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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-03-25 17:53:14 +0100 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-03-25 17:53:14 +0100 |
commit | f2902217b38cf2e16e851ae84d61247f8e828180 (patch) | |
tree | 0156a6db6aa8b4d87bf041ece5cf5229c59fe9de /other-licenses/7zstub/src/CPP/Windows/Thread.h | |
parent | 917a2c450f08ab4c934c9938319f10a1114272b4 (diff) | |
download | UXP-f2902217b38cf2e16e851ae84d61247f8e828180.tar UXP-f2902217b38cf2e16e851ae84d61247f8e828180.tar.gz UXP-f2902217b38cf2e16e851ae84d61247f8e828180.tar.lz UXP-f2902217b38cf2e16e851ae84d61247f8e828180.tar.xz UXP-f2902217b38cf2e16e851ae84d61247f8e828180.zip |
Update the 7z installer stub source to 18.05.
Tag #1022
Diffstat (limited to 'other-licenses/7zstub/src/CPP/Windows/Thread.h')
-rw-r--r-- | other-licenses/7zstub/src/CPP/Windows/Thread.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/other-licenses/7zstub/src/CPP/Windows/Thread.h b/other-licenses/7zstub/src/CPP/Windows/Thread.h new file mode 100644 index 000000000..1b5863ce4 --- /dev/null +++ b/other-licenses/7zstub/src/CPP/Windows/Thread.h @@ -0,0 +1,38 @@ +// Windows/Thread.h
+
+#ifndef __WINDOWS_THREAD_H
+#define __WINDOWS_THREAD_H
+
+#include "../../C/Threads.h"
+
+#include "Defs.h"
+
+namespace NWindows {
+
+class CThread
+{
+ ::CThread thread;
+public:
+ CThread() { Thread_Construct(&thread); }
+ ~CThread() { Close(); }
+ bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
+ WRes Close() { return Thread_Close(&thread); }
+ WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
+ { return Thread_Create(&thread, startAddress, parameter); }
+ WRes Wait() { return Thread_Wait(&thread); }
+
+ #ifdef _WIN32
+ operator HANDLE() { return thread; }
+ void Attach(HANDLE handle) { thread = handle; }
+ HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; }
+ DWORD Resume() { return ::ResumeThread(thread); }
+ DWORD Suspend() { return ::SuspendThread(thread); }
+ bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); }
+ int GetPriority() { return ::GetThreadPriority(thread); }
+ bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); }
+ #endif
+};
+
+}
+
+#endif
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