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authorGaming4JC <g4jc@hyperbola.info>2019-10-27 19:40:52 -0400
committerGaming4JC <g4jc@hyperbola.info>2019-11-02 23:02:42 -0400
commitd162ecbaffe845c9707da5d2f6cab11f343ef00e (patch)
tree0f4312565334c3dc0f167c5648508c150d2c5dec /media/libcubeb/uplift-wasapi-part-to-beta.patch
parent21b3f6247403c06f85e1f45d219f87549862198f (diff)
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Issue #1267 - Part 1: Update libcubeb to a1200c34.
Diffstat (limited to 'media/libcubeb/uplift-wasapi-part-to-beta.patch')
-rw-r--r--media/libcubeb/uplift-wasapi-part-to-beta.patch118
1 files changed, 0 insertions, 118 deletions
diff --git a/media/libcubeb/uplift-wasapi-part-to-beta.patch b/media/libcubeb/uplift-wasapi-part-to-beta.patch
deleted file mode 100644
index 90e827830..000000000
--- a/media/libcubeb/uplift-wasapi-part-to-beta.patch
+++ /dev/null
@@ -1,118 +0,0 @@
-# HG changeset patch
-# User Alex Chronopoulos <achronop@gmail.com>
-# Parent b7bb31e5a851d6f8e142c39dc077e3774719eced
-Bug 1342363 - Uplift wasapi fixes in Beta. r?kinetik
-
-diff --git a/media/libcubeb/src/cubeb_wasapi.cpp b/media/libcubeb/src/cubeb_wasapi.cpp
---- a/media/libcubeb/src/cubeb_wasapi.cpp
-+++ b/media/libcubeb/src/cubeb_wasapi.cpp
-@@ -807,16 +807,20 @@ wasapi_stream_render_loop(LPVOID stream)
- maybe WebRTC. */
- mmcss_handle =
- stm->context->set_mm_thread_characteristics("Audio", &mmcss_task_index);
- if (!mmcss_handle) {
- /* This is not fatal, but we might glitch under heavy load. */
- LOG("Unable to use mmcss to bump the render thread priority: %x", GetLastError());
- }
-
-+ // This has already been nulled out, simply exit.
-+ if (!emergency_bailout) {
-+ is_playing = false;
-+ }
-
- /* WaitForMultipleObjects timeout can trigger in cases where we don't want to
- treat it as a timeout, such as across a system sleep/wake cycle. Trigger
- the timeout error handling only when the timeout_limit is reached, which is
- reset on each successful loop. */
- unsigned timeout_count = 0;
- const unsigned timeout_limit = 5;
- while (is_playing) {
-@@ -1158,22 +1162,26 @@ bool stop_and_join_render_thread(cubeb_s
-
- /* Wait five seconds for the rendering thread to return. It's supposed to
- * check its event loop very often, five seconds is rather conservative. */
- DWORD r = WaitForSingleObject(stm->thread, 5000);
- if (r == WAIT_TIMEOUT) {
- /* Something weird happened, leak the thread and continue the shutdown
- * process. */
- *(stm->emergency_bailout) = true;
-+ // We give the ownership to the rendering thread.
-+ stm->emergency_bailout = nullptr;
- LOG("Destroy WaitForSingleObject on thread timed out,"
- " leaking the thread: %d", GetLastError());
- rv = false;
- }
- if (r == WAIT_FAILED) {
- *(stm->emergency_bailout) = true;
-+ // We give the ownership to the rendering thread.
-+ stm->emergency_bailout = nullptr;
- LOG("Destroy WaitForSingleObject on thread failed: %d", GetLastError());
- rv = false;
- }
-
-
- // Only attempts to close and null out the thread and event if the
- // WaitForSingleObject above succeeded, so that calling this function again
- // attemps to clean up the thread and event each time.
-@@ -1798,19 +1806,16 @@ void wasapi_stream_destroy(cubeb_stream
- XASSERT(stm);
-
- // Only free stm->emergency_bailout if we could not join the thread.
- // If we could not join the thread, stm->emergency_bailout is true
- // and is still alive until the thread wakes up and exits cleanly.
- if (stop_and_join_render_thread(stm)) {
- delete stm->emergency_bailout.load();
- stm->emergency_bailout = nullptr;
-- } else {
-- // If we're leaking, it must be that this is true.
-- assert(*(stm->emergency_bailout));
- }
-
- unregister_notification_client(stm);
-
- SafeRelease(stm->reconfigure_event);
- SafeRelease(stm->refill_event);
- SafeRelease(stm->input_available_event);
-
-@@ -1865,21 +1870,21 @@ int stream_start_one_side(cubeb_stream *
- return CUBEB_ERROR;
- }
-
- return CUBEB_OK;
- }
-
- int wasapi_stream_start(cubeb_stream * stm)
- {
-+ auto_lock lock(stm->stream_reset_lock);
-+
- XASSERT(stm && !stm->thread && !stm->shutdown_event);
- XASSERT(stm->output_client || stm->input_client);
-
-- auto_lock lock(stm->stream_reset_lock);
--
- stm->emergency_bailout = new std::atomic<bool>(false);
-
- if (stm->output_client) {
- int rv = stream_start_one_side(stm, OUTPUT);
- if (rv != CUBEB_OK) {
- return rv;
- }
- }
-@@ -1932,16 +1937,17 @@ int wasapi_stream_stop(cubeb_stream * st
- }
- }
-
-
- stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED);
- }
-
- if (stop_and_join_render_thread(stm)) {
-+ // This is null if we've given the pointer to the other thread
- if (stm->emergency_bailout.load()) {
- delete stm->emergency_bailout.load();
- stm->emergency_bailout = nullptr;
- }
- }
-
- return CUBEB_OK;
- }