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authorwolfbeast <mcwerewolf@wolfbeast.com>2020-02-26 20:51:22 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2020-04-14 12:59:57 +0200
commitdba09fa5c43276bb455cc4da6bd0ec302f798189 (patch)
tree577a2e42181433dea37dfd8febd7879dc66136e6 /layout/tables
parentafe2b7fa5a576454d3a9b210c708890727243ede (diff)
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Revert "Issue #1355 - Better way to create display items for column backgrounds"
This reverts commit 44c47c50388f526c2d134e16d5debebe94a0faf8.
Diffstat (limited to 'layout/tables')
-rw-r--r--layout/tables/nsTableCellFrame.cpp54
-rw-r--r--layout/tables/nsTableCellFrame.h1
-rw-r--r--layout/tables/nsTableColFrame.cpp9
-rw-r--r--layout/tables/nsTableColFrame.h1
-rw-r--r--layout/tables/nsTableColGroupFrame.cpp9
-rw-r--r--layout/tables/nsTableColGroupFrame.h1
-rw-r--r--layout/tables/nsTableFrame.cpp293
-rw-r--r--layout/tables/nsTableFrame.h130
-rw-r--r--layout/tables/nsTableRowFrame.cpp58
-rw-r--r--layout/tables/nsTableRowFrame.h6
-rw-r--r--layout/tables/nsTableRowGroupFrame.cpp52
-rw-r--r--layout/tables/nsTableRowGroupFrame.h1
-rw-r--r--layout/tables/nsTableWrapperFrame.cpp13
-rw-r--r--layout/tables/nsTableWrapperFrame.h2
14 files changed, 293 insertions, 337 deletions
diff --git a/layout/tables/nsTableCellFrame.cpp b/layout/tables/nsTableCellFrame.cpp
index 9c715d999..8b811df1e 100644
--- a/layout/tables/nsTableCellFrame.cpp
+++ b/layout/tables/nsTableCellFrame.cpp
@@ -450,6 +450,7 @@ nsTableCellFrame::ShouldPaintBackground(nsDisplayListBuilder* aBuilder)
void
nsTableCellFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
DO_GLOBAL_REFLOW_COUNT_DSP("nsTableCellFrame");
@@ -461,14 +462,14 @@ nsTableCellFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, this));
}
- nsRect bgRect = GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
-
// display background if we need to.
if (aBuilder->IsForEventDelivery() ||
!StyleBackground()->IsTransparent() ||
StyleDisplay()->mAppearance) {
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
- aBuilder, this, bgRect, aLists.BorderBackground());
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder,
+ this,
+ GetRectRelativeToSelf(),
+ aLists.BorderBackground());
}
// display inset box-shadows if we need to.
@@ -487,49 +488,16 @@ nsTableCellFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
"TableCellSelection",
nsDisplayItem::TYPE_TABLE_CELL_SELECTION));
}
-
- // This can be null if display list building initiated in the middle
- // of the table, which can happen with background-clip:text and
- // -moz-element.
- nsDisplayTableBackgroundSet* backgrounds =
- aBuilder->GetTableBackgroundSet();
- if (backgrounds) {
- // Compute bgRect relative to reference frame, but using the
- // normal (without position:relative offsets) positions for the
- // cell, row and row group.
- bgRect = GetRectRelativeToSelf() + GetNormalPosition();
-
- nsTableRowFrame* row = GetTableRowFrame();
- bgRect += row->GetNormalPosition();
-
- nsTableRowGroupFrame* rowGroup = row->GetTableRowGroupFrame();
- bgRect += rowGroup->GetNormalPosition();
-
- bgRect += backgrounds->TableToReferenceFrame();
-
- // Create backgrounds items as needed for the column and column
- // group that this cell occupies.
- nsTableColFrame* col = backgrounds->GetColForIndex(ColIndex());
- nsTableColGroupFrame* colGroup = col->GetTableColGroupFrame();
-
- Maybe<nsDisplayListBuilder::AutoBuildingDisplayList> buildingForColGroup;
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
- aBuilder, colGroup, bgRect, backgrounds->ColGroupBackgrounds(), false,
- nullptr, colGroup->GetRect() + backgrounds->TableToReferenceFrame(),
- this, &buildingForColGroup);
-
- Maybe<nsDisplayListBuilder::AutoBuildingDisplayList> buildingForCol;
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
- aBuilder, col, bgRect, backgrounds->ColBackgrounds(), false, nullptr,
- col->GetRect() + colGroup->GetPosition() +
- backgrounds->TableToReferenceFrame(),
- this, &buildingForCol);
- }
}
// the 'empty-cells' property has no effect on 'outline'
DisplayOutline(aBuilder, aLists);
+ // Push a null 'current table item' so that descendant tables can't
+ // accidentally mess with our table
+ nsAutoPushCurrentTableItem pushTableItem;
+ pushTableItem.Push(aBuilder, nullptr);
+
nsIFrame* kid = mFrames.FirstChild();
NS_ASSERTION(kid && !kid->GetNextSibling(), "Table cells should have just one child");
// The child's background will go in our BorderBackground() list.
