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author | wolfbeast <mcwerewolf@gmail.com> | 2018-12-17 03:52:14 +0100 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-12-17 03:52:14 +0100 |
commit | 680c3eadb6aaec1f3653636db081a519e0f62ef5 (patch) | |
tree | f3608a518bbb9e31b0a42b9a10742fb11ef5b39b /media/omx-plugin/include/ics/pixelflinger/pixelflinger.h | |
parent | 6f3a1803c20bfa8dab0ac9344cc99f4828e9ed62 (diff) | |
parent | 7457ca4ac175812fec0f8729689cc2e8746204d7 (diff) | |
download | UXP-680c3eadb6aaec1f3653636db081a519e0f62ef5.tar UXP-680c3eadb6aaec1f3653636db081a519e0f62ef5.tar.gz UXP-680c3eadb6aaec1f3653636db081a519e0f62ef5.tar.lz UXP-680c3eadb6aaec1f3653636db081a519e0f62ef5.tar.xz UXP-680c3eadb6aaec1f3653636db081a519e0f62ef5.zip |
Merge branch 'master' of https://github.com/MoonchildProductions/UXP
Diffstat (limited to 'media/omx-plugin/include/ics/pixelflinger/pixelflinger.h')
-rw-r--r-- | media/omx-plugin/include/ics/pixelflinger/pixelflinger.h | 330 |
1 files changed, 0 insertions, 330 deletions
diff --git a/media/omx-plugin/include/ics/pixelflinger/pixelflinger.h b/media/omx-plugin/include/ics/pixelflinger/pixelflinger.h deleted file mode 100644 index 8a2b4421b..000000000 --- a/media/omx-plugin/include/ics/pixelflinger/pixelflinger.h +++ /dev/null @@ -1,330 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_PIXELFLINGER_H -#define ANDROID_PIXELFLINGER_H - -#include <stdint.h> -#include <sys/types.h> - -#include <pixelflinger/format.h> - -// GGL types - -typedef int8_t GGLbyte; // b -typedef int16_t GGLshort; // s -typedef int32_t GGLint; // i -typedef ssize_t GGLsizei; // i -typedef int32_t GGLfixed; // x -typedef int32_t GGLclampx; // x -typedef float GGLfloat; // f -typedef float GGLclampf; // f -typedef double GGLdouble; // d -typedef double GGLclampd; // d -typedef uint8_t GGLubyte; // ub -typedef uint8_t GGLboolean; // ub -typedef uint16_t GGLushort; // us -typedef uint32_t GGLuint; // ui -typedef unsigned int GGLenum; // ui -typedef unsigned int GGLbitfield; // ui -typedef void GGLvoid; -typedef int32_t GGLfixed32; -typedef int32_t GGLcolor; -typedef int32_t GGLcoord; - -// ---------------------------------------------------------------------------- - -#define GGL_MAX_VIEWPORT_DIMS 4096 -#define GGL_MAX_TEXTURE_SIZE 4096 -#define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF -#define GGL_MAX_SMOOTH_POINT_SIZE 2048 -#define GGL_MAX_SMOOTH_LINE_WIDTH 2048 - -// ---------------------------------------------------------------------------- - -// All these names are compatible with their OpenGL equivalents -// some of them are listed only for completeness -enum GGLNames { - GGL_FALSE = 0, - GGL_TRUE = 1, - - // enable/disable - GGL_SCISSOR_TEST = 0x0C11, - GGL_TEXTURE_2D = 0x0DE1, - GGL_ALPHA_TEST = 0x0BC0, - GGL_BLEND = 0x0BE2, - GGL_COLOR_LOGIC_OP = 0x0BF2, - GGL_DITHER = 0x0BD0, - GGL_STENCIL_TEST = 0x0B90, - GGL_DEPTH_TEST = 0x0B71, - GGL_AA = 0x80000001, - GGL_W_LERP = 0x80000004, - GGL_POINT_SMOOTH_NICE = 0x80000005, - - // buffers, pixel drawing/reading - GGL_COLOR = 0x1800, - - // fog - GGL_FOG = 0x0B60, - - // shade model - GGL_FLAT = 0x1D00, - GGL_SMOOTH = 0x1D01, - - // Texture parameter name - GGL_TEXTURE_MIN_FILTER = 0x2801, - GGL_TEXTURE_MAG_FILTER = 0x2800, - GGL_TEXTURE_WRAP_S = 0x2802, - GGL_TEXTURE_WRAP_T = 0x2803, - GGL_TEXTURE_WRAP_R = 0x2804, - - // Texture Filter - GGL_NEAREST = 0x2600, - GGL_LINEAR = 