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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef InputData_h__
+#define InputData_h__
+
+#include "nsDebug.h"
+#include "nsIDOMWheelEvent.h"
+#include "nsIScrollableFrame.h"
+#include "nsPoint.h"
+#include "nsTArray.h"
+#include "Units.h"
+#include "mozilla/EventForwards.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/gfx/MatrixFwd.h"
+
+template<class E> struct already_AddRefed;
+class nsIWidget;
+
+namespace mozilla {
+
+namespace layers {
+class PAPZCTreeManagerParent;
+class APZCTreeManagerChild;
+}
+
+namespace dom {
+class Touch;
+} // namespace dom
+
+enum InputType
+{
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+ MULTITOUCH_INPUT,
+ MOUSE_INPUT,
+ PANGESTURE_INPUT,
+ PINCHGESTURE_INPUT,
+ TAPGESTURE_INPUT,
+ SCROLLWHEEL_INPUT,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ SENTINEL_INPUT,
+};
+
+class MultiTouchInput;
+class MouseInput;
+class PanGestureInput;
+class PinchGestureInput;
+class TapGestureInput;
+class ScrollWheelInput;
+
+// This looks unnecessary now, but as we add more and more classes that derive
+// from InputType (eventually probably almost as many as *Events.h has), it
+// will be more and more clear what's going on with a macro that shortens the
+// definition of the RTTI functions.
+#define INPUTDATA_AS_CHILD_TYPE(type, enumID) \
+ const type& As##type() const \
+ { \
+ MOZ_ASSERT(mInputType == enumID, "Invalid cast of InputData."); \
+ return (const type&) *this; \
+ } \
+ type& As##type() \
+ { \
+ MOZ_ASSERT(mInputType == enumID, "Invalid cast of InputData."); \
+ return (type&) *this; \
+ }
+
+/** Base input data class. Should never be instantiated. */
+class InputData
+{
+public:
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ InputType mInputType;
+ // Time in milliseconds that this data is relevant to. This only really
+ // matters when this data is used as an event. We use uint32_t instead of
+ // TimeStamp because it is easier to convert from WidgetInputEvent. The time
+ // is platform-specific but it in the case of B2G and Fennec it is since
+ // startup.
+ uint32_t mTime;
+ // Set in parallel to mTime until we determine it is safe to drop
+ // platform-specific event times (see bug 77992).
+ TimeStamp mTimeStamp;
+
+ Modifiers modifiers;
+
+ INPUTDATA_AS_CHILD_TYPE(MultiTouchInput, MULTITOUCH_INPUT)
+ INPUTDATA_AS_CHILD_TYPE(MouseInput, MOUSE_INPUT)
+ INPUTDATA_AS_CHILD_TYPE(PanGestureInput, PANGESTURE_INPUT)
+ INPUTDATA_AS_CHILD_TYPE(PinchGestureInput, PINCHGESTURE_INPUT)
+ INPUTDATA_AS_CHILD_TYPE(TapGestureInput, TAPGESTURE_INPUT)
+ INPUTDATA_AS_CHILD_TYPE(ScrollWheelInput, SCROLLWHEEL_INPUT)
+
+ virtual ~InputData();
+ explicit InputData(InputType aInputType);
+
+protected:
+ InputData(InputType aInputType, uint32_t aTime, TimeStamp aTimeStamp,
+ Modifiers aModifiers);
+};
+
+/**
+ * Data container for a single touch input. Similar to dom::Touch, but used in
+ * off-main-thread situations. This is more for just storing touch data, whereas
+ * dom::Touch is more useful for dispatching through the DOM (which can only
+ * happen on the main thread). dom::Touch also bears the problem of storing
+ * pointers to nsIWidget instances which can only be used on the main thread,
+ * so if instead we used dom::Touch and ever set these pointers
+ * off-main-thread, Bad Things Can Happen(tm).
+ *
+ * Note that this doesn't inherit from InputData because this itself is not an
+ * event. It is only a container/struct that should have any number of instances
+ * within a MultiTouchInput.
+ *
+ * fixme/bug 775746: Make dom::Touch inherit from this class.
+ */
+class SingleTouchData
+{
+public:
+ // Construct a SingleTouchData from a Screen point.
+ // mLocalScreenPoint remains (0,0) unless it's set later.
