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authorwolfbeast <mcwerewolf@wolfbeast.com>2019-03-29 16:04:01 +0100
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+LZMA specification (DRAFT version)
+----------------------------------
+
+Author: Igor Pavlov
+Date: 2015-06-14
+
+This specification defines the format of LZMA compressed data and lzma file format.
+
+Notation
+--------
+
+We use the syntax of C++ programming language.
+We use the following types in C++ code:
+ unsigned - unsigned integer, at least 16 bits in size
+ int - signed integer, at least 16 bits in size
+ UInt64 - 64-bit unsigned integer
+ UInt32 - 32-bit unsigned integer
+ UInt16 - 16-bit unsigned integer
+ Byte - 8-bit unsigned integer
+ bool - boolean type with two possible values: false, true
+
+
+lzma file format
+================
+
+The lzma file contains the raw LZMA stream and the header with related properties.
+
+The files in that format use ".lzma" extension.
+
+The lzma file format layout:
+
+Offset Size Description
+
+ 0 1 LZMA model properties (lc, lp, pb) in encoded form
+ 1 4 Dictionary size (32-bit unsigned integer, little-endian)
+ 5 8 Uncompressed size (64-bit unsigned integer, little-endian)
+ 13 Compressed data (LZMA stream)
+
+LZMA properties:
+
+ name Range Description
+
+ lc [0, 8] the number of "literal context" bits
+ lp [0, 4] the number of "literal pos" bits
+ pb [0, 4] the number of "pos" bits
+dictSize [0, 2^32 - 1] the dictionary size
+
+The following code encodes LZMA properties:
+
+void EncodeProperties(Byte *properties)
+{
+ properties[0] = (Byte)((pb * 5 + lp) * 9 + lc);
+ Set_UInt32_LittleEndian(properties + 1, dictSize);
+}
+
+If the value of dictionary size in properties is smaller than (1 << 12),
+the LZMA decoder must set the dictionary size variable to (1 << 12).
+
+#define LZMA_DIC_MIN (1 << 12)
+
+ unsigned lc, pb, lp;
+ UInt32 dictSize;
+ UInt32 dictSizeInProperties;
+
+ void DecodeProperties(const Byte *properties)
+ {
+ unsigned d = properties[0];
+ if (d >= (9 * 5 * 5))
+ throw "Incorrect LZMA properties";
+ lc = d % 9;
+ d /= 9;
+ pb = d / 5;
+ lp = d % 5;
+ dictSizeInProperties = 0;
+ for (int i = 0; i < 4; i++)
+ dictSizeInProperties |= (UInt32)properties[i + 1] << (8 * i);
+ dictSize = dictSizeInProperties;
+ if (dictSize < LZMA_DIC_MIN)
+ dictSize = LZMA_DIC_MIN;
+ }
+
+If "Uncompressed size" field contains ones in all 64 bits, it means that
+uncompressed size is unknown and there is the "end marker" in stream,
+that indicates the end of decoding point.
+In opposite case, if the value from "Uncompressed size" field is not
+equal to ((2^64) - 1), the LZMA stream decoding must be finished after
+specified number of bytes (Uncompressed size) is decoded. And if there
+is the "end marker", the LZMA decoder must read that marker also.
+
+
+The new scheme to encode LZMA properties
+----------------------------------------
+
+If LZMA compression is used for some another format, it's recommended to
+use a new improved scheme to encode LZMA properties. That new scheme was
+used in xz format that uses the LZMA2 compression algorithm.
+The LZMA2 is a new compression algorithm that is based on the LZMA algorithm.
+
+The dictionary size in LZMA2 is encoded with just one byte and LZMA2 supports
+only reduced set of dictionary sizes:
+ (2 << 11), (3 << 11),
+ (2 << 12), (3 << 12),
+ ...
+ (2 << 30), (3 << 30),
+ (2 << 31) - 1
+
+The dictionary size can be extracted from encoded value with the following code:
+
+ dictSize = (p == 40) ? 0xFFFFFFFF : (((UInt32)2 | ((p) & 1)) << ((p) / 2 + 11));
+
+Also there is additional limitation (lc + lp <= 4) in LZMA2 for values of
+"lc" and "lp" properties:
+
+ if (lc + lp > 4)
+ throw "Unsupported properties: (lc + lp) > 4";
+
+There are some advantages for LZMA decoder with such (lc + lp) value
+limitation. It reduces the maximum size of tables allocated by decoder.
+And it reduces the complexity of initialization procedure, that can be
+important to keep high speed of decoding of big number of small LZMA streams.
+
+It's recommended to use that limitation (lc + lp <= 4) for any new format
+that uses LZMA compression. Note that the combinations of "lc" and "lp"
+parameters, where (lc + lp > 4), can provide significant improvement in
+compression ratio only in some rare cases.
+
+The LZMA properties can be encoded into two bytes in new scheme:
+
+Offset Size Description
+
+ 0 1 The dictionary size encoded with LZMA2 scheme
+ 1 1 LZMA model properties (lc, lp, pb) in encoded form
+
+
+The RAM usage
+=============
+
+The RAM usage for LZMA decoder is determined by the following parts:
+
+1) The Sliding Window (from 4 KiB to 4 GiB).
