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author | Matt A. Tobin <email@mattatobin.com> | 2018-02-03 08:48:48 -0500 |
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committer | Matt A. Tobin <email@mattatobin.com> | 2018-02-03 08:48:48 -0500 |
commit | c6856f968b8c85502f14c6c3412b00a05fc0c0de (patch) | |
tree | c0720fdf31018c72fcb69134f2e9667d16970c3a /media/libwebp/dsp/dec_neon.c | |
parent | 36f73c8cd27e62cbd3e85939d6fe11a240e3416f (diff) | |
parent | 1e1fb5ea2504e548bc17521bdb273c9e59b9cf01 (diff) | |
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Merge branch 'master' into configurebuild-work
Diffstat (limited to 'media/libwebp/dsp/dec_neon.c')
-rw-r--r-- | media/libwebp/dsp/dec_neon.c | 1639 |
1 files changed, 1639 insertions, 0 deletions
diff --git a/media/libwebp/dsp/dec_neon.c b/media/libwebp/dsp/dec_neon.c new file mode 100644 index 000000000..34796cf4a --- /dev/null +++ b/media/libwebp/dsp/dec_neon.c @@ -0,0 +1,1639 @@ +// Copyright 2012 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// ARM NEON version of dsp functions and loop filtering. +// +// Authors: Somnath Banerjee (somnath@google.com) +// Johann Koenig (johannkoenig@google.com) + +#include "./dsp.h" + +#if defined(WEBP_USE_NEON) + +#include "./neon.h" +#include "../dec/vp8i_dec.h" + +//------------------------------------------------------------------------------ +// NxM Loading functions + +// Load/Store vertical edge +#define LOAD8x4(c1, c2, c3, c4, b1, b2, stride) \ + "vld4.8 {" #c1 "[0]," #c2 "[0]," #c3 "[0]," #c4 "[0]}," #b1 "," #stride "\n" \ + "vld4.8 {" #c1 "[1]," #c2 "[1]," #c3 "[1]," #c4 "[1]}," #b2 "," #stride "\n" \ + "vld4.8 {" #c1 "[2]," #c2 "[2]," #c3 "[2]," #c4 "[2]}," #b1 "," #stride "\n" \ + "vld4.8 {" #c1 "[3]," #c2 "[3]," #c3 "[3]," #c4 "[3]}," #b2 "," #stride "\n" \ + "vld4.8 {" #c1 "[4]," #c2 "[4]," #c3 "[4]," #c4 "[4]}," #b1 "," #stride "\n" \ + "vld4.8 {" #c1 "[5]," #c2 "[5]," #c3 "[5]," #c4 "[5]}," #b2 "," #stride "\n" \ + "vld4.8 {" #c1 "[6]," #c2 "[6]," #c3 "[6]," #c4 "[6]}," #b1 "," #stride "\n" \ + "vld4.8 {" #c1 "[7]," #c2 "[7]," #c3 "[7]," #c4 "[7]}," #b2 "," #stride "\n" + +#define STORE8x2(c1, c2, p, stride) \ + "vst2.8 {" #c1 "[0], " #c2 "[0]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[1], " #c2 "[1]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[2], " #c2 "[2]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[3], " #c2 "[3]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[4], " #c2 "[4]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[5], " #c2 "[5]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[6], " #c2 "[6]}," #p "," #stride " \n" \ + "vst2.8 {" #c1 "[7], " #c2 "[7]}," #p "," #stride " \n" + +#if !defined(WORK_AROUND_GCC) + +// This intrinsics version makes gcc-4.6.3 crash during Load4x??() compilation +// (register alloc, probably). The variants somewhat mitigate the problem, but +// not quite. HFilter16i() remains problematic. +static WEBP_INLINE uint8x8x4_t Load4x8(const uint8_t* const src, int stride) { + const uint8x8_t zero = vdup_n_u8(0); + uint8x8x4_t out; + INIT_VECTOR4(out, zero, zero, zero, zero); + out = vld4_lane_u8(src + 0 * stride, out, 0); + out = vld4_lane_u8(src + 1 * stride, out, 1); + out = vld4_lane_u8(src + 2 * stride, out, 2); + out = vld4_lane_u8(src + 3 * stride, out, 3); + out = vld4_lane_u8(src + 4 * stride, out, 4); + out = vld4_lane_u8(src + 5 * stride, out, 5); + out = vld4_lane_u8(src + 6 * stride, out, 6); + out = vld4_lane_u8(src + 7 * stride, out, 7); + return out; +} + +static WEBP_INLINE void Load4x16(const uint8_t* const src, int stride, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1) { + // row0 = p1[0..7]|p0[0..7]|q0[0..7]|q1[0..7] + // row8 = p1[8..15]|p0[8..15]|q0[8..15]|q1[8..15] + const uint8x8x4_t row0 = Load4x8(src - 2 + 0 * stride, stride); + const uint8x8x4_t row8 = Load4x8(src - 2 + 8 * stride, stride); + *p1 = vcombine_u8(row0.val[0], row8.val[0]); + *p0 = vcombine_u8(row0.val[1], row8.val[1]); + *q0 = vcombine_u8(row0.val[2], row8.val[2]); + *q1 = vcombine_u8(row0.val[3], row8.val[3]); +} + +#else // WORK_AROUND_GCC + +#define LOADQ_LANE_32b(VALUE, LANE) do { \ + (VALUE) = vld1q_lane_u32((const uint32_t*)src, (VALUE), (LANE)); \ + src += stride; \ +} while (0) + +static WEBP_INLINE void Load4x16(const uint8_t* src, int stride, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1) { + const uint32x4_t zero = vdupq_n_u32(0); + uint32x4x4_t in; + INIT_VECTOR4(in, zero, zero, zero, zero); + src -= 2; + LOADQ_LANE_32b(in.val[0], 0); + LOADQ_LANE_32b(in.val[1], 0); + LOADQ_LANE_32b(in.val[2], 0); + LOADQ_LANE_32b(in.val[3], 0); + LOADQ_LANE_32b(in.val[0], 1); + LOADQ_LANE_32b(in.val[1], 1); + LOADQ_LANE_32b(in.val[2], 1); + LOADQ_LANE_32b(in.val[3], 1); + LOADQ_LANE_32b(in.val[0], 2); + LOADQ_LANE_32b(in.val[1], 2); + LOADQ_LANE_32b(in.val[2], 2); + LOADQ_LANE_32b(in.val[3], 2); + LOADQ_LANE_32b(in.val[0], 3); + LOADQ_LANE_32b(in.val[1], 3); + LOADQ_LANE_32b(in.val[2], 3); + LOADQ_LANE_32b(in.val[3], 3); + // Transpose four 4x4 parts: + { + const uint8x16x2_t row01 = vtrnq_u8(vreinterpretq_u8_u32(in.val[0]), + vreinterpretq_u8_u32(in.val[1])); + const uint8x16x2_t row23 = vtrnq_u8(vreinterpretq_u8_u32(in.val[2]), + vreinterpretq_u8_u32(in.val[3])); + const uint16x8x2_t row02 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[0]), + vreinterpretq_u16_u8(row23.val[0])); + const uint16x8x2_t row13 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[1]), + vreinterpretq_u16_u8(row23.val[1])); + *p1 = vreinterpretq_u8_u16(row02.val[0]); + *p0 = vreinterpretq_u8_u16(row13.val[0]); + *q0 = vreinterpretq_u8_u16(row02.val[1]); + *q1 = vreinterpretq_u8_u16(row13.val[1]); + } +} +#undef LOADQ_LANE_32b + +#endif // !WORK_AROUND_GCC + +static WEBP_INLINE void Load8x16(const uint8_t* const src, int stride, + uint8x16_t* const p3, uint8x16_t* const p2, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1, + uint8x16_t* const q2, uint8x16_t* const q3) { + Load4x16(src - 2, stride, p3, p2, p1, p0); + Load4x16(src + 2, stride, q0, q1, q2, q3); +} + +static WEBP_INLINE void Load16x4(const uint8_t* const src, int stride, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1) { + *p1 = vld1q_u8(src - 2 * stride); + *p0 = vld1q_u8(src - 1 * stride); + *q0 = vld1q_u8(src + 0 * stride); + *q1 = vld1q_u8(src + 1 * stride); +} + +static WEBP_INLINE void Load16x8(const uint8_t* const src, int stride, + uint8x16_t* const p3, uint8x16_t* const p2, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1, + uint8x16_t* const q2, uint8x16_t* const q3) { + Load16x4(src - 2 * stride, stride, p3, p2, p1, p0); + Load16x4(src + 2 * stride, stride, q0, q1, q2, q3); +} + +static WEBP_INLINE void Load8x8x2(const uint8_t* const u, + const uint8_t* const v, + int stride, + uint8x16_t* const p3, uint8x16_t* const p2, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1, + uint8x16_t* const q2, uint8x16_t* const q3) { + // We pack the 8x8 u-samples in the lower half of the uint8x16_t destination + // and the v-samples on the higher half. + *p3 = vcombine_u8(vld1_u8(u - 4 * stride), vld1_u8(v - 4 * stride)); + *p2 = vcombine_u8(vld1_u8(u - 3 * stride), vld1_u8(v - 3 * stride)); + *p1 = vcombine_u8(vld1_u8(u - 2 * stride), vld1_u8(v - 2 * stride)); + *p0 = vcombine_u8(vld1_u8(u - 1 * stride), vld1_u8(v - 1 * stride)); + *q0 = vcombine_u8(vld1_u8(u + 0 * stride), vld1_u8(v + 0 * stride)); + *q1 = vcombine_u8(vld1_u8(u + 1 * stride), vld1_u8(v + 1 * stride)); + *q2 = vcombine_u8(vld1_u8(u + 2 * stride), vld1_u8(v + 2 * stride)); + *q3 = vcombine_u8(vld1_u8(u + 