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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /toolkit/components/passwordmgr/test/browser/authenticate.sjs | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'toolkit/components/passwordmgr/test/browser/authenticate.sjs')
-rw-r--r-- | toolkit/components/passwordmgr/test/browser/authenticate.sjs | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/toolkit/components/passwordmgr/test/browser/authenticate.sjs b/toolkit/components/passwordmgr/test/browser/authenticate.sjs new file mode 100644 index 000000000..fe2d2423c --- /dev/null +++ b/toolkit/components/passwordmgr/test/browser/authenticate.sjs @@ -0,0 +1,110 @@ +function handleRequest(request, response) +{ + var match; + var requestAuth = true; + + // Allow the caller to drive how authentication is processed via the query. + // Eg, http://localhost:8888/authenticate.sjs?user=foo&realm=bar + // The extra ? allows the user/pass/realm checks to succeed if the name is + // at the beginning of the query string. + var query = "?" + request.queryString; + + var expected_user = "test", expected_pass = "testpass", realm = "mochitest"; + + // Look for an authentication header, if any, in the request. + // + // EG: Authorization: Basic QWxhZGRpbjpvcGVuIHNlc2FtZQ== + // + // This test only supports Basic auth. The value sent by the client is + // "username:password", obscured with base64 encoding. + + var actual_user = "", actual_pass = "", authHeader, authPresent = false; + if (request.hasHeader("Authorization")) { + authPresent = true; + authHeader = request.getHeader("Authorization"); + match = /Basic (.+)/.exec(authHeader); + if (match.length != 2) + throw new Error("Couldn't parse auth header: " + authHeader); + + var userpass = base64ToString(match[1]); // no atob() :-( + match = /(.*):(.*)/.exec(userpass); + if (match.length != 3) + throw new Error("Couldn't decode auth header: " + userpass); + actual_user = match[1]; + actual_pass = match[2]; + } + + // Don't request authentication if the credentials we got were what we + // expected. + if (expected_user == actual_user && + expected_pass == actual_pass) { + requestAuth = false; + } + + if (requestAuth) { + response.setStatusLine("1.0", 401, "Authentication required"); + response.setHeader("WWW-Authenticate", "basic realm=\"" + realm + "\"", true); + } else { + response.setStatusLine("1.0", 200, "OK"); + } + + response.setHeader("Content-Type", "application/xhtml+xml", false); + response.write("<html xmlns='http://www.w3.org/1999/xhtml'>"); + response.write("<p>Login: <span id='ok'>" + (requestAuth ? "FAIL" : "PASS") + "</span></p>\n"); + response.write("<p>Auth: <span id='auth'>" + authHeader + "</span></p>\n"); + response.write("<p>User: <span id='user'>" + actual_user + "</span></p>\n"); + response.write("<p>Pass: <span id='pass'>" + actual_pass + "</span></p>\n"); + response.write("</html>"); +} + + +// base64 decoder +// +// Yoinked from extensions/xml-rpc/src/nsXmlRpcClient.js because btoa() +// doesn't seem to exist. :-( +/* Convert Base64 data to a string */ +const toBinaryTable = [ + -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, + -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, + -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,62, -1,-1,-1,63, + 52,53,54,55, 56,57,58,59, 60,61,-1,-1, -1, 0,-1,-1, + -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10, 11,12,13,14, + 15,16,17,18, 19,20,21,22, 23,24,25,-1, -1,-1,-1,-1, + -1,26,27,28, 29,30,31,32, 33,34,35,36, 37,38,39,40, + 41,42,43,44, 45,46,47,48, 49,50,51,-1, -1,-1,-1,-1 +]; +const base64Pad = '='; + +function base64ToString(data) { + + var result = ''; + var leftbits = 0; // number of bits decoded, but yet to be appended + var leftdata = 0; // bits decoded, but yet to be appended + + // Convert one by one. + for (var i = 0; i < data.length; i++) { + var c = toBinaryTable[data.charCodeAt(i) & 0x7f]; + var padding = (data[i] == base64Pad); + // Skip illegal characters and whitespace + if (c == -1) continue; + + // Collect data into leftdata, update bitcount + leftdata = (leftdata << 6) | c; + leftbits += 6; + + // If we have 8 or more bits, append 8 bits to the result + if (leftbits >= 8) { + leftbits -= 8; + // Append if not padding. + if (!padding) + result += String.fromCharCode((leftdata >> leftbits) & 0xff); + leftdata &= (1 << leftbits) - 1; + } + } + + // If there are any bits left, the base64 string was corrupted + if (leftbits) + throw Components.Exception('Corrupted base64 string'); + + return result; +} |