
+ sp<ConsumerListener> listener(mConsumerListener.promote());
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+}
+
+}; // namespace android