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author | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
commit | cfe5ef4ac7cd59f094b538252161ad74223c47da (patch) | |
tree | e5c0ee7e70db84bd2bfc6062784006769e9df730 /widget/gonk/libui/SpriteController.h | |
parent | 28cf922aa9af4d4b8e0a3ce91dc1270a55986909 (diff) | |
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Remove Gonk build directories
Diffstat (limited to 'widget/gonk/libui/SpriteController.h')
-rw-r--r-- | widget/gonk/libui/SpriteController.h | 319 |
1 files changed, 0 insertions, 319 deletions
diff --git a/widget/gonk/libui/SpriteController.h b/widget/gonk/libui/SpriteController.h deleted file mode 100644 index 4926095ec..000000000 --- a/widget/gonk/libui/SpriteController.h +++ /dev/null @@ -1,319 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _UI_SPRITES_H -#define _UI_SPRITES_H - -#include <utils/RefBase.h> -#include <utils/Looper.h> - -#ifdef HAVE_ANDROID_OS -#include <gui/SurfaceComposerClient.h> -#endif - -#include <SkBitmap.h> - -namespace android { - -/* - * Transformation matrix for a sprite. - */ -struct SpriteTransformationMatrix { - inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } - inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : - dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { } - - float dsdx; - float dtdx; - float dsdy; - float dtdy; - - inline bool operator== (const SpriteTransformationMatrix& other) { - return dsdx == other.dsdx - && dtdx == other.dtdx - && dsdy == other.dsdy - && dtdy == other.dtdy; - } - - inline bool operator!= (const SpriteTransformationMatrix& other) { - return !(*this == other); - } -}; - -/* - * Icon that a sprite displays, including its hotspot. - */ -struct SpriteIcon { - inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { } -#ifdef HAVE_ANDROID_OS - inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) : - bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { } - - SkBitmap bitmap; -#endif - float hotSpotX; - float hotSpotY; - - inline SpriteIcon copy() const { -#ifdef HAVE_ANDROID_OS - SkBitmap bitmapCopy; - bitmap.copyTo(&bitmapCopy, SkBitmap::kARGB_8888_Config); - return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY); -#else - return SpriteIcon(); -#endif - } - - inline void reset() { -#ifdef HAVE_ANDROID_OS - bitmap.reset(); - hotSpotX = 0; - hotSpotY = 0; -#endif - } - - inline bool isValid() const { -#ifdef HAVE_ANDROID_OS - return !bitmap.isNull() && !bitmap.empty(); -#else - return false; -#endif - } -}; - -/* - * A sprite is a simple graphical object that is displayed on-screen above other layers. - * The basic sprite class is an interface. - * The implementation is provided by the sprite controller. - */ -class Sprite : public RefBase { -protected: - Sprite() { } - virtual ~Sprite() { } - -public: - enum { - // The base layer for pointer sprites. - BASE_LAYER_POINTER = 0, // reserve space for 1 pointer - - // The base layer for spot sprites. - BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots - }; - - /* Sets the bitmap that is drawn by the sprite. - * The sprite retains a copy of the bitmap for subsequent rendering. */ - virtual void setIcon(const SpriteIcon& icon) = 0; - - inline void clearIcon() { - setIcon(SpriteIcon()); - } - - /* Sets whether the sprite is visible. */ - virtual void setVisible(bool visible) = 0; - - /* Sets the sprite position on screen, relative to the sprite's hot spot. */ - virtual void setPosition(float x, float y) = 0; - - /* Sets the layer of the sprite, relative to the system sprite overlay layer. - * Layer 0 is the overlay layer, > 0 appear above this layer. */ - virtual void setLayer(int32_t layer) = 0; - - /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */ - virtual void setAlpha(float alpha) = 0; - - /* Sets the sprite transformation matrix. */ - virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0; -}; - -/* - * Displays sprites on the screen. - * - * This interface is used by PointerController and SpotController to draw pointers or - * spot representations of fingers. It is not intended for general purpose use - * by other components. - * - * All sprite position updates and rendering is performed asynchronously. - * - * Clients are responsible for animating sprites by periodically updating their properties. - */ -class SpriteController : public MessageHandler { -protected: - virtual ~SpriteController(); - -public: - SpriteController(const sp<Looper>& looper, int32_t