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authorwolfbeast <mcwerewolf@gmail.com>2018-05-12 11:09:44 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-05-12 11:09:44 +0200
commitcfe5ef4ac7cd59f094b538252161ad74223c47da (patch)
treee5c0ee7e70db84bd2bfc6062784006769e9df730 /widget/gonk/nativewindow/GonkBufferQueueKK.cpp
parent28cf922aa9af4d4b8e0a3ce91dc1270a55986909 (diff)
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Remove Gonk build directories
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueKK.cpp')
-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueKK.cpp1265
1 files changed, 0 insertions, 1265 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueKK.cpp b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp
deleted file mode 100644
index 0c5cdfeb9..000000000
--- a/widget/gonk/nativewindow/GonkBufferQueueKK.cpp
+++ /dev/null
@@ -1,1265 +0,0 @@
-/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * Copyright (C) 2012 The Android Open Source Project
- * Copyright (C) 2013 Mozilla Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "GonkBufferQueue"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-//#define LOG_NDEBUG 0
-
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <utils/Log.h>
-#include <utils/Trace.h>
-#include <utils/CallStack.h>
-#include <cutils/compiler.h>
-
-#include "mozilla/layers/GrallocTextureClient.h"
-#include "mozilla/layers/ImageBridgeChild.h"
-#include "GonkBufferQueueKK.h"
-
-#define ATRACE_BUFFER_INDEX(index)
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-using namespace mozilla::layers;
-
-namespace android {
-
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-static const char* scalingModeName(int scalingMode) {
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
- default: return "Unknown";
- }
-}
-
-GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode,
- const sp<IGraphicBufferAlloc>& allocator) :
- mDefaultWidth(1),
- mDefaultHeight(1),
- mMaxAcquiredBufferCount(1),
- mDefaultMaxBufferCount(2),
- mOverrideMaxBufferCount(0),
- mSynchronousMode(true),
- mConsumerControlledByApp(false),
- mDequeueBufferCannotBlock(false),
- mUseAsyncBuffer(true),
- mConnectedApi(NO_CONNECTED_API),
- mAbandoned(false),
- mFrameCounter(0),
- mBufferHasBeenQueued(false),
- mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
- mConsumerUsageBits(0),
- mTransformHint(0)
-{
- // Choose a name using the PID and a process-unique ID.
- mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- ALOGV("GonkBufferQueue");
-}
-
-GonkBufferQueue::~GonkBufferQueue() {
- ALOGV("~GonkBufferQueue");
-}
-
-status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) {
- if (count < 2 || count > NUM_BUFFER_SLOTS)
- return BAD_VALUE;
-
- mDefaultMaxBufferCount = count;
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-void GonkBufferQueue::setConsumerName(const String8& name) {
- Mutex::Autolock lock(mMutex);
- mConsumerName = name;
-}
-
-status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock lock(mMutex);
- mDefaultBufferFormat = defaultFormat;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) {
- Mutex::Autolock lock(mMutex);
- mConsumerUsageBits = usage;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setTransformHint(uint32_t hint) {
- ALOGV("setTransformHint: %02x", hint);
- Mutex::Autolock lock(mMutex);
- mTransformHint = hint;
- return NO_ERROR;
-}
-
-already_AddRefed<TextureClient>
-GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
-{
- Mutex::Autolock _l(mMutex);
- if (buffer == NULL) {
- ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return nullptr;
- }
-
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
- RefPtr<TextureClient> client(mSlots[i].mTextureClient);
- return client.forget();
- }
- }
- ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
- return nullptr;
-}
-
-int GonkBufferQueue::getSlotFromTextureClientLocked(
- TextureClient* client) const
-{
- if (client == NULL) {
- ALOGE("getSlotFromBufferLocked: encountered NULL buffer");
- return BAD_VALUE;
- }
-
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mTextureClient == client) {
- return i;
- }
- }
- ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
- return BAD_VALUE;
-}
-
-status_t GonkBufferQueue::setBufferCount(int bufferCount) {
- ALOGV("setBufferCount: count=%d", bufferCount);
-
- sp<IConsumerListener> listener;
- {
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("setBufferCount: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (bufferCount > NUM_BUFFER_SLOTS) {
- ALOGE("setBufferCount: bufferCount too large (max %d)",
- NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
-
- // Error out if the user has dequeued buffers
- for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
- ALOGE("setBufferCount: client owns some buffers");
- return -EINVAL;
- }
- }
-
- if (bufferCount == 0) {
- mOverrideMaxBufferCount = 0;
- mDequeueCondition.broadcast();
- return NO_ERROR;
- }
-
- // fine to assume async to false before we're setting the buffer count
- const int minBufferSlots = getMinMaxBufferCountLocked(false);
- if (bufferCount < minBufferSlots) {
- ALOGE("setBufferCount: requested buffer count (%d) is less than "
- "minimum (%d)", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
-
- // here we're guaranteed that the client doesn't have dequeued buffers
- // and will release all of its buffer references. We don't clear the
- // queue, however, so currently queued buffers still get displayed.
- // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
- freeAllBuffersLocked();
- mOverrideMaxBufferCount = bufferCount;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } // scope for lock
-
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return NO_ERROR;
-}
-
-int GonkBufferQueue::query(int what, int* outValue)
-{
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("query: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = mDefaultWidth;
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = mDefaultHeight;
- break;
- case NATIVE_WINDOW_FORMAT:
- value = mDefaultBufferFormat;
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = getMinUndequeuedBufferCount(false);
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mQueue.size() >= 2);
- break;
- case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
- value = mConsumerUsageBits;
- break;
- default:
- return BAD_VALUE;
- }
- outValue[0] = value;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ATRACE_CALL();
- ALOGV("requestBuffer: slot=%d", slot);
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ALOGE("requestBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
- ALOGE("requestBuffer: slot index out of range [0, %d]: %d",
- NUM_BUFFER_SLOTS, slot);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- ALOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
- slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
- ATRACE_CALL();
- ALOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
- if ((w && !h) || (!w && h)) {
- ALOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
- return BAD_VALUE;
- }
-
- status_t returnFlags(OK);
- int buf = INVALID_BUFFER_SLOT;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (format == 0) {
- format = mDefaultBufferFormat;
- }
- // turn on usage bits the consumer requested
- usage |= mConsumerUsageBits;
-
- int found = -1;
- bool tryAgain = true;
- while (tryAgain) {
- if (mAbandoned) {
- ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked(async);
- if (async && mOverrideMaxBufferCount) {
- // FIXME: some drivers are manually setting the buffer-count (which they
- // shouldn't), so we do this extra test here to handle that case.
- // This is TEMPORARY, until we get this fixed.
- if (mOverrideMaxBufferCount < maxBufferCount) {
- ALOGE("dequeueBuffer: async mode is invalid with buffercount override");
- return BAD_VALUE;
- }
- }
-
- // Free up any buffers that are in slots beyond the max buffer
- // count.
- //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- // assert(mSlots[i].mBufferState == BufferSlot::FREE);
- // if (mSlots[i].mGraphicBuffer != NULL) {
- // freeBufferLocked(i);
- // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
- // }
- //}
-
- // look for a free buffer to give to the client
- found = INVALID_BUFFER_SLOT;
- int dequeuedCount = 0;
- int acquiredCount = 0;
- for (int i = 0; i < maxBufferCount; i++) {
- const int state = mSlots[i].mBufferState;
- switch (state) {
- case BufferSlot::DEQUEUED:
- dequeuedCount++;
- break;
- case BufferSlot::ACQUIRED:
- acquiredCount++;
- break;
- case BufferSlot::FREE:
- /* We return the oldest of the free buffers to avoid
- * stalling the producer if possible. This is because
- * the consumer may still have pending reads of the
- * buffers in flight.
