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author | trav90 <travawine@palemoon.org> | 2018-10-15 21:45:30 -0500 |
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committer | trav90 <travawine@palemoon.org> | 2018-10-15 21:45:30 -0500 |
commit | 68569dee1416593955c1570d638b3d9250b33012 (patch) | |
tree | d960f017cd7eba3f125b7e8a813789ee2e076310 /third_party/aom/README | |
parent | 07c17b6b98ed32fcecff15c083ab0fd878de3cf0 (diff) | |
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Import aom library
This is the reference implementation for the Alliance for Open Media's av1 video code.
The commit used was 4d668d7feb1f8abd809d1bca0418570a7f142a36.
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diff --git a/third_party/aom/README b/third_party/aom/README new file mode 100644 index 000000000..9aa30daa1 --- /dev/null +++ b/third_party/aom/README @@ -0,0 +1,168 @@ +README - 9 March 2017 + +Welcome to the AV1 Codec SDK! + +COMPILING THE APPLICATIONS/LIBRARIES: + The build system used is similar to autotools. Building generally consists of + "configuring" with your desired build options, then using GNU make to build + the application. + + 1. Prerequisites + + * All x86 targets require the Yasm[1] assembler be installed. + * All Windows builds require that Cygwin[2] be installed. + * Building the documentation requires Doxygen[3]. If you do not + have this package, the install-docs option will be disabled. + * Downloading the data for the unit tests requires curl[4] and sha1sum. + sha1sum is provided via the GNU coreutils, installed by default on + many *nix platforms, as well as MinGW and Cygwin. If coreutils is not + available, a compatible version of sha1sum can be built from + source[5]. These requirements are optional if not running the unit + tests. + + [1]: http://www.tortall.net/projects/yasm + [2]: http://www.cygwin.com + [3]: http://www.doxygen.org + [4]: http://curl.haxx.se + [5]: http://www.microbrew.org/tools/md5sha1sum/ + + 2. Out-of-tree builds + Out of tree builds are a supported method of building the application. For + an out of tree build, the source tree is kept separate from the object + files produced during compilation. For instance: + + $ mkdir build + $ cd build + $ ../libaom/configure <options> + $ make + + 3. Configuration options + The 'configure' script supports a number of options. The --help option can be + used to get a list of supported options: + $ ../libaom/configure --help + + 4. Cross development + For cross development, the most notable option is the --target option. The + most up-to-date list of supported targets can be found at the bottom of the + --help output of the configure script. As of this writing, the list of + available targets is: + + armv6-linux-rvct + armv6-linux-gcc + armv6-none-rvct + arm64-darwin-gcc + armv7-android-gcc + armv7-darwin-gcc + armv7-linux-rvct + armv7-linux-gcc + armv7-none-rvct + armv7-win32-vs12 + armv7-win32-vs14 + armv7s-darwin-gcc + mips32-linux-gcc + mips64-linux-gcc + sparc-solaris-gcc + x86-android-gcc + x86-darwin8-gcc + x86-darwin8-icc + x86-darwin9-gcc + x86-darwin9-icc + x86-darwin10-gcc + x86-darwin11-gcc + x86-darwin12-gcc + x86-darwin13-gcc + x86-darwin14-gcc + x86-darwin15-gcc + x86-darwin16-gcc + x86-iphonesimulator-gcc + x86-linux-gcc + x86-linux-icc + x86-os2-gcc + x86-solaris-gcc + x86-win32-gcc + x86-win32-vs12 + x86-win32-vs14 + x86_64-android-gcc + x86_64-darwin9-gcc + x86_64-darwin10-gcc + x86_64-darwin11-gcc + x86_64-darwin12-gcc + x86_64-darwin13-gcc + x86_64-darwin14-gcc + x86_64-darwin15-gcc + x86_64-darwin16-gcc + x86_64-iphonesimulator-gcc + x86_64-linux-gcc + x86_64-linux-icc + x86_64-solaris-gcc + x86_64-win64-gcc + x86_64-win64-vs12 + x86_64-win64-vs14 + generic-gnu + + The generic-gnu target, in conjunction with the CROSS environment variable, + can be used to cross compile architectures that aren't explicitly listed, if + the toolchain is a cross GNU (gcc/binutils) toolchain. Other POSIX toolchains + will likely work as well. For instance, to build using the mipsel-linux-uclibc + toolchain, the following command could be used (note, POSIX SH syntax, adapt + to your shell as necessary): + + $ CROSS=mipsel-linux-uclibc- ../libaom/configure + + In addition, the executables to be invoked can be overridden by specifying the + environment variables: CC, AR, LD, AS, STRIP, NM. Additional flags can be + passed to these executables with CFLAGS, LDFLAGS, and ASFLAGS. + + 5. Configuration errors + If the configuration step fails, the first step is to look in the error log. + This defaults to config.log. This should give a good indication of what went + wrong. If not, contact us for support. + +AV1 TEST VECTORS: + The test vectors can be downloaded and verified using the build system after + running configure. To specify an alternate directory the + LIBAOM_TEST_DATA_PATH environment variable can be used. + + $ ./configure --enable-unit-tests + $ LIBAOM_TEST_DATA_PATH=../-test-data make testdata + +UNIT TESTS: + The unit tests (consisting mainly of the test_libaom binary) can be run using + make. This will download the test data if necessary. + + $ ../libaom/configure --enable-unit-tests + $ make test + + Test may be run in parallel using make -j which supports up to 10 shards by + default. + $ make -j10 test + + If you have additional cores you can scale the tests to match: + $ shards=$(nproc); \ + make -j$shards test \ + NUM_SHARDS=$shards SHARDS="$(seq -s' ' 0 $(( shards - 1 )))" \ + && echo "success" + + The GTEST_FILTER environment variable (equivalent to --gtest_filter) can be + used to control which tests are run while sharding: + $ GTEST_FILTER='SSE2*' make -j10 test + +CODE STYLE: + The coding style used by this project is enforced with clang-format using the + configuration contained in the .clang-format file in the root of the + repository. + + Before pushing changes for review you can format your code with: + # Apply clang-format to modified .c, .h and .cc files + $ clang-format -i --style=file \ + $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc') + + Check the .clang-format file for the version used to generate it if there is + any difference between your local formatting and the review system. + + See also: http://clang.llvm.org/docs/ClangFormat.html + +SUPPORT + This library is an open source project supported by its community. Please + please email webm-discuss@webmproject.org for help. + |