@@ -538,7 +506,7 @@ nsTableCellFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
// because that/ would put the child's background in the Content() list
// which isn't right (e.g., would end up on top of our child floats for
// event handling).
- BuildDisplayListForChild(aBuilder, kid, aLists);
+ BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
}
nsIFrame::LogicalSides
diff --git a/layout/tables/nsTableCellFrame.h b/layout/tables/nsTableCellFrame.h
index a822e309d..f626a45b0 100644
--- a/layout/tables/nsTableCellFrame.h
+++ b/layout/tables/nsTableCellFrame.h
@@ -104,6 +104,7 @@ public:
virtual bool NeedsToObserve(const ReflowInput& aReflowInput) override;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
virtual nsresult ProcessBorders(nsTableFrame* aFrame,
diff --git a/layout/tables/nsTableColFrame.cpp b/layout/tables/nsTableColFrame.cpp
index 6723f4701..54b03522b 100644
--- a/layout/tables/nsTableColFrame.cpp
+++ b/layout/tables/nsTableColFrame.cpp
@@ -110,15 +110,10 @@ nsTableColFrame::Reflow(nsPresContext* aPresContext,
void
nsTableColFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
- // Per https://drafts.csswg.org/css-tables-3/#global-style-overrides:
- // "All css properties of table-column and table-column-group boxes are
- // ignored, except when explicitly specified by this specification."
- // CSS outlines and box-shadows fall into this category, so we skip them
- // on these boxes.
-
- MOZ_ASSERT_UNREACHABLE("Cols don't paint themselves");
+ nsTableFrame::DisplayGenericTablePart(aBuilder, this, aDirtyRect, aLists);
}
int32_t nsTableColFrame::GetSpan()
diff --git a/layout/tables/nsTableColFrame.h b/layout/tables/nsTableColFrame.h
index ed6a843b6..fb989061f 100644
--- a/layout/tables/nsTableColFrame.h
+++ b/layout/tables/nsTableColFrame.h
@@ -60,6 +60,7 @@ public:
nsReflowStatus& aStatus) override;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
/**
diff --git a/layout/tables/nsTableColGroupFrame.cpp b/layout/tables/nsTableColGroupFrame.cpp
index be5b71bb2..6ee7f0b24 100644
--- a/layout/tables/nsTableColGroupFrame.cpp
+++ b/layout/tables/nsTableColGroupFrame.cpp
@@ -385,15 +385,10 @@ nsTableColGroupFrame::Reflow(nsPresContext* aPresContext,
void
nsTableColGroupFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
- // Per https://drafts.csswg.org/css-tables-3/#global-style-overrides:
- // "All css properties of table-column and table-column-group boxes are
- // ignored, except when explicitly specified by this specification."
- // CSS outlines and box-shadows fall into this category, so we skip them
- // on these boxes.
-
- MOZ_ASSERT_UNREACHABLE("Colgroups don't paint themselves");
+ nsTableFrame::DisplayGenericTablePart(aBuilder, this, aDirtyRect, aLists);
}
nsTableColFrame * nsTableColGroupFrame::GetFirstColumn()
diff --git a/layout/tables/nsTableColGroupFrame.h b/layout/tables/nsTableColGroupFrame.h
index 88ed67c2a..b3dfb94e7 100644
--- a/layout/tables/nsTableColGroupFrame.h
+++ b/layout/tables/nsTableColGroupFrame.h
@@ -44,6 +44,7 @@ public:
}
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
/** A colgroup can be caused by three things:
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp
index 32fe38b05..4257c9c57 100644
--- a/layout/tables/nsTableFrame.cpp
+++ b/layout/tables/nsTableFrame.cpp
@@ -1161,127 +1161,242 @@ nsDisplayTableBorderCollapse::Paint(nsDisplayListBuilder* aBuilder,
static_cast<nsTableFrame*>(mFrame)->PaintBCBorders(*drawTarget, mVisibleRect - pt);
}
-static inline bool FrameHasBorder(nsIFrame* f) {
- if (!f->StyleVisibility()->IsVisible()) {
- return false;
+/* static */ void
+nsTableFrame::GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
+ const nsRect& aDirtyRect, const nsDisplayListSet& aLists)
+{
+ // This is similar to what nsContainerFrame::BuildDisplayListForNonBlockChildren
+ // does, except that we allow the children's background and borders to go
+ // in our BorderBackground list. This doesn't really affect background
+ // painting --- the children won't actually draw their own backgrounds
+ // because the nsTableFrame already drew them, unless a child has its own
+ // stacking context, in which case the child won't use its passed-in
+ // BorderBackground list anyway. It does affect cell borders though; this
+ // lets us get cell borders into the nsTableFrame's BorderBackground list.