- */
- if ((found < 0) ||
- mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
- found = i;
- }
- break;
- }
- }
-
- // clients are not allowed to dequeue more than one buffer
- // if they didn't set a buffer count.
- if (!mOverrideMaxBufferCount && dequeuedCount) {
- ALOGE("dequeueBuffer: can't dequeue multiple buffers without "
- "setting the buffer count");
- return -EINVAL;
- }
-
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the min undequeued
- // buffers check below.
- if (mBufferHasBeenQueued) {
- // make sure the client is not trying to dequeue more buffers
- // than allowed.
- const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
- const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
- if (newUndequeuedCount < minUndequeuedCount) {
- ALOGE("dequeueBuffer: min undequeued buffer count (%d) "
- "exceeded (dequeued=%d undequeudCount=%d)",
- minUndequeuedCount, dequeuedCount,
- newUndequeuedCount);
- return -EBUSY;
- }
- }
-
- // If no buffer is found, wait for a buffer to be released or for
- // the max buffer count to change.
- tryAgain = found == INVALID_BUFFER_SLOT;
- if (tryAgain) {
- // return an error if we're in "cannot block" mode (producer and consumer
- // are controlled by the application) -- however, the consumer is allowed
- // to acquire briefly an extra buffer (which could cause us to have to wait here)
- // and that's okay because we know the wait will be brief (it happens
- // if we dequeue a buffer while the consumer has acquired one but not released
- // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
- if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
- ALOGE("dequeueBuffer: would block! returning an error instead.");
- return WOULD_BLOCK;
- }
- mDequeueCondition.wait(mMutex);
- }
- }
-
-
- if (found == INVALID_BUFFER_SLOT) {
- // This should not happen.
- ALOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
-
- buf = found;
- *outBuf = found;
-
- const bool useDefaultSize = !w && !h;
- if (useDefaultSize) {
- // use the default size
- w = mDefaultWidth;
- h = mDefaultHeight;
- }
-
- mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
- if ((buffer == NULL) ||
- (uint32_t(buffer->width) != w) ||
- (uint32_t(buffer->height) != h) ||
- (uint32_t(buffer->format) != format) ||
- ((uint32_t(buffer->usage) & usage) != usage))
- {
- mSlots[buf].mAcquireCalled = false;
- mSlots[buf].mGraphicBuffer = NULL;
- mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = Fence::NO_FENCE;
- if (mSlots[buf].mTextureClient) {
- mSlots[buf].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient);
- mSlots[buf].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
- }
-
-
- if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
- ALOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
- "buf=%d, w=%d, h=%d, format=%d",
- buf, buffer->width, buffer->height, buffer->format);
- }
- *outFence = mSlots[buf].mFence;
- mSlots[buf].mFence = Fence::NO_FENCE;
- } // end lock scope
-
- if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
-
- RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton();
- usage |= GraphicBuffer::USAGE_HW_TEXTURE;
- GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w, h), format,
- gfx::BackendType::NONE, usage,
- allocator);
- if (!texData) {
- return -ENOMEM;
- }
-
- RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
- return NO_INIT;
- }
-
- mSlots[buf].mGraphicBuffer = texData->GetGraphicBuffer();
- mSlots[buf].mTextureClient = textureClient;
- ALOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
- mSlots[buf].mGraphicBuffer->handle);
-
- }
-
- }
-
- ALOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
- mSlots[*outBuf].mFrameNumber,
- mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
- return returnFlags;
-}
-
-status_t GonkBufferQueue::setSynchronousMode(bool enabled) {
- ALOGV("setSynchronousMode: enabled=%d", enabled);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("setSynchronousMode: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mSynchronousMode != enabled) {
- mSynchronousMode = enabled;
- mDequeueCondition.broadcast();
- }
- return OK;
-}
-
-status_t GonkBufferQueue::queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output) {
- ATRACE_CALL();
-
- Rect crop;
- uint32_t transform;
- int scalingMode;
- int64_t timestamp;
- bool isAutoTimestamp;
- bool async;
- sp<Fence> fence;
-
- input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
- &async, &fence);
-
- if (fence == NULL) {
- ALOGE("queueBuffer: fence is NULL");
- return BAD_VALUE;
- }
-
- ALOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
- "scale=%s",
- buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
- transform, scalingModeName(scalingMode));
-
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
- break;
- default:
- ALOGE("unknown scaling mode: %d", scalingMode);
- return -EINVAL;
- }
-
- sp<IConsumerListener> listener;
-
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("queueBuffer: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked(async);
- if (async && mOverrideMaxBufferCount) {
- // FIXME: some drivers are manually setting the buffer-count (which they
- // shouldn't), so we do this extra test here to handle that case.