+2) The probability model counter arrays (arrays of 16-bit variables).
+3) Some additional state variables (about 10 variables of 32-bit integers).
+
+
+The RAM usage for Sliding Window
+--------------------------------
+
+There are two main scenarios of decoding:
+
+1) The decoding of full stream to one RAM buffer.
+
+ If we decode full LZMA stream to one output buffer in RAM, the decoder
+ can use that output buffer as sliding window. So the decoder doesn't
+ need additional buffer allocated for sliding window.
+
+2) The decoding to some external storage.
+
+ If we decode LZMA stream to external storage, the decoder must allocate
+ the buffer for sliding window. The size of that buffer must be equal
+ or larger than the value of dictionary size from properties of LZMA stream.
+
+In this specification we describe the code for decoding to some external
+storage. The optimized version of code for decoding of full stream to one
+output RAM buffer can require some minor changes in code.
+
+
+The RAM usage for the probability model counters
+------------------------------------------------
+
+The size of the probability model counter arrays is calculated with the
+following formula:
+
+size_of_prob_arrays = 1846 + 768 * (1 << (lp + lc))
+
+Each probability model counter is 11-bit unsigned integer.
+If we use 16-bit integer variables (2-byte integers) for these probability
+model counters, the RAM usage required by probability model counter arrays
+can be estimated with the following formula:
+
+ RAM = 4 KiB + 1.5 KiB * (1 << (lp + lc))
+
+For example, for default LZMA parameters (lp = 0 and lc = 3), the RAM usage is
+
+ RAM_lc3_lp0 = 4 KiB + 1.5 KiB * 8 = 16 KiB
+
+The maximum RAM state usage is required for decoding the stream with lp = 4
+and lc = 8:
+
+ RAM_lc8_lp4 = 4 KiB + 1.5 KiB * 4096 = 6148 KiB
+
+If the decoder uses LZMA2's limited property condition
+(lc + lp <= 4), the RAM usage will be not larger than
+
+ RAM_lc_lp_4 = 4 KiB + 1.5 KiB * 16 = 28 KiB
+
+
+The RAM usage for encoder
+-------------------------
+
+There are many variants for LZMA encoding code.
+These variants have different values for memory consumption.
+Note that memory consumption for LZMA Encoder can not be
+smaller than memory consumption of LZMA Decoder for same stream.
+
+The RAM usage required by modern effective implementation of
+LZMA Encoder can be estimated with the following formula:
+
+ Encoder_RAM_Usage = 4 MiB + 11 * dictionarySize.
+
+But there are some modes of the encoder that require less memory.
+
+
+LZMA Decoding
+=============
+
+The LZMA compression algorithm uses LZ-based compression with Sliding Window
+and Range Encoding as entropy coding method.
+
+
+Sliding Window
+--------------
+
+LZMA uses Sliding Window compression similar to LZ77 algorithm.
+
+LZMA stream must be decoded to the sequence that consists
+of MATCHES and LITERALS:
+
+ - a LITERAL is a 8-bit character (one byte).
+ The decoder just puts that LITERAL to the uncompressed stream.
+
+ - a MATCH is a pair of two numbers (DISTANCE-LENGTH pair).
+ The decoder takes one byte exactly "DISTANCE" characters behind
+ current position in the uncompressed stream and puts it to
+ uncompressed stream. The decoder must repeat it "LENGTH" times.
+
+The "DISTANCE" can not be larger than dictionary size.
+And the "DISTANCE" can not be larger than the number of bytes in
+the uncompressed stream that were decoded before that match.
+
+In this specification we use cyclic buffer to implement Sliding Window
+for LZMA decoder:
+
+class COutWindow
+{
+ Byte *Buf;
+ UInt32 Pos;
+ UInt32 Size;
+ bool IsFull;
+
+public:
+ unsigned TotalPos;
+ COutStream OutStream;
+
+ COutWindow(): Buf(NULL) {}
+ ~COutWindow() { delete []Buf; }
+
+ void Create(UInt32 dictSize)
+ {
+ Buf = new Byte[dictSize];
+ Pos = 0;
+ Size = dictSize;
+ IsFull = false;
+ TotalPos = 0;
+ }
+
+ void PutByte(Byte b)
+ {
+ TotalPos++;
+ Buf[Pos++] = b;
+ if (Pos == Size)
+ {
+ Pos = 0;
+ IsFull = true;
+ }
+ OutStream.WriteByte(b);
+ }
+
+ Byte GetByte(UInt32 dist) const
+ {
+ return Buf[dist <= Pos ? Pos - dist : Size - dist + Pos];
+ }
+
+ void CopyMatch(UInt32 dist, unsigned len)
+ {
+ for (; len > 0; len--)
+ PutByte(GetByte(dist));
+ }
+
+ bool CheckDistance(UInt32 dist) const
+ {
+ return dist <= Pos || IsFull;
+ }
+
+ bool IsEmpty() const
+ {
+ return Pos == 0 && !IsFull;
+ }
+};
+
+
+In another implementation it's possible to use one buffer that contains
+Sliding Window and the whole data stream after uncompressing.
