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authorwolfbeast <mcwerewolf@gmail.com>2018-04-25 23:08:37 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-04-25 23:08:37 +0200
commit42f8488a5f66d7c1e5324bd1755d7f693b16ee97 (patch)
tree54c7d2a62c4ea34b1250b5362c8e6f89d03f1a02 /testing/marionette/element.js
parent681c39a0ecc84fc918b2bec72cc69ad27d39903a (diff)
parent6c3f95480a191ce432ddfb2aa400a6d70c4884a8 (diff)
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Merge branch 'master' into Basilisk-releasev2018.04.26
Diffstat (limited to 'testing/marionette/element.js')
-rw-r--r--testing/marionette/element.js16
1 files changed, 14 insertions, 2 deletions
diff --git a/testing/marionette/element.js b/testing/marionette/element.js
index 8e66ee6df..9687fb27d 100644
--- a/testing/marionette/element.js
+++ b/testing/marionette/element.js
@@ -953,6 +953,12 @@ element.getContainer = function (el) {
* pointer-interactable, if it is found somewhere in the
* |elementsFromPoint| list at |el|'s in-view centre coordinates.
*
+ * Before running the check, we change |el|'s pointerEvents style property
+ * to "auto", since elements without pointer events enabled do not turn
+ * up in the paint tree we get from document.elementsFromPoint. This is
+ * a specialisation that is only relevant when checking if the element is
+ * in view.
+ *
* @param {Element} el
* Element to check if is in view.
*
@@ -960,8 +966,14 @@ element.getContainer = function (el) {
* True if |el| is inside the viewport, or false otherwise.
*/
element.isInView = function (el) {
- let tree = element.getPointerInteractablePaintTree(el);
- return tree.includes(el);
+ let originalPointerEvents = el.style.pointerEvents;
+ try {
+ el.style.pointerEvents = "auto";
+ const tree = element.getPointerInteractablePaintTree(el);
+ return tree.includes(el);
+ } finally {
+ el.style.pointerEvents = originalPointerEvents;
+ }
};
/**