- // This is TEMPORARY, until we get this fixed.
- if (mOverrideMaxBufferCount < maxBufferCount) {
- ALOGE("queueBuffer: async mode is invalid with buffercount override");
- return BAD_VALUE;
- }
- }
- if (buf < 0 || buf >= maxBufferCount) {
- ALOGE("queueBuffer: slot index out of range [0, %d]: %d",
- maxBufferCount, buf);
- return -EINVAL;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ALOGE("queueBuffer: slot %d is not owned by the client "
- "(state=%d)", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- } else if (!mSlots[buf].mRequestBufferCalled) {
- ALOGE("queueBuffer: slot %d was enqueued without requesting a "
- "buffer", buf);
- return -EINVAL;
- }
-
- ALOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
- "tr=%#x scale=%s",
- buf, mFrameCounter + 1, timestamp,
- crop.left, crop.top, crop.right, crop.bottom,
- transform, scalingModeName(scalingMode));
-
- const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedCrop;
- crop.intersect(bufferRect, &croppedCrop);
- if (croppedCrop != crop) {
- ALOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", buf);
- return -EINVAL;
- }
-
- mSlots[buf].mFence = fence;
- mSlots[buf].mBufferState = BufferSlot::QUEUED;
- mFrameCounter++;
- mSlots[buf].mFrameNumber = mFrameCounter;
-
- BufferItem item;
- item.mAcquireCalled = mSlots[buf].mAcquireCalled;
- item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- item.mCrop = crop;
- item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
- item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
- item.mScalingMode = scalingMode;
- item.mTimestamp = timestamp;
- item.mIsAutoTimestamp = isAutoTimestamp;
- item.mFrameNumber = mFrameCounter;
- item.mBuf = buf;
- item.mFence = fence;
- item.mIsDroppable = mDequeueBufferCannotBlock || async;
-
- if (mQueue.empty()) {
- // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
- // simply queue this buffer.
- mQueue.push_back(item);
- } else {
- // when the queue is not empty, we need to look at the front buffer
- // state and see if we need to replace it.
- Fifo::iterator front(mQueue.begin());
- if (front->mIsDroppable || !mSynchronousMode) {
- // buffer slot currently queued is marked free if still tracked
- if (stillTracking(front)) {
- mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
- // reset the frame number of the freed buffer so that it is the first in
- // line to be dequeued again.
- mSlots[front->mBuf].mFrameNumber = 0;
- }
- // and we record the new buffer in the queued list
- *front = item;
- } else {
- mQueue.push_back(item);
- }
- }
- // always signals that an additional frame should be consumed
- // to handle max acquired buffer count reached case.
