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authorJustOff <Off.Just.Off@gmail.com>2018-06-29 20:57:44 +0300
committerJustOff <Off.Just.Off@gmail.com>2018-06-29 20:57:44 +0300
commit47e9f9d4c1674cb3ee3bf29c415141520225243d (patch)
tree8b51f96dd85bb3253c0c61fa2b214465d53a95ed /media/libwebp/dsp/dec_neon.c
parent445ebe5a302895418ba993943de136449c743403 (diff)
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Sync libwebp sources with https://chromium.googlesource.com/webm/libwebp/+/v1.0.0
Diffstat (limited to 'media/libwebp/dsp/dec_neon.c')
-rw-r--r--media/libwebp/dsp/dec_neon.c725
1 files changed, 369 insertions, 356 deletions
diff --git a/media/libwebp/dsp/dec_neon.c b/media/libwebp/dsp/dec_neon.c
index 34796cf4a..e8341327e 100644
--- a/media/libwebp/dsp/dec_neon.c
+++ b/media/libwebp/dsp/dec_neon.c
@@ -12,43 +12,23 @@
// Authors: Somnath Banerjee (somnath@google.com)
// Johann Koenig (johannkoenig@google.com)
-#include "./dsp.h"
+#include "../dsp/dsp.h"
#if defined(WEBP_USE_NEON)
-#include "./neon.h"
+#include "../dsp/neon.h"
#include "../dec/vp8i_dec.h"
//------------------------------------------------------------------------------
// NxM Loading functions
-// Load/Store vertical edge
-#define LOAD8x4(c1, c2, c3, c4, b1, b2, stride) \
- "vld4.8 {" #c1 "[0]," #c2 "[0]," #c3 "[0]," #c4 "[0]}," #b1 "," #stride "\n" \
- "vld4.8 {" #c1 "[1]," #c2 "[1]," #c3 "[1]," #c4 "[1]}," #b2 "," #stride "\n" \
- "vld4.8 {" #c1 "[2]," #c2 "[2]," #c3 "[2]," #c4 "[2]}," #b1 "," #stride "\n" \
- "vld4.8 {" #c1 "[3]," #c2 "[3]," #c3 "[3]," #c4 "[3]}," #b2 "," #stride "\n" \
- "vld4.8 {" #c1 "[4]," #c2 "[4]," #c3 "[4]," #c4 "[4]}," #b1 "," #stride "\n" \
- "vld4.8 {" #c1 "[5]," #c2 "[5]," #c3 "[5]," #c4 "[5]}," #b2 "," #stride "\n" \
- "vld4.8 {" #c1 "[6]," #c2 "[6]," #c3 "[6]," #c4 "[6]}," #b1 "," #stride "\n" \
- "vld4.8 {" #c1 "[7]," #c2 "[7]," #c3 "[7]," #c4 "[7]}," #b2 "," #stride "\n"
-
-#define STORE8x2(c1, c2, p, stride) \
- "vst2.8 {" #c1 "[0], " #c2 "[0]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[1], " #c2 "[1]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[2], " #c2 "[2]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[3], " #c2 "[3]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[4], " #c2 "[4]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[5], " #c2 "[5]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[6], " #c2 "[6]}," #p "," #stride " \n" \
- "vst2.8 {" #c1 "[7], " #c2 "[7]}," #p "," #stride " \n"
-
#if !defined(WORK_AROUND_GCC)
// This intrinsics version makes gcc-4.6.3 crash during Load4x??() compilation
// (register alloc, probably). The variants somewhat mitigate the problem, but
// not quite. HFilter16i() remains problematic.
-static WEBP_INLINE uint8x8x4_t Load4x8(const uint8_t* const src, int stride) {
+static WEBP_INLINE uint8x8x4_t Load4x8_NEON(const uint8_t* const src,
+ int stride) {
const uint8x8_t zero = vdup_n_u8(0);
uint8x8x4_t out;
INIT_VECTOR4(out, zero, zero, zero, zero);
@@ -63,13 +43,15 @@ static WEBP_INLINE uint8x8x4_t Load4x8(const uint8_t* const src, int stride) {
return out;
}
-static WEBP_INLINE void Load4x16(const uint8_t* const src, int stride,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1) {
+static WEBP_INLINE void Load4x16_NEON(const uint8_t* const src, int stride,
+ uint8x16_t* const p1,
+ uint8x16_t* const p0,
+ uint8x16_t* const q0,
+ uint8x16_t* const q1) {
// row0 = p1[0..7]|p0[0..7]|q0[0..7]|q1[0..7]
// row8 = p1[8..15]|p0[8..15]|q0[8..15]|q1[8..15]
- const uint8x8x4_t row0 = Load4x8(src - 2 + 0 * stride, stride);
- const uint8x8x4_t row8 = Load4x8(src - 2 + 8 * stride, stride);
+ const uint8x8x4_t row0 = Load4x8_NEON(src - 2 + 0 * stride, stride);
+ const uint8x8x4_t row8 = Load4x8_NEON(src - 2 + 8 * stride, stride);
*p1 = vcombine_u8(row0.val[0], row8.val[0]);
*p0 = vcombine_u8(row0.val[1], row8.val[1]);
*q0 = vcombine_u8(row0.val[2], row8.val[2]);
@@ -83,9 +65,11 @@ static WEBP_INLINE void Load4x16(const uint8_t* const src, int stride,
src += stride; \
} while (0)
-static WEBP_INLINE void Load4x16(const uint8_t* src, int stride,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1) {
+static WEBP_INLINE void Load4x16_NEON(const uint8_t* src, int stride,
+ uint8x16_t* const p1,
+ uint8x16_t* const p0,
+ uint8x16_t* const q0,
+ uint8x16_t* const q1) {
const uint32x4_t zero = vdupq_n_u32(0);
uint32x4x4_t in;
INIT_VECTOR4(in, zero, zero, zero, zero);
@@ -126,40 +110,40 @@ static WEBP_INLINE void Load4x16(const uint8_t* src, int stride,
#endif // !WORK_AROUND_GCC
-static WEBP_INLINE void Load8x16(const uint8_t* const src, int stride,
- uint8x16_t* const p3, uint8x16_t* const p2,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1,
- uint8x16_t* const q2, uint8x16_t* const q3) {
- Load4x16(src - 2, stride, p3, p2, p1, p0);
- Load4x16(src + 2, stride, q0, q1, q2, q3);
+static WEBP_INLINE void Load8x16_NEON(
+ const uint8_t* const src, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
+ Load4x16_NEON(src - 2, stride, p3, p2, p1, p0);
+ Load4x16_NEON(src + 2, stride, q0, q1, q2, q3);
}
-static WEBP_INLINE void Load16x4(const uint8_t* const src, int stride,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1) {
+static WEBP_INLINE void Load16x4_NEON(const uint8_t* const src, int stride,
+ uint8x16_t* const p1,
+ uint8x16_t* const p0,
+ uint8x16_t* const q0,
+ uint8x16_t* const q1) {
*p1 = vld1q_u8(src - 2 * stride);
*p0 = vld1q_u8(src - 1 * stride);
*q0 = vld1q_u8(src + 0 * stride);
*q1 = vld1q_u8(src + 1 * stride);
}
-static WEBP_INLINE void Load16x8(const uint8_t* const src, int stride,
- uint8x16_t* const p3, uint8x16_t* const p2,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1,
- uint8x16_t* const q2, uint8x16_t* const q3) {
- Load16x4(src - 2 * stride, stride, p3, p2, p1, p0);
- Load16x4(src + 2 * stride, stride, q0, q1, q2, q3);
+static WEBP_INLINE void Load16x8_NEON(
+ const uint8_t* const src, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
+ Load16x4_NEON(src - 2 * stride, stride, p3, p2, p1, p0);
+ Load16x4_NEON(src + 2 * stride, stride, q0, q1, q2, q3);
}
-static WEBP_INLINE void Load8x8x2(const uint8_t* const u,
- const uint8_t* const v,
- int stride,
- uint8x16_t* const p3, uint8x16_t* const p2,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1,
- uint8x16_t* const q2, uint8x16_t* const q3) {
+static WEBP_INLINE void Load8x8x2_NEON(
+ const uint8_t* const u, const uint8_t* const v, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
// We pack the 8x8 u-samples in the lower half of the uint8x16_t destination
// and the v-samples on the higher half.
