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author | wolfbeast <mcwerewolf@gmail.com> | 2018-02-18 12:43:22 +0100 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-02-18 12:43:22 +0100 |
commit | b6c330e1ca4baff6c98bfa94b8c3855d5afbc7cb (patch) | |
tree | c1229f5b985b4d3d5af1e8081aac463789311281 /old-configure.in | |
parent | 51b6354f31b5f2122c11afec7fc0e3d650ce5e5d (diff) | |
download | UXP-b6c330e1ca4baff6c98bfa94b8c3855d5afbc7cb.tar UXP-b6c330e1ca4baff6c98bfa94b8c3855d5afbc7cb.tar.gz UXP-b6c330e1ca4baff6c98bfa94b8c3855d5afbc7cb.tar.lz UXP-b6c330e1ca4baff6c98bfa94b8c3855d5afbc7cb.tar.xz UXP-b6c330e1ca4baff6c98bfa94b8c3855d5afbc7cb.zip |
Stop shipping d3dcompiler_43.dll
Diffstat (limited to 'old-configure.in')
-rw-r--r-- | old-configure.in | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/old-configure.in b/old-configure.in index 9297f5780..f0d397393 100644 --- a/old-configure.in +++ b/old-configure.in @@ -3312,9 +3312,6 @@ MOZ_D3D_CPU_SUFFIX= MOZ_HAS_WINSDK_WITH_D3D= MOZ_D3DCOMPILER_VISTA_DLL= MOZ_D3DCOMPILER_VISTA_DLL_PATH= -MOZ_DIRECTX_SDK_PATH= -MOZ_D3DCOMPILER_XP_DLL= -MOZ_D3DCOMPILER_XP_CAB= if test "$COMPILE_ENVIRONMENT" ; then case "$target_os" in @@ -3333,11 +3330,6 @@ x86_64) ;; esac -MOZ_ARG_ENABLE_BOOL(require-all-d3dc-versions, -[ --enable-require-all-d3dc-versions Require all versions of the D3D compiler needed for supported Windows systems.], - MOZ_REQUIRE_ALL_D3DCS=1, - MOZ_REQUIRE_ALL_D3DCS=) - # This is potentially set in external mozconfig files; if it's set, # then the build exposes the "webgl" context name, which is reserved # for conformant implementations. @@ -3396,88 +3388,18 @@ if test -n "$MOZ_ANGLE_RENDERER"; then fi ###################################### - # Find _43 for use by XP. - - if test "$HAVE_64BIT_BUILD"; then - AC_MSG_RESULT([We are building a 64-bit binary, skip checking d3dcompiler_43.]) - else - # Get the SDK path from the registry. - # First try to get the June 2010 SDK - MOZ_DIRECTX_SDK_REG_KEY=`reg query 'HKLM\Software\Microsoft\DirectX' //s | grep 'Microsoft DirectX SDK (June 2010)' | head -n 1` - if test -z "$MOZ_DIRECTX_SDK_REG_KEY" ; then - # Otherwise just take whatever comes first - MOZ_DIRECTX_SDK_REG_KEY=`reg query 'HKLM\Software\Microsoft\DirectX' //s | grep 'Microsoft DirectX SDK' | head -n 1` - fi - MOZ_DIRECTX_SDK_PATH=`reg query "$MOZ_DIRECTX_SDK_REG_KEY" //v InstallPath | grep REG_SZ | sed 's/.