- listener = mConsumerListener;
-
- mBufferHasBeenQueued = true;
- mDequeueCondition.broadcast();
-
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
- mQueue.size());
-
- } // scope for the lock
-
- // call back without lock held
- if (listener != 0) {
- listener->onFrameAvailable();
- }
- return NO_ERROR;
-}
-
-void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
- ATRACE_CALL();
- ALOGV("cancelBuffer: slot=%d", buf);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGW("cancelBuffer: GonkBufferQueue has been abandoned!");
- return;
- }
-
- if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
- ALOGE("cancelBuffer: slot index out of range [0, %d]: %d",
- NUM_BUFFER_SLOTS, buf);
- return;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ALOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
- buf, mSlots[buf].mBufferState);
- return;
- } else if (fence == NULL) {
- ALOGE("cancelBuffer: fence is NULL");
- return;
- }
- mSlots[buf].mBufferState = BufferSlot::FREE;
- mSlots[buf].mFrameNumber = 0;
- mSlots[buf].mFence = fence;
- mDequeueCondition.broadcast();
-}
-
-
-status_t GonkBufferQueue::connect(const sp<IBinder>& token,
- int api, bool producerControlledByApp, QueueBufferOutput* output) {
- ATRACE_CALL();
- ALOGV("connect: api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
- Mutex::Autolock lock(mMutex);
-
-retry:
- if (mAbandoned) {
- ALOGE("connect: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mConsumerListener == NULL) {
- ALOGE("connect: GonkBufferQueue has no consumer!");
- return NO_INIT;
- }
-
- if (mConnectedApi != NO_CONNECTED_API) {
- ALOGE("connect: already connected (cur=%d, req=%d)",
- mConnectedApi, api);
- return -EINVAL;
- }
-
- // If we disconnect and reconnect quickly, we can be in a state where our slots are
- // empty but we have many buffers in the queue. This can cause us to run out of
- // memory if we outrun the consumer. Wait here if it looks like we have too many
- // buffers queued up.
- int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value
- if (mQueue.size() > (size_t) maxBufferCount) {
- // TODO: make this bound tighter?
- ALOGV("queue size is %d, waiting", mQueue.size());
- mDequeueCondition.wait(mMutex);
- goto retry;
- }
-
- int err = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mConnectedApi = api;
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
-
- // set-up a death notification so that we can disconnect
- // automatically when/if the remote producer dies.
- if (token != NULL && token->remoteBinder() != NULL) {
- status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
- if (err == NO_ERROR) {
- mConnectedProducerToken = token;
- } else {
- ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
- }
- }
- break;
- default:
- err = -EINVAL;
- break;
- }
-
- mBufferHasBeenQueued = false;
- mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
-
- return err;
-}
-
-void GonkBufferQueue::binderDied(const wp<IBinder>& who) {
- // If we're here, it means that a producer we were connected to died.
- // We're GUARANTEED that we still are connected to it because it has no other way
- // to get disconnected -- or -- we wouldn't be here because we're removing this
- // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
- // synchronization here.
- int api = mConnectedApi;
- this->disconnect(api);
-}
-
-status_t GonkBufferQueue::disconnect(int api) {
- ATRACE_CALL();
- ALOGV("disconnect: api=%d", api);
-
- int err = NO_ERROR;
- sp<IConsumerListener> listener;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- // it is not really an error to disconnect after the surface
- // has been abandoned, it should just be a no-op.