*p3 = vcombine_u8(vld1_u8(u - 4 * stride), vld1_u8(v - 4 * stride));
@@ -177,13 +161,11 @@ static WEBP_INLINE void Load8x8x2(const uint8_t* const u,
#define LOAD_UV_8(ROW) \
vcombine_u8(vld1_u8(u - 4 + (ROW) * stride), vld1_u8(v - 4 + (ROW) * stride))
-static WEBP_INLINE void Load8x8x2T(const uint8_t* const u,
- const uint8_t* const v,
- int stride,
- uint8x16_t* const p3, uint8x16_t* const p2,
- uint8x16_t* const p1, uint8x16_t* const p0,
- uint8x16_t* const q0, uint8x16_t* const q1,
- uint8x16_t* const q2, uint8x16_t* const q3) {
+static WEBP_INLINE void Load8x8x2T_NEON(
+ const uint8_t* const u, const uint8_t* const v, int stride,
+ uint8x16_t* const p3, uint8x16_t* const p2, uint8x16_t* const p1,
+ uint8x16_t* const p0, uint8x16_t* const q0, uint8x16_t* const q1,
+ uint8x16_t* const q2, uint8x16_t* const q3) {
// We pack the 8x8 u-samples in the lower half of the uint8x16_t destination
// and the v-samples on the higher half.
const uint8x16_t row0 = LOAD_UV_8(0);
@@ -238,8 +220,8 @@ static WEBP_INLINE void Load8x8x2T(const uint8_t* const u,
#endif // !WORK_AROUND_GCC
-static WEBP_INLINE void Store2x8(const uint8x8x2_t v,
- uint8_t* const dst, int stride) {
+static WEBP_INLINE void Store2x8_NEON(const uint8x8x2_t v,
+ uint8_t* const dst, int stride) {
vst2_lane_u8(dst + 0 * stride, v, 0);
vst2_lane_u8(dst + 1 * stride, v, 1);
vst2_lane_u8(dst + 2 * stride, v, 2);
@@ -250,20 +232,20 @@ static WEBP_INLINE void Store2x8(const uint8x8x2_t v,
vst2_lane_u8(dst + 7 * stride, v, 7);
}
-static WEBP_INLINE void Store2x16(const uint8x16_t p0, const uint8x16_t q0,
- uint8_t* const dst, int stride) {
+static WEBP_INLINE void Store2x16_NEON(const uint8x16_t p0, const uint8x16_t q0,
+ uint8_t* const dst, int stride) {
uint8x8x2_t lo, hi;
lo.val[0] = vget_low_u8(p0);
lo.val[1] = vget_low_u8(q0);
hi.val[0] = vget_high_u8(p0);
hi.val[1] = vget_high_u8(q0);
- Store2x8(lo, dst - 1 + 0 * stride, stride);
- Store2x8(hi, dst - 1 + 8 * stride, stride);
+ Store2x8_NEON(lo, dst - 1 + 0 * stride, stride);
+ Store2x8_NEON(hi, dst - 1 + 8 * stride, stride);
}
#if !defined(WORK_AROUND_GCC)
-static WEBP_INLINE void Store4x8(const uint8x8x4_t v,
- uint8_t* const dst, int stride) {
+static WEBP_INLINE void Store4x8_NEON(const uint8x8x4_t v,
+ uint8_t* const dst, int stride) {
vst4_lane_u8(dst + 0 * stride, v, 0);
vst4_lane_u8(dst + 1 * stride, v, 1);
vst4_lane_u8(dst + 2 * stride, v, 2);
@@ -274,9 +256,9 @@ static WEBP_INLINE void Store4x8(const uint8x8x4_t v,
vst4_lane_u8(dst + 7 * stride, v, 7);
}
-static WEBP_INLINE void Store4x16(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- uint8_t* const dst, int stride) {
+static WEBP_INLINE void Store4x16_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ uint8_t* const dst, int stride) {
uint8x8x4_t lo, hi;
INIT_VECTOR4(lo,
vget_low_u8(p1), vget_low_u8(p0),
@@ -284,27 +266,28 @@ static WEBP_INLINE void Store4x16(const uint8x16_t p1, const uint8x16_t p0,
INIT_VECTOR4(hi,
vget_high_u8(p1), vget_high_u8(p0),
vget_high_u8(q0), vget_high_u8(q1));
- Store4x8(lo, dst - 2 + 0 * stride, stride);
- Store4x8(hi, dst - 2 + 8 * stride, stride);
+ Store4x8_NEON(lo, dst - 2 + 0 * stride, stride);
+ Store4x8_NEON(hi, dst - 2 + 8 * stride, stride);
}
#endif // !WORK_AROUND_GCC
-static WEBP_INLINE void Store16x2(const uint8x16_t p0, const uint8x16_t q0,
- uint8_t* const dst, int stride) {
+static WEBP_INLINE void Store16x2_NEON(const uint8x16_t p0, const uint8x16_t q0,
+ uint8_t* const dst, int stride) {
vst1q_u8(dst - stride, p0);
vst1q_u8(dst, q0);
}
-static WEBP_INLINE void Store16x4(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- uint8_t* const dst, int stride) {
- Store16x2(p1, p0, dst - stride, stride);
- Store16x2(q0, q1, dst + stride, stride);
+static WEBP_INLINE void Store16x4_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ uint8_t* const dst, int stride) {
+ Store16x2_NEON(p1, p0, dst - stride, stride);
+ Store16x2_NEON(q0, q1, dst + stride, stride);
}
-static WEBP_INLINE void Store8x2x2(const uint8x16_t p0, const uint8x16_t q0,
- uint8_t* const u, uint8_t* const v,
- int stride) {
+static WEBP_INLINE void Store8x2x2_NEON(const uint8x16_t p0,
+ const uint8x16_t q0,
+ uint8_t* const u, uint8_t* const v,
+ int stride) {
// p0 and q0 contain the u+v samples packed in low/high halves.
vst1_u8(u - stride, vget_low_u8(p0));
vst1_u8(u, vget_low_u8(q0));
@@ -312,13 +295,15 @@ static WEBP_INLINE void Store8x2x2(const uint8x16_t p0, const uint8x16_t q0,
vst1_u8(v, vget_high_u8(q0));
}
-static WEBP_INLINE void Store8x4x2(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- uint8_t* const u, uint8_t* const v,
- int stride) {
+static WEBP_INLINE void Store8x4x2_NEON(const uint8x16_t p1,
+ const uint8x16_t p0,
+ const uint8x16_t q0,
+ const uint8x16_t q1,
+ uint8_t* const u, uint8_t* const v,
+ int stride) {
// The p1...q1 registers contain the u+v samples packed in low/high halves.
- Store8x2x2(p1, p0, u - stride, v - stride, stride);
- Store8x2x2(q0, q1, u + stride, v + stride, stride);
+ Store8x2x2_NEON(p1, p0, u - stride, v - stride, stride);
+ Store8x2x2_NEON(q0, q1, u + stride, v + stride, stride);
}
#if !defined(WORK_AROUND_GCC)
@@ -329,11 +314,10 @@ static WEBP_INLINE void Store8x4x2(const uint8x16_t p1, const uint8x16_t p0,
(DST) += stride; \
} while (0)
-static WEBP_INLINE void Store6x8x2(const uint8x16_t p2, const uint8x16_t p1,
- const uint8x16_t p0, const uint8x16_t q0,
- const uint8x16_t q1, const uint8x16_t q2,
- uint8_t* u, uint8_t* v,
- int stride) {
+static WEBP_INLINE void Store6x8x2_NEON(
+ const uint8x16_t p2, const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1, const uint8x16_t q2,
+ uint8_t* u, uint8_t* v, int stride) {
uint8x8x3_t u0, u1, v0, v1;
INIT_VECTOR3(u0, vget_low_u8(p2), vget_low_u8(p1), vget_low_u8(p0));
INIT_VECTOR3(u1, vget_low_u8(q0), vget_low_u8(q1), vget_low_u8(q2));
@@ -358,10 +342,12 @@ static WEBP_INLINE void Store6x8x2(const uint8x16_t p2, const uint8x16_t p1,
}
#undef STORE6_LANE
-static WEBP_INLINE void Store4x8x2(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- uint8_t* const u, uint8_t* const v,
- int stride) {
+static WEBP_INLINE void Store4x8x2_NEON(const uint8x16_t p1,
+ const uint8x16_t p0,
+ const uint8x16_t q0,
+ const uint8x16_t q1,
+ uint8_t* const u, uint8_t* const v,
+ int stride) {
uint8x8x4_t u0, v0;
INIT_VECTOR4(u0,
vget_low_u8(p1), vget_low_u8(p0),
@@ -390,15 +376,15 @@ static WEBP_INLINE void Store4x8x2(const uint8x16_t p1, const uint8x16_t p0,
#endif // !WORK_AROUND_GCC
// Zero extend 'v' to an int16x8_t.
