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author | trav90 <travawine@palemoon.org> | 2018-10-15 21:45:30 -0500 |
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committer | trav90 <travawine@palemoon.org> | 2018-10-15 21:45:30 -0500 |
commit | 68569dee1416593955c1570d638b3d9250b33012 (patch) | |
tree | d960f017cd7eba3f125b7e8a813789ee2e076310 /third_party/aom/av1/common/cfl.c | |
parent | 07c17b6b98ed32fcecff15c083ab0fd878de3cf0 (diff) | |
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Import aom library
This is the reference implementation for the Alliance for Open Media's av1 video code.
The commit used was 4d668d7feb1f8abd809d1bca0418570a7f142a36.
Diffstat (limited to 'third_party/aom/av1/common/cfl.c')
-rw-r--r-- | third_party/aom/av1/common/cfl.c | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/third_party/aom/av1/common/cfl.c b/third_party/aom/av1/common/cfl.c new file mode 100644 index 000000000..d66a989ad --- /dev/null +++ b/third_party/aom/av1/common/cfl.c @@ -0,0 +1,240 @@ +/* + * Copyright (c) 2016, Alliance for Open Media. All rights reserved + * + * This source code is subject to the terms of the BSD 2 Clause License and + * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License + * was not distributed with this source code in the LICENSE file, you can + * obtain it at www.aomedia.org/license/software. If the Alliance for Open + * Media Patent License 1.0 was not distributed with this source code in the + * PATENTS file, you can obtain it at www.aomedia.org/license/patent. + */ + +#include "av1/common/cfl.h" +#include "av1/common/common_data.h" +#include "av1/common/onyxc_int.h" + +#include "aom/internal/aom_codec_internal.h" + +void cfl_init(CFL_CTX *cfl, AV1_COMMON *cm, int subsampling_x, + int subsampling_y) { + if (!((subsampling_x == 0 && subsampling_y == 0) || + (subsampling_x == 1 && subsampling_y == 1))) { + aom_internal_error(&cm->error, AOM_CODEC_UNSUP_BITSTREAM, + "Only 4:4:4 and 4:2:0 are currently supported by CfL"); + } + memset(&cfl->y_pix, 0, sizeof(uint8_t) * MAX_SB_SQUARE); + cfl->subsampling_x = subsampling_x; + cfl->subsampling_y = subsampling_y; +} + +// CfL computes its own block-level DC_PRED. This is required to compute both +// alpha_cb and alpha_cr before the prediction are computed. +void cfl_dc_pred(MACROBLOCKD *xd, BLOCK_SIZE plane_bsize, TX_SIZE tx_size) { + const struct macroblockd_plane *const pd_u = &xd->plane[AOM_PLANE_U]; + const struct macroblockd_plane *const pd_v = &xd->plane[AOM_PLANE_V]; + + const uint8_t *const dst_u = pd_u->dst.buf; + const uint8_t *const dst_v = pd_v->dst.buf; + + const int dst_u_stride = pd_u->dst.stride; + const int dst_v_stride = pd_v->dst.stride; + + const int block_width = (plane_bsize != BLOCK_INVALID) + ? block_size_wide[plane_bsize] + : tx_size_wide[tx_size]; + const int block_height = (plane_bsize != BLOCK_INVALID) + ? block_size_high[plane_bsize] + : tx_size_high[tx_size]; + + // Number of pixel on the top and left borders. + const int num_pel = block_width + block_height; + + int sum_u = 0; + int sum_v = 0; + + // Match behavior of build_intra_predictors (reconintra.c) at superblock + // boundaries: + // + // 127 127 127 .. 127 127 127 127 127 127 + // 129 A B .. Y Z + // 129 C D .. W X + // 129 E F .. U V + // 129 G H .. S T T T T T + // .. + + // TODO(ltrudeau) replace this with DC_PRED assembly + if (xd->up_available && xd->mb_to_right_edge >= 0) { + for (int i = 0; i < block_width; i++) { + sum_u += dst_u[-dst_u_stride + i]; + sum_v += dst_v[-dst_v_stride + i]; + } + } else { + sum_u = block_width * 127; + sum_v = block_width * 127; + } + + if (xd->left_available && xd->mb_to_bottom_edge >= 0) { + for (int i = 0; i < block_height; i++) { + sum_u += dst_u[i * dst_u_stride - 1]; + sum_v += dst_v[i * dst_v_stride - 1]; + } + } else { + sum_u += block_height * 129; + sum_v += block_height * 129; + } + + xd->cfl->dc_pred[CFL_PRED_U] = (sum_u + (num_pel >> 1)) / num_pel; + xd->cfl->dc_pred[CFL_PRED_V] = (sum_v + (num_pel >> 1)) / num_pel; +} + +// Predict the current transform block using CfL. +// it is assumed that dst points at the start of the transform block +void cfl_predict_block(const CFL_CTX *cfl, uint8_t *dst, int dst_stride, + int row, int col, TX_SIZE tx_size, int dc_pred) { + const int tx_block_width = tx_size_wide[tx_size]; + const int tx_block_height = tx_size_high[tx_size]; + + // TODO(ltrudeau) implement alpha + // Place holder for alpha + const double alpha = 0; + const double y_avg = cfl_load(cfl, dst, dst_stride, row, col, tx_size); + + for (int j = 0; j < tx_block_height; j++) { + for (int i = 0; i < tx_block_width; i++) { + dst[i] = (uint8_t)(alpha * y_avg + dc_pred + 0.5); + } + dst += dst_stride; + } +} + +void cfl_store(CFL_CTX *cfl, const uint8_t *input, int input_stride, int row, + int col, TX_SIZE tx_size) { + const int tx_width = tx_size_wide[tx_size]; + const int tx_height = tx_size_high[tx_size]; + const int tx_off_log2 = tx_size_wide_log2[0]; + + // Store the input into the CfL pixel buffer + uint8_t *y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << tx_off_log2]; + + // Check that we remain inside the pixel buffer. + assert(MAX_SB_SIZE * (row + tx_height - 1) + col + tx_width - 1 < + MAX_SB_SQUARE); + + for (int j = 0; j < tx_height; j++) { + for (int i = 0; i < tx_width; i++) { + y_pix[i] = input[i]; + } + y_pix += MAX_SB_SIZE; + input += input_stride; + } + + // Store the surface of the pixel buffer that was written to, this way we + // can manage chroma overrun (e.g. when the chroma surfaces goes beyond the + // frame boundary) + if (col == 0 && row == 0) { + cfl->y_width = tx_width; + cfl->y_height = tx_height; + } else { + cfl->y_width = OD_MAXI((col << tx_off_log2) + tx_width, cfl->y_width); + cfl->y_height = OD_MAXI((row << tx_off_log2) + tx_height, cfl->y_height); + } +} + +// Load from the CfL pixel buffer into output +double cfl_load(const CFL_CTX *cfl, uint8_t *output, int output_stride, int row, + int col, TX_SIZE tx_size) { + const int tx_width = tx_size_wide[tx_size]; + const int tx_height = tx_size_high[tx_size]; + const int sub_x = cfl->subsampling_x; + const int sub_y = cfl->subsampling_y; + const int tx_off_log2 = tx_size_wide_log2[0]; + + const uint8_t *y_pix; + + int diff_width = 0; + int diff_height = 0; + + int pred_row_offset = 0; + int output_row_offset = 0; + int top_left, bot_left; + + // TODO(ltrudeau) add support for 4:2:2 + if (sub_y == 0 && sub_x == 0) { + y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << tx_off_log2]; + int uv_width = (col << tx_off_log2) + tx_width; + diff_width = uv_width - cfl->y_width; + int uv_height = (row << tx_off_log2) + tx_width; + diff_height = uv_height - cfl->y_height; + for (int j = 0; j < tx_height; j++) { + for (int i = 0; i < tx_width; i++) { + // In 4:4:4, pixels match 1 to 1 + output[output_row_offset + i] = y_pix[pred_row_offset + i]; + } + pred_row_offset += MAX_SB_SIZE; + output_row_offset += output_stride; + } + } else if (sub_y == 1 && sub_x == 1) { + y_pix = &cfl->y_pix[(row * MAX_SB_SIZE + col) << (tx_off_log2 + sub_y)]; + int uv_width = ((col << tx_off_log2) + tx_width) << sub_x; + diff_width = (uv_width - cfl->y_width) >> sub_x; + int uv_height = ((row << tx_off_log2) + tx_width) << sub_y; + diff_height = (uv_height - cfl->y_height) >> sub_y; + for (int j = 0; j < tx_height; j++) { + for (int i = 0; i < tx_width; i++) { + top_left = (pred_row_offset + i) << sub_y; + bot_left = top_left + MAX_SB_SIZE; + // In 4:2:0, average pixels in 2x2 grid + output[output_row_offset + i] = OD_SHR_ROUND( + y_pix[top_left] + y_pix[top_left + 1] // Top row + + y_pix[bot_left] + y_pix[bot_left + 1] // Bottom row + , + 2); + } + pred_row_offset += MAX_SB_SIZE; + output_row_offset += output_stride; + } + } else { + assert(0); // Unsupported chroma subsampling + } + // Due to frame boundary issues, it is possible that the total area of + // covered by Chroma exceeds that of Luma. When this happens, we write over + // the broken data by repeating the last columns and/or rows. + // + // Note that in order to manage the case where both rows and columns + // overrun, + // we apply rows first. This way, when the rows overrun the bottom of the + // frame, the columns will be copied over them. + if (diff_width > 0) { + int last_pixel; + output_row_offset = tx_width - diff_width; + + for (int j = 0; j < tx_height; j++) { + last_pixel = output_row_offset - 1; + for (int i = 0; i < diff_width; i++) { + output[output_row_offset + i] = output[last_pixel]; + } + output_row_offset += output_stride; + } + } + + if (diff_height > 0) { + output_row_offset = diff_height * output_stride; + const int last_row_offset = output_row_offset - output_stride; + for (int j = 0; j < diff_height; j++) { + for (int i = 0; i < tx_width; i++) { + output[output_row_offset + i] = output[last_row_offset + i]; + } + output_row_offset += output_stride; + } + } + + int avg = 0; + output_row_offset = 0; + for (int j = 0; j < tx_height; j++) { + for (int i = 0; i < tx_width; i++) { + avg += output[output_row_offset + i]; + } + output_row_offset += output_stride; + } + return avg / (double)(tx_width * tx_height); +} |