*\([[a-zA-Z]]\)\\:\\\\/\\1\\:\\\\/' | sed 's,\\\\,/,g'` - - if test -n "$MOZ_DIRECTX_SDK_PATH" && - test -f "$MOZ_DIRECTX_SDK_PATH"/lib/$MOZ_D3D_CPU_SUFFIX/dxguid.lib ; then - AC_MSG_RESULT([Found DirectX SDK via registry, using $MOZ_DIRECTX_SDK_PATH]) - else - AC_MSG_RESULT([DirectX SDK not found.]) - MOZ_DIRECTX_SDK_PATH= - fi - - # Check that our DirectX SDK is acceptable. - if test -n "$MOZ_DIRECTX_SDK_PATH"; then - if test -n "`echo $MOZ_DIRECTX_SDK_REG_KEY | grep 'February 2010'`" ; then - AC_MSG_RESULT([Found the February 2010 DirectX SDK, which is unacceptable to ANGLE.]) - MOZ_DIRECTX_SDK_PATH= - fi - fi - - if test -n "$MOZ_DIRECTX_SDK_PATH"; then - # Find a D3D compiler DLL in the DirectX SDK, if we didn't find one already. - # Get the SDK numeric version (e.g. 43) by looking at the dependencies of d3dx9.lib - MOZ_D3DX9_VERSION=`dumpbin //headers "$MOZ_DIRECTX_SDK_PATH"/lib/$MOZ_D3D_CPU_SUFFIX/d3dx9.lib | egrep d3dx9_[[0-9]][[0-9]]\.dll | head -n1 | sed 's/.*\([[0-9]][[0-9]]\).*/\\1/g'` - - if test -n "$MOZ_D3DX9_VERSION" ; then - MOZ_D3DCOMPILER_XP_CAB=`find "$MOZ_DIRECTX_SDK_PATH"/Redist -name *D3DCompiler_${MOZ_D3DX9_VERSION}_${MOZ_D3D_CPU_SUFFIX}.cab | head -n1` - - if test -n "$MOZ_D3DCOMPILER_XP_CAB"; then - MOZ_D3DCOMPILER_XP_DLL=D3DCompiler_$MOZ_D3DX9_VERSION.dll - else - AC_MSG_RESULT([Couldn't find a CAB containing the D3D compiler DLL.]) - AC_MSG_ERROR([DirectX SDK at "$MOZ_DIRECTX_SDK_PATH" appears broken.]) - MOZ_DIRECTX_SDK_PATH= - fi - else - AC_MSG_RESULT([Couldn't determine the D3DX9 version for the DirectX SDK.]) - MOZ_DIRECTX_SDK_PATH= - fi - else - AC_MSG_RESULT([Couldn't find an acceptable DirectX SDK for ANGLE, needed for d3dcompiler_43.]) - fi - fi - - ###################################### # Check that we found what we needed. MOZ_FOUND_A_D3D_COMPILER= - MOZ_FOUND_BOTH_D3D_COMPILERS=1 if test -n "$MOZ_D3DCOMPILER_VISTA_DLL"; then MOZ_FOUND_A_D3D_COMPILER=1 AC_MSG_RESULT([Found d3dcompiler DLL for Vista+: $MOZ_D3DCOMPILER_VISTA_DLL]) - else - MOZ_FOUND_BOTH_D3D_COMPILERS= - fi - - if test -n "$MOZ_D3DCOMPILER_XP_DLL"; then - MOZ_FOUND_A_D3D_COMPILER=1 - AC_MSG_RESULT([Found d3dcompiler DLL for XP: $MOZ_D3DCOMPILER_XP_DLL]) - else - MOZ_FOUND_BOTH_D3D_COMPILERS= fi if test -z "$CROSS_COMPILE"; then if test -z "MOZ_FOUND_A_D3D_COMPILER"; then AC_MSG_ERROR([Couldn't find an acceptable D3D compiler DLL.]) fi - - if test -n "$MOZ_REQUIRE_ALL_D3DCS" -a -z "$MOZ_FOUND_BOTH_D3D_COMPILERS"; then - AC_MSG_ERROR([Both D3D compilers _43 and _46+ are required by --enable-require-d3d-compilers.]) - AC_MSG_ERROR([ Install Windows SDK 8.0+, as well as DirectX SDK (June 2010 version or newer), or reconfigure without this flag.]) - fi fi fi # MOZ_ANGLE_RENDERER @@ -5346,9 +5268,6 @@ AC_SUBST(MOZ_D3D_CPU_SUFFIX) AC_SUBST(MOZ_HAS_WINSDK_WITH_D3D) AC_SUBST(MOZ_D3DCOMPILER_VISTA_DLL) AC_SUBST(MOZ_D3DCOMPILER_VISTA_DLL_PATH) -AC_SUBST(MOZ_DIRECTX_SDK_PATH) -AC_SUBST(MOZ_D3DCOMPILER_XP_DLL) -AC_SUBST(MOZ_D3DCOMPILER_XP_CAB) AC_SUBST(MOZ_ANDROID_APPLICATION_CLASS) AC_SUBST(MOZ_ANDROID_BROWSER_INTENT_CLASS) |