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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+/*
+ * Copyright (c) 2014 The WebM project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "./vpx_config.h"
+#include "./vp9_rtcd.h"
+#include "vp9/common/vp9_common.h"
+#include "vp9/common/vp9_convolve.h"
+#include "vp9/common/vp9_filter.h"
+#include "vpx/vpx_integer.h"
+#include "vpx_ports/mem.h"
+
+static int horizontal_filter(const uint8_t *s) {
+ return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6;
+}
+
+static int vertical_filter(const uint8_t *s, int p) {
+ return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6;
+}
+
+static int variance(int sum, int sum_squared, int size) {
+ return sum_squared / size - (sum / size) * (sum / size);
+}
+// Calculate a blockiness level for a vertical block edge.
+// This function returns a new blockiness metric that's defined as
+
+// p0 p1 p2 p3
+// q0 q1 q2 q3
+// block edge ->
+// r0 r1 r2 r3
+// s0 s1 s2 s3
+
+// blockiness = p0*-2+q0*6+r0*-6+s0*2 +
+// p1*-2+q1*6+r1*-6+s1*2 +
+// p2*-2+q2*6+r2*-6+s2*2 +
+// p3*-2+q3*6+r3*-6+s3*2 ;
+
+// reconstructed_blockiness = abs(blockiness from reconstructed buffer -
+// blockiness from source buffer,0)
+//
+// I make the assumption that flat blocks are much more visible than high
+// contrast blocks. As such, I scale the result of the blockiness calc
+// by dividing the blockiness by the variance of the pixels on either side
+// of the edge as follows:
+// var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2
+// var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2
+// The returned blockiness is the scaled value
+// Reconstructed blockiness / ( 1 + var_0 + var_1 ) ;
+int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r, int rp,
+ int size) {
+ int s_blockiness = 0;
+ int r_blockiness = 0;
+ int sum_0 = 0;
+ int sum_sq_0 = 0;
+ int sum_1 = 0;
+ int sum_sq_1 = 0;
+ int i;
+ int var_0;
+ int var_1;
+ for (i = 0; i < size; ++i, s += sp, r += rp) {
+ s_blockiness += horizontal_filter(s);
+ r_blockiness += horizontal_filter(r);
+ sum_0 += s[0];
+ sum_sq_0 += s[0]*s[0];
+ sum_1 += s[-1];
+ sum_sq_1 += s[-1]*s[-1];
+ }
+ var_0 = variance(sum_0, sum_sq_0, size);
+ var_1 = variance(sum_1, sum_sq_1, size);
+ r_blockiness = abs(r_blockiness);
+ s_blockiness = abs(s_blockiness);
+
+ if (r_blockiness > s_blockiness)
+ return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
+ else
+ return 0;
+}
+
+// Calculate a blockiness level for a horizontal block edge
+// same as above.
+int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r, int rp,
+ int size) {
+ int s_blockiness = 0;
+ int r_blockiness = 0;
+ int sum_0 = 0;
+ int sum_sq_0 = 0;
+ int sum_1 = 0;
+ int sum_sq_1 = 0;
+ int i;
+ int var_0;
+ int var_1;
+ for (i = 0; i < size; ++i, ++s, ++r) {
+ s_blockiness += vertical_filter(s, sp);
+ r_blockiness += vertical_filter(r, rp);
+ sum_0 += s[0];
+ sum_sq_0 += s[0] * s[0];
+ sum_1 += s[-sp];
+ sum_sq_1 += s[-sp] * s[-sp];
+ }
+ var_0 = variance(sum_0, sum_sq_0, size);
+ var_1 = variance(sum_1, sum_sq_1, size);
+ r_blockiness = abs(r_blockiness);
+ s_blockiness = abs(s_blockiness);
+
+ if (r_blockiness > s_blockiness)
+ return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
+ else
+ return 0;
+}
+
+// This function returns the blockiness for the entire frame currently by
+// looking at all borders in steps of 4.
+double vp9_get_blockiness(const unsigned char *img1, int img1_pitch,
+ const unsigned char *img2, int img2_pitch,
+ int width, int height ) {
+ double blockiness = 0;
+ int i, j;
+ vp9_clear_system_state();
+ for (i = 0; i < height; i += 4, img1 += img1_pitch * 4,
+ img2 += img2_pitch * 4) {
+ for (j = 0; j < width; j += 4) {
+ if (i > 0 && i < height && j > 0 && j < width) {
+ blockiness += blockiness_vertical(img1 + j, img1_pitch,
+ img2 + j, img2_pitch, 4);
+ blockiness += blockiness_horizontal(img1 + j, img1_pitch,
+ img2 + j, img2_pitch, 4);
+ }
+ }
+ }
+ blockiness /= width * height / 16;
+ return blockiness;
+}