3 * stride), vld1_u8(v + 3 * stride)); +} + +#if !defined(WORK_AROUND_GCC) + +#define LOAD_UV_8(ROW) \ + vcombine_u8(vld1_u8(u - 4 + (ROW) * stride), vld1_u8(v - 4 + (ROW) * stride)) + +static WEBP_INLINE void Load8x8x2T(const uint8_t* const u, + const uint8_t* const v, + int stride, + uint8x16_t* const p3, uint8x16_t* const p2, + uint8x16_t* const p1, uint8x16_t* const p0, + uint8x16_t* const q0, uint8x16_t* const q1, + uint8x16_t* const q2, uint8x16_t* const q3) { + // We pack the 8x8 u-samples in the lower half of the uint8x16_t destination + // and the v-samples on the higher half. + const uint8x16_t row0 = LOAD_UV_8(0); + const uint8x16_t row1 = LOAD_UV_8(1); + const uint8x16_t row2 = LOAD_UV_8(2); + const uint8x16_t row3 = LOAD_UV_8(3); + const uint8x16_t row4 = LOAD_UV_8(4); + const uint8x16_t row5 = LOAD_UV_8(5); + const uint8x16_t row6 = LOAD_UV_8(6); + const uint8x16_t row7 = LOAD_UV_8(7); + // Perform two side-by-side 8x8 transposes + // u00 u01 u02 u03 u04 u05 u06 u07 | v00 v01 v02 v03 v04 v05 v06 v07 + // u10 u11 u12 u13 u14 u15 u16 u17 | v10 v11 v12 ... + // u20 u21 u22 u23 u24 u25 u26 u27 | v20 v21 ... + // u30 u31 u32 u33 u34 u35 u36 u37 | ... + // u40 u41 u42 u43 u44 u45 u46 u47 | ... + // u50 u51 u52 u53 u54 u55 u56 u57 | ... + // u60 u61 u62 u63 u64 u65 u66 u67 | v60 ... + // u70 u71 u72 u73 u74 u75 u76 u77 | v70 v71 v72 ... + const uint8x16x2_t row01 = vtrnq_u8(row0, row1); // u00 u10 u02 u12 ... + // u01 u11 u03 u13 ... + const uint8x16x2_t row23 = vtrnq_u8(row2, row3); // u20 u30 u22 u32 ... + // u21 u31 u23 u33 ... + const uint8x16x2_t row45 = vtrnq_u8(row4, row5); // ... + const uint8x16x2_t row67 = vtrnq_u8(row6, row7); // ... + const uint16x8x2_t row02 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[0]), + vreinterpretq_u16_u8(row23.val[0])); + const uint16x8x2_t row13 = vtrnq_u16(vreinterpretq_u16_u8(row01.val[1]), + vreinterpretq_u16_u8(row23.val[1])); + const uint16x8x2_t row46 = vtrnq_u16(vreinterpretq_u16_u8(row45.val[0]), + vreinterpretq_u16_u8(row67.val[0])); + const uint16x8x2_t row57 = vtrnq_u16(vreinterpretq_u16_u8(row45.val[1]), + vreinterpretq_u16_u8(row67.val[1])); + const uint32x4x2_t row04 = vtrnq_u32(vreinterpretq_u32_u16(row02.val[0]), + vreinterpretq_u32_u16(row46.val[0])); + const uint32x4x2_t row26 = vtrnq_u32(vreinterpretq_u32_u16(row02.val[1]), + vreinterpretq_u32_u16(row46.val[1])); + const uint32x4x2_t row15 = vtrnq_u32(vreinterpretq_u32_u16(row13.val[0]), + vreinterpretq_u32_u16(row57.val[0])); + const uint32x4x2_t row37 = vtrnq_u32(vreinterpretq_u32_u16(row13.val[1]), + vreinterpretq_u32_u16(row57.val[1])); + *p3 = vreinterpretq_u8_u32(row04.val[0]); + *p2 = vreinterpretq_u8_u32(row15.val[0]); + *p1 = vreinterpretq_u8_u32(row26.val[0]); + *p0 = vreinterpretq_u8_u32(row37.val[0]); + *q0 = vreinterpretq_u8_u32(row04.val[1]); + *q1 = vreinterpretq_u8_u32(row15.val[1]); + *q2 = vreinterpretq_u8_u32(row26.val[1]); + *q3 = vreinterpretq_u8_u32(row37.val[1]); +} +#undef LOAD_UV_8 + +#endif // !WORK_AROUND_GCC + +static WEBP_INLINE void Store2x8(const uint8x8x2_t v, + uint8_t* const dst, int stride) { + vst2_lane_u8(dst + 0 * stride, v, 0); + vst2_lane_u8(dst + 1 * stride, v, 1); + vst2_lane_u8(dst + 2 * stride, v, 2); + vst2_lane_u8(dst + 3 * stride, v, 3); + vst2_lane_u8(dst + 4 * stride, v, 4); + vst2_lane_u8(dst + 5 * stride, v, 5); + vst2_lane_u8(dst + 6 * stride, v, 6); + vst2_lane_u8(dst + 7 * stride, v, 7); +} + +static WEBP_INLINE void Store2x16(const uint8x16_t p0, const uint8x16_t q0, + uint8_t* const dst, int stride) { + uint8x8x2_t lo, hi; + lo.val[0] = vget_low_u8(p0); + lo.val[1] = vget_low_u8(q0); + hi.val[0] = vget_high_u8(p0); + hi.val[1] = vget_high_u8(q0); + Store2x8(lo, dst - 1 + 0 * stride, stride); + Store2x8(hi, dst - 1 + 8 * stride, stride); +} + +#if !defined(WORK_AROUND_GCC) +static WEBP_INLINE void Store4x8(const uint8x8x4_t v, + uint8_t* const dst, int stride) { + vst4_lane_u8(dst + 0 * stride, v, 0); + vst4_lane_u8(dst + 1 * stride, v, 1); + vst4_lane_u8(dst + 2 * stride, v, 2); + vst4_lane_u8(dst + 3 * stride, v, 3); + vst4_lane_u8(dst + 4 * stride, v, 4); + vst4_lane_u8(dst + 5 * stride, v, 5); + vst4_lane_u8(dst + 6 * stride, v, 6); + vst4_lane_u8(dst + 7 * stride, v, 7); +} + +static WEBP_INLINE void Store4x16(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + uint8_t* const dst, int stride) { + uint8x8x4_t lo, hi; + INIT_VECTOR4(lo, + vget_low_u8(p1), vget_low_u8(p0), + vget_low_u8(q0), vget_low_u8(q1)); + INIT_VECTOR4(hi, + vget_high_u8(p1), vget_high_u8(p0), + vget_high_u8(q0), vget_high_u8(q1)); + Store4x8(lo, dst - 2 + 0 * stride, stride); + Store4x8(hi, dst - 2 + 8 * stride, stride); +} +#endif // !WORK_AROUND_GCC + +static WEBP_INLINE void Store16x2(const uint8x16_t p0, const uint8x16_t q0, + uint8_t* const dst, int stride) { + vst1q_u8(dst - stride, p0); + vst1q_u8(dst, q0); +} + +static WEBP_INLINE void Store16x4(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + uint8_t* const dst, int stride) { + Store16x2(p1, p0, dst - stride, stride); + Store16x2(q0, q1, dst + stride, stride); +} + +static WEBP_INLINE void Store8x2x2(const uint8x16_t p0, const uint8x16_t q0, + uint8_t* const u, uint8_t* const v, + int stride) { + // p0 and q0 contain the u+v samples packed in low/high halves. + vst1_u8(u - stride, vget_low_u8(p0)); + vst1_u8(u, vget_low_u8(q0)); + vst1_u8(v - stride, vget_high_u8(p0)); + vst1_u8(v, vget_high_u8(q0)); +} + +static WEBP_INLINE void Store8x4x2(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + uint8_t* const u, uint8_t* const v, + int stride) { + // The p1...q1 registers contain the u+v samples packed in low/high halves. + Store8x2x2(p1, p0, u - stride, v - stride, stride); + Store8x2x2(q0, q1, u + stride, v + stride, stride); +} + +#if !defined(WORK_AROUND_GCC) + +#define STORE6_LANE(DST, VAL0, VAL1, LANE) do { \ + vst3_lane_u8((DST) - 3, (VAL0), (LANE)); \ + vst3_lane_u8((DST) + 0, (VAL1), (LANE)); \ + (DST) += stride; \ +} while (0) + +static WEBP_INLINE void Store6x8x2(const uint8x16_t p2, const uint8x16_t p1, + const uint8x16_t p0, const uint8x16_t q0, + const uint8x16_t q1, const uint8x16_t q2, + uint8_t* u, uint8_t* v, + int stride) { + uint8x8x3_t u0, u1, v0, v1; + INIT_VECTOR3(u0, vget_low_u8(p2), vget_low_u8(p1), vget_low_u8(p0)); + INIT_VECTOR3(u1, vget_low_u8(q0), vget_low_u8(q1), vget_low_u8(q2)); + INIT_VECTOR3(v0, vget_high_u8(p2), vget_high_u8(p1), vget_high_u8(p0)); + INIT_VECTOR3(v1, vget_high_u8(q0), vget_high_u8(q1), vget_high_u8(q2)); + STORE6_LANE(u, u0, u1, 0); + STORE6_LANE(u, u0, u1, 1); + STORE6_LANE(u, u0, u1, 2); + STORE6_LANE(u, u0, u1, 3); + STORE6_LANE(u, u0, u1, 4); + STORE6_LANE(u, u0, u1, 5); + STORE6_LANE(u, u0, u1, 6); + STORE6_LANE(u, u0, u1, 7); + STORE6_LANE(v, v0, v1, 0); + STORE6_LANE(v, v0, v1, 1); + STORE6_LANE(v, v0, v1, 2); + STORE6_LANE(v, v0, v1, 3); + STORE6_LANE(v, v0, v1, 4); + STORE6_LANE(v, v0, v1, 5); + STORE6_LANE(v, v0, v1, 6); + STORE6_LANE(v, v0, v1, 7); +} +#undef STORE6_LANE + +static WEBP_INLINE void Store4x8x2(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + uint8_t* const u, uint8_t* const v, + int stride) { + uint8x8x4_t u0, v0; + INIT_VECTOR4(u0, + vget_low_u8(p1), vget_low_u8(p0), + vget_low_u8(q0), vget_low_u8(q1)); + INIT_VECTOR4(v0, + vget_high_u8(p1), vget_high_u8(p0), + vget_high_u8(q0), vget_high_u8(q1)); + vst4_lane_u8(u - 2 + 0 * stride, u0, 0); + vst4_lane_u8(u - 2 + 1 * stride, u0, 1); + vst4_lane_u8(u - 2 + 2 * stride, u0, 2); + vst4_lane_u8(u - 2 + 3 * stride, u0, 3); + vst4_lane_u8(u - 2 + 4 * stride, u0, 4); + vst4_lane_u8(u - 2 + 