+ SingleTouchData(int32_t aIdentifier,
+ ScreenIntPoint aScreenPoint,
+ ScreenSize aRadius,
+ float aRotationAngle,
+ float aForce);
+
+ // Construct a SingleTouchData from a ParentLayer point.
+ // mScreenPoint remains (0,0) unless it's set later.
+ // Note: if APZ starts using the radius for anything, we should add a local
+ // version of that too, and have this constructor take it as a ParentLayerSize.
+ SingleTouchData(int32_t aIdentifier,
+ ParentLayerPoint aLocalScreenPoint,
+ ScreenSize aRadius,
+ float aRotationAngle,
+ float aForce);
+
+ SingleTouchData();
+
+ already_AddRefed<dom::Touch> ToNewDOMTouch() const;
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+
+ // A unique number assigned to each SingleTouchData within a MultiTouchInput so
+ // that they can be easily distinguished when handling a touch start/move/end.
+ int32_t mIdentifier;
+
+ // Point on the screen that the touch hit, in device pixels. They are
+ // coordinates on the screen.
+ ScreenIntPoint mScreenPoint;
+
+ // |mScreenPoint| transformed to the local coordinates of the APZC targeted
+ // by the hit. This is set and used by APZ.
+ ParentLayerPoint mLocalScreenPoint;
+
+ // Radius that the touch covers, i.e. if you're using your thumb it will
+ // probably be larger than using your pinky, even with the same force.
+ // Radius can be different along x and y. For example, if you press down with
+ // your entire finger vertically, the y radius will be much larger than the x
+ // radius.
+ ScreenSize mRadius;
+
+ float mRotationAngle;
+
+ // How hard the screen is being pressed.
+ float mForce;
+};
+
+/**
+ * Similar to WidgetTouchEvent, but for use off-main-thread. Also only stores a
+ * screen touch point instead of the many different coordinate spaces
+ * WidgetTouchEvent stores its touch point in. This includes a way to initialize
+ * itself from a WidgetTouchEvent by copying all relevant data over. Note that
+ * this copying from WidgetTouchEvent functionality can only be used on the main
+ * thread.
+ *
+ * Stores an array of SingleTouchData.
+ */
+class MultiTouchInput : public InputData
+{
+public:
+ enum MultiTouchType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+ MULTITOUCH_START,
+ MULTITOUCH_MOVE,
+ MULTITOUCH_END,
+ MULTITOUCH_CANCEL,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ MULTITOUCH_SENTINEL,
+ };
+
+ MultiTouchInput(MultiTouchType aType, uint32_t aTime, TimeStamp aTimeStamp,
+ Modifiers aModifiers);
+ MultiTouchInput();
+ MultiTouchInput(const MultiTouchInput& aOther);
+ explicit MultiTouchInput(const WidgetTouchEvent& aTouchEvent);
+ // This conversion from WidgetMouseEvent to MultiTouchInput is needed because
+ // on the B2G emulator we can only receive mouse events, but we need to be
+ // able to pan correctly. To do this, we convert the events into a format that
+ // the panning code can handle. This code is very limited and only supports
+ // SingleTouchData. It also sends garbage for the identifier, radius, force
+ // and rotation angle.
+ explicit MultiTouchInput(const WidgetMouseEvent& aMouseEvent);
+
+ WidgetTouchEvent ToWidgetTouchEvent(nsIWidget* aWidget) const;
+ WidgetMouseEvent ToWidgetMouseEvent(nsIWidget* aWidget) const;
+
+ // Return the index into mTouches of the SingleTouchData with the given
+ // identifier, or -1 if there is no such SingleTouchData.