overlayLayer); - - /* Creates a new sprite, initially invisible. */ - sp<Sprite> createSprite(); - - /* Opens or closes a transaction to perform a batch of sprite updates as part of - * a single operation such as setPosition and setAlpha. It is not necessary to - * open a transaction when updating a single property. - * Calls to openTransaction() nest and must be matched by an equal number - * of calls to closeTransaction(). */ - void openTransaction(); - void closeTransaction(); - -private: - enum { - MSG_UPDATE_SPRITES, - MSG_DISPOSE_SURFACES, - }; - - enum { - DIRTY_BITMAP = 1 << 0, - DIRTY_ALPHA = 1 << 1, - DIRTY_POSITION = 1 << 2, - DIRTY_TRANSFORMATION_MATRIX = 1 << 3, - DIRTY_LAYER = 1 << 4, - DIRTY_VISIBILITY = 1 << 5, - DIRTY_HOTSPOT = 1 << 6, - }; - - /* Describes the state of a sprite. - * This structure is designed so that it can be copied during updates so that - * surfaces can be resized and redrawn without blocking the client by holding a lock - * on the sprites for a long time. - * Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */ - struct SpriteState { - inline SpriteState() : - dirty(0), visible(false), - positionX(0), positionY(0), layer(0), alpha(1.0f), - surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { - } - - uint32_t dirty; - - SpriteIcon icon; - bool visible; - float positionX; - float positionY; - int32_t layer; - float alpha; - SpriteTransformationMatrix transformationMatrix; - -#ifdef HAVE_ANDROID_OS - sp<SurfaceControl> surfaceControl; -#endif - int32_t surfaceWidth; - int32_t surfaceHeight; - bool surfaceDrawn; - bool surfaceVisible; - - inline bool wantSurfaceVisible() const { - return visible && alpha > 0.0f && icon.isValid(); - } - }; - - /* Client interface for a sprite. - * Requests acquire a lock on the controller, update local state and request the - * controller to invalidate the sprite. - * The real heavy lifting of creating, resizing and redrawing surfaces happens - * asynchronously with no locks held except in short critical section to copy - * the sprite state before the work and update the sprite surface control afterwards. - */ - class SpriteImpl : public Sprite { - protected: - virtual ~SpriteImpl(); - - public: - SpriteImpl(const sp<SpriteController> controller); - - virtual void setIcon(const SpriteIcon& icon); - virtual void setVisible(bool visible); - virtual void setPosition(float x, float y); - virtual void setLayer(int32_t layer); - virtual void setAlpha(float alpha); - virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix); - - inline const SpriteState& getStateLocked() const { - return mLocked.state; - } - - inline void resetDirtyLocked() { - mLocked.state.dirty = 0; - } - -#ifdef HAVE_ANDROID_OS - inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl, - int32_t width, int32_t height, bool drawn, bool visible) { - mLocked.state.surfaceControl = surfaceControl; - mLocked.state.surfaceWidth = width; - mLocked.state.surfaceHeight = height; - mLocked.state.surfaceDrawn = drawn; - mLocked.state.surfaceVisible = visible; - } -#endif - - private: - sp<SpriteController> mController; - - struct Locked { - SpriteState state; - } mLocked; // guarded by mController->mLock - - void invalidateLocked(uint32_t dirty); - }; - - /* Stores temporary information collected during the sprite update cycle. */ - struct SpriteUpdate { - inline SpriteUpdate() : surfaceChanged(false) { } - inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : - sprite(sprite), state(state), surfaceChanged(false) { - } - - sp<SpriteImpl> sprite; - SpriteState state; - bool surfaceChanged; - }; - - mutable Mutex mLock; - - sp<Looper> mLooper; - const int32_t mOverlayLayer; -#ifdef HAVE_ANDROID_OS - sp<WeakMessageHandler> mHandler; - - sp<SurfaceComposerClient> mSurfaceComposerClient; -#endif - - struct Locked { - Vector<sp<SpriteImpl> > invalidatedSprites; -#ifdef HAVE_ANDROID_OS - Vector<sp<SurfaceControl> > disposedSurfaces; -#endif - uint32_t transactionNestingCount; - bool deferredSpriteUpdate; - } mLocked; // guarded by mLock - - void invalidateSpriteLocked(const sp<SpriteImpl>& sprite); -#ifdef HAVE_ANDROID_OS - void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl); - - void handleMessage(const Message& message); -#endif - void doUpdateSprites(); - void doDisposeSurfaces(); - - void ensureSurfaceComposerClient(); -#ifdef HAVE_ANDROID_OS - sp<SurfaceControl> obtainSurface(int32_t width, int32_t height); -#endif -}; - -} // namespace android - -#endif // _UI_SPRITES_H |