-static WEBP_INLINE int16x8_t ConvertU8ToS16(uint8x8_t v) {
+static WEBP_INLINE int16x8_t ConvertU8ToS16_NEON(uint8x8_t v) {
return vreinterpretq_s16_u16(vmovl_u8(v));
}
// Performs unsigned 8b saturation on 'dst01' and 'dst23' storing the result
// to the corresponding rows of 'dst'.
-static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
- const int16x8_t dst01,
- const int16x8_t dst23) {
+static WEBP_INLINE void SaturateAndStore4x4_NEON(uint8_t* const dst,
+ const int16x8_t dst01,
+ const int16x8_t dst23) {
// Unsigned saturate to 8b.
const uint8x8_t dst01_u8 = vqmovun_s16(dst01);
const uint8x8_t dst23_u8 = vqmovun_s16(dst23);
@@ -410,8 +396,9 @@ static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
vst1_lane_u32((uint32_t*)(dst + 3 * BPS), vreinterpret_u32_u8(dst23_u8), 1);
}
-static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
- uint8_t* const dst) {
+static WEBP_INLINE void Add4x4_NEON(const int16x8_t row01,
+ const int16x8_t row23,
+ uint8_t* const dst) {
uint32x2_t dst01 = vdup_n_u32(0);
uint32x2_t dst23 = vdup_n_u32(0);
@@ -423,23 +410,23 @@ static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
{
// Convert to 16b.
- const int16x8_t dst01_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst01));
- const int16x8_t dst23_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst23));
+ const int16x8_t dst01_s16 = ConvertU8ToS16_NEON(vreinterpret_u8_u32(dst01));
+ const int16x8_t dst23_s16 = ConvertU8ToS16_NEON(vreinterpret_u8_u32(dst23));
// Descale with rounding.
const int16x8_t out01 = vrsraq_n_s16(dst01_s16, row01, 3);
const int16x8_t out23 = vrsraq_n_s16(dst23_s16, row23, 3);
// Add the inverse transform.
- SaturateAndStore4x4(dst, out01, out23);
+ SaturateAndStore4x4_NEON(dst, out01, out23);
}
}
//-----------------------------------------------------------------------------
// Simple In-loop filtering (Paragraph 15.2)
-static uint8x16_t NeedsFilter(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- int thresh) {
+static uint8x16_t NeedsFilter_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ int thresh) {
const uint8x16_t thresh_v = vdupq_n_u8((uint8_t)thresh);
const uint8x16_t a_p0_q0 = vabdq_u8(p0, q0); // abs(p0-q0)
const uint8x16_t a_p1_q1 = vabdq_u8(p1, q1); // abs(p1-q1)
@@ -450,18 +437,18 @@ static uint8x16_t NeedsFilter(const uint8x16_t p1, const uint8x16_t p0,
return mask;
}
-static int8x16_t FlipSign(const uint8x16_t v) {
+static int8x16_t FlipSign_NEON(const uint8x16_t v) {
const uint8x16_t sign_bit = vdupq_n_u8(0x80);
return vreinterpretq_s8_u8(veorq_u8(v, sign_bit));
}
-static uint8x16_t FlipSignBack(const int8x16_t v) {
+static uint8x16_t FlipSignBack_NEON(const int8x16_t v) {
const int8x16_t sign_bit = vdupq_n_s8(0x80);
return vreinterpretq_u8_s8(veorq_s8(v, sign_bit));
}
-static int8x16_t GetBaseDelta(const int8x16_t p1, const int8x16_t p0,
- const int8x16_t q0, const int8x16_t q1) {
+static int8x16_t GetBaseDelta_NEON(const int8x16_t p1, const int8x16_t p0,
+ const int8x16_t q0, const int8x16_t q1) {
const int8x16_t q0_p0 = vqsubq_s8(q0, p0); // (q0-p0)
const int8x16_t p1_q1 = vqsubq_s8(p1, q1); // (p1-q1)
const int8x16_t s1 = vqaddq_s8(p1_q1, q0_p0); // (p1-q1) + 1 * (q0 - p0)
@@ -470,7 +457,7 @@ static int8x16_t GetBaseDelta(const int8x16_t p1, const int8x16_t p0,
return s3;
}
-static int8x16_t GetBaseDelta0(const int8x16_t p0, const int8x16_t q0) {
+static int8x16_t GetBaseDelta0_NEON(const int8x16_t p0, const int8x16_t q0) {
const int8x16_t q0_p0 = vqsubq_s8(q0, p0); // (q0-p0)
const int8x16_t s1 = vqaddq_s8(q0_p0, q0_p0); // 2 * (q0 - p0)
const int8x16_t s2 = vqaddq_s8(q0_p0, s1); // 3 * (q0 - p0)
@@ -479,9 +466,10 @@ static int8x16_t GetBaseDelta0(const int8x16_t p0, const int8x16_t q0) {
//------------------------------------------------------------------------------
-static void ApplyFilter2NoFlip(const int8x16_t p0s, const int8x16_t q0s,
- const int8x16_t delta,
- int8x16_t* const op0, int8x16_t* const oq0) {
+static void ApplyFilter2NoFlip_NEON(const int8x16_t p0s, const int8x16_t q0s,
+ const int8x16_t delta,
+ int8x16_t* const op0,
+ int8x16_t* const oq0) {
const int8x16_t kCst3 = vdupq_n_s8(0x03);
const int8x16_t kCst4 = vdupq_n_s8(0x04);
const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3);
@@ -494,9 +482,9 @@ static void ApplyFilter2NoFlip(const int8x16_t p0s, const int8x16_t q0s,
#if defined(WEBP_USE_INTRINSICS)
-static void ApplyFilter2(const int8x16_t p0s, const int8x16_t q0s,
- const int8x16_t delta,
- uint8x16_t* const op0, uint8x16_t* const oq0) {
+static void ApplyFilter2_NEON(const int8x16_t p0s, const int8x16_t q0s,
+ const int8x16_t delta,
+ uint8x16_t* const op0, uint8x16_t* const oq0) {
const int8x16_t kCst3 = vdupq_n_s8(0x03);
const int8x16_t kCst4 = vdupq_n_s8(0x04);
const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3);
@@ -505,45 +493,66 @@ static void ApplyFilter2(const int8x16_t p0s, const int8x16_t q0s,
const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3);
const int8x16_t sp0 = vqaddq_s8(p0s, delta3);
const int8x16_t sq0 = vqsubq_s8(q0s, delta4);
- *op0 = FlipSignBack(sp0);
- *oq0 = FlipSignBack(sq0);
-}
-
-static void DoFilter2(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- const uint8x16_t mask,
- uint8x16_t* const op0, uint8x16_t* const oq0) {
- const int8x16_t p1s = FlipSign(p1);
- const int8x16_t p0s = FlipSign(p0);
- const int8x16_t q0s = FlipSign(q0);
- const int8x16_t q1s = FlipSign(q1);
- const int8x16_t delta0 = GetBaseDelta(p1s, p0s, q0s, q1s);
+ *op0 = FlipSignBack_NEON(sp0);
+ *oq0 = FlipSignBack_NEON(sq0);
+}
+
+static void DoFilter2_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ const uint8x16_t mask,
+ uint8x16_t* const op0, uint8x16_t* const oq0) {
+ const int8x16_t p1s = FlipSign_NEON(p1);
+ const int8x16_t p0s = FlipSign_NEON(p0);
+ const int8x16_t q0s = FlipSign_NEON(q0);
+ const int8x16_t q1s = FlipSign_NEON(q1);
+ const int8x16_t delta0 = GetBaseDelta_NEON(p1s, p0s, q0s, q1s);
const int8x16_t delta1 = vandq_s8(delta0, vreinterpretq_s8_u8(mask));
- ApplyFilter2(p0s, q0s, delta1, op0, oq0);
+ ApplyFilter2_NEON(p0s, q0s, delta1, op0, oq0);
}
-static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
+static void SimpleVFilter16_NEON(uint8_t* p, int stride, int thresh) {
uint8x16_t p1, p0, q0, q1, op0, oq0;
- Load16x4(p, stride, &p1, &p0, &q0, &q1);
+ Load16x4_NEON(p, stride, &p1, &p0, &q0, &q1);
{
- const uint8x16_t mask = NeedsFilter(p1, p0, q0, q1, thresh);
- DoFilter2(p1, p0, q0, q1, mask, &op0, &oq0);
+ const uint8x16_t mask = NeedsFilter_NEON(p1, p0, q0, q1, thresh);
+ DoFilter2_NEON(p1, p0, q0, q1, mask, &op0, &oq0);
}
