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authorwolfbeast <mcwerewolf@gmail.com>2018-05-03 05:55:15 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-05-03 05:55:15 +0200
commit43f7a588f96aaf88e7b69441c3b50bc9c7b20df7 (patch)
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Nuke the sandbox
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-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef BASE_CALLBACK_H_
-#define BASE_CALLBACK_H_
-
-#include "base/callback_forward.h"
-#include "base/callback_internal.h"
-#include "base/template_util.h"
-
-// NOTE: Header files that do not require the full definition of Callback or
-// Closure should #include "base/callback_forward.h" instead of this file.
-
-// -----------------------------------------------------------------------------
-// Introduction
-// -----------------------------------------------------------------------------
-//
-// The templated Callback class is a generalized function object. Together
-// with the Bind() function in bind.h, they provide a type-safe method for
-// performing partial application of functions.
-//
-// Partial application (or "currying") is the process of binding a subset of
-// a function's arguments to produce another function that takes fewer
-// arguments. This can be used to pass around a unit of delayed execution,
-// much like lexical closures are used in other languages. For example, it
-// is used in Chromium code to schedule tasks on different MessageLoops.
-//
-// A callback with no unbound input parameters (base::Callback<void()>)
-// is called a base::Closure. Note that this is NOT the same as what other
-// languages refer to as a closure -- it does not retain a reference to its
-// enclosing environment.
-//
-// MEMORY MANAGEMENT AND PASSING
-//
-// The Callback objects themselves should be passed by const-reference, and
-// stored by copy. They internally store their state via a refcounted class
-// and thus do not need to be deleted.
-//
-// The reason to pass via a const-reference is to avoid unnecessary
-// AddRef/Release pairs to the internal state.
-//
-//
-// -----------------------------------------------------------------------------
-// Quick reference for basic stuff
-// -----------------------------------------------------------------------------
-//
-// BINDING A BARE FUNCTION
-//
-// int Return5() { return 5; }
-// base::Callback<int()> func_cb = base::Bind(&Return5);
-// LOG(INFO) << func_cb.Run(); // Prints 5.
-//
-// BINDING A CLASS METHOD
-//
-// The first argument to bind is the member function to call, the second is
-// the object on which to call it.
-//
-// class Ref : public base::RefCountedThreadSafe<Ref> {
-// public:
-// int Foo() { return 3; }
-// void PrintBye() { LOG(INFO) << "bye."; }
-// };
-// scoped_refptr<Ref> ref = new Ref();
-// base::Callback<void()> ref_cb = base::Bind(&Ref::Foo, ref);
-// LOG(INFO) << ref_cb.Run(); // Prints out 3.
-//
-// By default the object must support RefCounted or you will get a compiler
-// error. If you're passing between threads, be sure it's
-// RefCountedThreadSafe! See "Advanced binding of member functions" below if
-// you don't want to use reference counting.
-//
-// RUNNING A CALLBACK
-//
-// Callbacks can be run with their "Run" method, which has the same
-// signature as the template argument to the callback.
-//
-// void DoSomething(const base::Callback<void(int, std::string)>& callback) {
-// callback.Run(5, "hello");
-// }
-//
-// Callbacks can be run more than once (they don't get deleted or marked when
-// run). However, this precludes using base::Passed (see below).
-//
-// void DoSomething(const base::Callback<double(double)>& callback) {
-// double myresult = callback.Run(3.14159);
-// myresult += callback.Run(2.71828);
-// }
-//
-// PASSING UNBOUND INPUT PARAMETERS
-//
-// Unbound parameters are specified at the time a callback is Run(). They are
-// specified in the Callback template type:
-//
-// void MyFunc(int i, const std::string& str) {}
-// base::Callback<void(int, const std::string&)> cb = base::Bind(&MyFunc);
-// cb.Run(23, "hello, world");
-//
-// PASSING BOUND INPUT PARAMETERS
-//
-// Bound parameters are specified when you create thee callback as arguments
-// to Bind(). They will be passed to the function and the Run()ner of the
-// callback doesn't see those values or even know that the function it's
-// calling.