+
+
+Range Decoder
+-------------
+
+LZMA algorithm uses Range Encoding (1) as entropy coding method.
+
+LZMA stream contains just one very big number in big-endian encoding.
+LZMA decoder uses the Range Decoder to extract a sequence of binary
+symbols from that big number.
+
+The state of the Range Decoder:
+
+struct CRangeDecoder
+{
+ UInt32 Range;
+ UInt32 Code;
+ InputStream *InStream;
+
+ bool Corrupted;
+}
+
+The notes about UInt32 type for the "Range" and "Code" variables:
+
+ It's possible to use 64-bit (unsigned or signed) integer type
+ for the "Range" and the "Code" variables instead of 32-bit unsigned,
+ but some additional code must be used to truncate the values to
+ low 32-bits after some operations.
+
+ If the programming language does not support 32-bit unsigned integer type
+ (like in case of JAVA language), it's possible to use 32-bit signed integer,
+ but some code must be changed. For example, it's required to change the code
+ that uses comparison operations for UInt32 variables in this specification.
+
+The Range Decoder can be in some states that can be treated as
+"Corruption" in LZMA stream. The Range Decoder uses the variable "Corrupted":
+
+ (Corrupted == false), if the Range Decoder has not detected any corruption.
+ (Corrupted == true), if the Range Decoder has detected some corruption.
+
+The reference LZMA Decoder ignores the value of the "Corrupted" variable.
+So it continues to decode the stream, even if the corruption can be detected
+in the Range Decoder. To provide the full compatibility with output of the
+reference LZMA Decoder, another LZMA Decoder implementations must also
+ignore the value of the "Corrupted" variable.
+
+The LZMA Encoder is required to create only such LZMA streams, that will not
+lead the Range Decoder to states, where the "Corrupted" variable is set to true.
+
+The Range Decoder reads first 5 bytes from input stream to initialize
+the state:
+
+bool CRangeDecoder::Init()
+{
+ Corrupted = false;
+ Range = 0xFFFFFFFF;
+ Code = 0;
+
+ Byte b = InStream->ReadByte();
+
+ for (int i = 0; i < 4; i++)
+ Code = (Code << 8) | InStream->ReadByte();
+
+ if (b != 0 || Code == Range)
+ Corrupted = true;
+ return b == 0;
+}
+
+The LZMA Encoder always writes ZERO in initial byte of compressed stream.
+That scheme allows to simplify the code of the Range Encoder in the
+LZMA Encoder. If initial byte is not equal to ZERO, the LZMA Decoder must
+stop decoding and report error.
+
+After the last bit of data was decoded by Range Decoder, the value of the
+"Code" variable must be equal to 0. The LZMA Decoder must check it by
+calling the IsFinishedOK() function:
+
+ bool IsFinishedOK() const { return Code == 0; }
+
+If there is corruption in data stream, there is big probability that
+the "Code" value will be not equal to 0 in the Finish() function. So that
+check in the IsFinishedOK() function provides very good feature for
+corruption detection.
+
+The value of the "Range" variable before each bit decoding can not be smaller
+than ((UInt32)1 << 24). The Normalize() function keeps the "Range" value in
+described range.
+
+#define kTopValue ((UInt32)1 << 24)
+
+void CRangeDecoder::Normalize()
+{
+ if (Range < kTopValue)
+ {
+ Range <<= 8;
+ Code = (Code << 8) | InStream->ReadByte();
+ }
+}
+
+Notes: if the size of the "Code" variable is larger than 32 bits, it's
+required to keep only low 32 bits of the "Code" variable after the change
+in Normalize() function.
+
+If the LZMA Stream is not corrupted, the value of the "Code" variable is
+always smaller than value of the "Range" variable.
+But the Range Decoder ignores some types of corruptions, so the value of
+the "Code" variable can be equal or larger than value of the "Range" variable
+for some "Corrupted" archives.
+
+
+LZMA uses Range Encoding only with binary symbols of two types:
+ 1) binary symbols with fixed and equal probabilities (direct bits)
+ 2) binary symbols with predicted probabilities
+
+The DecodeDirectBits() function decodes the sequence of direct bits:
+
+UInt32 CRangeDecoder::DecodeDirectBits(unsigned numBits)
+{
+ UInt32 res = 0;
+ do
+ {
+ Range >>= 1;
+ Code -= Range;
+ UInt32 t = 0 - ((UInt32)Code >> 31);
+ Code += Range & t;
+
+ if (Code == Range)
+ Corrupted = true;
+
+ Normalize();
+ res <<= 1;
+ res += t + 1;
+ }
+ while (--numBits);
+ return res;
+}
+
+
+The Bit Decoding with Probability Model
+---------------------------------------
+
+The task of Bit Probability Model is to estimate probabilities of binary
+symbols. And then it provides the Range Decoder with that information.
+The better prediction provides better compression ratio.