5 * stride, u0, 5); + vst4_lane_u8(u - 2 + 6 * stride, u0, 6); + vst4_lane_u8(u - 2 + 7 * stride, u0, 7); + vst4_lane_u8(v - 2 + 0 * stride, v0, 0); + vst4_lane_u8(v - 2 + 1 * stride, v0, 1); + vst4_lane_u8(v - 2 + 2 * stride, v0, 2); + vst4_lane_u8(v - 2 + 3 * stride, v0, 3); + vst4_lane_u8(v - 2 + 4 * stride, v0, 4); + vst4_lane_u8(v - 2 + 5 * stride, v0, 5); + vst4_lane_u8(v - 2 + 6 * stride, v0, 6); + vst4_lane_u8(v - 2 + 7 * stride, v0, 7); +} + +#endif // !WORK_AROUND_GCC + +// Zero extend 'v' to an int16x8_t. +static WEBP_INLINE int16x8_t ConvertU8ToS16(uint8x8_t v) { + return vreinterpretq_s16_u16(vmovl_u8(v)); +} + +// Performs unsigned 8b saturation on 'dst01' and 'dst23' storing the result +// to the corresponding rows of 'dst'. +static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst, + const int16x8_t dst01, + const int16x8_t dst23) { + // Unsigned saturate to 8b. + const uint8x8_t dst01_u8 = vqmovun_s16(dst01); + const uint8x8_t dst23_u8 = vqmovun_s16(dst23); + + // Store the results. + vst1_lane_u32((uint32_t*)(dst + 0 * BPS), vreinterpret_u32_u8(dst01_u8), 0); + vst1_lane_u32((uint32_t*)(dst + 1 * BPS), vreinterpret_u32_u8(dst01_u8), 1); + vst1_lane_u32((uint32_t*)(dst + 2 * BPS), vreinterpret_u32_u8(dst23_u8), 0); + vst1_lane_u32((uint32_t*)(dst + 3 * BPS), vreinterpret_u32_u8(dst23_u8), 1); +} + +static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23, + uint8_t* const dst) { + uint32x2_t dst01 = vdup_n_u32(0); + uint32x2_t dst23 = vdup_n_u32(0); + + // Load the source pixels. + dst01 = vld1_lane_u32((uint32_t*)(dst + 0 * BPS), dst01, 0); + dst23 = vld1_lane_u32((uint32_t*)(dst + 2 * BPS), dst23, 0); + dst01 = vld1_lane_u32((uint32_t*)(dst + 1 * BPS), dst01, 1); + dst23 = vld1_lane_u32((uint32_t*)(dst + 3 * BPS), dst23, 1); + + { + // Convert to 16b. + const int16x8_t dst01_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst01)); + const int16x8_t dst23_s16 = ConvertU8ToS16(vreinterpret_u8_u32(dst23)); + + // Descale with rounding. + const int16x8_t out01 = vrsraq_n_s16(dst01_s16, row01, 3); + const int16x8_t out23 = vrsraq_n_s16(dst23_s16, row23, 3); + // Add the inverse transform. + SaturateAndStore4x4(dst, out01, out23); + } +} + +//----------------------------------------------------------------------------- +// Simple In-loop filtering (Paragraph 15.2) + +static uint8x16_t NeedsFilter(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + int thresh) { + const uint8x16_t thresh_v = vdupq_n_u8((uint8_t)thresh); + const uint8x16_t a_p0_q0 = vabdq_u8(p0, q0); // abs(p0-q0) + const uint8x16_t a_p1_q1 = vabdq_u8(p1, q1); // abs(p1-q1) + const uint8x16_t a_p0_q0_2 = vqaddq_u8(a_p0_q0, a_p0_q0); // 2 * abs(p0-q0) + const uint8x16_t a_p1_q1_2 = vshrq_n_u8(a_p1_q1, 1); // abs(p1-q1) / 2 + const uint8x16_t sum = vqaddq_u8(a_p0_q0_2, a_p1_q1_2); + const uint8x16_t mask = vcgeq_u8(thresh_v, sum); + return mask; +} + +static int8x16_t FlipSign(const uint8x16_t v) { + const uint8x16_t sign_bit = vdupq_n_u8(0x80); + return vreinterpretq_s8_u8(veorq_u8(v, sign_bit)); +} + +static uint8x16_t FlipSignBack(const int8x16_t v) { + const int8x16_t sign_bit = vdupq_n_s8(0x80); + return vreinterpretq_u8_s8(veorq_s8(v, sign_bit)); +} + +static int8x16_t GetBaseDelta(const int8x16_t p1, const int8x16_t p0, + const int8x16_t q0, const int8x16_t q1) { + const int8x16_t q0_p0 = vqsubq_s8(q0, p0); // (q0-p0) + const int8x16_t p1_q1 = vqsubq_s8(p1, q1); // (p1-q1) + const int8x16_t s1 = vqaddq_s8(p1_q1, q0_p0); // (p1-q1) + 1 * (q0 - p0) + const int8x16_t s2 = vqaddq_s8(q0_p0, s1); // (p1-q1) + 2 * (q0 - p0) + const int8x16_t s3 = vqaddq_s8(q0_p0, s2); // (p1-q1) + 3 * (q0 - p0) + return s3; +} + +static int8x16_t GetBaseDelta0(const int8x16_t p0, const int8x16_t q0) { + const int8x16_t q0_p0 = vqsubq_s8(q0, p0); // (q0-p0) + const int8x16_t s1 = vqaddq_s8(q0_p0, q0_p0); // 2 * (q0 - p0) + const int8x16_t s2 = vqaddq_s8(q0_p0, s1); // 3 * (q0 - p0) + return s2; +} + +//------------------------------------------------------------------------------ + +static void ApplyFilter2NoFlip(const int8x16_t p0s, const int8x16_t q0s, + const int8x16_t delta, + int8x16_t* const op0, int8x16_t* const oq0) { + const int8x16_t kCst3 = vdupq_n_s8(0x03); + const int8x16_t kCst4 = vdupq_n_s8(0x04); + const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3); + const int8x16_t delta_p4 = vqaddq_s8(delta, kCst4); + const int8x16_t delta3 = vshrq_n_s8(delta_p3, 3); + const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3); + *op0 = vqaddq_s8(p0s, delta3); + *oq0 = vqsubq_s8(q0s, delta4); +} + +#if defined(WEBP_USE_INTRINSICS) + +static void ApplyFilter2(const int8x16_t p0s, const int8x16_t q0s, + const int8x16_t delta, + uint8x16_t* const op0, uint8x16_t* const oq0) { + const int8x16_t kCst3 = vdupq_n_s8(0x03); + const int8x16_t kCst4 = vdupq_n_s8(0x04); + const int8x16_t delta_p3 = vqaddq_s8(delta, kCst3); + const int8x16_t delta_p4 = vqaddq_s8(delta, kCst4); + const int8x16_t delta3 = vshrq_n_s8(delta_p3, 3); + const int8x16_t delta4 = vshrq_n_s8(delta_p4, 3); + const int8x16_t sp0 = vqaddq_s8(p0s, delta3); + const int8x16_t sq0 = vqsubq_s8(q0s, delta4); + *op0 = FlipSignBack(sp0); + *oq0 = FlipSignBack(sq0); +} + +static void DoFilter2(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + const uint8x16_t mask, + uint8x16_t* const op0, uint8x16_t* const oq0) { + const int8x16_t p1s = FlipSign(p1); + const int8x16_t p0s = FlipSign(p0); + const int8x16_t q0s = FlipSign(q0); + const int8x16_t q1s = FlipSign(q1); + const int8x16_t delta0 = GetBaseDelta(p1s, p0s, q0s, q1s); + const int8x16_t delta1 = vandq_s8(delta0, vreinterpretq_s8_u8(mask)); + ApplyFilter2(p0s, q0s, delta1, op0, oq0); +} + +static void SimpleVFilter16(uint8_t* p, int stride, int thresh) { + uint8x16_t p1, p0, q0, q1, op0, oq0; + Load16x4(p, stride, &p1, &p0, &q0, &q1); + { + const uint8x16_t mask = NeedsFilter(p1, p0, q0, q1, thresh); + DoFilter2(p1, p0, q0, q1, mask, &op0, &oq0); + } + Store16x2(op0, oq0, p, stride); +} + +static void SimpleHFilter16(uint8_t* p, int stride, int thresh) { + uint8x16_t p1, p0, q0, q1, oq0, op0; + Load4x16(p, stride, &p1, &p0, &q0, &q1); + { + const uint8x16_t mask = NeedsFilter(p1, p0, q0, q1, thresh); + DoFilter2(p1, p0, q0, q1, mask, &op0, &oq0); + } + Store2x16(op0, oq0, p, stride); +} + +#else + +#define QRegs "q0", "q1", "q2", "q3", \ + "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15" + +#define FLIP_SIGN_BIT2(a, b, s) \ + "veor " #a "," #a "," #s " \n" \ + "veor " #b "," #b "," #s " \n" \ + +#define FLIP_SIGN_BIT4(a, b, c, d, s) \ + FLIP_SIGN_BIT2(a, b, s) \ + FLIP_SIGN_BIT2(c, d, s) \ + +#define NEEDS_FILTER(p1, p0, q0, q1, thresh, mask) \ + "vabd.u8 q15," #p0 "," #q0 " \n" /* abs(p0 - q0) */ \ + "vabd.u8 q14," #p1 "," #q1 " \n" /* abs(p1 - q1) */ \ + "vqadd.u8 q15, q15, q15 \n" /* abs(p0 - q0) * 2 */ \ + "vshr.u8 q14, q14, #1 \n" /* abs(p1 - q1) / 2 */ \ + "vqadd.u8 q15, q15, q14 \n" /* abs(p0 - q0) * 2 + abs(p1 - q1) / 2 */ \ + "vdup.8 q14, " #thresh " \n" \ + "vcge.u8 " #mask ", q14, q15 \n" /* mask <= thresh */ + +#define GET_BASE_DELTA(p1, p0, q0, q1, o) \ + "vqsub.s8 q15," #q0 "," #p0 " \n" /* (q0 - p0) */ \ + "vqsub.s8 " #o "," #p1 "," #q1 " \n" /* (p1 - q1) */ \ + "vqadd.s8 " #o "," #o ", q15 \n" /* (p1 - q1) + 1 * (p0 - q0) */ \ + "vqadd.s8 " #o "," #o ", q15 \n" /* (p1 - q1) + 2 * (p0 - q0) */ \ + "vqadd.s8 " #o "," #o ", q15 \n" /* (p1 - q1) + 3 * (p0 - q0) */ + +#define DO_SIMPLE_FILTER(p0, q0, fl) \ + "vmov.i8 q15, #0x03 \n" \ + "vqadd.s8 q15, q15, " #fl " \n" /* filter1 = filter + 3 */ \ + "vshr.s8 q15, q15, #3 \n" /* filter1 >> 3 */ \ + "vqadd.s8 " #p0 "," #p0 ", q15 \n" /* p0 += filter1 */ \ + \ + "vmov.i8 q15, #0x04 \n" \ + "vqadd.s8 q15, q15, " #fl " \n" /* filter1 = filter + 4 */ \ + "vshr.s8 q15, q15, #3 \n" /* filter2 >> 3 */ \ + "vqsub.s8 " #q0 "," #q0 ", q15 \n" /* q0 -= filter2 */ + +// Applies filter on 2 pixels (p0 and q0) +#define DO_FILTER2(p1, p0, q0, q1, thresh) \ + NEEDS_FILTER(p1, p0, q0, q1, thresh, q9) /* filter mask in q9 */ \ + "vmov.i8 q10, #0x80 \n" /* sign bit */ \ + FLIP_SIGN_BIT4(p1, p0, q0, q1, q10) /* convert to signed value */ \ + GET_BASE_DELTA(p1, p0, q0, q1, q11) /* get filter level */ \ + "vand q9, q9, q11 \n" /* apply filter mask */ \ + DO_SIMPLE_FILTER(p0, q0, q9) /* apply filter */ \ + FLIP_SIGN_BIT2(p0, q0, q10) + +static void SimpleVFilter16(uint8_t* p, int stride, int thresh) { + __asm__ volatile ( + "sub %[p], %[p], %[stride], lsl #1 \n" // p -= 2 * stride + + "vld1.u8 {q1}, [%[p]], %[stride] \n" // p1 + "vld1.u8 {q2}, [%[p]], %[stride] \n" // p0 + "vld1.u8 {q3}, [%[p]], %[stride] \n" // q0 + "vld1.u8 {q12}, [%[p]] \n" // q1 + + DO_FILTER2(q1, q2, q3, q12, %[thresh]) + + "sub %[p], %[p], %[stride], lsl #1 \n" // p -= 2 * stride + + "vst1.u8 {q2}, [%[p]], %[stride] \n" // store op0 + "vst1.u8 {q3}, [%[p]] \n" // store oq0 + : [p] "+r"(p) + : [stride] "r"(stride), [thresh] "r"(thresh) + : "memory", QRegs + ); +} + +static void SimpleHFilter16(uint8_t* p, int stride, int thresh) { + __asm__ volatile ( + "sub r4, %[p], #2 \n" // base1 = p - 2 + "lsl r6, %[stride], #1 \n" // r6 = 2 * stride + "add r5, r4, %[stride] \n" // base2 = base1 + stride + + LOAD8x4(d2, d3, d4, d5, [r4], [r5], r6) + LOAD8x4(d24, d25, d26, d27, [r4], [r5], r6) + "vswp d3, d24 \n" // p1:q1 p0:q3 + "vswp d5, d26 \n" // q0:q2 q1:q4 + "vswp q2, q12 \n" // p1:q1 p0:q2 q0:q3 q1:q4 + + DO_FILTER2(q1, q2, q12, q13, %[thresh]) + + "sub %[p], %[p], #1 \n" // p - 1 + + "vswp d5, d24 \n" + STORE8x2(d4, d5, [%[p]], %[stride]) + STORE8x2(d24, d25, [%[p]], %[stride]) + + : [p] "+r"(p) + : [stride] "r"(stride), [thresh] "r"(thresh) + : "memory", "r4", "r5", "r6", QRegs + ); +} + +#endif // WEBP_USE_INTRINSICS + +static void SimpleVFilter16i(uint8_t* p, int stride, int thresh) { + uint32_t k; + for (k = 3; k != 0; --k) { + p += 4 * stride; + SimpleVFilter16(p, stride, thresh); + } +} + +static void SimpleHFilter16i(uint8_t* p, int stride, int thresh) { + uint32_t k; + for (k = 3; k != 0; --k) { + p += 4; + SimpleHFilter16(p, stride, thresh); + } +} + +//------------------------------------------------------------------------------ +// Complex In-loop filtering (Paragraph 15.3) + +static uint8x16_t NeedsHev(const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + int hev_thresh) { + const uint8x16_t hev_thresh_v = vdupq_n_u8((uint8_t)hev_thresh); + const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0); // abs(p1 - p0) + const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0); // abs(q1 - q0) + const uint8x16_t a_max = vmaxq_u8(a_p1_p0, a_q1_q0); + const uint8x16_t mask = vcgtq_u8(a_max, hev_thresh_v); + return mask; +} + +static uint8x16_t NeedsFilter2(const uint8x16_t p3, const uint8x16_t p2, + const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + const uint8x16_t q2, const uint8x16_t q3, + int ithresh, int thresh) { + const uint8x16_t ithresh_v = vdupq_n_u8((uint8_t)ithresh); + const uint8x16_t a_p3_p2 = vabdq_u8(p3, p2); // abs(p3 - p2) + const uint8x16_t a_p2_p1 = vabdq_u8(p2, p1); // abs(p2 - p1) + const uint8x16_t a_p1_p0 = vabdq_u8(p1, p0); // abs(p1 - p0) + const uint8x16_t a_q3_q2 = vabdq_u8(q3, q2); // abs(q3 - q2) + const uint8x16_t a_q2_q1 = vabdq_u8(q2, q1); // abs(q2 - q1) + const uint8x16_t a_q1_q0 = vabdq_u8(q1, q0); // abs(q1 - q0) + const uint8x16_t max1 = vmaxq_u8(a_p3_p2, a_p2_p1); + const uint8x16_t max2 = vmaxq_u8(a_p1_p0, a_q3_q2); + const uint8x16_t max3 = vmaxq_u8(a_q2_q1, a_q1_q0); + const uint8x16_t max12 = vmaxq_u8(max1, max2); + const uint8x16_t max123 = vmaxq_u8(max12, max3); + const uint8x16_t mask2 = vcgeq_u8(ithresh_v, max123); + const uint8x16_t mask1 = NeedsFilter(p1, p0, q0, q1, thresh); + const uint8x16_t mask = vandq_u8(mask1, mask2); + return mask; +} + +// 4-points filter + +static void ApplyFilter4( + const int8x16_t p1, const int8x16_t p0, + const int8x16_t q0, const int8x16_t q1, + const int8x16_t delta0, + uint8x16_t* const op1, uint8x16_t* const op0, + uint8x16_t* const oq0, uint8x16_t* const oq1) { + const int8x16_t kCst3 = vdupq_n_s8(0x03); + const int8x16_t kCst4 = vdupq_n_s8(0x04); + const int8x16_t delta1 = vqaddq_s8(delta0, kCst4); + const int8x16_t delta2 = vqaddq_s8(delta0, kCst3); + const int8x16_t a1 = vshrq_n_s8(delta1, 3); + const int8x16_t a2 = vshrq_n_s8(delta2, 3); + const int8x16_t a3 = vrshrq_n_s8(a1, 1); // a3 = (a1 + 1) >> 1 + *op0 = FlipSignBack(vqaddq_s8(p0, a2)); // clip(p0 + a2) + *oq0 = FlipSignBack(vqsubq_s8(q0, a1)); // clip(q0 - a1) + *op1 = FlipSignBack(vqaddq_s8(p1, a3)); // clip(p1 + a3) + *oq1 = FlipSignBack(vqsubq_s8(q1, a3)); // clip(q1 - a3) +} + +static void DoFilter4( + const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, + const uint8x16_t mask, const uint8x16_t hev_mask, + uint8x16_t* const op1, uint8x16_t* const op0, + uint8x16_t* const oq0, uint8x16_t* const oq1) { + // This is a fused version of DoFilter2() calling ApplyFilter2 directly + const int8x16_t p1s = FlipSign(p1); + int8x16_t p0s = FlipSign(p0); + int8x16_t q0s = FlipSign(q0); + const int8x16_t q1s = FlipSign(q1); + const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask); + + // do_filter2 part (simple loopfilter on pixels with hev) + { + const int8x16_t delta = GetBaseDelta(p1s, p0s, q0s, q1s); + const int8x16_t simple_lf_delta = + vandq_s8(delta, vreinterpretq_s8_u8(simple_lf_mask)); + ApplyFilter2NoFlip(p0s, q0s, simple_lf_delta, &p0s, &q0s); + } + + // do_filter4 part (complex loopfilter on pixels without hev) + { + const int8x16_t delta0 = GetBaseDelta0(p0s, q0s); + // we use: (mask & hev_mask) ^ mask = mask & !hev_mask + const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask); + const int8x16_t complex_lf_delta = + vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask)); + ApplyFilter4(p1s, p0s, q0s, q1s, complex_lf_delta, op1, op0, oq0, oq1); + } +} + +// 6-points filter + +static void ApplyFilter6( + const int8x16_t p2, const int8x16_t p1, const int8x16_t p0, + const int8x16_t q0, const int8x16_t q1, const int8x16_t q2, + const int8x16_t delta, + uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0, + uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) { + // We have to compute: X = (9*a+63) >> 7, Y = (18*a+63)>>7, Z = (27*a+63) >> 7 + // Turns out, there's a common sub-expression S=9 * a - 1 that can be used + // with the special vqrshrn_n_s16 rounding-shift-and-narrow instruction: + // X = (S + 64) >> 7, Y = (S + 32) >> 6, Z = (18 * a + S + 64) >> 7 + const int8x8_t delta_lo = vget_low_s8(delta); + const int8x8_t delta_hi = vget_high_s8(delta); + const int8x8_t kCst9 = vdup_n_s8(9); + const int16x8_t kCstm1 = vdupq_n_s16(-1); + const int8x8_t kCst18 = vdup_n_s8(18); + const int16x8_t S_lo = vmlal_s8(kCstm1, kCst9, delta_lo); // S = 9 * a - 1 + const int16x8_t S_hi = vmlal_s8(kCstm1, kCst9, delta_hi); + const int16x8_t Z_lo = vmlal_s8(S_lo, kCst18, delta_lo); // S + 18 * a + const int16x8_t Z_hi = vmlal_s8(S_hi, kCst18, delta_hi); + const int8x8_t a3_lo = vqrshrn_n_s16(S_lo, 7); // (9 * a + 63) >> 7 + const int8x8_t a3_hi = vqrshrn_n_s16(S_hi, 7); + const int8x8_t a2_lo = vqrshrn_n_s16(S_lo, 6); // (9 * a + 31) >> 6 + const int8x8_t a2_hi = vqrshrn_n_s16(S_hi, 6); + const int8x8_t a1_lo = vqrshrn_n_s16(Z_lo, 7); // (27 * a + 63) >> 7 + const int8x8_t a1_hi = vqrshrn_n_s16(Z_hi, 7); + const int8x16_t a1 = vcombine_s8(a1_lo, a1_hi); + const int8x16_t a2 = vcombine_s8(a2_lo, a2_hi); + const int8x16_t a3 = vcombine_s8(a3_lo, a3_hi); + + *op0 = FlipSignBack(vqaddq_s8(p0, a1)); // clip(p0 + a1) + *oq0 = FlipSignBack(vqsubq_s8(q0, a1)); // clip(q0 - q1) + *oq1 = FlipSignBack(vqsubq_s8(q1, a2)); // clip(q1 - a2) + *op1 = FlipSignBack(vqaddq_s8(p1, a2)); // clip(p1 + a2) + *oq2 = FlipSignBack(vqsubq_s8(q2, a3)); // clip(q2 - a3) + *op2 = FlipSignBack(vqaddq_s8(p2, a3)); // clip(p2 + a3) +} + +static void DoFilter6( + const uint8x16_t p2, const uint8x16_t p1, const uint8x16_t p0, + const uint8x16_t q0, const uint8x16_t q1, const uint8x16_t q2, + const uint8x16_t mask, const uint8x16_t hev_mask, + uint8x16_t* const op2, uint8x16_t* const op1, uint8x16_t* const op0, + uint8x16_t* const oq0, uint8x16_t* const oq1, uint8x16_t* const oq2) { + // This is a fused version of DoFilter2() calling ApplyFilter2 directly + const int8x16_t p2s = FlipSign(p2); + const int8x16_t p1s = FlipSign(p1); + int8x16_t p0s = FlipSign(p0); + int8x16_t q0s = FlipSign(q0); + const int8x16_t q1s = FlipSign(q1); + const int8x16_t q2s = FlipSign(q2); + const uint8x16_t simple_lf_mask = vandq_u8(mask, hev_mask); + const int8x16_t delta0 = GetBaseDelta(p1s, p0s, q0s, q1s); + + // do_filter2 part (simple loopfilter on pixels with hev) + { + const int8x16_t simple_lf_delta = + vandq_s8(delta0, vreinterpretq_s8_u8(simple_lf_mask)); + ApplyFilter2NoFlip(p0s, q0s, simple_lf_delta, &p0s, &q0s); + } + + // do_filter6 part (complex loopfilter on pixels without hev) + { + // we use: (mask & hev_mask) ^ mask = mask & !hev_mask + const uint8x16_t complex_lf_mask = veorq_u8(simple_lf_mask, mask); + const int8x16_t complex_lf_delta = + vandq_s8(delta0, vreinterpretq_s8_u8(complex_lf_mask)); + ApplyFilter6(p2s, p1s, p0s, q0s, q1s, q2s, complex_lf_delta, + op2, op1, op0, oq0, oq1, oq2); + } +} + +// on macroblock edges + +static void VFilter16(uint8_t* p, int stride, + int thresh, int ithresh, int hev_thresh) { + uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3; + Load16x8(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, + ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + uint8x16_t op2, op1, op0, oq0, oq1, oq2; + DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask, + &op2, &op1, &op0, &oq0, &oq1, &oq2); + Store16x2(op2, op1, p - 2 * stride, stride); + Store16x2(op0, oq0, p + 0 * stride, stride); + Store16x2(oq1, oq2, p + 2 * stride, stride); + } +} + +static void HFilter16(uint8_t* p, int stride, + int thresh, int ithresh, int hev_thresh) { + uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3; + Load8x16(p, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, + ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + uint8x16_t op2, op1, op0, oq0, oq1, oq2; + DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask, + &op2, &op1, &op0, &oq0, &oq1, &oq2); + Store2x16(op2, op1, p - 2, stride); + Store2x16(op0, oq0, p + 0, stride); + Store2x16(oq1, oq2, p + 2, stride); + } +} + +// on three inner edges +static void VFilter16i(uint8_t* p, int stride, + int thresh, int ithresh, int hev_thresh) { + uint32_t k; + uint8x16_t p3, p2, p1, p0; + Load16x4(p + 2 * stride, stride, &p3, &p2, &p1, &p0); + for (k = 3; k != 0; --k) { + uint8x16_t q0, q1, q2, q3; + p += 4 * stride; + Load16x4(p + 2 * stride, stride, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = + NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + // p3 and p2 are not just temporary variables here: they will be + // re-used for next span. And q2/q3 will become p1/p0 accordingly. + DoFilter4(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2); + Store16x4(p1, p0, p3, p2, p, stride); + p1 = q2; + p0 = q3; + } + } +} + +#if !defined(WORK_AROUND_GCC) +static void HFilter16i(uint8_t* p, int stride, + int thresh, int ithresh, int hev_thresh) { + uint32_t k; + uint8x16_t p3, p2, p1, p0; + Load4x16(p + 2, stride, &p3, &p2, &p1, &p0); + for (k = 3; k != 0; --k) { + uint8x16_t q0, q1, q2, q3; + p += 4; + Load4x16(p + 2, stride, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = + NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + DoFilter4(p1, p0, q0, q1, mask, hev_mask, &p1, &p0, &p3, &p2); + Store4x16(p1, p0, p3, p2, p, stride); + p1 = q2; + p0 = q3; + } + } +} +#endif // !WORK_AROUND_GCC + +// 8-pixels wide variant, for chroma filtering +static void VFilter8(uint8_t* u, uint8_t* v, int stride, + int thresh, int ithresh, int hev_thresh) { + uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3; + Load8x8x2(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, + ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + uint8x16_t op2, op1, op0, oq0, oq1, oq2; + DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask, + &op2, &op1, &op0, &oq0, &oq1, &oq2); + Store8x2x2(op2, op1, u - 2 * stride, v - 2 * stride, stride); + Store8x2x2(op0, oq0, u + 0 * stride, v + 0 * stride, stride); + Store8x2x2(oq1, oq2, u + 2 * stride, v + 2 * stride, stride); + } +} +static void VFilter8i(uint8_t* u, uint8_t* v, int stride, + int thresh, int ithresh, int hev_thresh) { + uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3; + u += 4 * stride; + v += 4 * stride; + Load8x8x2(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, + ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + uint8x16_t op1, op0, oq0, oq1; + DoFilter4(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1); + Store8x4x2(op1, op0, oq0, oq1, u, v, stride); + } +} + +#if !defined(WORK_AROUND_GCC) +static void HFilter8(uint8_t* u, uint8_t* v, int stride, + int thresh, int ithresh, int hev_thresh) { + uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3; + Load8x8x2T(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, + ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + uint8x16_t op2, op1, op0, oq0, oq1, oq2; + DoFilter6(p2, p1, p0, q0, q1, q2, mask, hev_mask, + &op2, &op1, &op0, &oq0, &oq1, &oq2); + Store6x8x2(op2, op1, op0, oq0, oq1, oq2, u, v, stride); + } +} + +static void HFilter8i(uint8_t* u, uint8_t* v, int stride, + int thresh, int ithresh, int hev_thresh) { + uint8x16_t p3, p2, p1, p0, q0, q1, q2, q3; + u += 4; + v += 4; + Load8x8x2T(u, v, stride, &p3, &p2, &p1, &p0, &q0, &q1, &q2, &q3); + { + const uint8x16_t mask = NeedsFilter2(p3, p2, p1, p0, q0, q1, q2, q3, + ithresh, thresh); + const uint8x16_t hev_mask = NeedsHev(p1, p0, q0, q1, hev_thresh); + uint8x16_t op1, op0, oq0, oq1; + DoFilter4(p1, p0, q0, q1, mask, hev_mask, &op1, &op0, &oq0, &oq1); + Store4x8x2(op1, op0, oq0, oq1, u, v, stride); + } +} +#endif // !WORK_AROUND_GCC + +//----------------------------------------------------------------------------- +// Inverse transforms (Paragraph 14.4) + +// Technically these are unsigned but vqdmulh is only available in signed. +// vqdmulh returns high half (effectively >> 16) but also doubles the value, +// changing the >> 16 to >> 15 and requiring an additional >> 1. +// We use this to our advantage with kC2. The canonical value is 35468. +// However, the high bit is set so treating it as signed will give incorrect +// results. We avoid this by down shifting by 1 here to clear the highest bit. +// Combined with the doubling effect of vqdmulh we get >> 16. +// This can not be applied to kC1 because the lowest bit is set. Down shifting +// the constant would reduce precision. + +// libwebp uses a trick to avoid some extra addition that libvpx does. +// Instead of: +// temp2 = ip[12] + ((ip[12] * cospi8sqrt2minus1) >> 16); +// libwebp adds 1 << 16 to cospi8sqrt2minus1 (kC1). However, this causes the +// same issue with kC1 and vqdmulh that we work around by down shifting kC2 + +static const int16_t kC1 = 20091; +static const int16_t kC2 = 17734; // half of kC2, actually. See comment above. + +#if defined(WEBP_USE_INTRINSICS) +static WEBP_INLINE void Transpose8x2(const int16x8_t in0, const int16x8_t in1, + int16x8x2_t* const out) { + // a0 a1 a2 a3 | b0 b1 b2 b3 => a0 b0 c0 d0 | a1 b1 c1 d1 + // c0 c1 c2 c3 | d0 d1 d2 d3 a2 b2 c2 d2 | a3 b3 c3 d3 + const int16x8x2_t tmp0 = vzipq_s16(in0, in1); // a0 c0 a1 c1 a2 c2 ... + // b0 d0 b1 d1 b2 d2 ... + *out = vzipq_s16(tmp0.val[0], tmp0.val[1]); +} + +static WEBP_INLINE void TransformPass(int16x8x2_t* const rows) { + // {rows} = in0 | in4 + // in8 | in12 + // B1 = in4 | in12 + const int16x8_t B1 = + vcombine_s16(vget_high_s16(rows->val[0]), vget_high_s16(rows->val[1])); + // C0 = kC1 * in4 | kC1 * in12 + // C1 = kC2 * in4 | kC2 * in12 + const int16x8_t C0 = vsraq_n_s16(B1, vqdmulhq_n_s16(B1, kC1), 1); + const int16x8_t C1 = vqdmulhq_n_s16(B1, kC2); + const int16x4_t a = vqadd_s16(vget_low_s16(rows->val[0]), + vget_low_s16(rows->val[1])); // in0 + in8 + const int16x4_t b = vqsub_s16(vget_low_s16(rows->val[0]), + vget_low_s16(rows->val[1])); // in0 - in8 + // c = kC2 * in4 - kC1 * in12 + // d = kC1 * in4 + kC2 * in12 + const int16x4_t c = vqsub_s16(vget_low_s16(C1), vget_high_s16(C0)); + const int16x4_t d = vqadd_s16(vget_low_s16(C0), vget_high_s16(C1)); + const int16x8_t D0 = vcombine_s16(a, b); // D0 = a | b + const int16x8_t D1 = vcombine_s16(d, c); // D1 = d | c + const int16x8_t E0 = vqaddq_s16(D0, D1); // a+d | b+c + const int16x8_t E_tmp = vqsubq_s16(D0, D1); // a-d | b-c + const int16x8_t E1 = vcombine_s16(vget_high_s16(E_tmp), vget_low_s16(E_tmp)); + Transpose8x2(E0, E1, rows); +} + +static void TransformOne(const int16_t* in, uint8_t* dst) { + int16x8x2_t rows; + INIT_VECTOR2(rows, vld1q_s16(in + 0), vld1q_s16(in + 8)); + TransformPass(&rows); + TransformPass(&rows); + Add4x4(rows.val[0], rows.val[1], dst); +} + +#else + +static void TransformOne(const int16_t* in, uint8_t* dst) { + const int kBPS = BPS; + // kC1, kC2. Padded because vld1.16 loads 8 bytes + const int16_t constants[4] = { kC1, kC2, 0, 0 }; + /* Adapted from libvpx: vp8/common/arm/neon/shortidct4x4llm_neon.asm */ + __asm__ volatile ( + "vld1.16 {q1, q2}, [%[in]] \n" + "vld1.16 {d0}, [%[constants]] \n" + + /* d2: in[0] + * d3: in[8] + * d4: in[4] + * d5: in[12] + */ + "vswp d3, d4 \n" + + /* q8 = {in[4], in[12]} * kC1 * 2 >> 16 + * q9 = {in[4], in[12]} * kC2 >> 16 + */ + "vqdmulh.s16 q8, q2, d0[0] \n" + "vqdmulh.s16 q9, q2, d0[1] \n" + + /* d22 = a = in[0] + in[8] + * d23 = b = in[0] - in[8] + */ + "vqadd.s16 d22, d2, d3 \n" + "vqsub.s16 d23, d2, d3 \n" + + /* The multiplication should be x * kC1 >> 16 + * However, with vqdmulh we get x * kC1 * 2 >> 16 + * (multiply, double, return high half) + * We avoided this in kC2 by pre-shifting the constant. + * q8 = in[4]/[12] * kC1 >> 16 + */ + "vshr.s16 q8, q8, #1 \n" + + /* Add {in[4], in[12]} back after the multiplication. This is handled by + * adding 1 << 16 to kC1 in the libwebp C code. + */ + "vqadd.s16 q8, q2, q8 \n" + + /* d20 = c = in[4]*kC2 - in[12]*kC1 + * d21 = d = in[4]*kC1 + in[12]*kC2 + */ + "vqsub.s16 d20, d18, d17 \n" + "vqadd.s16 d21, d19, d16 \n" + + /* d2 = tmp[0] = a + d + * d3 = tmp[1] = b + c + * d4 = tmp[2] = b - c + * d5 = tmp[3] = a - d + */ + "vqadd.s16 d2, d22, d21 \n" + "vqadd.s16 d3, d23, d20 \n" + "vqsub.s16 d4, d23, d20 \n" + "vqsub.s16 d5, d22, d21 \n" + + "vzip.16 q1, q2 \n" + "vzip.16 q1, q2 \n" + + "vswp d3, d4 \n" + + /* q8 = {tmp[4], tmp[12]} * kC1 * 2 >> 16 + * q9 = {tmp[4], tmp[12]} * kC2 >> 16 + */ + "vqdmulh.s16 q8, q2, d0[0] \n" + "vqdmulh.s16 q9, q2, d0[1] \n" + + /* d22 = a = tmp[0] + tmp[8] + * d23 = b = tmp[0] - tmp[8] + */ + "vqadd.s16 d22, d2, d3 \n" + "vqsub.s16 d23, d2, d3 \n" + + /* See long winded explanations prior */ + "vshr.s16 q8, q8, #1 \n" + "vqadd.s16 q8, q2, q8 \n" + + /* d20 = c = in[4]*kC2 - in[12]*kC1 + * d21 = d = in[4]*kC1 + in[12]*kC2 + */ + "vqsub.s16 d20, d18, d17 \n" + "vqadd.s16 d21, d19, d16 \n" + + /* d2 = tmp[0] = a + d + * d3 = tmp[1] = b + c + * d4 = tmp[2] = b - c + * d5 = tmp[3] = a - d + */ + "vqadd.s16 d2, d22, d21 \n" + "vqadd.s16 d3, d23, d20 \n" + "vqsub.s16 d4, d23, d20 \n" + "vqsub.s16 d5, d22, d21 \n" + + "vld1.32 d6[0], [%[dst]], %[kBPS] \n" + "vld1.32 d6[1], [%[dst]], %[kBPS] \n" + "vld1.32 d7[0], [%[dst]], %[kBPS] \n" + "vld1.32 d7[1], [%[dst]], %[kBPS] \n" + + "sub %[dst], %[dst], %[kBPS], lsl #2 \n" + + /* (val) + 4 >> 3 */ + "vrshr.s16 d2, d2, #3 \n" + "vrshr.s16 d3, d3, #3 \n" + "vrshr.s16 d4, d4, #3 \n" + "vrshr.s16 d5, d5, #3 \n" + + "vzip.16 q1, q2 \n" + "vzip.16 q1, q2 \n" + + /* Must accumulate before saturating */ + "vmovl.u8 q8, d6 \n" + "vmovl.u8 q9, d7 \n" + + "vqadd.s16 q1, q1, q8 \n" + "vqadd.s16 q2, q2, q9 \n" + + "vqmovun.s16 d0, q1 \n" + "vqmovun.s16 d1, q2 \n" + + "vst1.32 d0[0], [%[dst]], %[kBPS] \n" + "vst1.32 d0[1], [%[dst]], %[kBPS] \n" + "vst1.32 d1[0], [%[dst]], %[kBPS] \n" + "vst1.32 d1[1], [%[dst]] \n" + + : [in] "+r"(in), [dst] "+r"(dst) /* modified registers */ + : [kBPS] "r"(kBPS), [constants] "r"(constants) /* constants */ + : "memory", "q0", "q1", "q2", "q8", "q9", "q10", "q11" /* clobbered */ + ); +} + +#endif // WEBP_USE_INTRINSICS + +static void TransformTwo(const int16_t* in, uint8_t* dst, int do_two) { + TransformOne(in, dst); + if (do_two) { + TransformOne(in + 16, dst + 4); + } +} + +static void TransformDC(const int16_t* in, uint8_t* dst) { + const int16x8_t DC = vdupq_n_s16(in[0]); + Add4x4(DC, DC, dst); +} + +//------------------------------------------------------------------------------ + +#define STORE_WHT(dst, col, rows) do { \ + *dst = vgetq_lane_s32(rows.val[0], col); (dst) += 16; \ + *dst = vgetq_lane_s32(rows.val[1], col); (dst) += 16; \ + *dst = vgetq_lane_s32(rows.val[2], col); (dst) += 16; \ + *dst = vgetq_lane_s32(rows.val[3], col); (dst) += 16; \ +} while (0) + +static void TransformWHT(const int16_t* in, int16_t* out) { + int32x4x4_t tmp; + + { + // Load the source. + const int16x4_t in00_03 = vld1_s16(in + 0); + const int16x4_t in04_07 = vld1_s16(in + 4); + const int16x4_t in08_11 = vld1_s16(in + 8); + const int16x4_t in12_15 = vld1_s16(in + 12); + const int32x4_t a0 = vaddl_s16(in00_03, in12_15); // in[0..3] + in[12..15] + const int32x4_t a1 = vaddl_s16(in04_07, in08_11); // in[4..7] + in[8..11] + const int32x4_t a2 = vsubl_s16(in04_07, in08_11); // in[4..7] - in[8..11] + const int32x4_t a3 = vsubl_s16(in00_03, in12_15); // in[0..3] - in[12..15] + tmp.val[0] = vaddq_s32(a0, a1); + tmp.val[1] = vaddq_s32(a3, a2); + tmp.val[2] = vsubq_s32(a0, a1); + tmp.val[3] = vsubq_s32(a3, a2); + // Arrange the temporary results column-wise. + tmp = Transpose4x4(tmp); + } + + { + const int32x4_t kCst3 = vdupq_n_s32(3); + const int32x4_t dc = vaddq_s32(tmp.val[0], kCst3); // add rounder + const int32x4_t a0 = vaddq_s32(dc, tmp.val[3]); + const int32x4_t a1 = vaddq_s32(tmp.val[1], tmp.val[2]); + const int32x4_t a2 = vsubq_s32(tmp.val[1], tmp.val[2]); + const int32x4_t a3 = vsubq_s32(dc, tmp.val[3]); + + tmp.val[0] = vaddq_s32(a0, a1); + tmp.val[1] = vaddq_s32(a3, a2); + tmp.val[2] = vsubq_s32(a0, a1); + tmp.val[3] = vsubq_s32(a3, a2); + + // right shift the results by 3. + tmp.val[0] = vshrq_n_s32(tmp.val[0], 3); + tmp.val[1] = vshrq_n_s32(tmp.val[1], 3); + tmp.val[2] = vshrq_n_s32(tmp.val[2], 