- return NO_ERROR;
- }
-
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi == api) {
- freeAllBuffersLocked();
- mConnectedApi = NO_CONNECTED_API;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } else {
- ALOGE("disconnect: connected to another api (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- }
- break;
- default:
- ALOGE("disconnect: unknown API %d", api);
- err = -EINVAL;
- break;
- }
- }
-
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return err;
-}
-
-void GonkBufferQueue::dumpToString(String8& result, const char* prefix) const {
- Mutex::Autolock _l(mMutex);
-
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
- "xform=0x%02x, time=%#llx, scale=%s\n",
- i->mBuf, i->mGraphicBuffer.get(),
- i->mCrop.left, i->mCrop.top, i->mCrop.right,
- i->mCrop.bottom, i->mTransform, i->mTimestamp,
- scalingModeName(i->mScalingMode)
- );
- i++;
- fifoSize++;
- }
-
-
- result.appendFormat(
- "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
- "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
- prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
- mDefaultHeight, mDefaultBufferFormat, mTransformHint,
- fifoSize, fifo.string());
-
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- case BufferSlot::ACQUIRED: return "ACQUIRED";
- default: return "Unknown";
- }
- }
- } stateName;
-
- // just trim the free buffers to not spam the dump
- int maxBufferCount = 0;
- for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
- const BufferSlot& slot(mSlots[i]);
- if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
- maxBufferCount = i+1;
- break;
- }
- }
-
- for (int i=0 ; i<maxBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- result.appendFormat(
- "%s%s[%02d:%p] state=%-8s",
- prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
- stateName(slot.mBufferState)
- );
-
- if (buf != NULL) {
- result.appendFormat(
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- }
- result.append("\n");
- }
-}
-
-void GonkBufferQueue::freeAllBuffersLocked()
-{
- ALOGW_IF(!mQueue.isEmpty(),
- "freeAllBuffersLocked called but mQueue is not empty");
- mQueue.clear();
- mBufferHasBeenQueued = false;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- mSlots[i].mGraphicBuffer = 0;
- if (mSlots[i].mTextureClient) {
- mSlots[i].mTextureClient->ClearRecycleCallback();
- // release TextureClient in ImageBridge thread
- RefPtr<TextureClientReleaseTask> task =
- MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
- mSlots[i].mTextureClient = NULL;
- ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
- }
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[i].mNeedsCleanupOnRelease = true;
- }
- mSlots[i].mBufferState = BufferSlot::FREE;
- mSlots[i].mFrameNumber = 0;
- mSlots[i].mAcquireCalled = false;
- // destroy fence as GonkBufferQueue now takes ownership
- mSlots[i].mFence = Fence::NO_FENCE;
- }
-}
-
-status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
- ATRACE_CALL();
- Mutex::Autolock _l(mMutex);
-
- // Check that the consumer doesn't currently have the maximum number of
- // buffers acquired. We allow the max buffer count to be exceeded by one
- // buffer, so that the consumer can successfully set up the newly acquired
- // buffer before releasing the old one.
- int numAcquiredBuffers = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- numAcquiredBuffers++;
- }
- }
- if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
- ALOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
- numAcquiredBuffers, mMaxAcquiredBufferCount);
- return INVALID_OPERATION;
- }
-
- // check if queue is empty
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- if (mQueue.empty()) {
- return NO_BUFFER_AVAILABLE;
- }
-
- Fifo::iterator front(mQueue.begin());
-
- // If expectedPresent is specified, we may not want to return a buffer yet.
- // If it's specified and there's more than one buffer queued, we may
- // want to drop a buffer.
- if (expectedPresent != 0) {
- const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
-
- // The "expectedPresent" argument indicates when the buffer is expected
- // to be presented on-screen. If the buffer's desired-present time
- // is earlier (less) than expectedPresent, meaning it'll be displayed
- // on time or possibly late if we show it ASAP, we acquire and return
- // it. If we don't want to display it until after the expectedPresent
- // time, we return PRESENT_LATER without acquiring it.
- //
- // To be safe, we don't defer acquisition if expectedPresent is
- // more than one second in the future beyond the desired present time
- // (i.e. we'd be holding the buffer for a long time).
- //
- // NOTE: code assumes monotonic time values from the system clock are
- // positive.
-
- // Start by checking to see if we can drop frames. We skip this check
- // if the timestamps are being auto-generated by Surface -- if the
- // app isn't generating timestamps explicitly, they probably don't
- // want frames to be discarded based on them.
- while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
- // If entry[1] is timely, drop entry[0] (and repeat). We apply
- // an additional criteria here: we only drop the earlier buffer if
- // our desiredPresent falls within +/- 1 second of the expected
- // present. Otherwise, bogus desiredPresent times (e.g. 0 or
- // a small relative timestamp), which normally mean "ignore the
- // timestamp and acquire immediately", would cause us to drop
- // frames.