+The Bit Probability Model uses statistical data of previous decoded
+symbols.
+
+That estimated probability is presented as 11-bit unsigned integer value
+that represents the probability of symbol "0".
+
+#define kNumBitModelTotalBits 11
+
+Mathematical probabilities can be presented with the following formulas:
+ probability(symbol_0) = prob / 2048.
+ probability(symbol_1) = 1 - Probability(symbol_0) =
+ = 1 - prob / 2048 =
+ = (2048 - prob) / 2048
+where the "prob" variable contains 11-bit integer probability counter.
+
+It's recommended to use 16-bit unsigned integer type, to store these 11-bit
+probability values:
+
+typedef UInt16 CProb;
+
+Each probability value must be initialized with value ((1 << 11) / 2),
+that represents the state, where probabilities of symbols 0 and 1
+are equal to 0.5:
+
+#define PROB_INIT_VAL ((1 << kNumBitModelTotalBits) / 2)
+
+The INIT_PROBS macro is used to initialize the array of CProb variables:
+
+#define INIT_PROBS(p) \
+ { for (unsigned i = 0; i < sizeof(p) / sizeof(p[0]); i++) p[i] = PROB_INIT_VAL; }
+
+
+The DecodeBit() function decodes one bit.
+The LZMA decoder provides the pointer to CProb variable that contains
+information about estimated probability for symbol 0 and the Range Decoder
+updates that CProb variable after decoding. The Range Decoder increases
+estimated probability of the symbol that was decoded:
+
+#define kNumMoveBits 5
+
+unsigned CRangeDecoder::DecodeBit(CProb *prob)
+{
+ unsigned v = *prob;
+ UInt32 bound = (Range >> kNumBitModelTotalBits) * v;
+ unsigned symbol;
+ if (Code < bound)
+ {
+ v += ((1 << kNumBitModelTotalBits) - v) >> kNumMoveBits;
+ Range = bound;
+ symbol = 0;
+ }
+ else
+ {
+ v -= v >> kNumMoveBits;
+ Code -= bound;
+ Range -= bound;
+ symbol = 1;
+ }
+ *prob = (CProb)v;
+ Normalize();
+ return symbol;
+}
+
+
+The Binary Tree of bit model counters
+-------------------------------------
+
+LZMA uses a tree of Bit model variables to decode symbol that needs
+several bits for storing. There are two versions of such trees in LZMA:
+ 1) the tree that decodes bits from high bit to low bit (the normal scheme).
+ 2) the tree that decodes bits from low bit to high bit (the reverse scheme).
+
+Each binary tree structure supports different size of decoded symbol
+(the size of binary sequence that contains value of symbol).
+If that size of decoded symbol is "NumBits" bits, the tree structure
+uses the array of (2 << NumBits) counters of CProb type.
+But only ((2 << NumBits) - 1) items are used by encoder and decoder.
+The first item (the item with index equal to 0) in array is unused.
+That scheme with unused array's item allows to simplify the code.
+
+unsigned BitTreeReverseDecode(CProb *probs, unsigned numBits, CRangeDecoder *rc)
+{
+ unsigned m = 1;
+ unsigned symbol = 0;
+ for (unsigned i = 0; i < numBits; i++)
+ {
+ unsigned bit = rc->DecodeBit(&probs[m]);
+ m <<= 1;
+ m += bit;
+ symbol |= (bit << i);
+ }
+ return symbol;
+}
+
+template <unsigned NumBits>
+class CBitTreeDecoder
+{
+ CProb Probs[(unsigned)1 << NumBits];
+
+public:
+
+ void Init()
+ {
+ INIT_PROBS(Probs);
+ }
+
+ unsigned Decode(CRangeDecoder *rc)
+ {
+ unsigned m = 1;
+ for (unsigned i = 0; i < NumBits; i++)
+ m = (m << 1) + rc->DecodeBit(&Probs[m]);
+ return m - ((unsigned)1 << NumBits);
+ }
+
+ unsigned ReverseDecode(CRangeDecoder *rc)
+ {
+ return BitTreeReverseDecode(Probs, NumBits, rc);
+ }
+};
+
+
+LZ part of LZMA
+---------------
+
+LZ part of LZMA describes details about the decoding of MATCHES and LITERALS.
+
+
+The Literal Decoding
+--------------------
+
+The LZMA Decoder uses (1 << (lc + lp)) tables with CProb values, where
+each table contains 0x300 CProb values:
+
+ CProb *LitProbs;
+
+ void CreateLiterals()
+ {
+ LitProbs = new CProb[(UInt32)0x300 << (lc + lp)];
+ }
+
+ void InitLiterals()
+ {
+ UInt32 num = (UInt32)0x300 << (lc + lp);
+ for (UInt32 i = 0; i < num; i++)
+ LitProbs[i] = PROB_INIT_VAL;
+ }
+
+To select the table for decoding it uses the context that consists of
+(lc) high bits from previous literal and (lp) low bits from value that
+represents current position in outputStream.