-//
-// void MyFunc(int i, const std::string& str) {}
-// base::Callback<void()> cb = base::Bind(&MyFunc, 23, "hello world");
-// cb.Run();
-//
-// A callback with no unbound input parameters (base::Callback<void()>)
-// is called a base::Closure. So we could have also written:
-//
-// base::Closure cb = base::Bind(&MyFunc, 23, "hello world");
-//
-// When calling member functions, bound parameters just go after the object
-// pointer.
-//
-// base::Closure cb = base::Bind(&MyClass::MyFunc, this, 23, "hello world");
-//
-// PARTIAL BINDING OF PARAMETERS
-//
-// You can specify some parameters when you create the callback, and specify
-// the rest when you execute the callback.
-//
-// void MyFunc(int i, const std::string& str) {}
-// base::Callback<void(const std::string&)> cb = base::Bind(&MyFunc, 23);
-// cb.Run("hello world");
-//
-// When calling a function bound parameters are first, followed by unbound
-// parameters.
-//
-//
-// -----------------------------------------------------------------------------
-// Quick reference for advanced binding
-// -----------------------------------------------------------------------------
-//
-// BINDING A CLASS METHOD WITH WEAK POINTERS
-//
-// base::Bind(&MyClass::Foo, GetWeakPtr());
-//
-// The callback will not be run if the object has already been destroyed.
-// DANGER: weak pointers are not threadsafe, so don't use this
-// when passing between threads!
-//
-// BINDING A CLASS METHOD WITH MANUAL LIFETIME MANAGEMENT
-//
-// base::Bind(&MyClass::Foo, base::Unretained(this));
-//
-// This disables all lifetime management on the object. You're responsible
-// for making sure the object is alive at the time of the call. You break it,
-// you own it!
-//
-// BINDING A CLASS METHOD AND HAVING THE CALLBACK OWN THE CLASS
-//
-// MyClass* myclass = new MyClass;
-// base::Bind(&MyClass::Foo, base::Owned(myclass));
-//
-// The object will be deleted when the callback is destroyed, even if it's
-// not run (like if you post a task during shutdown). Potentially useful for
-// "fire and forget" cases.
-//
-// IGNORING RETURN VALUES
-//
-// Sometimes you want to call a function that returns a value in a callback
-// that doesn't expect a return value.
-//
-// int DoSomething(int arg) { cout << arg << endl; }
-// base::Callback<void(int)> cb =
-// base::Bind(base::IgnoreResult(&DoSomething));
-//
-//
-// -----------------------------------------------------------------------------
-// Quick reference for binding parameters to Bind()
-// -----------------------------------------------------------------------------
-//
-// Bound parameters are specified as arguments to Bind() and are passed to the
-// function. A callback with no parameters or no unbound parameters is called a
-// Closure (base::Callback<void()> and base::Closure are the same thing).
-//
-// PASSING PARAMETERS OWNED BY THE CALLBACK
-//
-// void Foo(int* arg) { cout << *arg << endl; }
-// int* pn = new int(1);
-// base::Closure foo_callback = base::Bind(&foo, base::Owned(pn));
-//
-// The parameter will be deleted when the callback is destroyed, even if it's
-// not run (like if you post a task during shutdown).
-//
-// PASSING PARAMETERS AS A scoped_ptr
-//
-// void TakesOwnership(scoped_ptr<Foo> arg) {}
-// scoped_ptr<Foo> f(new Foo);
-// // f becomes null during the following call.
-// base::Closure cb = base::Bind(&TakesOwnership, base::Passed(&f));
-//
-// Ownership of the parameter will be with the callback until the it is run,
-// when ownership is passed to the callback function. This means the callback
-// can only be run once. If the callback is never run, it will delete the
-// object when it's destroyed.
-//
-// PASSING PARAMETERS AS A scoped_refptr
-//
-// void TakesOneRef(scoped_refptr<Foo> arg) {}
-// scoped_refptr<Foo> f(new Foo)
-// base::Closure cb = base::Bind(&TakesOneRef, f);
-//
-// This should "just work." The closure will take a reference as long as it
-// is alive, and another reference will be taken for the called function.