+ int32_t IndexOfTouch(int32_t aTouchIdentifier);
+
+ bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ MultiTouchType mType;
+ nsTArray<SingleTouchData> mTouches;
+ bool mHandledByAPZ;
+};
+
+class MouseInput : public InputData
+{
+protected:
+ friend mozilla::layers::PAPZCTreeManagerParent;
+ friend mozilla::layers::APZCTreeManagerChild;
+
+ MouseInput();
+
+public:
+ enum MouseType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+ MOUSE_NONE,
+ MOUSE_MOVE,
+ MOUSE_DOWN,
+ MOUSE_UP,
+ MOUSE_DRAG_START,
+ MOUSE_DRAG_END,
+ MOUSE_WIDGET_ENTER,
+ MOUSE_WIDGET_EXIT,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ MOUSE_SENTINEL,
+ };
+
+ enum ButtonType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+ LEFT_BUTTON,
+ MIDDLE_BUTTON,
+ RIGHT_BUTTON,
+ NONE,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ BUTTON_SENTINEL,
+ };
+
+ MouseInput(MouseType aType, ButtonType aButtonType, uint16_t aInputSource,
+ int16_t aButtons, const ScreenPoint& aPoint, uint32_t aTime,
+ TimeStamp aTimeStamp, Modifiers aModifiers);
+ explicit MouseInput(const WidgetMouseEventBase& aMouseEvent);
+
+ bool IsLeftButton() const;
+
+ bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
+ WidgetMouseEvent ToWidgetMouseEvent(nsIWidget* aWidget) const;
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ MouseType mType;
+ ButtonType mButtonType;
+ uint16_t mInputSource;
+ int16_t mButtons;
+ ScreenPoint mOrigin;
+ ParentLayerPoint mLocalOrigin;
+ bool mHandledByAPZ;
+};
+
+/**
+ * Encapsulation class for pan events, can be used off-main-thread.
+ * These events are currently only used for scrolling on desktop.
+ */
+class PanGestureInput : public InputData
+{
+protected:
+ friend mozilla::layers::PAPZCTreeManagerParent;
+ friend mozilla::layers::APZCTreeManagerChild;
+
+ PanGestureInput();
+
+public:
+ enum PanGestureType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+
+ // MayStart: Dispatched before any actual panning has occurred but when a
+ // pan gesture is probably about to start, for example when the user
+ // starts touching the touchpad. Should interrupt any ongoing APZ
+ // animation and can be used to trigger scrollability indicators (e.g.
+ // flashing overlay scrollbars).
+ PANGESTURE_MAYSTART,
+
+ // Cancelled: Dispatched after MayStart when no pan gesture is going to
+ // happen after all, for example when the user lifts their fingers from a
+ // touchpad without having done any scrolling.
+ PANGESTURE_CANCELLED,
+
+ // Start: A pan gesture is starting.
+ // For devices that do not support the MayStart event type, this event can
+ // be used to interrupt ongoing APZ animations.
+ PANGESTURE_START,
+
+ // Pan: The actual pan motion by mPanDisplacement.
+ PANGESTURE_PAN,
+
+ // End: The pan gesture has ended, for example because the user has lifted
+ // their fingers from a touchpad after scrolling.
+ // Any potential momentum events fire after this event.
+ PANGESTURE_END,
+
+ // The following momentum event types are used in order to control the pan
+ // momentum animation. Using these instead of our own animation ensures
+ // that the animation curve is OS native and that the animation stops
+ // reliably if it is cancelled by the user.
+
+ // MomentumStart: Dispatched between the End event of the actual
+ // user-controlled pan, and the first MomentumPan event of the momentum
+ // animation.
+ PANGESTURE_MOMENTUMSTART,
+
+ // MomentumPan: The actual momentum motion by mPanDisplacement.
+ PANGESTURE_MOMENTUMPAN,
+
+ // MomentumEnd: The momentum animation has ended, for example because the
+ // momentum velocity has gone below the stopping threshold, or because the
+ // user has stopped the animation by putting their fingers on a touchpad.
+ PANGESTURE_MOMENTUMEND,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ PANGESTURE_SENTINEL,
+ };
+
+ PanGestureInput(PanGestureType aType,
+ uint32_t aTime,
+ TimeStamp aTimeStamp,
+ const ScreenPoint& aPanStartPoint,
+ const ScreenPoint& aPanDisplacement,
+ Modifiers aModifiers);
+
+ bool IsMomentum() const;
+
+ WidgetWheelEvent ToWidgetWheelEvent(nsIWidget* aWidget) const;
+
+ bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
+
+ ScreenPoint UserMultipliedPanDisplacement() const;
+ ParentLayerPoint UserMultipliedLocalPanDisplacement() const;
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ PanGestureType mType;
+ ScreenPoint mPanStartPoint;
+
+ // The delta. This can be non-zero on any type of event.
+ ScreenPoint mPanDisplacement;
+
+ // Versions of |mPanStartPoint| and |mPanDisplacement| in the local
+ // coordinates of the APZC receiving the pan. These are set and used by APZ.
+ ParentLayerPoint mLocalPanStartPoint;
+ ParentLayerPoint mLocalPanDisplacement;
+
+ // See lineOrPageDeltaX/Y on WidgetWheelEvent.