+ for (nsIFrame* kid : aFrame->GetChildList(kColGroupList)) {
+ aFrame->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
}
- if (f->StyleBorder()->HasBorder()) {
- return true;
+ for (nsIFrame* kid : aFrame->PrincipalChildList()) {
+ aFrame->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
}
+}
- return false;
+static void
+PaintRowBackground(nsTableRowFrame* aRow,
+ nsIFrame* aFrame,
+ nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists,
+ const nsRect& aDirtyRect,
+ const nsPoint& aOffset = nsPoint())
+{
+ // Compute background rect by iterating over all cell frames.
+ for (nsTableCellFrame* cell = aRow->GetFirstCell(); cell; cell = cell->GetNextCell()) {
+ if (!cell->ShouldPaintBackground(aBuilder)) {
+ continue;
+ }
+
+ auto cellRect = cell->GetRectRelativeToSelf() + cell->GetNormalPosition() + aOffset;
+ if (!aDirtyRect.Intersects(cellRect)) {
+ continue;
+ }
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, cellRect,
+ aLists.BorderBackground(),
+ true, nullptr,
+ aFrame->GetRectRelativeToSelf(),
+ cell);
+ }
}
-void nsTableFrame::CalcHasBCBorders() {
- if (!IsBorderCollapse()) {
- SetHasBCBorders(false);
- return;
+static void
+PaintRowGroupBackground(nsTableRowGroupFrame* aRowGroup,
+ nsIFrame* aFrame,
+ nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists,
+ const nsRect& aDirtyRect)
+{
+ for (nsTableRowFrame* row = aRowGroup->GetFirstRow(); row; row = row->GetNextRow()) {
+ if (!aDirtyRect.Intersects(nsRect(row->GetNormalPosition(), row->GetSize()))) {
+ continue;
+ }
+ PaintRowBackground(row, aFrame, aBuilder, aLists, aDirtyRect, row->GetNormalPosition());
}
+}
- if (FrameHasBorder(this)) {
- SetHasBCBorders(true);
- return;
+static void
+PaintRowGroupBackgroundByColIdx(nsTableRowGroupFrame* aRowGroup,
+ nsIFrame* aFrame,
+ nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists,
+ const nsRect& aDirtyRect,
+ const nsTArray<uint32_t>& aColIdx,
+ const nsPoint& aOffset)
+{
+ MOZ_DIAGNOSTIC_ASSERT(!aColIdx.IsEmpty(),
+ "Must be painting backgrounds for something");
+ for (nsTableRowFrame* row = aRowGroup->GetFirstRow(); row; row = row->GetNextRow()) {
+ auto rowPos = row->GetNormalPosition() + aOffset;
+ if (!aDirtyRect.Intersects(nsRect(rowPos, row->GetSize()))) {
+ continue;
+ }
+ for (nsTableCellFrame* cell = row->GetFirstCell(); cell; cell = cell->GetNextCell()) {
+
+ uint32_t curColIdx = cell->ColIndex();
+ if (!aColIdx.Contains(curColIdx)) {
+ if (curColIdx > aColIdx.LastElement()) {
+ // We can just stop looking at this row.
+ break;
+ }
+ continue;
+ }
+
+ if (!cell->ShouldPaintBackground(aBuilder)) {
+ continue;
+ }
+
+ auto cellPos = cell->GetNormalPosition() + rowPos;
+ auto cellRect = nsRect(cellPos, cell->GetSize());
+ if (!aDirtyRect.Intersects(cellRect)) {
+ continue;
+ }
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, cellRect,
+ aLists.BorderBackground(),
+ true, nullptr,
+ aFrame->GetRectRelativeToSelf(),
+ cell);
+ }
}
+}
- // Check col and col group has borders.
- for (nsIFrame* f : this->GetChildList(kColGroupList)) {
- if (FrameHasBorder(f)) {
- SetHasBCBorders(true);
- return;
+/* static */ void
+nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
+ nsFrame* aFrame,
+ const nsRect& aDirtyRect,
+ const nsDisplayListSet& aLists,
+ DisplayGenericTablePartTraversal aTraversal)
+{
+ bool isVisible = aFrame->IsVisibleForPainting(aBuilder);
+ bool isTable = (aFrame->GetType() == nsGkAtoms::tableFrame);
+
+ if (isVisible || !isTable) {
+ nsDisplayTableItem* currentItem = aBuilder->GetCurrentTableItem();
+ // currentItem may be null, when none of the table parts have a
+ // background or border
+ if (currentItem) {
+ currentItem->UpdateForFrameBackground(aFrame);
+ }
+ }
+
+ if (isVisible) {
+ // XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted
+ // just because we're visible? Or should it depend on the cell visibility
+ // when we're not the whole table?
