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author | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
commit | cfe5ef4ac7cd59f094b538252161ad74223c47da (patch) | |
tree | e5c0ee7e70db84bd2bfc6062784006769e9df730 /widget/gonk/libdisplay/VirtualDisplaySurface.cpp | |
parent | 28cf922aa9af4d4b8e0a3ce91dc1270a55986909 (diff) | |
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Remove Gonk build directories
Diffstat (limited to 'widget/gonk/libdisplay/VirtualDisplaySurface.cpp')
-rw-r--r-- | widget/gonk/libdisplay/VirtualDisplaySurface.cpp | 635 |
1 files changed, 0 insertions, 635 deletions
diff --git a/widget/gonk/libdisplay/VirtualDisplaySurface.cpp b/widget/gonk/libdisplay/VirtualDisplaySurface.cpp deleted file mode 100644 index 746707885..000000000 --- a/widget/gonk/libdisplay/VirtualDisplaySurface.cpp +++ /dev/null @@ -1,635 +0,0 @@ -/* - * Copyright 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -// #define LOG_NDEBUG 0 -#include "VirtualDisplaySurface.h" - -// --------------------------------------------------------------------------- -namespace android { -// --------------------------------------------------------------------------- - -#if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS) -static const bool sForceHwcCopy = true; -#else -static const bool sForceHwcCopy = false; -#endif - -#define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \ - mDisplayName.string(), ##__VA_ARGS__) -#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \ - mDisplayName.string(), ##__VA_ARGS__) -#define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \ - mDisplayName.string(), ##__VA_ARGS__) - -__attribute__((unused)) -static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) { - switch (type) { - case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN"; - case DisplaySurface::COMPOSITION_GLES: return "GLES"; - case DisplaySurface::COMPOSITION_HWC: return "HWC"; - case DisplaySurface::COMPOSITION_MIXED: return "MIXED"; - default: return "<INVALID>"; - } -} - -VirtualDisplaySurface::VirtualDisplaySurface(int32_t dispId, - const sp<IGraphicBufferProducer>& sink, - const sp<IGraphicBufferProducer>& bqProducer, - const sp<StreamConsumer>& bqConsumer, - const String8& name) -: DisplaySurface(bqConsumer), - mDisplayId(dispId), - mDisplayName(name), - mOutputUsage(GRALLOC_USAGE_HW_COMPOSER), - mProducerSlotSource(0), - mDbgState(DBG_STATE_IDLE), - mDbgLastCompositionType(COMPOSITION_UNKNOWN), - mMustRecompose(false) -{ - mSource[SOURCE_SINK] = sink; - mSource[SOURCE_SCRATCH] = bqProducer; - - resetPerFrameState(); - - int sinkWidth, sinkHeight; - sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth); - sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight); - mSinkBufferWidth = sinkWidth; - mSinkBufferHeight = sinkHeight; - - // Pick the buffer format to request from the sink when not rendering to it - // with GLES. If the consumer needs CPU access, use the default format - // set by the consumer. Otherwise allow gralloc to decide the format based - // on usage bits. - int sinkUsage; - sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage); - if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) { - int sinkFormat; - sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat); - mDefaultOutputFormat = sinkFormat; - } else { - mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; - } - mOutputFormat = mDefaultOutputFormat; - - ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string()); - mConsumer->setConsumerName(ConsumerBase::mName); - mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); - mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight); - mConsumer->setDefaultMaxBufferCount(2); -} - -VirtualDisplaySurface::~VirtualDisplaySurface() { -} - -status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) { - if (mDisplayId < 0) - return NO_ERROR; - - mMustRecompose = mustRecompose; - - VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, - "Unexpected beginFrame() in %s state", dbgStateStr()); - mDbgState = DBG_STATE_BEGUN; - - return refreshOutputBuffer(); -} - -status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) { - if (mDisplayId < 0) - return NO_ERROR; - - VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, - "Unexpected prepareFrame() in %s state", dbgStateStr()); - mDbgState = DBG_STATE_PREPARED; - - mCompositionType = compositionType; - if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) { - // Some hardware can do RGB->YUV conversion more efficiently in hardware - // controlled by HWC than in hardware controlled by the video encoder. - // Forcing GLES-composed frames to go through an extra copy by the HWC - // allows the format conversion to happen there, rather than passing RGB - // directly to the consumer. - // - // On the other hand, when the consumer prefers RGB or can consume RGB - // inexpensively, this forces an unnecessary copy. - mCompositionType = COMPOSITION_MIXED; - } - - if (mCompositionType != mDbgLastCompositionType) { - VDS_LOGV("prepareFrame: composition type changed to %s", - dbgCompositionTypeStr(mCompositionType)); - mDbgLastCompositionType = mCompositionType; - } - - if (mCompositionType != COMPOSITION_GLES && - (mOutputFormat != mDefaultOutputFormat || - mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) { - // We must have just