+ int32_t mLineOrPageDeltaX;
+ int32_t mLineOrPageDeltaY;
+
+ // User-set delta multipliers.
+ double mUserDeltaMultiplierX;
+ double mUserDeltaMultiplierY;
+
+ bool mHandledByAPZ;
+
+ // true if this is a PANGESTURE_END event that will be followed by a
+ // PANGESTURE_MOMENTUMSTART event.
+ bool mFollowedByMomentum;
+
+ // If this is true, and this event started a new input block that couldn't
+ // find a scrollable target which is scrollable in the horizontal component
+ // of the scroll start direction, then this input block needs to be put on
+ // hold until a content response has arrived, even if the block has a
+ // confirmed target.
+ // This is used by events that can result in a swipe instead of a scroll.
+ bool mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection;
+};
+
+/**
+ * Encapsulation class for pinch events. In general, these will be generated by
+ * a gesture listener by looking at SingleTouchData/MultiTouchInput instances and
+ * determining whether or not the user was trying to do a gesture.
+ */
+class PinchGestureInput : public InputData
+{
+protected:
+ friend mozilla::layers::PAPZCTreeManagerParent;
+ friend mozilla::layers::APZCTreeManagerChild;
+
+ PinchGestureInput();
+
+public:
+ enum PinchGestureType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+ PINCHGESTURE_START,
+ PINCHGESTURE_SCALE,
+ PINCHGESTURE_END,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ PINCHGESTURE_SENTINEL,
+ };
+
+ // Construct a pinch gesture from a ParentLayer point.
+ // mFocusPoint remains (0,0) unless it's set later.
+ PinchGestureInput(PinchGestureType aType, uint32_t aTime, TimeStamp aTimeStamp,
+ const ParentLayerPoint& aLocalFocusPoint,
+ ParentLayerCoord aCurrentSpan,
+ ParentLayerCoord aPreviousSpan, Modifiers aModifiers);
+
+ bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ PinchGestureType mType;
+
+ // Center point of the pinch gesture. That is, if there are two fingers on the
+ // screen, it is their midpoint. In the case of more than two fingers, the
+ // point is implementation-specific, but can for example be the midpoint
+ // between the very first and very last touch. This is in device pixels and
+ // are the coordinates on the screen of this midpoint.
+ // For PINCHGESTURE_END events, this instead will hold the coordinates of
+ // the remaining finger, if there is one. If there isn't one then it will
+ // store -1, -1.
+ ScreenPoint mFocusPoint;
+
+ // |mFocusPoint| transformed to the local coordinates of the APZC targeted
+ // by the hit. This is set and used by APZ.
+ ParentLayerPoint mLocalFocusPoint;
+
+ // The distance between the touches responsible for the pinch gesture.
+ ParentLayerCoord mCurrentSpan;
+
+ // The previous |mCurrentSpan| in the PinchGestureInput preceding this one.
+ // This is only really relevant during a PINCHGESTURE_SCALE because when it is
+ // of this type then there must have been a history of spans.
+ ParentLayerCoord mPreviousSpan;
+};
+
+/**
+ * Encapsulation class for tap events. In general, these will be generated by
+ * a gesture listener by looking at SingleTouchData/MultiTouchInput instances and
+ * determining whether or not the user was trying to do a gesture.
+ */
+class TapGestureInput : public InputData
+{
+protected:
+ friend mozilla::layers::PAPZCTreeManagerParent;
+ friend mozilla::layers::APZCTreeManagerChild;
+
+ TapGestureInput();
+
+public:
+ enum TapGestureType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+ TAPGESTURE_LONG,
+ TAPGESTURE_LONG_UP,
+ TAPGESTURE_UP,
+ TAPGESTURE_CONFIRMED,
+ TAPGESTURE_DOUBLE,
+ TAPGESTURE_SECOND, // See GeckoContentController::TapType::eSecondTap
+ TAPGESTURE_CANCEL,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ TAPGESTURE_SENTINEL,
+ };
+
+ // Construct a tap gesture from a Screen point.
+ // mLocalPoint remains (0,0) unless it's set later.
+ TapGestureInput(TapGestureType aType, uint32_t aTime, TimeStamp aTimeStamp,
+ const ScreenIntPoint& aPoint, Modifiers aModifiers);
+
+ // Construct a tap gesture from a ParentLayer point.