+
+If (State > 7), the Literal Decoder also uses "matchByte" that represents
+the byte in OutputStream at position the is the DISTANCE bytes before
+current position, where the DISTANCE is the distance in DISTANCE-LENGTH pair
+of latest decoded match.
+
+The following code decodes one literal and puts it to Sliding Window buffer:
+
+ void DecodeLiteral(unsigned state, UInt32 rep0)
+ {
+ unsigned prevByte = 0;
+ if (!OutWindow.IsEmpty())
+ prevByte = OutWindow.GetByte(1);
+
+ unsigned symbol = 1;
+ unsigned litState = ((OutWindow.TotalPos & ((1 << lp) - 1)) << lc) + (prevByte >> (8 - lc));
+ CProb *probs = &LitProbs[(UInt32)0x300 * litState];
+
+ if (state >= 7)
+ {
+ unsigned matchByte = OutWindow.GetByte(rep0 + 1);
+ do
+ {
+ unsigned matchBit = (matchByte >> 7) & 1;
+ matchByte <<= 1;
+ unsigned bit = RangeDec.DecodeBit(&probs[((1 + matchBit) << 8) + symbol]);
+ symbol = (symbol << 1) | bit;
+ if (matchBit != bit)
+ break;
+ }
+ while (symbol < 0x100);
+ }
+ while (symbol < 0x100)
+ symbol = (symbol << 1) | RangeDec.DecodeBit(&probs[symbol]);
+ OutWindow.PutByte((Byte)(symbol - 0x100));
+ }
+
+
+The match length decoding
+-------------------------
+
+The match length decoder returns normalized (zero-based value)
+length of match. That value can be converted to real length of the match
+with the following code:
+
+#define kMatchMinLen 2
+
+ matchLen = len + kMatchMinLen;
+
+The match length decoder can return the values from 0 to 271.
+And the corresponded real match length values can be in the range
+from 2 to 273.
+
+The following scheme is used for the match length encoding:
+
+ Binary encoding Binary Tree structure Zero-based match length
+ sequence (binary + decimal):
+
+ 0 xxx LowCoder[posState] xxx
+ 1 0 yyy MidCoder[posState] yyy + 8
+ 1 1 zzzzzzzz HighCoder zzzzzzzz + 16
+
+LZMA uses bit model variable "Choice" to decode the first selection bit.
+
+If the first selection bit is equal to 0, the decoder uses binary tree
+ LowCoder[posState] to decode 3-bit zero-based match length (xxx).
+
+If the first selection bit is equal to 1, the decoder uses bit model
+ variable "Choice2" to decode the second selection bit.
+
+ If the second selection bit is equal to 0, the decoder uses binary tree
+ MidCoder[posState] to decode 3-bit "yyy" value, and zero-based match
+ length is equal to (yyy + 8).
+
+ If the second selection bit is equal to 1, the decoder uses binary tree
+ HighCoder to decode 8-bit "zzzzzzzz" value, and zero-based
+ match length is equal to (zzzzzzzz + 16).
+
+LZMA uses "posState" value as context to select the binary tree
+from LowCoder and MidCoder binary tree arrays:
+
+ unsigned posState = OutWindow.TotalPos & ((1 << pb) - 1);
+
+The full code of the length decoder:
+
+class CLenDecoder
+{
+ CProb Choice;
+ CProb Choice2;
+ CBitTreeDecoder<3> LowCoder[1 << kNumPosBitsMax];
+ CBitTreeDecoder<3> MidCoder[1 << kNumPosBitsMax];
+ CBitTreeDecoder<8> HighCoder;
+
+public:
+
+ void Init()
+ {
+ Choice = PROB_INIT_VAL;
+ Choice2 = PROB_INIT_VAL;
+ HighCoder.Init();
+ for (unsigned i = 0; i < (1 << kNumPosBitsMax); i++)
+ {
+ LowCoder[i].Init();
+ MidCoder[i].Init();
+ }
+ }
+
+ unsigned Decode(CRangeDecoder *rc, unsigned posState)
+ {
+ if (rc->DecodeBit(&Choice) == 0)
+ return LowCoder[posState].Decode(rc);
+ if (rc->DecodeBit(&Choice2) == 0)
+ return 8 + MidCoder[posState].Decode(rc);
+ return 16 + HighCoder.Decode(rc);
+ }
+};
+
+The LZMA decoder uses two instances of CLenDecoder class.
+The first instance is for the matches of "Simple Match" type,
+and the second instance is for the matches of "Rep Match" type:
+
+ CLenDecoder LenDecoder;
+ CLenDecoder RepLenDecoder;
+
+
+The match distance decoding
+---------------------------
+
+LZMA supports dictionary sizes up to 4 GiB minus 1.
+The value of match distance (decoded by distance decoder) can be
+from 1 to 2^32. But the distance value that is equal to 2^32 is used to
+indicate the "End of stream" marker. So real largest match distance
+that is used for LZ-window match is (2^32 - 1).
