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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/libdisplay/FramebufferSurface.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/libdisplay/FramebufferSurface.cpp')
-rw-r--r-- | widget/gonk/libdisplay/FramebufferSurface.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/widget/gonk/libdisplay/FramebufferSurface.cpp b/widget/gonk/libdisplay/FramebufferSurface.cpp new file mode 100644 index 000000000..a289acbb8 --- /dev/null +++ b/widget/gonk/libdisplay/FramebufferSurface.cpp @@ -0,0 +1,207 @@ +/* + ** + ** Copyright 2012 The Android Open Source Project + ** + ** Licensed under the Apache License Version 2.0(the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing software + ** distributed under the License is distributed on an "AS IS" BASIS + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> + +#include <cutils/log.h> + +#include <utils/String8.h> + +#include <ui/Rect.h> + +#include <EGL/egl.h> + +#include <hardware/hardware.h> +#if ANDROID_VERSION == 17 +#include <gui/SurfaceTextureClient.h> +#endif +#include <ui/GraphicBuffer.h> + +#include "FramebufferSurface.h" +#include "GraphicBufferAlloc.h" + +#ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS +#define NUM_FRAMEBUFFER_SURFACE_BUFFERS (2) +#endif + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +/* + * This implements the (main) framebuffer management. This class + * was adapted from the version in SurfaceFlinger + */ +FramebufferSurface::FramebufferSurface(int disp, + uint32_t width, + uint32_t height, + uint32_t format, + const sp<StreamConsumer>& sc) + : DisplaySurface(sc) + , mDisplayType(disp) + , mCurrentBufferSlot(-1) + , mCurrentBuffer(0) +{ + mName = "FramebufferSurface"; + +#if ANDROID_VERSION >= 19 + sp<IGraphicBufferConsumer> consumer = mConsumer; +#else + sp<BufferQueue> consumer = mBufferQueue; + consumer->setSynchronousMode(true); +#endif + consumer->setConsumerName(mName); + consumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | + GRALLOC_USAGE_HW_RENDER | + GRALLOC_USAGE_HW_COMPOSER); + consumer->setDefaultBufferFormat(format); + consumer->setDefaultBufferSize(width, height); + consumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS); +} + +status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) { + return NO_ERROR; +} + +status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) { + return NO_ERROR; +} + +status_t FramebufferSurface::advanceFrame() { + // Once we remove FB HAL support, we can call nextBuffer() from here + // instead of using onFrameAvailable(). No real benefit, except it'll be + // more like VirtualDisplaySurface. + return NO_ERROR; +} + +status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) { + Mutex::Autolock lock(mMutex); + + BufferQueue::BufferItem item; +#if ANDROID_VERSION >= 19 + status_t err = acquireBufferLocked(&item, 0); +#else + status_t err = acquireBufferLocked(&item); +#endif + if (err == BufferQueue::NO_BUFFER_AVAILABLE) { + outBuffer = mCurrentBuffer; + return NO_ERROR; + } else if (err != NO_ERROR) { + ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); + return err; + } + + // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot + // then we may have acquired the slot we already own. If we had released + // our current buffer before we call acquireBuffer then that release call + // would have returned STALE_BUFFER_SLOT, and we would have called + // freeBufferLocked on that slot. Because the buffer slot has already + // been overwritten with the new buffer all we have to do is skip the + // releaseBuffer call and we should be in the same state we'd be in if we + // had released the old buffer first. + if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && + item.mBuf != mCurrentBufferSlot) { + // Release the previous buffer. +#if ANDROID_VERSION >= 19 + err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, + EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); +#else + err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY, + EGL_NO_SYNC_KHR); +#endif + if (err != NO_ERROR && err != StreamConsumer::STALE_BUFFER_SLOT) { + ALOGE("error releasing buffer: %s (%d)", strerror(-err), err); + return err; + } + } + mCurrentBufferSlot = item.mBuf; + mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; + outFence = item.mFence; + outBuffer = mCurrentBuffer; + return NO_ERROR; +} + +// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl. +#if ANDROID_VERSION >= 22 +void FramebufferSurface::onFrameAvailable(const ::android::BufferItem &item) { +#else +void FramebufferSurface::onFrameAvailable() { +#endif + sp<GraphicBuffer> buf; + sp<Fence> acquireFence; + status_t err = nextBuffer(buf, acquireFence); + if (err != NO_ERROR) { + ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)", + strerror(-err), err); + return; + } + if (acquireFence.get() && acquireFence->isValid()) + mPrevFBAcquireFence = new Fence(acquireFence->dup()); + else + mPrevFBAcquireFence = Fence::NO_FENCE; + + lastHandle = buf->handle; +} + +void FramebufferSurface::freeBufferLocked(int slotIndex) { + ConsumerBase::freeBufferLocked(slotIndex); + if (slotIndex == mCurrentBufferSlot) { + mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; + } +} + +status_t FramebufferSurface::setReleaseFenceFd(int fenceFd) { + status_t err = NO_ERROR; + if (fenceFd >= 0) { + sp<Fence> fence(new Fence(fenceFd)); + if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { +#if ANDROID_VERSION >= 19 + status_t err = addReleaseFence(mCurrentBufferSlot, mCurrentBuffer, fence); +#else + status_t err = addReleaseFence(mCurrentBufferSlot, fence); +#endif + ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)", + strerror(-err), err); + } + } + return err; +} + +int FramebufferSurface::GetPrevDispAcquireFd() { + if (mPrevFBAcquireFence.get() && mPrevFBAcquireFence->isValid()) { + return mPrevFBAcquireFence->dup(); + } + return -1; +} + +void FramebufferSurface::onFrameCommitted() { + // XXX This role is almost same to setReleaseFenceFd(). +} + +status_t FramebufferSurface::compositionComplete() +{ + // Actual implementaiton is in GonkDisplay::SwapBuffers() + // XXX need to move that to here. + return NO_ERROR; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- |