- Store16x2(op0, oq0, p, stride);
+ Store16x2_NEON(op0, oq0, p, stride);
}
-static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
+static void SimpleHFilter16_NEON(uint8_t* p, int stride, int thresh) {
uint8x16_t p1, p0, q0, q1, oq0, op0;
- Load4x16(p, stride, &p1, &p0, &q0, &q1);
+ Load4x16_NEON(p, stride, &p1, &p0, &q0, &q1);
{
- const uint8x16_t mask = NeedsFilter(p1, p0, q0, q1, thresh);
- DoFilter2(p1, p0, q0, q1, mask, &op0, &oq0);
+ const uint8x16_t mask = NeedsFilter_NEON(p1, p0, q0, q1, thresh);
+ DoFilter2_NEON(p1, p0, q0, q1, mask, &op0, &oq0);
}
- Store2x16(op0, oq0, p, stride);
+ Store2x16_NEON(op0, oq0, p, stride);
}
#else
+// Load/Store vertical edge
+#define LOAD8x4(c1, c2, c3, c4, b1, b2, stride) \
+ "vld4.8 {" #c1 "[0]," #c2 "[0]," #c3 "[0]," #c4 "[0]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[1]," #c2 "[1]," #c3 "[1]," #c4 "[1]}," #b2 "," #stride "\n" \
+ "vld4.8 {" #c1 "[2]," #c2 "[2]," #c3 "[2]," #c4 "[2]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[3]," #c2 "[3]," #c3 "[3]," #c4 "[3]}," #b2 "," #stride "\n" \
+ "vld4.8 {" #c1 "[4]," #c2 "[4]," #c3 "[4]," #c4 "[4]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[5]," #c2 "[5]," #c3 "[5]," #c4 "[5]}," #b2 "," #stride "\n" \
+ "vld4.8 {" #c1 "[6]," #c2 "[6]," #c3 "[6]," #c4 "[6]}," #b1 "," #stride "\n" \
+ "vld4.8 {" #c1 "[7]," #c2 "[7]," #c3 "[7]," #c4 "[7]}," #b2 "," #stride "\n"
+
+#define STORE8x2(c1, c2, p, stride) \
+ "vst2.8 {" #c1 "[0], " #c2 "[0]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[1], " #c2 "[1]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[2], " #c2 "[2]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[3], " #c2 "[3]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[4], " #c2 "[4]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[5], " #c2 "[5]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[6], " #c2 "[6]}," #p "," #stride " \n" \
+ "vst2.8 {" #c1 "[7], " #c2 "[7]}," #p "," #stride " \n"
+
#define QRegs "q0", "q1", "q2", "q3", \
"q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
@@ -592,7 +601,7 @@ static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
DO_SIMPLE_FILTER(p0, q0, q9) /* apply filter */ \
FLIP_SIGN_BIT2(p0, q0, q10)
-static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
+static void SimpleVFilter16_NEON(uint8_t* p, int stride, int thresh) {
__asm__ volatile (
"sub %[p], %[p], %[stride], lsl #1 \n" // p -= 2 * stride
@@ -613,7 +622,7 @@ static void SimpleVFilter16(uint8_t* p, int stride, int thresh) {
);
}
-static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
+static void SimpleHFilter16_NEON(uint8_t* p, int stride, int thresh) {
__asm__ volatile (
"sub r4, %[p], #2 \n" // base1 = p - 2
"lsl r6, %[stride], #1 \n" // r6 = 2 * stride
@@ -639,30 +648,33 @@ static void SimpleHFilter16(uint8_t* p, int stride, int thresh) {
);
}
+#undef LOAD8x4
+#undef STORE8x2
+
#endif // WEBP_USE_INTRINSICS
-static void SimpleVFilter16i(uint8_t* p, int stride, int thresh) {
+static void SimpleVFilter16i_NEON(uint8_t* p, int stride, int thresh) {
uint32_t k;
for (k = 3; k != 0; --k) {
p += 4 * stride;
- SimpleVFilter16(p, stride, thresh);
+ SimpleVFilter16_NEON(p, stride, thresh);
}
}
-static void SimpleHFilter16i(uint8_t* p, int stride, int thresh) {
+static void SimpleHFilter16i_NEON(uint8_t* p, int stride, int thresh) {
uint32_t k;
for (k = 3; k != 0; --k) {
p += 4;
- SimpleHFilter16(p, stride, thresh);
+ SimpleHFilter16_NEON(p, stride, thresh);
}
}
//------------------------------------------------------------------------------
// Complex In-loop filtering (Paragraph 15.3)
-static uint8x16_t NeedsHev(const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- int hev_thresh) {
+static uint8x16_t NeedsHev_NEON(const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ int hev_thresh) {
const uint8x16_t hev_thresh_v = vdupq_n_u8((uint8_t)hev_thresh);
const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0); // abs(p1 - p0)
const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0); // abs(q1 - q0)
@@ -671,11 +683,11 @@ static uint8x16_t NeedsHev(const uint8x16_t p1, const uint8x16_t p0,
return mask;
}
-static uint8x16_t NeedsFilter2(const uint8x16_t p3, const uint8x16_t p2,
- const uint8x16_t p1, const uint8x16_t p0,
- const uint8x16_t q0, const uint8x16_t q1,
- const uint8x16_t q2, const uint8x16_t q3,
- int ithresh, int thresh) {
+static uint8x16_t NeedsFilter2_NEON(const uint8x16_t p3, const uint8x16_t p2,
+ const uint8x16_t p1, const uint8x16_t p0,
+ const uint8x16_t q0, const uint8x16_t q1,
+ const uint8x16_t q2, const uint8x16_t q3,
+ int ithresh, int thresh) {
const uint8x16_t ithresh_v = vdupq_n_u8((uint8_t)ithresh);
const uint8x16_t a_p3_p2 = vabdq_u8(p3, p2); // abs(p3 - p2)
const uint8x16_t a_p2_p1 = vabdq_u8(p2, p1); // abs(p2 - p1)
@@ -689,14 +701,14 @@ static uint8x16_t NeedsFilter2(const uint8x16_t p3, const uint8x16_t p2,
const uint8x16_t max12 = vmaxq_u8(max1, max2);
const uint8x16_t max123 = vmaxq_u8(max12, max3);
const uint8x16_t mask2 = vcgeq_u8(ithresh_v, max123);
- const uint8x16_t mask1 = NeedsFilter(p1, p0, q0, q1, thresh);
+ const uint8x16_t mask1 = NeedsFilter_NEON(p1, p0, q0, q1, thresh);
const uint8x16_t mask = vandq_u8(mask1, mask2);
return mask;
}
// 4-points filter
-static void ApplyFilter4(
+static void ApplyFilter4_NEON(
const int8x16_t p1, const int8x16_t p0,
const int8x16_t q0, const int8x16_t q1,
const int8x16_t delta0,
@@ -709,47 +721,47 @@ static void ApplyFilter4(
const int8x16_t a1 = vshrq_n_s8(delta1, 3);
const int8x16_t a2 = vshrq_n_s8(delta2, 3);
const int8x16_t a3 = vrshrq_n_s8(a1, 1); // a3 = (a1 + 1) >> 1
- *op0 = FlipSignBack(vqaddq_s8(p0, a2)); // clip(p0 + a2)
- *oq0 = FlipSignBack(vqsubq_s8(q0, a1)); // clip(q0 - a1)
- *op1 = FlipSignBack(vqaddq_s8(p1, a3)); // clip(p1 + a3)
- *oq1 = FlipSignBack(vqsubq_s8(q1, a3)); // clip(q1 - a3)
+ *op0 = FlipSignBack_NEON(vqaddq_s8(p0, a2)); // clip(p0 + a2)
+ *oq0 = FlipSignBack_NEON(vqsubq_s8(q0, a1)); // clip(q0 - a1)
+ *op1 = FlipSignBack_NEON(vqaddq_s8(p1, a3)); // clip(p1 + a3)
+ *oq1 = FlipSignBack_NEON(vqsubq_s8(q1, a3)); // clip(q1 - a3)
}
-static void DoFilter4(
+static void DoFilter4_NEON(
const uint8x16_t p1, const uint8x16_t p0,
const uint8x16_t q0, const uint8x16_t q1,
const uint8x16_t mask, const uint8x16_t hev_mask,
uint8x16_t* const op1, uint8x16_t* const op0,
uint8x16_t* const oq0, uint8x16_t* const oq1) {
// This is a fused version of DoFilter2() calling ApplyFilter2 directly
- const int8x16_t p1s = FlipSign(p1);
- int8x16_t p0s = FlipSign(p0);
- int8x16_t q0s = FlipSign(q0);
- const int8x16_t q1s = FlipSign(q1);