3); + tmp.val[3] = vshrq_n_s32(tmp.val[3], 3); + + STORE_WHT(out, 0, tmp); + STORE_WHT(out, 1, tmp); + STORE_WHT(out, 2, tmp); + STORE_WHT(out, 3, tmp); + } +} + +#undef STORE_WHT + +//------------------------------------------------------------------------------ + +#define MUL(a, b) (((a) * (b)) >> 16) +static void TransformAC3(const int16_t* in, uint8_t* dst) { + static const int kC1_full = 20091 + (1 << 16); + static const int kC2_full = 35468; + const int16x4_t A = vld1_dup_s16(in); + const int16x4_t c4 = vdup_n_s16(MUL(in[4], kC2_full)); + const int16x4_t d4 = vdup_n_s16(MUL(in[4], kC1_full)); + const int c1 = MUL(in[1], kC2_full); + const int d1 = MUL(in[1], kC1_full); + const uint64_t cd = (uint64_t)( d1 & 0xffff) << 0 | + (uint64_t)( c1 & 0xffff) << 16 | + (uint64_t)(-c1 & 0xffff) << 32 | + (uint64_t)(-d1 & 0xffff) << 48; + const int16x4_t CD = vcreate_s16(cd); + const int16x4_t B = vqadd_s16(A, CD); + const int16x8_t m0_m1 = vcombine_s16(vqadd_s16(B, d4), vqadd_s16(B, c4)); + const int16x8_t m2_m3 = vcombine_s16(vqsub_s16(B, c4), vqsub_s16(B, d4)); + Add4x4(m0_m1, m2_m3, dst); +} +#undef MUL + +//------------------------------------------------------------------------------ +// 4x4 + +static void DC4(uint8_t* dst) { // DC + const uint8x8_t A = vld1_u8(dst - BPS); // top row + const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top + const uint16x4_t p1 = vpadd_u16(p0, p0); + const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + 0 * BPS - 1)); + const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + 1 * BPS - 1)); + const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + 2 * BPS - 1)); + const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + 3 * BPS - 1)); + const uint16x8_t s0 = vaddq_u16(L0, L1); + const uint16x8_t s1 = vaddq_u16(L2, L3); + const uint16x8_t s01 = vaddq_u16(s0, s1); + const uint16x8_t sum = vaddq_u16(s01, vcombine_u16(p1, p1)); + const uint8x8_t dc0 = vrshrn_n_u16(sum, 3); // (sum + 4) >> 3 + const uint8x8_t dc = vdup_lane_u8(dc0, 0); + int i; + for (i = 0; i < 4; ++i) { + vst1_lane_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc), 0); + } +} + +// TrueMotion (4x4 + 8x8) +static WEBP_INLINE void TrueMotion(uint8_t* dst, int size) { + const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1); // top-left pixel 'A[-1]' + const uint8x8_t T = vld1_u8(dst - BPS); // top row 'A[0..3]' + const int16x8_t d = vreinterpretq_s16_u16(vsubl_u8(T, TL)); // A[c] - A[-1] + int y; + for (y = 0; y < size; y += 4) { + // left edge + const int16x8_t L0 = ConvertU8ToS16(vld1_dup_u8(dst + 0 * BPS - 1)); + const int16x8_t L1 = ConvertU8ToS16(vld1_dup_u8(dst + 1 * BPS - 1)); + const int16x8_t L2 = ConvertU8ToS16(vld1_dup_u8(dst + 2 * BPS - 1)); + const int16x8_t L3 = ConvertU8ToS16(vld1_dup_u8(dst + 3 * BPS - 1)); + const int16x8_t r0 = vaddq_s16(L0, d); // L[r] + A[c] - A[-1] + const int16x8_t r1 = vaddq_s16(L1, d); + const int16x8_t r2 = vaddq_s16(L2, d); + const int16x8_t r3 = vaddq_s16(L3, d); + // Saturate and store the result. + const uint32x2_t r0_u32 = vreinterpret_u32_u8(vqmovun_s16(r0)); + const uint32x2_t r1_u32 = vreinterpret_u32_u8(vqmovun_s16(r1)); + const uint32x2_t r2_u32 = vreinterpret_u32_u8(vqmovun_s16(r2)); + const uint32x2_t r3_u32 = vreinterpret_u32_u8(vqmovun_s16(r3)); + if (size == 4) { + vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0_u32, 0); + vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1_u32, 0); + vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2_u32, 0); + vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3_u32, 0); + } else { + vst1_u32((uint32_t*)(dst + 0 * BPS), r0_u32); + vst1_u32((uint32_t*)(dst + 1 * BPS), r1_u32); + vst1_u32((uint32_t*)(dst + 2 * BPS), r2_u32); + vst1_u32((uint32_t*)(dst + 3 * BPS), r3_u32); + } + dst += 4 * BPS; + } +} + +static void TM4(uint8_t* dst) { TrueMotion(dst, 4); } + +static void VE4(uint8_t* dst) { // vertical + // NB: avoid vld1_u64 here as an alignment hint may be added -> SIGBUS. + const uint64x1_t A0 = vreinterpret_u64_u8(vld1_u8(dst - BPS - 1)); // top row + const uint64x1_t A1 = vshr_n_u64(A0, 8); + const uint64x1_t A2 = vshr_n_u64(A0, 16); + const uint8x8_t ABCDEFGH = vreinterpret_u8_u64(A0); + const uint8x8_t BCDEFGH0 = vreinterpret_u8_u64(A1); + const uint8x8_t CDEFGH00 = vreinterpret_u8_u64(A2); + const uint8x8_t b = vhadd_u8(ABCDEFGH, CDEFGH00); + const uint8x8_t avg = vrhadd_u8(b, BCDEFGH0); + int i; + for (i = 0; i < 4; ++i) { + vst1_lane_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(avg), 0); + } +} + +static void RD4(uint8_t* dst) { // Down-right + const uint8x8_t XABCD_u8 = vld1_u8(dst - BPS - 1); + const uint64x1_t XABCD = vreinterpret_u64_u8(XABCD_u8); + const uint64x1_t ____XABC = vshl_n_u64(XABCD, 32); + const uint32_t I = dst[-1 + 0 * BPS]; + const uint32_t J = dst[-1 + 1 * BPS]; + const uint32_t K = dst[-1 + 2 * BPS]; + const uint32_t L = dst[-1 + 3 * BPS]; + const uint64x1_t LKJI____ = vcreate_u64(L | (K << 8) | (J << 16) | (I << 24)); + const uint64x1_t LKJIXABC = vorr_u64(LKJI____, ____XABC); + const uint8x8_t KJIXABC_ = vreinterpret_u8_u64(vshr_n_u64(LKJIXABC, 8)); + const uint8x8_t JIXABC__ = vreinterpret_u8_u64(vshr_n_u64(LKJIXABC, 16)); + const uint8_t D = vget_lane_u8(XABCD_u8, 4); + const uint8x8_t JIXABCD_ = vset_lane_u8(D, JIXABC__, 6); + const uint8x8_t LKJIXABC_u8 = vreinterpret_u8_u64(LKJIXABC); + const uint8x8_t avg1 = vhadd_u8(JIXABCD_, LKJIXABC_u8); + const uint8x8_t avg2 = vrhadd_u8(avg1, KJIXABC_); + const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2); + const uint32x2_t r3 = vreinterpret_u32_u8(avg2); + const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8)); + const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16)); + const uint32x2_t r0 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24)); + vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0); + vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0); + vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0); + vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0); +} + +static void LD4(uint8_t* dst) { // Down-left + // Note using the same shift trick as VE4() is slower here. + const uint8x8_t ABCDEFGH = vld1_u8(dst - BPS + 0); + const uint8x8_t BCDEFGH0 = vld1_u8(dst - BPS + 1); + const uint8x8_t CDEFGH00 = vld1_u8(dst - BPS + 2); + const uint8x8_t CDEFGHH0 = vset_lane_u8(dst[-BPS + 7], CDEFGH00, 6); + const uint8x8_t avg1 = vhadd_u8(ABCDEFGH, CDEFGHH0); + const uint8x8_t avg2 = vrhadd_u8(avg1, BCDEFGH0); + const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2); + const uint32x2_t r0 = vreinterpret_u32_u8(avg2); + const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8)); + const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16)); + const uint32x2_t r3 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24)); + vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0); + vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0); + vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0); + vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0); +} + +//------------------------------------------------------------------------------ +// Chroma + +static void VE8uv(uint8_t* dst) { // vertical + const uint8x8_t top = vld1_u8(dst - BPS); + int j; + for (j = 0; j < 8; ++j) { + vst1_u8(dst + j * BPS, top); + } +} + +static void HE8uv(uint8_t* dst) { // horizontal + int j; + for (j = 0; j < 8; ++j) { + const uint8x8_t left = vld1_dup_u8(dst - 1); + vst1_u8(dst, left); + dst += BPS; + } +} + +static WEBP_INLINE void DC8(uint8_t* dst, int do_top, int do_left) { + uint16x8_t