switched from GLES-only to MIXED or HWC - // composition. Stop using the format and usage requested by the GLES - // driver; they may be suboptimal when HWC is writing to the output - // buffer. For example, if the output is going to a video encoder, and - // HWC can write directly to YUV, some hardware can skip a - // memory-to-memory RGB-to-YUV conversion step. - // - // If we just switched *to* GLES-only mode, we'll change the - // format/usage and get a new buffer when the GLES driver calls - // dequeueBuffer(). - mOutputFormat = mDefaultOutputFormat; - mOutputUsage = GRALLOC_USAGE_HW_COMPOSER; - refreshOutputBuffer(); - } - - return NO_ERROR; -} - -status_t VirtualDisplaySurface::compositionComplete() { - return NO_ERROR; -} - -status_t VirtualDisplaySurface::advanceFrame() { - return NO_ERROR; - -// XXX Add HWC support - -#if 0 - if (mDisplayId < 0) - return NO_ERROR; - - if (mCompositionType == COMPOSITION_HWC) { - VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, - "Unexpected advanceFrame() in %s state on HWC frame", - dbgStateStr()); - } else { - VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, - "Unexpected advanceFrame() in %s state on GLES/MIXED frame", - dbgStateStr()); - } - mDbgState = DBG_STATE_HWC; - - if (mOutputProducerSlot < 0 || - (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) { - // Last chance bailout if something bad happened earlier. For example, - // in a GLES configuration, if the sink disappears then dequeueBuffer - // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger - // will soldier on. So we end up here without a buffer. There should - // be lots of scary messages in the log just before this. - VDS_LOGE("advanceFrame: no buffer, bailing out"); - return NO_MEMORY; - } - - sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ? - mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL); - sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; - VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)", - mFbProducerSlot, fbBuffer.get(), - mOutputProducerSlot, outBuffer.get()); - - // At this point we know the output buffer acquire fence, - // so update HWC state with it. - mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer); - - status_t result = NO_ERROR; - if (fbBuffer != NULL) { - result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer); - } - - return result; -#endif -} - -void VirtualDisplaySurface::onFrameCommitted() { - return; - -// XXX Add HWC support - -#if 0 - if (mDisplayId < 0) - return; - - VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, - "Unexpected onFrameCommitted() in %s state", dbgStateStr()); - mDbgState = DBG_STATE_IDLE; - - sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId); - if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) { - // release the scratch buffer back to the pool - Mutex::Autolock lock(mMutex); - int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); - VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); - addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); - releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], - EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); - } - - if (mOutputProducerSlot >= 0) { - int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); - QueueBufferOutput qbo; - sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId); - VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); - if (mMustRecompose) { - status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, - QueueBufferInput( - systemTime(), false /* isAutoTimestamp */, - Rect(mSinkBufferWidth, mSinkBufferHeight), - NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */, - true /* async*/, - outFence), - &qbo); - if (result == NO_ERROR) { - updateQueueBufferOutput(qbo); - } - } else { - // If the surface hadn't actually been updated, then we only went - // through the motions of updating the display to keep our state - // machine happy. We cancel the buffer to avoid triggering another - // re-composition and causing an infinite loop. - mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence); - } - } - - resetPerFrameState(); -#endif -} - -void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) { - uint32_t tmpW, tmpH, transformHint, numPendingBuffers; - mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers); - mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers); - - mSinkBufferWidth = w; - mSinkBufferHeight = h; -} - -status_t VirtualDisplaySurface::requestBuffer(int pslot, - sp<GraphicBuffer>* outBuf) { - if (mDisplayId < 0) - return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf); - - VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, - "Unexpected requestBuffer pslot=%d in %s state", - pslot, dbgStateStr()); - - *outBuf = mProducerBuffers[pslot]; - return NO_ERROR; -} - -status_t VirtualDisplaySurface::setBufferCount(int bufferCount) { - return mSource[SOURCE_SINK]->setBufferCount(bufferCount); -} - -status_t VirtualDisplaySurface::dequeueBuffer(Source source, - uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) { - LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId); - // Don't let a slow consumer block us - bool async = (source == SOURCE_SINK); - - status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, - mSinkBufferWidth, mSinkBufferHeight, format, usage); - if (result < 0) - return result; - int pslot = mapSource2ProducerSlot(source, *sslot); - VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", - dbgSourceStr(source), *sslot, pslot, result); - uint64_t sourceBit = static_cast<uint64_t>(source) << pslot; - - if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) { - // This slot was previously dequeued from the other source; must - // re-request the buffer. - result |= BUFFER_NEEDS_REALLOCATION; - mProducerSlotSource &= ~(1ULL << pslot); - mProducerSlotSource |= sourceBit; - } - - if (result & RELEASE_ALL_BUFFERS) { - for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { - if ((mProducerSlotSource & (1ULL << i)) == sourceBit) - mProducerBuffers[i].clear(); - } - } - if (result & BUFFER_NEEDS_REALLOCATION) { - result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); - if (result < 0) { - mProducerBuffers[pslot].clear(); - mSource[source]->cancelBuffer(*sslot, *fence); - return result; - } - VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", - dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), - mProducerBuffers[pslot]->getPixelFormat(), - mProducerBuffers[pslot]->getUsage()); - } - - return result; -} - -status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, - uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { - if (mDisplayId < 0) - return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); - - VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, - "Unexpected dequeueBuffer() in %s state", dbgStateStr()); - mDbgState = DBG_STATE_GLES; - - VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); - VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage); - - status_t result = NO_ERROR; - Source source = fbSourceForCompositionType(mCompositionType); - - if (source == SOURCE_SINK) { - - if (mOutputProducerSlot < 0) { - // Last chance bailout if something bad happened earlier. For example, - // in a GLES configuration, if the sink disappears then dequeueBuffer - // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger - // will soldier on. So we end up here without a buffer. There should - // be lots of scary messages in the log just before this. - VDS_LOGE("dequeueBuffer: no buffer, bailing out"); - return NO_MEMORY; - } - - // We already dequeued the output buffer. If the GLES driver wants - // something incompatible, we have to cancel and get a new one. This - // will mean that HWC will see a different output buffer between - // prepare and set, but since we're in GLES-only mode already it - // shouldn't matter. - - usage |= GRALLOC_USAGE_HW_COMPOSER; - const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot]; - if ((usage & ~buf->getUsage()) != 0 || - (format != 0 && format != (uint32_t)buf->getPixelFormat()) || - (w != 0 && w != mSinkBufferWidth) || - (h != 0 && h != mSinkBufferHeight)) { - VDS_LOGV("dequeueBuffer: dequeueing new output buffer: " - "want %dx%d fmt=%d use=%#x, " - "have %dx%d fmt=%d use=%#x", - w, h, format, usage, - mSinkBufferWidth, mSinkBufferHeight, - buf->getPixelFormat(), buf->getUsage()); - mOutputFormat = format; - mOutputUsage = usage; - result = refreshOutputBuffer(); - if (result < 0) - return result; - } - } - - if (source == SOURCE_SINK) { - *pslot = mOutputProducerSlot; - *fence = mOutputFence; - } else { - int sslot; - result = dequeueBuffer(source, format, usage, &sslot, fence); - if (result >= 0) { - *pslot = mapSource2ProducerSlot(source, sslot); - } - } - return result; -} - -status_t VirtualDisplaySurface::detachBuffer(int /* slot */) { - VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface"); - return INVALID_OPERATION; -} - -status_t VirtualDisplaySurface::detachNextBuffer( - sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) { - VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface"); - return INVALID_OPERATION; -} - -status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */, - const sp<GraphicBuffer>& /* buffer */) { - VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface"); - return INVALID_OPERATION; -} - -status_t VirtualDisplaySurface::queueBuffer(int pslot, - const QueueBufferInput& input, QueueBufferOutput* output) { - if (mDisplayId < 0) - return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output); - - VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, - "Unexpected queueBuffer(pslot=%d) in %s state", pslot, - dbgStateStr()); - mDbgState = DBG_STATE_GLES_DONE; - - VDS_LOGV("queueBuffer pslot=%d", pslot); - - status_t result; - if (mCompositionType == COMPOSITION_MIXED) { - // Queue the buffer back into the scratch pool - QueueBufferOutput scratchQBO; - int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); - result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); - if (result != NO_ERROR) - return result; - - // Now acquire the buffer from the scratch pool -- should be the same - // slot and fence as we just queued. - Mutex::Autolock lock(mMutex); - BufferQueue::BufferItem item; - result = acquireBufferLocked(&item, 0); - if (result != NO_ERROR) - return result; - VDS_LOGW_IF(item.mBuf != sslot, - "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d", - item.mBuf, sslot); - mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); - mFbFence = mSlots[item.mBuf].mFence; - - } else { - LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES, - "Unexpected