+ const int8x16_t p1s = FlipSign_NEON(p1);
+ int8x16_t p0s = FlipSign_NEON(p0);
+ int8x16_t q0s = FlipSign_NEON(q0);
+ const int8x16_t q1s = FlipSign_NEON(q1);
const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask);
// do_filter2 part (simple loopfilter on pixels with hev)
{
- const int8x16_t delta = GetBaseDelta(p1s, p0s, q0s, q1s);
+ const int8x16_t delta = GetBaseDelta_NEON(p1s, p0s, q0s, q1s);
const int8x16_t simple_lf_delta =
vandq_s8(delta, vreinterpretq_s8_u8(simple_lf_mask));
- ApplyFilter2NoFlip(p0s, q0s, simple_lf_delta, &p0s, &q0s);
+ ApplyFilter2NoFlip_NEON(p0s, q0s, simple_lf_delta, &p0s, &q0s);
}
// do_filter4 part (complex loopfilter on pixels without hev)
{
- const int8x16_t delta0 = GetBaseDelta0(p0s, q0s);
+ const int8x16_t delta0 = GetBaseDelta0_NEON(p0s, q0s);
// we use: (mask & hev_mask) ^ mask = mask & !hev_mask
const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask);
const int8x16_t complex_lf_delta =
vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask));
- ApplyFilter4(p1s, p0s, q0s, q1s, complex_lf_delta, op1, op0, oq0, oq1);
+ ApplyFilter4_NEON(p1s, p0s, q0s, q1s, complex_lf_delta, op1, op0, oq0, oq1);
}
}
// 6-points filter
-static void ApplyFilter6(
+static void ApplyFilter6_NEON(
const int8x16_t p2, const int8x16_t p1, const int8x16_t p0,
const int8x16_t q0, const int8x16_t q1, const int8x16_t q2,
const int8x16_t delta,
@@ -778,35 +790,35 @@ static void ApplyFilter6(
const int8x16_t a2 = vcombine_s8(a2_lo, a2_hi);
const int8x16_t a3 = vcombine_s8(a3_lo, a3_hi);
- *op0 = FlipSignBack(vqaddq_s8(p0, a1)); // clip(p0 + a1)
- *oq0 = FlipSignBack(vqsubq_s8(q0, a1)); // clip(q0 - q1)
- *oq1 = FlipSignBack(vqsubq_s8(q1, a2)); // clip(q1 - a2)
- *op1 = FlipSignBack(vqaddq_s8(p1, a2)); // clip(p1 + a2)
- *oq2 = FlipSignBack(vqsubq_s8(q2, a3)); // clip(q2 - a3)
- *op2 = FlipSignBack(vqaddq_s8(p2, a3)); // clip(p2 + a3)
+ *op0 = FlipSignBack_NEON(vqaddq_s8(p0, a1)); // clip(p0 + a1)
+ *oq0 = FlipSignBack_NEON(vqsubq_s8(q0, a1)); // clip(q0 - q1)
+ *oq1 = FlipSignBack_NEON(vqsubq_s8(q1, a2)); // clip(q1 - a2)
+ *op1 = FlipSignBack_NEON(vqaddq_s8(p1, a2)); // clip(p1 + a2)
+ *oq2 = FlipSignBack_NEON(vqsubq_s8(q2, a3)); // clip(q2 - a3)
+ *op2 = FlipSignBack_NEON(vqaddq_s8(p2, a3)); // clip(p2 + a3)
}
-static void DoFilter6(
+static void DoFilter6_NEON(
const uint8x16_t p2, const uint8x16_t p1, const uint8x16_t p0,
const uint8x16_t q0, const uint8x16_t q1, const uint8x16_t q2,
const uint8x16_t mask, const uint8x16_t hev_mask,
uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0,
uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) {
// This is a fused version of DoFilter2() calling ApplyFilter2 directly
- const int8x16_t p2s = FlipSign(p2);
- const int8x16_t p1s = FlipSign(p1);
- int8x16_t p0s = FlipSign(p0);
- int8x16_t q0s = FlipSign(q0);
- const int8x16_t q1s = FlipSign(q1);
- const int8x16_t q2s = FlipSign(q2);
+ const int8x16_t p2s = FlipSign_NEON(p2);
+ const int8x16_t p1s = FlipSign_NEON(p1);
+ int8x16_t p0s = FlipSign_NEON(p0);
+ int8x16_t q0s = FlipSign_NEON(q0);
+ const int8x16_t q1s = FlipSign_NEON(q1);
+ const int8x16_t q2s = FlipSign_NEON(q2);
const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask);
- const int8x16_t delta0 = GetBaseDelta(p1s, p0s, q0s, q1s);
+ const int8x16_t delta0 = GetBaseDelta_NEON(p1s, p0s, q0s, q1s);
// do_filter2 part (simple loopfilter on pixels with hev)
{
const int8x16_t simple_lf_delta =
vandq_s8(delta0, vreinterpretq_s8_u8(simple_lf_mask));
- ApplyFilter2NoFlip(p0s, q0s, simple_lf_delta, &p0s, &q0s);
+ ApplyFilter2NoFlip_NEON(p0s, q0s, simple_lf_delta, &p0s, &q0s);
}
// do_filter6 part (complex loopfilter on pixels without hev)
@@ -815,65 +827,65 @@ static void DoFilter6(
const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask);
const int8x16_t complex_lf_delta =
vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask));
- ApplyFilter6(p2s, p1s, p0s, q0s, q1s, q2s, complex_lf_delta,
- op2, op1, op0, oq0, oq1, oq2);
+ ApplyFilter6_NEON(p2s, p1s, p0s, q0s, q1s, q2s, complex_lf_delta,
+ op2, op1, op0, oq0, oq1, oq2);
}
}
// on macroblock edges
-static void VFilter16(uint8_t* p, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void VFilter16_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
- Load16x8(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ Load16x8_NEON(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
{
- const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
- ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
uint8x16_t op2, op1, op0, oq0, oq1, oq2;
- DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
- &op2, &op1, &op0, &oq0, &oq1, &oq2);
- Store16x2(op2, op1, p - 2 * stride, stride);
- Store16x2(op0, oq0, p + 0 * stride, stride);
- Store16x2(oq1, oq2, p + 2 * stride, stride);
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store16x2_NEON(op2, op1, p - 2 * stride, stride);
+ Store16x2_NEON(op0, oq0, p + 0 * stride, stride);
+ Store16x2_NEON(oq1, oq2, p + 2 * stride, stride);
}
}
-static void HFilter16(uint8_t* p, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void HFilter16_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
- Load8x16(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ Load8x16_NEON(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
{
- const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
- ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
uint8x16_t op2, op1, op0, oq0, oq1, oq2;
- DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
- &op2, &op1, &op0, &oq0, &oq1, &oq2);
- Store2x16(op2, op1, p - 2, stride);
- Store2x16(op0, oq0, p + 0, stride);
- Store2x16(oq1, oq2, p + 2, stride);
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store2x16_NEON(op2, op1, p - 2, stride);
+ Store2x16_NEON(op0, oq0, p + 0, stride);
+ Store2x16_NEON(oq1, oq2, p + 2, stride);
}
}
// on three inner edges
-static void VFilter16i(uint8_t* p, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void VFilter16i_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint32_t k;
uint8x16_t p3, p2, p1, p0;
- Load16x4(p + 2 * stride, stride, &p3, &p2, &p1, &p0);
+ Load16x4_NEON(p + 2 * stride, stride, &p3, &p2, &p1, &p0);
for (k = 3; k != 0; --k) {
uint8x16_t q0, q1, q2, q3;
p += 4 * stride;
- Load16x4(p + 2 * stride, stride, &q0, &q1, &q2, &q3);
+ Load16x4_NEON(p + 2 * stride, stride, &q0, &q1, &q2, &q3);
{
const uint8x16_t mask =
- NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
// p3 and p2 are not just temporary variables here: they will be
// re-used for next span. And q2/q3 will become p1/p0 accordingly.