0x2601, - GGL_NEAREST_MIPMAP_NEAREST = 0x2700, - GGL_LINEAR_MIPMAP_NEAREST = 0x2701, - GGL_NEAREST_MIPMAP_LINEAR = 0x2702, - GGL_LINEAR_MIPMAP_LINEAR = 0x2703, - - // Texture Wrap Mode - GGL_CLAMP = 0x2900, - GGL_REPEAT = 0x2901, - GGL_CLAMP_TO_EDGE = 0x812F, - - // Texture Env Mode - GGL_REPLACE = 0x1E01, - GGL_MODULATE = 0x2100, - GGL_DECAL = 0x2101, - GGL_ADD = 0x0104, - - // Texture Env Parameter - GGL_TEXTURE_ENV_MODE = 0x2200, - GGL_TEXTURE_ENV_COLOR = 0x2201, - - // Texture Env Target - GGL_TEXTURE_ENV = 0x2300, - - // Texture coord generation - GGL_TEXTURE_GEN_MODE = 0x2500, - GGL_S = 0x2000, - GGL_T = 0x2001, - GGL_R = 0x2002, - GGL_Q = 0x2003, - GGL_ONE_TO_ONE = 0x80000002, - GGL_AUTOMATIC = 0x80000003, - - // AlphaFunction - GGL_NEVER = 0x0200, - GGL_LESS = 0x0201, - GGL_EQUAL = 0x0202, - GGL_LEQUAL = 0x0203, - GGL_GREATER = 0x0204, - GGL_NOTEQUAL = 0x0205, - GGL_GEQUAL = 0x0206, - GGL_ALWAYS = 0x0207, - - // LogicOp - GGL_CLEAR = 0x1500, // 0 - GGL_AND = 0x1501, // s & d - GGL_AND_REVERSE = 0x1502, // s & ~d - GGL_COPY = 0x1503, // s - GGL_AND_INVERTED = 0x1504, // ~s & d - GGL_NOOP = 0x1505, // d - GGL_XOR = 0x1506, // s ^ d - GGL_OR = 0x1507, // s | d - GGL_NOR = 0x1508, // ~(s | d) - GGL_EQUIV = 0x1509, // ~(s ^ d) - GGL_INVERT = 0x150A, // ~d - GGL_OR_REVERSE = 0x150B, // s | ~d - GGL_COPY_INVERTED = 0x150C, // ~s - GGL_OR_INVERTED = 0x150D, // ~s | d - GGL_NAND = 0x150E, // ~(s & d) - GGL_SET = 0x150F, // 1 - - // blending equation & function - GGL_ZERO = 0, // SD - GGL_ONE = 1, // SD - GGL_SRC_COLOR = 0x0300, // D - GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D - GGL_SRC_ALPHA = 0x0302, // SD - GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD - GGL_DST_ALPHA = 0x0304, // SD - GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD - GGL_DST_COLOR = 0x0306, // S - GGL_ONE_MINUS_DST_COLOR = 0x0307, // S - GGL_SRC_ALPHA_SATURATE = 0x0308, // S - - // clear bits - GGL_DEPTH_BUFFER_BIT = 0x00000100, - GGL_STENCIL_BUFFER_BIT = 0x00000400, - GGL_COLOR_BUFFER_BIT = 0x00004000, - - // errors - GGL_NO_ERROR = 0, - GGL_INVALID_ENUM = 0x0500, - GGL_INVALID_VALUE = 0x0501, - GGL_INVALID_OPERATION = 0x0502, - GGL_STACK_OVERFLOW = 0x0503, - GGL_STACK_UNDERFLOW = 0x0504, - GGL_OUT_OF_MEMORY = 0x0505 -}; - -// ---------------------------------------------------------------------------- - -typedef struct { - GGLsizei version; // always set to sizeof(GGLSurface) - GGLuint width; // width in pixels - GGLuint height; // height in pixels - GGLint stride; // stride in pixels - GGLubyte* data; // pointer to the bits - GGLubyte format; // pixel format - GGLubyte rfu[3]; // must be zero - // these values are dependent on the used format - union { - GGLint compressedFormat; - GGLint vstride; - }; - void* reserved; -} GGLSurface; - - -typedef struct { - // immediate rendering - void (*pointx)(void *con, const GGLcoord* v, GGLcoord r); - void (*linex)(void *con, - const GGLcoord* v0, const GGLcoord* v1, GGLcoord width); - void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b); - void (*trianglex)(void* c, - GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2); - - // scissor - void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height); - - // Set the textures and color buffers - void (*activeTexture)(void* c, GGLuint tmu); - void (*bindTexture)(void* c, const GGLSurface* surface); - void (*colorBuffer)(void* c, const GGLSurface* surface); - void (*readBuffer)(void* c, const GGLSurface* surface); - void (*depthBuffer)(void* c, const GGLSurface* surface); - void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); - - // enable/disable features - void (*enable)(void* c, GGLenum name); - void (*disable)(void* c, GGLenum name); - void (*enableDisable)(void* c, GGLenum name, GGLboolean en); - - // specify the fragment's color - void (*shadeModel)(void* c, GGLenum mode); - void (*color4xv)(void* c, const GGLclampx* color); - // specify color iterators (16.16) - void (*colorGrad12xv)(void* c, const GGLcolor* grad); - - // specify Z coordinate iterators (0.32) - void (*zGrad3xv)(void* c, const GGLfixed32* grad); - - // specify W coordinate iterators (16.16) - void (*wGrad3xv)(void* c, const GGLfixed* grad); - - // specify fog iterator & color (16.16) - void (*fogGrad3xv)(void* c, const GGLfixed* grad); - void (*fogColor3xv)(void* c, const GGLclampx* color); - - // specify blending parameters - void (*blendFunc)(void* c, GGLenum src, GGLenum dst); - void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst, - GGLenum srcAlpha, GGLenum dstAplha); - - // texture environnement (REPLACE / MODULATE / DECAL / BLEND) - void (*texEnvi)(void* c, GGLenum target, - GGLenum pname, - GGLint param); - - void (*texEnvxv)(void* c, GGLenum target, - GGLenum pname, const GGLfixed* params); - - // texture parameters (Wrapping, filter) - void (*texParameteri)(void* c, GGLenum target, - GGLenum pname, - GGLint param); - - // texture iterators (16.16) - void (*texCoord2i)(void* c, GGLint s, GGLint t); - void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t); - - // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale - // This api uses block floating-point for S and T texture coordinates. - // All values are given in 16.16, scaled by 'scale'. In other words, - // set scale to 0, for 16.16 values. - void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); - - void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param); - - // masking - void (*colorMask)(void* c, GGLboolean red, - GGLboolean green, - GGLboolean blue, - GGLboolean alpha); - - void (*depthMask)(void* c, GGLboolean flag); - - void (*stencilMask)(void* c, GGLuint mask); - - // alpha func - void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref); - - // depth func - void (*depthFunc)(void* c, GGLenum func); - - // logic op - void (*logicOp)(void* c, GGLenum opcode); - - // clear - void (*clear)(void* c, GGLbitfield mask); - void (*clearColorx)(void* c, - GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); - void (*clearDepthx)(void* c, GGLclampx depth); - void (*clearStencil)(void* c, GGLint s); - - // framebuffer operations - void (*copyPixels)(void* c, GGLint x, GGLint y, - GGLsizei width, GGLsizei height, GGLenum type); - void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y); - void (*rasterPos2i)(void* c, GGLint x, GGLint y); -} GGLContext; - -// ---------------------------------------------------------------------------- - -#ifdef __cplusplus -extern "C" { -#endif - -// construct / destroy the context -ssize_t gglInit(GGLContext** context); -ssize_t gglUninit(GGLContext* context); - -GGLint gglBitBlit( - GGLContext* c, - int tmu, - GGLint crop[4], - GGLint where[4]); - -#ifdef __cplusplus -}; -#endif - -// ---------------------------------------------------------------------------- - -#endif // ANDROID_PIXELFLINGER_H |