queueBuffer in state %s for compositionType %s", - dbgStateStr(), dbgCompositionTypeStr(mCompositionType)); - - // Extract the GLES release fence for HWC to acquire - int64_t timestamp; - bool isAutoTimestamp; - Rect crop; - int scalingMode; - uint32_t transform; - bool async; - input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, - &transform, &async, &mFbFence); - - mFbProducerSlot = pslot; - mOutputFence = mFbFence; - } - - *output = mQueueBufferOutput; - return NO_ERROR; -} - -void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) { - if (mDisplayId < 0) - return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence); - - VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, - "Unexpected cancelBuffer(pslot=%d) in %s state", pslot, - dbgStateStr()); - VDS_LOGV("cancelBuffer pslot=%d", pslot); - Source source = fbSourceForCompositionType(mCompositionType); - return mSource[source]->cancelBuffer( - mapProducer2SourceSlot(source, pslot), fence); -} - -int VirtualDisplaySurface::query(int what, int* value) { - switch (what) { - case NATIVE_WINDOW_WIDTH: - *value = mSinkBufferWidth; - break; - case NATIVE_WINDOW_HEIGHT: - *value = mSinkBufferHeight; - break; - default: - return mSource[SOURCE_SINK]->query(what, value); - } - return NO_ERROR; -} - -#if ANDROID_VERSION >= 21 -status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener, - int api, bool producerControlledByApp, - QueueBufferOutput* output) { - QueueBufferOutput qbo; - status_t result = mSource[SOURCE_SINK]->connect(listener, api, - producerControlledByApp, &qbo); - if (result == NO_ERROR) { - updateQueueBufferOutput(qbo); - *output = mQueueBufferOutput; - } - return result; -} -#else -status_t VirtualDisplaySurface::connect(const sp<IBinder>& token, - int api, bool producerControlledByApp, - QueueBufferOutput* output) { - QueueBufferOutput qbo; - status_t result = mSource[SOURCE_SINK]->connect(token, api, producerControlledByApp, &qbo); - if (result == NO_ERROR) { - updateQueueBufferOutput(qbo); - *output = mQueueBufferOutput; - } - return result; -} -#endif - -status_t VirtualDisplaySurface::disconnect(int api) { - return mSource[SOURCE_SINK]->disconnect(api); -} - -#if ANDROID_VERSION >= 21 -status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) { - return INVALID_OPERATION; -} -#endif - -void VirtualDisplaySurface::allocateBuffers(bool /* async */, - uint32_t /* width */, uint32_t /* height */, uint32_t /* format */, - uint32_t /* usage */) { - // TODO: Should we actually allocate buffers for a virtual display? -} - -void VirtualDisplaySurface::updateQueueBufferOutput( - const QueueBufferOutput& qbo) { - uint32_t w, h, transformHint, numPendingBuffers; - qbo.deflate(&w, &h, &transformHint, &numPendingBuffers); - mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers); -} - -void VirtualDisplaySurface::resetPerFrameState() { - mCompositionType = COMPOSITION_UNKNOWN; - mFbFence = Fence::NO_FENCE; - mOutputFence = Fence::NO_FENCE; - mOutputProducerSlot = -1; - mFbProducerSlot = -1; -} - -status_t VirtualDisplaySurface::refreshOutputBuffer() { - - return INVALID_OPERATION; - -// XXX Add HWC support - -#if 0 - if (mOutputProducerSlot >= 0) { - mSource[SOURCE_SINK]->cancelBuffer( - mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot), - mOutputFence); - } - - int sslot; - status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage, - &sslot, &mOutputFence); - if (result < 0) - return result; - mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot); - - // On GLES-only frames, we don't have the right output buffer acquire fence - // until after GLES calls queueBuffer(). So here we just set the buffer - // (for use in HWC prepare) but not the fence; we'll call this again with - // the proper fence once we have it. - result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE, - mProducerBuffers[mOutputProducerSlot]); - - return result; -#endif -} - -// This slot mapping function is its own inverse, so two copies are unnecessary. -// Both are kept to make the intent clear where the function is called, and for -// the (unlikely) chance that we switch to a different mapping function. -int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) { - if (source == SOURCE_SCRATCH) { - return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1; - } else { - return sslot; - } -} -int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) { - return mapSource2ProducerSlot(source, pslot); -} - -VirtualDisplaySurface::Source -VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) { - return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; -} - -const char* VirtualDisplaySurface::dbgStateStr() const { - switch (mDbgState) { - case DBG_STATE_IDLE: return "IDLE"; - case DBG_STATE_PREPARED: return "PREPARED"; - case DBG_STATE_GLES: return "GLES"; - case DBG_STATE_GLES_DONE: return "GLES_DONE"; - case DBG_STATE_HWC: return "HWC"; - default: return "INVALID"; - } -} - -const char* VirtualDisplaySurface::dbgSourceStr(Source s) { - switch (s) { - case SOURCE_SINK: return "SINK"; - case SOURCE_SCRATCH: return "SCRATCH"; - default: return "INVALID"; - } -} - -// --------------------------------------------------------------------------- -} // namespace android -// --------------------------------------------------------------------------- |