- DoFilter4(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
- Store16x4(p1, p0, p3, p2, p, stride);
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
+ Store16x4_NEON(p1, p0, p3, p2, p, stride);
p1 = q2;
p0 = q3;
}
@@ -881,21 +893,21 @@ static void VFilter16i(uint8_t* p, int stride,
}
#if !defined(WORK_AROUND_GCC)
-static void HFilter16i(uint8_t* p, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void HFilter16i_NEON(uint8_t* p, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint32_t k;
uint8x16_t p3, p2, p1, p0;
- Load4x16(p + 2, stride, &p3, &p2, &p1, &p0);
+ Load4x16_NEON(p + 2, stride, &p3, &p2, &p1, &p0);
for (k = 3; k != 0; --k) {
uint8x16_t q0, q1, q2, q3;
p += 4;
- Load4x16(p + 2, stride, &q0, &q1, &q2, &q3);
+ Load4x16_NEON(p + 2, stride, &q0, &q1, &q2, &q3);
{
const uint8x16_t mask =
- NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
- DoFilter4(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
- Store4x16(p1, p0, p3, p2, p, stride);
+ NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2);
+ Store4x16_NEON(p1, p0, p3, p2, p, stride);
p1 = q2;
p0 = q3;
}
@@ -904,67 +916,67 @@ static void HFilter16i(uint8_t* p, int stride,
#endif // !WORK_AROUND_GCC
// 8-pixels wide variant, for chroma filtering
-static void VFilter8(uint8_t* u, uint8_t* v, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void VFilter8_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
- Load8x8x2(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ Load8x8x2_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
{
- const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
- ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
uint8x16_t op2, op1, op0, oq0, oq1, oq2;
- DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
- &op2, &op1, &op0, &oq0, &oq1, &oq2);
- Store8x2x2(op2, op1, u - 2 * stride, v - 2 * stride, stride);
- Store8x2x2(op0, oq0, u + 0 * stride, v + 0 * stride, stride);
- Store8x2x2(oq1, oq2, u + 2 * stride, v + 2 * stride, stride);
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store8x2x2_NEON(op2, op1, u - 2 * stride, v - 2 * stride, stride);
+ Store8x2x2_NEON(op0, oq0, u + 0 * stride, v + 0 * stride, stride);
+ Store8x2x2_NEON(oq1, oq2, u + 2 * stride, v + 2 * stride, stride);
}
}
-static void VFilter8i(uint8_t* u, uint8_t* v, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void VFilter8i_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
u += 4 * stride;
v += 4 * stride;
- Load8x8x2(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ Load8x8x2_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
{
- const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
- ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
uint8x16_t op1, op0, oq0, oq1;
- DoFilter4(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
- Store8x4x2(op1, op0, oq0, oq1, u, v, stride);
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
+ Store8x4x2_NEON(op1, op0, oq0, oq1, u, v, stride);
}
}
#if !defined(WORK_AROUND_GCC)
-static void HFilter8(uint8_t* u, uint8_t* v, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void HFilter8_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
- Load8x8x2T(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ Load8x8x2T_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
{
- const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
- ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
uint8x16_t op2, op1, op0, oq0, oq1, oq2;
- DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask,
- &op2, &op1, &op0, &oq0, &oq1, &oq2);
- Store6x8x2(op2, op1, op0, oq0, oq1, oq2, u, v, stride);
+ DoFilter6_NEON(p2, p1, p0, q0, q1, q2, mask, hev_mask,
+ &op2, &op1, &op0, &oq0, &oq1, &oq2);
+ Store6x8x2_NEON(op2, op1, op0, oq0, oq1, oq2, u, v, stride);
}
}
-static void HFilter8i(uint8_t* u, uint8_t* v, int stride,
- int thresh, int ithresh, int hev_thresh) {
+static void HFilter8i_NEON(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_thresh) {
uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3;
u += 4;
v += 4;
- Load8x8x2T(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
+ Load8x8x2T_NEON(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3);
{
- const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3,
- ithresh, thresh);
- const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh);
+ const uint8x16_t mask = NeedsFilter2_NEON(p3, p2, p1, p0, q0, q1, q2, q3,
+ ithresh, thresh);
+ const uint8x16_t hev_mask = NeedsHev_NEON(p1, p0, q0, q1, hev_thresh);
uint8x16_t op1, op0, oq0, oq1;
- DoFilter4(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
- Store4x8x2(op1, op0, oq0, oq1, u, v, stride);
+ DoFilter4_NEON(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1);
+ Store4x8x2_NEON(op1, op0, oq0, oq1, u, v, stride);
}
}
#endif // !WORK_AROUND_GCC
@@ -992,8 +1004,9 @@ static const int16_t kC1 = 20091;
static const int16_t kC2 = 17734; // half of kC2, actually. See comment above.
#if defined(WEBP_USE_INTRINSICS)
-static WEBP_INLINE void Transpose8x2(const int16x8_t in0, const int16x8_t in1,
- int16x8x2_t* const out) {
+static WEBP_INLINE void Transpose8x2_NEON(const int16x8_t in0,
+ const int16x8_t in1,
+ int16x8x2_t* const out) {
// a0 a1 a2 a3 | b0 b1 b2 b3 => a0 b0 c0 d0 | a1 b1 c1 d1
// c0 c1 c2 c3 | d0 d1 d2 d3 a2 b2 c2 d2 | a3 b3 c3 d3
const int16x8x2_t tmp0 = vzipq_s16(in0, in1); // a0 c0 a1 c1 a2 c2 ...
@@ -1001,7 +1014,7 @@ static WEBP_INLINE void Transpose8x2(const int16x8_t in0, const int16x8_t in1,
*out = vzipq_s16(tmp0.val[0], tmp0.val[1]);
}
-static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
+static WEBP_INLINE void TransformPass_NEON(int16x8x2_t* const rows) {
// {rows} = in0 | in4
// in8 | in12
// B1 = in4 | in12
@@ -1024,20 +1037,20 @@ static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) {
const int16x8_t E0 = vqaddq_s16(D0, D1); // a+d | b+c
const int16x8_t E_tmp = vqsubq_s16(D0, D1); // a-d | b-c
const int16x8_t E1 = vcombine_s16(vget_high_s16(E_tmp), vget_low_s16(E_tmp));
- Transpose8x2(E0, E1, rows);
+ Transpose8x2_NEON(E0, E1, rows);
}
-static void TransformOne(const int16_t* in, uint8_t* dst) {
+static void TransformOne_NEON(const int16_t* in, uint8_t* dst) {
int16x8x2_t rows;
INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8));
- TransformPass(&rows);
- TransformPass(&rows);
- Add4x4(rows.val[0], rows.val[1], dst);
+ TransformPass_NEON(&rows);
+ TransformPass_NEON(&rows);
+ Add4x4_NEON(rows.val[0], rows.val[1], dst);
}
#else
-static void TransformOne(const int16_t* in, uint8_t* dst) {
+static void TransformOne_NEON(const int16_t* in, uint8_t* dst) {
const int kBPS = BPS;
// kC1, kC2. Padded because vld1.16 loads 8 bytes
const int16_t constants[4] = { kC1, kC2, 0, 0 };
@@ -1170,16 +1183,16 @@ static void TransformOne(const int16_t* in, uint8_t* dst) {
#endif // WEBP_USE_INTRINSICS
-static void TransformTwo(const int16_t* in, uint8_t* dst, int do_two) {
- TransformOne(in, dst);
+static void TransformTwo_NEON(const int16_t* in, uint8_t* dst, int do_two) {
+ TransformOne_NEON(in, dst);
if (do_two) {
- TransformOne(in + 16, dst + 4);
+ TransformOne_NEON(in + 16, dst + 4);
}
}
-static void TransformDC(const int16_t* in, uint8_t* dst) {
+static void TransformDC_NEON(const int16_t* in, uint8_t* dst) {
const int16x8_t DC = vdupq_n_s16(in[0]);
- Add4x4(DC, DC, dst);
+ Add4x4_NEON(DC, DC, dst);
}
//------------------------------------------------------------------------------
@@ -1191,7 +1204,7 @@ static void TransformDC(const int16_t* in, uint8_t* dst) {
*dst = vgetq_lane_s32(rows.val[3], col); (dst) += 16; \
} while (0)
-static void TransformWHT(const int16_t* in, int16_t* out) {
+static void TransformWHT_NEON(const int16_t* in, int16_t* out) {
int32x4x4_t tmp;
{
@@ -1209,7 +1222,7 @@ static void TransformWHT(const int16_t* in, int16_t* out) {
tmp.val[2] = vsubq_s32(a0, a1);
tmp.val[3] = vsubq_s32(a3, a2);
// Arrange the temporary results column-wise.