-//
-// PASSING PARAMETERS BY REFERENCE
-//
-// Const references are *copied* unless ConstRef is used. Example:
-//
-// void foo(const int& arg) { printf("%d %p\n", arg, &arg); }
-// int n = 1;
-// base::Closure has_copy = base::Bind(&foo, n);
-// base::Closure has_ref = base::Bind(&foo, base::ConstRef(n));
-// n = 2;
-// foo(n); // Prints "2 0xaaaaaaaaaaaa"
-// has_copy.Run(); // Prints "1 0xbbbbbbbbbbbb"
-// has_ref.Run(); // Prints "2 0xaaaaaaaaaaaa"
-//
-// Normally parameters are copied in the closure. DANGER: ConstRef stores a
-// const reference instead, referencing the original parameter. This means
-// that you must ensure the object outlives the callback!
-//
-//
-// -----------------------------------------------------------------------------
-// Implementation notes
-// -----------------------------------------------------------------------------
-//
-// WHERE IS THIS DESIGN FROM:
-//
-// The design Callback and Bind is heavily influenced by C++'s
-// tr1::function/tr1::bind, and by the "Google Callback" system used inside
-// Google.
-//
-//
-// HOW THE IMPLEMENTATION WORKS:
-//
-// There are three main components to the system:
-// 1) The Callback classes.
-// 2) The Bind() functions.
-// 3) The arguments wrappers (e.g., Unretained() and ConstRef()).
-//
-// The Callback classes represent a generic function pointer. Internally,
-// it stores a refcounted piece of state that represents the target function
-// and all its bound parameters. Each Callback specialization has a templated
-// constructor that takes an BindState<>*. In the context of the constructor,
-// the static type of this BindState<> pointer uniquely identifies the
-// function it is representing, all its bound parameters, and a Run() method
-// that is capable of invoking the target.
-//
-// Callback's constructor takes the BindState<>* that has the full static type
-// and erases the target function type as well as the types of the bound
-// parameters. It does this by storing a pointer to the specific Run()
-// function, and upcasting the state of BindState<>* to a
-// BindStateBase*. This is safe as long as this BindStateBase pointer
-// is only used with the stored Run() pointer.
-//
-// To BindState<> objects are created inside the Bind() functions.
-// These functions, along with a set of internal templates, are responsible for
-//
-// - Unwrapping the function signature into return type, and parameters
-// - Determining the number of parameters that are bound
-// - Creating the BindState storing the bound parameters
-// - Performing compile-time asserts to avoid error-prone behavior
-// - Returning an Callback<> with an arity matching the number of unbound
-// parameters and that knows the correct refcounting semantics for the
-// target object if we are binding a method.
-//
-// The Bind functions do the above using type-inference, and template
-// specializations.
-//
-// By default Bind() will store copies of all bound parameters, and attempt
-// to refcount a target object if the function being bound is a class method.
-// These copies are created even if the function takes parameters as const
-// references. (Binding to non-const references is forbidden, see bind.h.)
-//
-// To change this behavior, we introduce a set of argument wrappers
-// (e.g., Unretained(), and ConstRef()). These are simple container templates
-// that are passed by value, and wrap a pointer to argument. See the
-// file-level comment in base/bind_helpers.h for more info.
-//
-// These types are passed to the Unwrap() functions, and the MaybeRefcount()
-// functions respectively to modify the behavior of Bind(). The Unwrap()
-// and MaybeRefcount() functions change behavior by doing partial
-// specialization based on whether or not a parameter is a wrapper type.
-//
-// ConstRef() is similar to tr1::cref. Unretained() is specific to Chromium.
-//
-//
-// WHY NOT TR1 FUNCTION/BIND?
-//
-// Direct use of tr1::function and tr1::bind was considered, but ultimately
-// rejected because of the number of copy constructors invocations involved
-// in the binding of arguments during construction, and the forwarding of
-// arguments during invocation. These copies will no longer be an issue in
-// C++0x because C++0x will support rvalue reference allowing for the compiler
-// to avoid these copies. However, waiting for C++0x is not an option.