+
+LZMA uses normalized match length (zero-based length)
+to calculate the context state "lenState" do decode the distance value:
+
+#define kNumLenToPosStates 4
+
+ unsigned lenState = len;
+ if (lenState > kNumLenToPosStates - 1)
+ lenState = kNumLenToPosStates - 1;
+
+The distance decoder returns the "dist" value that is zero-based value
+of match distance. The real match distance can be calculated with the
+following code:
+
+ matchDistance = dist + 1;
+
+The state of the distance decoder and the initialization code:
+
+ #define kEndPosModelIndex 14
+ #define kNumFullDistances (1 << (kEndPosModelIndex >> 1))
+ #define kNumAlignBits 4
+
+ CBitTreeDecoder<6> PosSlotDecoder[kNumLenToPosStates];
+ CProb PosDecoders[1 + kNumFullDistances - kEndPosModelIndex];
+ CBitTreeDecoder<kNumAlignBits> AlignDecoder;
+
+ void InitDist()
+ {
+ for (unsigned i = 0; i < kNumLenToPosStates; i++)
+ PosSlotDecoder[i].Init();
+ AlignDecoder.Init();
+ INIT_PROBS(PosDecoders);
+ }
+
+At first stage the distance decoder decodes 6-bit "posSlot" value with bit
+tree decoder from PosSlotDecoder array. It's possible to get 2^6=64 different
+"posSlot" values.
+
+ unsigned posSlot = PosSlotDecoder[lenState].Decode(&RangeDec);
+
+The encoding scheme for distance value is shown in the following table:
+
+posSlot (decimal) /
+ zero-based distance (binary)
+ 0 0
+ 1 1
+ 2 10
+ 3 11
+
+ 4 10 x
+ 5 11 x
+ 6 10 xx
+ 7 11 xx
+ 8 10 xxx
+ 9 11 xxx
+10 10 xxxx
+11 11 xxxx
+12 10 xxxxx
+13 11 xxxxx
+
+14 10 yy zzzz
+15 11 yy zzzz
+16 10 yyy zzzz
+17 11 yyy zzzz
+...
+62 10 yyyyyyyyyyyyyyyyyyyyyyyyyy zzzz
+63 11 yyyyyyyyyyyyyyyyyyyyyyyyyy zzzz
+
+where
+ "x ... x" means the sequence of binary symbols encoded with binary tree and
+ "Reverse" scheme. It uses separated binary tree for each posSlot from 4 to 13.
+ "y" means direct bit encoded with range coder.
+ "zzzz" means the sequence of four binary symbols encoded with binary
+ tree with "Reverse" scheme, where one common binary tree "AlignDecoder"
+ is used for all posSlot values.
+
+If (posSlot < 4), the "dist" value is equal to posSlot value.
+
+If (posSlot >= 4), the decoder uses "posSlot" value to calculate the value of
+ the high bits of "dist" value and the number of the low bits.
+
+ If (4 <= posSlot < kEndPosModelIndex), the decoder uses bit tree decoders.
+ (one separated bit tree decoder per one posSlot value) and "Reverse" scheme.
+ In this implementation we use one CProb array "PosDecoders" that contains
+ all CProb variables for all these bit decoders.
+
+ if (posSlot >= kEndPosModelIndex), the middle bits are decoded as direct
+ bits from RangeDecoder and the low 4 bits are decoded with a bit tree
+ decoder "AlignDecoder" with "Reverse" scheme.
+
+The code to decode zero-based match distance:
+
+ unsigned DecodeDistance(unsigned len)
+ {
+ unsigned lenState = len;
+ if (lenState > kNumLenToPosStates - 1)
+ lenState = kNumLenToPosStates - 1;
+
+ unsigned posSlot = PosSlotDecoder[lenState].Decode(&RangeDec);
+ if (posSlot < 4)
+ return posSlot;
+
+ unsigned numDirectBits = (unsigned)((posSlot >> 1) - 1);
+ UInt32 dist = ((2 | (posSlot & 1)) << numDirectBits);
+ if (posSlot < kEndPosModelIndex)
+ dist += BitTreeReverseDecode(PosDecoders + dist - posSlot, numDirectBits, &RangeDec);
+ else
+ {
+ dist += RangeDec.DecodeDirectBits(numDirectBits - kNumAlignBits) << kNumAlignBits;
+ dist += AlignDecoder.ReverseDecode(&RangeDec);
+ }
+ return dist;
+ }
+
+
+
+LZMA Decoding modes
+-------------------
+
+There are 2 types of LZMA streams:
+
+1) The stream with "End of stream" marker.
+2) The stream without "End of stream" marker.
+
+And the LZMA Decoder supports 3 modes of decoding:
+
+1) The unpack size is undefined. The LZMA decoder stops decoding after
+ getting "End of stream" marker.
+ The input variables for that case:
+
+ markerIsMandatory = true
+ unpackSizeDefined = false
+ unpackSize contains any value
+
+2) The unpack size is defined and LZMA decoder supports both variants,
+ where the stream can contain "End of stream" marker or the stream is
+ finished without "End of stream" marker. The LZMA decoder must detect
+ any of these situations.