- tmp = Transpose4x4(tmp);
+ tmp = Transpose4x4_NEON(tmp);
}
{
@@ -1243,7 +1256,7 @@ static void TransformWHT(const int16_t* in, int16_t* out) {
//------------------------------------------------------------------------------
#define MUL(a, b) (((a) * (b)) >> 16)
-static void TransformAC3(const int16_t* in, uint8_t* dst) {
+static void TransformAC3_NEON(const int16_t* in, uint8_t* dst) {
static const int kC1_full = 20091 + (1 << 16);
static const int kC2_full = 35468;
const int16x4_t A = vld1_dup_s16(in);
@@ -1259,14 +1272,14 @@ static void TransformAC3(const int16_t* in, uint8_t* dst) {
const int16x4_t B = vqadd_s16(A, CD);
const int16x8_t m0_m1 = vcombine_s16(vqadd_s16(B, d4), vqadd_s16(B, c4));
const int16x8_t m2_m3 = vcombine_s16(vqsub_s16(B, c4), vqsub_s16(B, d4));
- Add4x4(m0_m1, m2_m3, dst);
+ Add4x4_NEON(m0_m1, m2_m3, dst);
}
#undef MUL
//------------------------------------------------------------------------------
// 4x4
-static void DC4(uint8_t* dst) { // DC
+static void DC4_NEON(uint8_t* dst) { // DC
const uint8x8_t A = vld1_u8(dst - BPS); // top row
const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top
const uint16x4_t p1 = vpadd_u16(p0, p0);
@@ -1287,17 +1300,17 @@ static void DC4(uint8_t* dst) { // DC
}
// TrueMotion (4x4 + 8x8)
-static WEBP_INLINE void TrueMotion(uint8_t* dst, int size) {
+static WEBP_INLINE void TrueMotion_NEON(uint8_t* dst, int size) {
const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1); // top-left pixel 'A[-1]'
const uint8x8_t T = vld1_u8(dst - BPS); // top row 'A[0..3]'
const int16x8_t d = vreinterpretq_s16_u16(vsubl_u8(T, TL)); // A[c] - A[-1]
int y;
for (y = 0; y < size; y += 4) {
// left edge
- const int16x8_t L0 = ConvertU8ToS16(vld1_dup_u8(dst + 0 * BPS - 1));
- const int16x8_t L1 = ConvertU8ToS16(vld1_dup_u8(dst + 1 * BPS - 1));
- const int16x8_t L2 = ConvertU8ToS16(vld1_dup_u8(dst + 2 * BPS - 1));
- const int16x8_t L3 = ConvertU8ToS16(vld1_dup_u8(dst + 3 * BPS - 1));
+ const int16x8_t L0 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 0 * BPS - 1));
+ const int16x8_t L1 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 1 * BPS - 1));
+ const int16x8_t L2 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 2 * BPS - 1));
+ const int16x8_t L3 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 3 * BPS - 1));
const int16x8_t r0 = vaddq_s16(L0, d); // L[r] + A[c] - A[-1]
const int16x8_t r1 = vaddq_s16(L1, d);
const int16x8_t r2 = vaddq_s16(L2, d);
@@ -1322,9 +1335,9 @@ static WEBP_INLINE void TrueMotion(uint8_t* dst, int size) {
}
}
-static void TM4(uint8_t* dst) { TrueMotion(dst, 4); }
+static void TM4_NEON(uint8_t* dst) { TrueMotion_NEON(dst, 4); }
-static void VE4(uint8_t* dst) { // vertical
+static void VE4_NEON(uint8_t* dst) { // vertical
// NB: avoid vld1_u64 here as an alignment hint may be added -> SIGBUS.
const uint64x1_t A0 = vreinterpret_u64_u8(vld1_u8(dst - BPS - 1)); // top row
const uint64x1_t A1 = vshr_n_u64(A0, 8);
@@ -1340,7 +1353,7 @@ static void VE4(uint8_t* dst) { // vertical
}
}
-static void RD4(uint8_t* dst) { // Down-right
+static void RD4_NEON(uint8_t* dst) { // Down-right
const uint8x8_t XABCD_u8 = vld1_u8(dst - BPS - 1);
const uint64x1_t XABCD = vreinterpret_u64_u8(XABCD_u8);
const uint64x1_t ____XABC = vshl_n_u64(XABCD, 32);
@@ -1368,7 +1381,7 @@ static void RD4(uint8_t* dst) { // Down-right
vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0);
}
-static void LD4(uint8_t* dst) { // Down-left
+static void LD4_NEON(uint8_t* dst) { // Down-left
// Note using the same shift trick as VE4() is slower here.