sum_top; + uint16x8_t sum_left; + uint8x8_t dc0; + + if (do_top) { + const uint8x8_t A = vld1_u8(dst - BPS); // top row + const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top + const uint16x4_t p1 = vpadd_u16(p0, p0); + const uint16x4_t p2 = vpadd_u16(p1, p1); + sum_top = vcombine_u16(p2, p2); + } + + if (do_left) { + const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + 0 * BPS - 1)); + const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + 1 * BPS - 1)); + const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + 2 * BPS - 1)); + const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + 3 * BPS - 1)); + const uint16x8_t L4 = vmovl_u8(vld1_u8(dst + 4 * BPS - 1)); + const uint16x8_t L5 = vmovl_u8(vld1_u8(dst + 5 * BPS - 1)); + const uint16x8_t L6 = vmovl_u8(vld1_u8(dst + 6 * BPS - 1)); + const uint16x8_t L7 = vmovl_u8(vld1_u8(dst + 7 * BPS - 1)); + const uint16x8_t s0 = vaddq_u16(L0, L1); + const uint16x8_t s1 = vaddq_u16(L2, L3); + const uint16x8_t s2 = vaddq_u16(L4, L5); + const uint16x8_t s3 = vaddq_u16(L6, L7); + const uint16x8_t s01 = vaddq_u16(s0, s1); + const uint16x8_t s23 = vaddq_u16(s2, s3); + sum_left = vaddq_u16(s01, s23); + } + + if (do_top && do_left) { + const uint16x8_t sum = vaddq_u16(sum_left, sum_top); + dc0 = vrshrn_n_u16(sum, 4); + } else if (do_top) { + dc0 = vrshrn_n_u16(sum_top, 3); + } else if (do_left) { + dc0 = vrshrn_n_u16(sum_left, 3); + } else { + dc0 = vdup_n_u8(0x80); + } + + { + const uint8x8_t dc = vdup_lane_u8(dc0, 0); + int i; + for (i = 0; i < 8; ++i) { + vst1_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc)); + } + } +} + +static void DC8uv(uint8_t* dst) { DC8(dst, 1, 1); } +static void DC8uvNoTop(uint8_t* dst) { DC8(dst, 0, 1); } +static void DC8uvNoLeft(uint8_t* dst) { DC8(dst, 1, 0); } +static void DC8uvNoTopLeft(uint8_t* dst) { DC8(dst, 0, 0); } + +static void TM8uv(uint8_t* dst) { TrueMotion(dst, 8); } + +//------------------------------------------------------------------------------ +// 16x16 + +static void VE16(uint8_t* dst) { // vertical + const uint8x16_t top = vld1q_u8(dst - BPS); + int j; + for (j = 0; j < 16; ++j) { + vst1q_u8(dst + j * BPS, top); + } +} + +static void HE16(uint8_t* dst) { // horizontal + int j; + for (j = 0; j < 16; ++j) { + const uint8x16_t left = vld1q_dup_u8(dst - 1); + vst1q_u8(dst, left); + dst += BPS; + } +} + +static WEBP_INLINE void DC16(uint8_t* dst, int do_top, int do_left) { + uint16x8_t sum_top; + uint16x8_t sum_left; + uint8x8_t dc0; + + if (do_top) { + const uint8x16_t A = vld1q_u8(dst - BPS); // top row + const uint16x8_t p0 = vpaddlq_u8(A); // cascading summation of the top + const uint16x4_t p1 = vadd_u16(vget_low_u16(p0), vget_high_u16(p0)); + const uint16x4_t p2 = vpadd_u16(p1, p1); + const uint16x4_t p3 = vpadd_u16(p2, p2); + sum_top = vcombine_u16(p3, p3); + } + + if (do_left) { + int i; + sum_left = vdupq_n_u16(0); + for (i = 0; i < 16; i += 8) { + const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + (i + 0) * BPS - 1)); + const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + (i + 1) * BPS - 1)); + const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + (i + 2) * BPS - 1)); + const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + (i + 3) * BPS - 1)); + const uint16x8_t L4 = vmovl_u8(vld1_u8(dst + (i + 4) * BPS - 1)); + const uint16x8_t L5 = vmovl_u8(vld1_u8(dst + (i + 5) * BPS - 1)); + const uint16x8_t L6 = vmovl_u8(vld1_u8(dst + (i + 6) * BPS - 1)); + const uint16x8_t L7 = vmovl_u8(vld1_u8(dst + (i + 7) * BPS - 1)); + const uint16x8_t s0 = vaddq_u16(L0, L1); + const uint16x8_t s1 = vaddq_u16(L2, L3); + const uint16x8_t s2 = vaddq_u16(L4, L5); + const uint16x8_t s3 = vaddq_u16(L6, L7); + const uint16x8_t s01 = vaddq_u16(s0, s1); + const uint16x8_t s23 = vaddq_u16(s2, s3); + const uint16x8_t sum = vaddq_u16(s01, s23); + sum_left = vaddq_u16(sum_left, sum); + } + } + + if (do_top && do_left) { + const uint16x8_t sum = vaddq_u16(sum_left, sum_top); + dc0 = vrshrn_n_u16(sum, 5); + } else if (do_top) { + dc0 = vrshrn_n_u16(sum_top, 4); + } else if (do_left) { + dc0 = vrshrn_n_u16(sum_left, 4); + } else { + dc0 = vdup_n_u8(0x80); + } + + { + const uint8x16_t dc = vdupq_lane_u8(dc0, 0); + int i; + for (i = 0; i < 16; ++i) { + vst1q_u8(dst + i * BPS, dc); + } + } +} + +static void DC16TopLeft(uint8_t* dst) { DC16(dst, 1, 1); } +static void DC16NoTop(uint8_t* dst) { DC16(dst, 0, 1); } +static void DC16NoLeft(uint8_t* dst) { DC16(dst, 1, 0); } +static void DC16NoTopLeft(uint8_t* dst) { DC16(dst, 0, 0); } + +static void TM16(uint8_t* dst) { + const uint8x8_t TL = vld1_dup_u8(dst - BPS - 1); // top-left pixel 'A[-1]' + const uint8x16_t T = vld1q_u8(dst - BPS); // top row 'A[0..15]' + // A[c] - A[-1] + const int16x8_t d_lo = vreinterpretq_s16_u16(vsubl_u8(vget_low_u8(T), TL)); + const int16x8_t d_hi = vreinterpretq_s16_u16(vsubl_u8(vget_high_u8(T), TL)); + int y; + for (y = 0; y < 16; y += 4) { + // left edge + const int16x8_t L0 = ConvertU8ToS16(vld1_dup_u8(dst + 0 * BPS - 1)); + const int16x8_t L1 = ConvertU8ToS16(vld1_dup_u8(dst + 1 * BPS - 1)); + const int16x8_t L2 = ConvertU8ToS16(vld1_dup_u8(dst + 2 * BPS - 1)); + const int16x8_t L3 = ConvertU8ToS16(vld1_dup_u8(dst + 3 * BPS - 1)); + const int16x8_t r0_lo = vaddq_s16(L0, d_lo); // L[r] + A[c] - A[-1] + const int16x8_t r1_lo = vaddq_s16(L1, d_lo); + const int16x8_t r2_lo = vaddq_s16(L2, d_lo); + const int16x8_t r3_lo = vaddq_s16(L3, d_lo); + const int16x8_t r0_hi = vaddq_s16(L0, d_hi); + const int16x8_t r1_hi = vaddq_s16(L1, d_hi); + const int16x8_t r2_hi = vaddq_s16(L2, d_hi); + const int16x8_t r3_hi = vaddq_s16(L3, d_hi); + // Saturate and store the result. + const uint8x16_t row0 = vcombine_u8(vqmovun_s16(r0_lo), vqmovun_s16(r0_hi)); + const uint8x16_t row1 = vcombine_u8(vqmovun_s16(r1_lo), vqmovun_s16(r1_hi)); + const uint8x16_t row2 = vcombine_u8(vqmovun_s16(r2_lo), vqmovun_s16(r2_hi)); + const uint8x16_t row3 = vcombine_u8(vqmovun_s16(r3_lo), vqmovun_s16(r3_hi)); + vst1q_u8(dst + 0 * BPS, row0); + vst1q_u8(dst + 1 * BPS, row1); + vst1q_u8(dst + 2 * BPS, row2); + vst1q_u8(dst + 3 * BPS, row3); + dst += 4 * BPS; + } +} + +//------------------------------------------------------------------------------ +// Entry point + +extern void VP8DspInitNEON(void); + +WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) { + VP8Transform = TransformTwo; + VP8TransformAC3 = TransformAC3; + VP8TransformDC = TransformDC; + VP8TransformWHT = TransformWHT; + + VP8VFilter16 = VFilter16; + VP8VFilter16i = VFilter16i; + VP8HFilter16 = HFilter16; +#if !defined(WORK_AROUND_GCC) + VP8HFilter16i = HFilter16i; +#endif + VP8VFilter8 = VFilter8; + VP8VFilter8i = VFilter8i; +#if !defined(WORK_AROUND_GCC) + VP8HFilter8 = HFilter8; + VP8HFilter8i = HFilter8i; +#endif + VP8SimpleVFilter16 = SimpleVFilter16; + VP8SimpleHFilter16 = SimpleHFilter16; + VP8SimpleVFilter16i = SimpleVFilter16i; + VP8SimpleHFilter16i = SimpleHFilter16i; + + VP8PredLuma4[0] = DC4; + VP8PredLuma4[1] = TM4; + VP8PredLuma4[2] = VE4; + VP8PredLuma4[4] = RD4; + VP8PredLuma4[6] = LD4; + + VP8PredLuma16[0] = DC16TopLeft; + VP8PredLuma16[1] = TM16; + VP8PredLuma16[2] = VE16; + VP8PredLuma16[3] = HE16; + VP8PredLuma16[4] = DC16NoTop; + VP8PredLuma16[5] = DC16NoLeft; + VP8PredLuma16[6] = DC16NoTopLeft; + + VP8PredChroma8[0] = DC8uv; + VP8PredChroma8[1] = TM8uv; + VP8PredChroma8[2] = VE8uv; + VP8PredChroma8[3] = HE8uv; + VP8PredChroma8[4] = DC8uvNoTop; + VP8PredChroma8[5] = DC8uvNoLeft; + VP8PredChroma8[6] = DC8uvNoTopLeft; +} + +#else // !WEBP_USE_NEON + +WEBP_DSP_INIT_STUB(VP8DspInitNEON) + +#endif // WEBP_USE_NEON |