-//
-// Measured with valgrind on gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5), the
-// tr1::bind call itself will invoke a non-trivial copy constructor three times
-// for each bound parameter. Also, each when passing a tr1::function, each
-// bound argument will be copied again.
-//
-// In addition to the copies taken at binding and invocation, copying a
-// tr1::function causes a copy to be made of all the bound parameters and
-// state.
-//
-// Furthermore, in Chromium, it is desirable for the Callback to take a
-// reference on a target object when representing a class method call. This
-// is not supported by tr1.
-//
-// Lastly, tr1::function and tr1::bind has a more general and flexible API.
-// This includes things like argument reordering by use of
-// tr1::bind::placeholder, support for non-const reference parameters, and some
-// limited amount of subtyping of the tr1::function object (e.g.,
-// tr1::function<int(int)> is convertible to tr1::function<void(int)>).
-//
-// These are not features that are required in Chromium. Some of them, such as
-// allowing for reference parameters, and subtyping of functions, may actually
-// become a source of errors. Removing support for these features actually
-// allows for a simpler implementation, and a terser Currying API.
-//
-//
-// WHY NOT GOOGLE CALLBACKS?
-//
-// The Google callback system also does not support refcounting. Furthermore,
-// its implementation has a number of strange edge cases with respect to type
-// conversion of its arguments. In particular, the argument's constness must
-// at times match exactly the function signature, or the type-inference might
-// break. Given the above, writing a custom solution was easier.
-//
-//
-// MISSING FUNCTIONALITY
-// - Invoking the return of Bind. Bind(&foo).Run() does not work;
-// - Binding arrays to functions that take a non-const pointer.
-// Example:
-// void Foo(const char* ptr);
-// void Bar(char* ptr);
-// Bind(&Foo, "test");
-// Bind(&Bar, "test"); // This fails because ptr is not const.
-
-namespace base {
-
-// First, we forward declare the Callback class template. This informs the
-// compiler that the template only has 1 type parameter which is the function
-// signature that the Callback is representing.
-//
-// After this, create template specializations for 0-7 parameters. Note that
-// even though the template typelist grows, the specialization still
-// only has one type: the function signature.
-//
-// If you are thinking of forward declaring Callback in your own header file,
-// please include "base/callback_forward.h" instead.
-
-namespace internal {
-template <typename Runnable, typename RunType, typename... BoundArgsType>
-struct BindState;
-} // namespace internal
-
-template <typename R, typename... Args>
-class Callback<R(Args...)> : public internal::CallbackBase {
- public:
- // MSVC 2013 doesn't support Type Alias of function types.
- // Revisit this after we update it to newer version.
- typedef R RunType(Args...);
-
- Callback() : CallbackBase(nullptr) { }
-
- template <typename Runnable, typename BindRunType, typename... BoundArgsType>
- explicit Callback(
- internal::BindState<Runnable, BindRunType, BoundArgsType...>* bind_state)
- : CallbackBase(bind_state) {
- // Force the assignment to a local variable of PolymorphicInvoke
- // so the compiler will typecheck that the passed in Run() method has
- // the correct type.
- PolymorphicInvoke invoke_func =
- &internal::BindState<Runnable, BindRunType, BoundArgsType...>
- ::InvokerType::Run;
- polymorphic_invoke_ = reinterpret_cast<InvokeFuncStorage>(invoke_func);
- }
-
- bool Equals(const Callback& other) const {
- return CallbackBase::Equals(other);
- }
-
- R Run(typename internal::CallbackParamTraits<Args>::ForwardType... args)
- const {
- PolymorphicInvoke f =
- reinterpret_cast<PolymorphicInvoke>(polymorphic_invoke_);
-
- return f(bind_state_.get(), internal::CallbackForward(args)...);
- }
-
- private:
- using PolymorphicInvoke =
- R(*)(internal::BindStateBase*,
- typename internal::CallbackParamTraits<Args>::ForwardType...);
-};
-
-} // namespace base
-
-#endif // BASE_CALLBACK_H_