- //
- // We may want to add an additional criteria: don't drop the
- // earlier buffer if entry[1]'s fence hasn't signaled yet.
- //
- // (Vector front is [0], back is [size()-1])
- const BufferItem& bi(mQueue[1]);
- nsecs_t desiredPresent = bi.mTimestamp;
- if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
- desiredPresent > expectedPresent) {
- // This buffer is set to display in the near future, or
- // desiredPresent is garbage. Either way we don't want to
- // drop the previous buffer just to get this on screen sooner.
- ALOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- break;
- }
- ALOGV("pts drop: queue1des=%lld expect=%lld size=%d",
- desiredPresent, expectedPresent, mQueue.size());
- if (stillTracking(front)) {
- // front buffer is still in mSlots, so mark the slot as free
- mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
- }
- mQueue.erase(front);
- front = mQueue.begin();
- }
-
- // See if the front buffer is due.
- nsecs_t desiredPresent = front->mTimestamp;
- if (desiredPresent > expectedPresent &&
- desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
- ALOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- return PRESENT_LATER;
- }
-
- ALOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- }
-
- int buf = front->mBuf;
- buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- buffer->mFrameNumber = mSlots[buf].mFrameNumber;
- buffer->mBuf = buf;
- buffer->mFence = mSlots[buf].mFence;
- ATRACE_BUFFER_INDEX(buf);
-
- ALOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
- front->mBuf, front->mFrameNumber,
- front->mGraphicBuffer->handle);
- // if front buffer still being tracked update slot state
- if (stillTracking(front)) {
- mSlots[buf].mAcquireCalled = true;
- mSlots[buf].mNeedsCleanupOnRelease = false;
- mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
- mSlots[buf].mFence = Fence::NO_FENCE;
- }
-
- // If the buffer has previously been acquired by the consumer, set
- // mGraphicBuffer to NULL to avoid unnecessarily remapping this
- // buffer on the consumer side.
- //if (buffer->mAcquireCalled) {
- // buffer->mGraphicBuffer = NULL;
- //}
-
- mQueue.erase(front);
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& fence) {
- ATRACE_CALL();
-
- if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
- return BAD_VALUE;
- }
-
- Mutex::Autolock _l(mMutex);
-
- // If the frame number has changed because buffer has been reallocated,
- // we can ignore this releaseBuffer for the old buffer.
- //if (frameNumber != mSlots[buf].mFrameNumber) {
- // return STALE_BUFFER_SLOT;
- //}
-
-
- // Internal state consistency checks:
- // Make sure this buffers hasn't been queued while we were owning it (acquired)
- Fifo::iterator front(mQueue.begin());
- Fifo::const_iterator const end(mQueue.end());
- while (front != end) {
- if (front->mBuf == buf) {
- LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
- "acquired", mConsumerName.string(), frameNumber, buf);
- break; // never reached
- }
- front++;
- }
-
- // The buffer can now only be released if its in the acquired state
- if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[buf].mFence = fence;
- mSlots[buf].mBufferState = BufferSlot::FREE;
- } else if (mSlots[buf].mNeedsCleanupOnRelease) {
- ALOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
- mSlots[buf].mNeedsCleanupOnRelease = false;
- return STALE_BUFFER_SLOT;
- } else {
- ALOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- }
-
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
- bool controlledByApp) {
- ALOGV("consumerConnect controlledByApp=%s",
- controlledByApp ? "true" : "false");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("consumerConnect: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (consumerListener == NULL) {
- ALOGE("consumerConnect: consumerListener may not be NULL");
- return BAD_VALUE;
- }
-
- mConsumerListener = consumerListener;
- mConsumerControlledByApp = controlledByApp;
-
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::consumerDisconnect() {
- ALOGV("consumerDisconnect");
- Mutex::Autolock lock(mMutex);
-
- if (mConsumerListener == NULL) {
- ALOGE("consumerDisconnect: No consumer is connected!");
- return -EINVAL;
- }
-
- mAbandoned = true;
- mConsumerListener = NULL;
- mQueue.clear();
- freeAllBuffersLocked();
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) {
- ALOGV("getReleasedBuffers");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- uint32_t mask = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (!mSlots[i].mAcquireCalled) {
- mask |= 1 << i;
- }
- }
-
- // Remove buffers in flight (on the queue) from the mask where acquire has
- // been called, as the consumer will not receive the buffer address, so
- // it should not free these slots.