+ The input variables for that case:
+
+ markerIsMandatory = false
+ unpackSizeDefined = true
+ unpackSize contains unpack size
+
+3) The unpack size is defined and the LZMA stream must contain
+ "End of stream" marker
+ The input variables for that case:
+
+ markerIsMandatory = true
+ unpackSizeDefined = true
+ unpackSize contains unpack size
+
+
+The main loop of decoder
+------------------------
+
+The main loop of LZMA decoder:
+
+Initialize the LZMA state.
+loop
+{
+ // begin of loop
+ Check "end of stream" conditions.
+ Decode Type of MATCH / LITERAL.
+ If it's LITERAL, decode LITERAL value and put the LITERAL to Window.
+ If it's MATCH, decode the length of match and the match distance.
+ Check error conditions, check end of stream conditions and copy
+ the sequence of match bytes from sliding window to current position
+ in window.
+ Go to begin of loop
+}
+
+The reference implementation of LZMA decoder uses "unpackSize" variable
+to keep the number of remaining bytes in output stream. So it reduces
+"unpackSize" value after each decoded LITERAL or MATCH.
+
+The following code contains the "end of stream" condition check at the start
+of the loop:
+
+ if (unpackSizeDefined && unpackSize == 0 && !markerIsMandatory)
+ if (RangeDec.IsFinishedOK())
+ return LZMA_RES_FINISHED_WITHOUT_MARKER;
+
+LZMA uses three types of matches:
+
+1) "Simple Match" - the match with distance value encoded with bit models.
+
+2) "Rep Match" - the match that uses the distance from distance
+ history table.
+
+3) "Short Rep Match" - the match of single byte length, that uses the latest
+ distance from distance history table.
+
+The LZMA decoder keeps the history of latest 4 match distances that were used
+by decoder. That set of 4 variables contains zero-based match distances and
+these variables are initialized with zero values:
+
+ UInt32 rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0;
+
+The LZMA decoder uses binary model variables to select type of MATCH or LITERAL:
+
+#define kNumStates 12
+#define kNumPosBitsMax 4
+
+ CProb IsMatch[kNumStates << kNumPosBitsMax];
+ CProb IsRep[kNumStates];
+ CProb IsRepG0[kNumStates];
+ CProb IsRepG1[kNumStates];
+ CProb IsRepG2[kNumStates];
+ CProb IsRep0Long[kNumStates << kNumPosBitsMax];
+
+The decoder uses "state" variable value to select exact variable
+from "IsRep", "IsRepG0", "IsRepG1" and "IsRepG2" arrays.
+The "state" variable can get the value from 0 to 11.
+Initial value for "state" variable is zero:
+
+ unsigned state = 0;
+
+The "state" variable is updated after each LITERAL or MATCH with one of the
+following functions:
+
+unsigned UpdateState_Literal(unsigned state)
+{
+ if (state < 4) return 0;
+ else if (state < 10) return state - 3;
+ else return state - 6;
+}
+unsigned UpdateState_Match (unsigned state) { return state < 7 ? 7 : 10; }
+unsigned UpdateState_Rep (unsigned state) { return state < 7 ? 8 : 11; }
+unsigned UpdateState_ShortRep(unsigned state) { return state < 7 ? 9 : 11; }
+
+The decoder calculates "state2" variable value to select exact variable from
+"IsMatch" and "IsRep0Long" arrays:
+
+unsigned posState = OutWindow.TotalPos & ((1 << pb) - 1);
+unsigned state2 = (state << kNumPosBitsMax) + posState;
+
+The decoder uses the following code flow scheme to select exact
+type of LITERAL or MATCH:
+
+IsMatch[state2] decode
+ 0 - the Literal
+ 1 - the Match
+ IsRep[state] decode
+ 0 - Simple Match
+ 1 - Rep Match
+ IsRepG0[state] decode
+ 0 - the distance is rep0
+ IsRep0Long[state2] decode
+ 0 - Short Rep Match
+ 1 - Rep Match 0
+ 1 -
+ IsRepG1[state] decode
+ 0 - Rep Match 1
+ 1 -
+ IsRepG2[state] decode
+ 0 - Rep Match 2
+ 1 - Rep Match 3
+
+
+LITERAL symbol
+--------------
+If the value "0" was decoded with IsMatch[state2] decoding, we have "LITERAL" type.
+
+At first the LZMA decoder must check that it doesn't exceed
+specified uncompressed size:
+
+ if (unpackSizeDefined && unpackSize == 0)
+ return LZMA_RES_ERROR;
+
+Then it decodes literal value and puts it to sliding window:
+
+ DecodeLiteral(state, rep0);
+
+Then the decoder must update the "state" value and "unpackSize" value;
+
+ state = UpdateState_Literal(state);
+ unpackSize--;
+
+Then the decoder must go to the begin of main loop to decode next Match or Literal.
+
+
+Simple Match
+------------
+
+If the value "1" was decoded with IsMatch[state2] decoding,
+we have the "Simple Match" type.