+ // mPoint remains (0,0) unless it's set later.
+ TapGestureInput(TapGestureType aType, uint32_t aTime, TimeStamp aTimeStamp,
+ const ParentLayerPoint& aLocalPoint, Modifiers aModifiers);
+
+ bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ TapGestureType mType;
+
+ // The location of the tap in screen pixels.
+ ScreenIntPoint mPoint;
+
+ // The location of the tap in the local coordinates of the APZC receiving it.
+ // This is set and used by APZ.
+ ParentLayerPoint mLocalPoint;
+};
+
+// Encapsulation class for scroll-wheel events. These are generated by mice
+// with physical scroll wheels, and on Windows by most touchpads when using
+// scroll gestures.
+class ScrollWheelInput : public InputData
+{
+protected:
+ friend mozilla::layers::PAPZCTreeManagerParent;
+ friend mozilla::layers::APZCTreeManagerChild;
+
+ ScrollWheelInput();
+
+public:
+ enum ScrollDeltaType
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+
+ // There are three kinds of scroll delta modes in Gecko: "page", "line" and
+ // "pixel".
+ SCROLLDELTA_LINE,
+ SCROLLDELTA_PAGE,
+ SCROLLDELTA_PIXEL,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ SCROLLDELTA_SENTINEL,
+ };
+
+ enum ScrollMode
+ {
+ // Warning, this enum is serialized and sent over IPC. If you reorder, add,
+ // or remove a value, you need to update its ParamTraits<> in nsGUIEventIPC.h
+
+ SCROLLMODE_INSTANT,
+ SCROLLMODE_SMOOTH,
+
+ // Used as an upper bound for ContiguousEnumSerializer
+ SCROLLMODE_SENTINEL,
+ };
+
+ ScrollWheelInput(uint32_t aTime, TimeStamp aTimeStamp, Modifiers aModifiers,
+ ScrollMode aScrollMode, ScrollDeltaType aDeltaType,
+ const ScreenPoint& aOrigin, double aDeltaX, double aDeltaY,
+ bool aAllowToOverrideSystemScrollSpeed);
+ explicit ScrollWheelInput(const WidgetWheelEvent& aEvent);
+
+ static ScrollDeltaType DeltaTypeForDeltaMode(uint32_t aDeltaMode);
+ static uint32_t DeltaModeForDeltaType(ScrollDeltaType aDeltaType);
+ static nsIScrollableFrame::ScrollUnit ScrollUnitForDeltaType(ScrollDeltaType aDeltaType);
+
+ WidgetWheelEvent ToWidgetWheelEvent(nsIWidget* aWidget) const;
+ bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
+
+ bool IsCustomizedByUserPrefs() const;
+
+ // Warning, this class is serialized and sent over IPC. Any change to its
+ // fields must be reflected in its ParamTraits<>, in nsGUIEventIPC.h
+ ScrollDeltaType mDeltaType;
+ ScrollMode mScrollMode;
+ ScreenPoint mOrigin;
+
+ bool mHandledByAPZ;
+
+ // Deltas are in units corresponding to the delta type. For line deltas, they
+ // are the number of line units to scroll. The number of device pixels for a
+ // horizontal and vertical line unit are in FrameMetrics::mLineScrollAmount.
+ // For pixel deltas, these values are in ScreenCoords.
+ //
+ // The horizontal (X) delta is > 0 for scrolling right and < 0 for scrolling
+ // left. The vertical (Y) delta is < 0 for scrolling up and > 0 for
+ // scrolling down.
+ double mDeltaX;
+ double mDeltaY;
+
+ // The location of the scroll in local coordinates. This is set and used by
+ // APZ.
+ ParentLayerPoint mLocalOrigin;
+
+ // See lineOrPageDeltaX/Y on WidgetWheelEvent.
+ int32_t mLineOrPageDeltaX;
+ int32_t mLineOrPageDeltaY;
+
+ // Indicates the order in which this event was added to a transaction. The
+ // first event is 1; if not a member of a transaction, this is 0.
+ uint32_t mScrollSeriesNumber;
+
+ // User-set delta multipliers.
+ double mUserDeltaMultiplierX;
+ double mUserDeltaMultiplierY;
+
+ bool mMayHaveMomentum;
+ bool mIsMomentum;
+ bool mAllowToOverrideSystemScrollSpeed;
+};
+
+} // namespace mozilla
+
+#endif // InputData_h__