- Fifo::iterator front(mQueue.begin());
- while (front != mQueue.end()) {
- if (front->mAcquireCalled)
- mask &= ~(1 << front->mBuf);
- front++;
- }
-
- *slotMask = mask;
-
- ALOGV("getReleasedBuffers: returning mask %#x", mask);
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
- ALOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ALOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- return setDefaultMaxBufferCountLocked(bufferCount);
-}
-
-status_t GonkBufferQueue::disableAsyncBuffer() {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- if (mConsumerListener != NULL) {
- ALOGE("disableAsyncBuffer: consumer already connected!");
- return INVALID_OPERATION;
- }
- mUseAsyncBuffer = false;
- return NO_ERROR;
-}
-
-status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
- ALOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
- maxAcquiredBuffers);
- return BAD_VALUE;
- }
- if (mConnectedApi != NO_CONNECTED_API) {
- return INVALID_OPERATION;
- }
- mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return NO_ERROR;
-}
-
-int GonkBufferQueue::getMinUndequeuedBufferCount(bool async) const {
- // if dequeueBuffer is allowed to error out, we don't have to
- // add an extra buffer.
- if (!mUseAsyncBuffer)
- return mMaxAcquiredBufferCount;
-
- // we're in async mode, or we want to prevent the app to
- // deadlock itself, we throw-in an extra buffer to guarantee it.
- if (mDequeueBufferCannotBlock || async || !mSynchronousMode)
- return mMaxAcquiredBufferCount + 1;
-
- return mMaxAcquiredBufferCount;
-}
-
-int GonkBufferQueue::getMinMaxBufferCountLocked(bool async) const {
- return getMinUndequeuedBufferCount(async) + 1;
-}
-
-int GonkBufferQueue::getMaxBufferCountLocked(bool async) const {
- int minMaxBufferCount = getMinMaxBufferCountLocked(async);
-
- int maxBufferCount = mDefaultMaxBufferCount;
- if (maxBufferCount < minMaxBufferCount) {
- maxBufferCount = minMaxBufferCount;
- }
- if (mOverrideMaxBufferCount != 0) {
- assert(mOverrideMaxBufferCount >= minMaxBufferCount);
- maxBufferCount = mOverrideMaxBufferCount;
- }
-
- // Any buffers that are dequeued by the producer or sitting in the queue
- // waiting to be consumed need to have their slots preserved. Such
- // buffers will temporarily keep the max buffer count up until the slots
- // no longer need to be preserved.
- for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- BufferSlot::BufferState state = mSlots[i].mBufferState;
- if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
- maxBufferCount = i + 1;
- }
- }
-
- return maxBufferCount;
-}
-
-bool GonkBufferQueue::stillTracking(const BufferItem *item) const {
- const BufferSlot &slot = mSlots[item->mBuf];
-
- ALOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
- "slot: { slot=%d/%llu, buffer=%p }",
- item->mBuf, item->mFrameNumber,
- (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
- item->mBuf, slot.mFrameNumber,
- (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
-
- // Compare item with its original buffer slot. We can check the slot
- // as the buffer would not be moved to a different slot by the producer.
- return (slot.mGraphicBuffer != NULL &&
- item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
-}
-
-GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener(
- const wp<ConsumerListener>& consumerListener):
- mConsumerListener(consumerListener) {}
-
-GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
-
-void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameAvailable();
- }
-}
-
-void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
-}
-
-}; // namespace android