const uint8x8_t ABCDEFGH = vld1_u8(dst - BPS + 0);
const uint8x8_t BCDEFGH0 = vld1_u8(dst - BPS + 1);
@@ -1390,7 +1403,7 @@ static void LD4(uint8_t* dst) { // Down-left
//------------------------------------------------------------------------------
// Chroma
-static void VE8uv(uint8_t* dst) { // vertical
+static void VE8uv_NEON(uint8_t* dst) { // vertical
const uint8x8_t top = vld1_u8(dst - BPS);
int j;
for (j = 0; j < 8; ++j) {
@@ -1398,7 +1411,7 @@ static void VE8uv(uint8_t* dst) { // vertical
}
}
-static void HE8uv(uint8_t* dst) { // horizontal
+static void HE8uv_NEON(uint8_t* dst) { // horizontal
int j;
for (j = 0; j < 8; ++j) {
const uint8x8_t left = vld1_dup_u8(dst - 1);
@@ -1407,7 +1420,7 @@ static void HE8uv(uint8_t* dst) { // horizontal
}
}
-static WEBP_INLINE void DC8(uint8_t* dst, int do_top, int do_left) {
+static WEBP_INLINE void DC8_NEON(uint8_t* dst, int do_top, int do_left) {
uint16x8_t sum_top;
uint16x8_t sum_left;
uint8x8_t dc0;
@@ -1458,17 +1471,17 @@ static WEBP_INLINE void DC8(uint8_t* dst, int do_top, int do_left) {
}
}
-static void DC8uv(uint8_t* dst) { DC8(dst, 1, 1); }
-static void DC8uvNoTop(uint8_t* dst) { DC8(dst, 0, 1); }
-static void DC8uvNoLeft(uint8_t* dst) { DC8(dst, 1, 0); }
-static void DC8uvNoTopLeft(uint8_t* dst) { DC8(dst, 0, 0); }
+static void DC8uv_NEON(uint8_t* dst) { DC8_NEON(dst, 1, 1); }
+static void DC8uvNoTop_NEON(uint8_t* dst) { DC8_NEON(dst, 0, 1); }
+static void DC8uvNoLeft_NEON(uint8_t* dst) { DC8_NEON(dst, 1, 0); }
+static void DC8uvNoTopLeft_NEON(uint8_t* dst) { DC8_NEON(dst, 0, 0); }
-static void TM8uv(uint8_t* dst) { TrueMotion(dst, 8); }
+static void TM8uv_NEON(uint8_t* dst) { TrueMotion_NEON(dst, 8); }
//------------------------------------------------------------------------------
// 16x16
-static void VE16(uint8_t* dst) { // vertical
+static void VE16_NEON(uint8_t* dst) { // vertical
const uint8x16_t top = vld1q_u8(dst - BPS);
int j;
for (j = 0; j < 16; ++j) {
@@ -1476,7 +1489,7 @@ static void VE16(uint8_t* dst) { // vertical
}
}
-static void HE16(uint8_t* dst) { // horizontal
+static void HE16_NEON(uint8_t* dst) { // horizontal
int j;
for (j = 0; j < 16; ++j) {
const uint8x16_t left = vld1q_dup_u8(dst - 1);
@@ -1485,7 +1498,7 @@ static void HE16(uint8_t* dst) { // horizontal
}
}
-static WEBP_INLINE void DC16(uint8_t* dst, int do_top, int do_left) {
+static WEBP_INLINE void DC16_NEON(uint8_t* dst, int do_top, int do_left) {
uint16x8_t sum_top;
uint16x8_t sum_left;
uint8x8_t dc0;
@@ -1542,12 +1555,12 @@ static WEBP_INLINE void DC16(uint8_t* dst, int do_top, int do_left) {
}
}
-static void DC16TopLeft(uint8_t* dst) { DC16(dst, 1, 1); }
-static void DC16NoTop(uint8_t* dst) { DC16(dst, 0, 1); }
-static void DC16NoLeft(uint8_t* dst) { DC16(dst, 1, 0); }
-static void DC16NoTopLeft(uint8_t* dst) { DC16(dst, 0, 0); }
+static void DC16TopLeft_NEON(uint8_t* dst) { DC16_NEON(dst, 1, 1); }
+static void DC16NoTop_NEON(uint8_t* dst) { DC16_NEON(dst, 0, 1); }
+static void DC16NoLeft_NEON(uint8_t* dst) { DC16_NEON(dst, 1, 0); }
+static void DC16NoTopLeft_NEON(uint8_t* dst) { DC16_NEON(dst, 0, 0); }
-static void TM16(uint8_t* dst) {
+static void TM16_NEON(uint8_t* dst) {
const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1); // top-left pixel 'A[-1]'
const uint8x16_t T = vld1q_u8(dst - BPS); // top row 'A[0..15]'
// A[c] - A[-1]
@@ -1556,10 +1569,10 @@ static void TM16(uint8_t* dst) {
int y;
for (y = 0; y < 16; y += 4) {
// left edge
- const int16x8_t L0 = ConvertU8ToS16(vld1_dup_u8(dst + 0 * BPS - 1));
- const int16x8_t L1 = ConvertU8ToS16(vld1_dup_u8(dst + 1 * BPS - 1));
- const int16x8_t L2 = ConvertU8ToS16(vld1_dup_u8(dst + 2 * BPS - 1));
- const int16x8_t L3 = ConvertU8ToS16(vld1_dup_u8(dst + 3 * BPS - 1));
+ const int16x8_t L0 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 0 * BPS - 1));
+ const int16x8_t L1 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 1 * BPS - 1));
+ const int16x8_t L2 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 2 * BPS - 1));
+ const int16x8_t L3 = ConvertU8ToS16_NEON(vld1_dup_u8(dst + 3 * BPS - 1));
const int16x8_t r0_lo = vaddq_s16(L0, d_lo); // L[r] + A[c] - A[-1]
const int16x8_t r1_lo = vaddq_s16(L1, d_lo);
const int16x8_t r2_lo = vaddq_s16(L2, d_lo);
@@ -1587,49 +1600,49 @@ static void TM16(uint8_t* dst) {
extern void VP8DspInitNEON(void);
WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) {
- VP8Transform = TransformTwo;
- VP8TransformAC3 = TransformAC3;
- VP8TransformDC = TransformDC;
- VP8TransformWHT = TransformWHT;
-
- VP8VFilter16 = VFilter16;
- VP8VFilter16i = VFilter16i;
- VP8HFilter16 = HFilter16;
+ VP8Transform = TransformTwo_NEON;
+ VP8TransformAC3 = TransformAC3_NEON;
+ VP8TransformDC = TransformDC_NEON;
+ VP8TransformWHT = TransformWHT_NEON;
+
+ VP8VFilter16 = VFilter16_NEON;
+ VP8VFilter16i = VFilter16i_NEON;
+ VP8HFilter16 = HFilter16_NEON;
#if !defined(WORK_AROUND_GCC)
- VP8HFilter16i = HFilter16i;
+ VP8HFilter16i = HFilter16i_NEON;
#endif
- VP8VFilter8 = VFilter8;
- VP8VFilter8i = VFilter8i;
+ VP8VFilter8 = VFilter8_NEON;
+ VP8VFilter8i = VFilter8i_NEON;
#if !defined(WORK_AROUND_GCC)
- VP8HFilter8 = HFilter8;
- VP8HFilter8i = HFilter8i;
+ VP8HFilter8 = HFilter8_NEON;
+ VP8HFilter8i = HFilter8i_NEON;
#endif
- VP8SimpleVFilter16 = SimpleVFilter16;
- VP8SimpleHFilter16 = SimpleHFilter16;
- VP8SimpleVFilter16i = SimpleVFilter16i;
- VP8SimpleHFilter16i = SimpleHFilter16i;
-
- VP8PredLuma4[0] = DC4;
- VP8PredLuma4[1] = TM4;
- VP8PredLuma4[2] = VE4;
- VP8PredLuma4[4] = RD4;
- VP8PredLuma4[6] = LD4;
-
- VP8PredLuma16[0] = DC16TopLeft;
- VP8PredLuma16[1] = TM16;
- VP8PredLuma16[2] = VE16;
- VP8PredLuma16[3] = HE16;
- VP8PredLuma16[4] = DC16NoTop;
- VP8PredLuma16[5] = DC16NoLeft;
- VP8PredLuma16[6] = DC16NoTopLeft;
-
- VP8PredChroma8[0] = DC8uv;
- VP8PredChroma8[1] = TM8uv;
- VP8PredChroma8[2] = VE8uv;
- VP8PredChroma8[3] = HE8uv;
- VP8PredChroma8[4] = DC8uvNoTop;
- VP8PredChroma8[5] = DC8uvNoLeft;
- VP8PredChroma8[6] = DC8uvNoTopLeft;
+ VP8SimpleVFilter16 = SimpleVFilter16_NEON;
+ VP8SimpleHFilter16 = SimpleHFilter16_NEON;
+ VP8SimpleVFilter16i = SimpleVFilter16i_NEON;
+ VP8SimpleHFilter16i = SimpleHFilter16i_NEON;
+
+ VP8PredLuma4[0] = DC4_NEON;
+ VP8PredLuma4[1] = TM4_NEON;
+ VP8PredLuma4[2] = VE4_NEON;
+ VP8PredLuma4[4] = RD4_NEON;
+ VP8PredLuma4[6] = LD4_NEON;
+
+ VP8PredLuma16[0] = DC16TopLeft_NEON;
+ VP8PredLuma16[1] = TM16_NEON;
+ VP8PredLuma16[2] = VE16_NEON;
+ VP8PredLuma16[3] = HE16_NEON;
+ VP8PredLuma16[4] = DC16NoTop_NEON;
+ VP8PredLuma16[5] = DC16NoLeft_NEON;
+ VP8PredLuma16[6] = DC16NoTopLeft_NEON;
+
+ VP8PredChroma8[0] = DC8uv_NEON;
+ VP8PredChroma8[1] = TM8uv_NEON;
+ VP8PredChroma8[2] = VE8uv_NEON;
+ VP8PredChroma8[3] = HE8uv_NEON;
+ VP8PredChroma8[4] = DC8uvNoTop_NEON;
+ VP8PredChroma8[5] = DC8uvNoLeft_NEON;
+ VP8PredChroma8[6] = DC8uvNoTopLeft_NEON;
}
#else // !WEBP_USE_NEON