+
+The distance history table is updated with the following scheme:
+
+ rep3 = rep2;
+ rep2 = rep1;
+ rep1 = rep0;
+
+The zero-based length is decoded with "LenDecoder":
+
+ len = LenDecoder.Decode(&RangeDec, posState);
+
+The state is update with UpdateState_Match function:
+
+ state = UpdateState_Match(state);
+
+and the new "rep0" value is decoded with DecodeDistance:
+
+ rep0 = DecodeDistance(len);
+
+That "rep0" will be used as zero-based distance for current match.
+
+If the value of "rep0" is equal to 0xFFFFFFFF, it means that we have
+"End of stream" marker, so we can stop decoding and check finishing
+condition in Range Decoder:
+
+ if (rep0 == 0xFFFFFFFF)
+ return RangeDec.IsFinishedOK() ?
+ LZMA_RES_FINISHED_WITH_MARKER :
+ LZMA_RES_ERROR;
+
+If uncompressed size is defined, LZMA decoder must check that it doesn't
+exceed that specified uncompressed size:
+
+ if (unpackSizeDefined && unpackSize == 0)
+ return LZMA_RES_ERROR;
+
+Also the decoder must check that "rep0" value is not larger than dictionary size
+and is not larger than the number of already decoded bytes:
+
+ if (rep0 >= dictSize || !OutWindow.CheckDistance(rep0))
+ return LZMA_RES_ERROR;
+
+Then the decoder must copy match bytes as described in
+"The match symbols copying" section.
+
+
+Rep Match
+---------
+
+If the LZMA decoder has decoded the value "1" with IsRep[state] variable,
+we have "Rep Match" type.
+
+At first the LZMA decoder must check that it doesn't exceed
+specified uncompressed size:
+
+ if (unpackSizeDefined && unpackSize == 0)
+ return LZMA_RES_ERROR;
+
+Also the decoder must return error, if the LZ window is empty:
+
+ if (OutWindow.IsEmpty())
+ return LZMA_RES_ERROR;
+
+If the match type is "Rep Match", the decoder uses one of the 4 variables of
+distance history table to get the value of distance for current match.
+And there are 4 corresponding ways of decoding flow.
+
+The decoder updates the distance history with the following scheme
+depending from type of match:
+
+- "Rep Match 0" or "Short Rep Match":
+ ; LZMA doesn't update the distance history
+
+- "Rep Match 1":
+ UInt32 dist = rep1;
+ rep1 = rep0;
+ rep0 = dist;
+
+- "Rep Match 2":
+ UInt32 dist = rep2;
+ rep2 = rep1;
+ rep1 = rep0;
+ rep0 = dist;
+
+- "Rep Match 3":
+ UInt32 dist = rep3;
+ rep3 = rep2;
+ rep2 = rep1;
+ rep1 = rep0;
+ rep0 = dist;
+
+Then the decoder decodes exact subtype of "Rep Match" using "IsRepG0", "IsRep0Long",
+"IsRepG1", "IsRepG2".
+
+If the subtype is "Short Rep Match", the decoder updates the state, puts
+the one byte from window to current position in window and goes to next
+MATCH/LITERAL symbol (the begin of main loop):
+
+ state = UpdateState_ShortRep(state);
+ OutWindow.PutByte(OutWindow.GetByte(rep0 + 1));
+ unpackSize--;
+ continue;
+
+In other cases (Rep Match 0/1/2/3), it decodes the zero-based
+length of match with "RepLenDecoder" decoder:
+
+ len = RepLenDecoder.Decode(&RangeDec, posState);
+
+Then it updates the state:
+
+ state = UpdateState_Rep(state);
+
+Then the decoder must copy match bytes as described in
+"The Match symbols copying" section.
+
+
+The match symbols copying
+-------------------------
+
+If we have the match (Simple Match or Rep Match 0/1/2/3), the decoder must
+copy the sequence of bytes with calculated match distance and match length.
+If uncompressed size is defined, LZMA decoder must check that it doesn't
+exceed that specified uncompressed size:
+
+ len += kMatchMinLen;
+ bool isError = false;
+ if (unpackSizeDefined && unpackSize < len)
+ {
+ len = (unsigned)unpackSize;
+ isError = true;
+ }
+ OutWindow.CopyMatch(rep0 + 1, len);
+ unpackSize -= len;
+ if (isError)
+ return LZMA_RES_ERROR;
+
+Then the decoder must go to the begin of main loop to decode next MATCH or LITERAL.
+
+
+
+NOTES
+-----
+
+This specification doesn't describe the variant of decoder implementation
+that supports partial decoding. Such partial decoding case can require some
+changes in "end of stream" condition checks code. Also such code
+can use additional status codes, returned by decoder.
+
+This specification uses C++ code with templates to simplify describing.
+The optimized version of LZMA decoder doesn't need templates.
+Such optimized version can use just two arrays of CProb variables:
+ 1) The dynamic array of CProb variables allocated for the Literal Decoder.
+ 2) The one common array that contains all other CProb variables.
+
+
+References:
+
+1. G. N. N. Martin, Range encoding: an algorithm for removing redundancy
+ from a digitized message, Video & Data Recording Conference,
+ Southampton, UK, July 24-27, 1979.