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authorwolfbeast <mcwerewolf@wolfbeast.com>2020-02-26 20:51:22 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2020-04-14 12:59:57 +0200
commitdba09fa5c43276bb455cc4da6bd0ec302f798189 (patch)
tree577a2e42181433dea37dfd8febd7879dc66136e6 /layout/xul/nsBoxFrame.cpp
parentafe2b7fa5a576454d3a9b210c708890727243ede (diff)
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Revert "Issue #1355 - Better way to create display items for column backgrounds"
This reverts commit 44c47c50388f526c2d134e16d5debebe94a0faf8.
Diffstat (limited to 'layout/xul/nsBoxFrame.cpp')
-rw-r--r--layout/xul/nsBoxFrame.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/layout/xul/nsBoxFrame.cpp b/layout/xul/nsBoxFrame.cpp
index 9982a39f7..9ca351d94 100644
--- a/layout/xul/nsBoxFrame.cpp
+++ b/layout/xul/nsBoxFrame.cpp
@@ -1310,6 +1310,7 @@ PaintXULDebugBackground(nsIFrame* aFrame, DrawTarget* aDrawTarget,
void
nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
bool forceLayer = false;
@@ -1328,7 +1329,7 @@ nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
}
}
- nsDisplayListCollection tempLists (aBuilder);
+ nsDisplayListCollection tempLists;
const nsDisplayListSet& destination = forceLayer ? tempLists : aLists;
DisplayBorderBackgroundOutline(aBuilder, destination);
@@ -1343,7 +1344,7 @@ nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
}
#endif
- BuildDisplayListForChildren(aBuilder, destination);
+ BuildDisplayListForChildren(aBuilder, aDirtyRect, destination);
// see if we have to draw a selection frame around this container
DisplaySelectionOverlay(aBuilder, destination.Content());
@@ -1369,6 +1370,7 @@ nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
void
nsBoxFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
nsIFrame* kid = mFrames.FirstChild();
@@ -1377,7 +1379,7 @@ nsBoxFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
// The children should be in the right order
while (kid) {
- BuildDisplayListForChild(aBuilder, kid, set);
+ BuildDisplayListForChild(aBuilder, kid, aDirtyRect, set);
kid = kid->GetNextSibling();
}
}