+
+ // Paint the outset box-shadows for the table frames
+ if (aFrame->StyleEffects()->mBoxShadow) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, aFrame));
+ }
+ }
+
+ // Background visibility for rows, rowgroups, columns, colgroups depends on
+ // the visibility of the _cell_, not of the row/col(group).
+ // See spec at https://drafts.csswg.org/css-tables-3/#drawing-cell-backgrounds
+ if (aFrame->GetType() == nsGkAtoms::tableRowGroupFrame) {
+ nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame);
+ PaintRowGroupBackground(rowGroup, aFrame, aBuilder, aLists, aDirtyRect);
+ } else if (aFrame->GetType() == nsGkAtoms::tableRowFrame) {
+ nsTableRowFrame* row = static_cast<nsTableRowFrame*>(aFrame);
+ PaintRowBackground(row, aFrame, aBuilder, aLists, aDirtyRect);
+ } else if (aFrame->GetType() == nsGkAtoms::tableColGroupFrame) {
+ // Compute background rect by iterating all cell frame.
+ nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(aFrame);
+ // Collecting column index.
+ AutoTArray<uint32_t, 1> colIdx;
+ for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) {
+ MOZ_ASSERT(colIdx.IsEmpty() ||
+ static_cast<uint32_t>(col->GetColIndex()) > colIdx.LastElement());
+ colIdx.AppendElement(col->GetColIndex());
+ }
+
+ if (!colIdx.IsEmpty()) {
+ // We have some actual cells that live inside this rowgroup.
+ nsTableFrame* table = colGroup->GetTableFrame();
+ RowGroupArray rowGroups;
+ table->OrderRowGroups(rowGroups);
+ for (nsTableRowGroupFrame* rowGroup : rowGroups) {
+ auto offset = rowGroup->GetNormalPosition() - colGroup->GetNormalPosition();
+ if (!aDirtyRect.Intersects(nsRect(offset, rowGroup->GetSize()))) {
+ continue;
+ }
+ PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, aDirtyRect, colIdx, offset);
+ }
}
+ } else if (aFrame->GetType() == nsGkAtoms::tableColFrame) {
+ // Compute background rect by iterating all cell frame.
+ nsTableColFrame* col = static_cast<nsTableColFrame*>(aFrame);
+ AutoTArray<uint32_t, 1> colIdx;
+ colIdx.AppendElement(col->GetColIndex());
- nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(f);
- for (nsTableColFrame* col = colGroup->GetFirstColumn(); col;
- col = col->GetNextCol()) {
- if (FrameHasBorder(col)) {
- SetHasBCBorders(true);
- return;
+ nsTableFrame* table = col->GetTableFrame();
+ RowGroupArray rowGroups;
+ table->OrderRowGroups(rowGroups);
+ for (nsTableRowGroupFrame* rowGroup : rowGroups) {
+ auto offset = rowGroup->GetNormalPosition() -
+ col->GetNormalPosition() -
+ col->GetTableColGroupFrame()->GetNormalPosition();
+ if (!aDirtyRect.Intersects(nsRect(offset, rowGroup->GetSize()))) {
+ continue;
}
+ PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, aDirtyRect, colIdx, offset);
}
+ } else if (isVisible) {
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame,
+ aFrame->GetRectRelativeToSelf(),
+ aLists.BorderBackground());
}
- // check row group, row and cell has borders.
- RowGroupArray rowGroups;
- OrderRowGroups(rowGroups);
- for (nsTableRowGroupFrame* rowGroup : rowGroups) {
- if (FrameHasBorder(rowGroup)) {
- SetHasBCBorders(true);
- return;
+ if (isVisible) {
+ // XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted
+ // just because we're visible? Or should it depend on the cell visibility
+ // when we're not the whole table?
+
+ // Paint the inset box-shadows for the table frames
+ if (aFrame->StyleEffects()->mBoxShadow) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowInner(aBuilder, aFrame));
}
+ }
- for (nsTableRowFrame* row = rowGroup->GetFirstRow(); row;
- row = row->GetNextRow()) {
- if (FrameHasBorder(row)) {
- SetHasBCBorders(true);
- return;
- }
+ aTraversal(aBuilder, aFrame, aDirtyRect, aLists);
- for (nsTableCellFrame* cell = row->GetFirstCell(); cell;
- cell = cell->GetNextCell()) {
- if (FrameHasBorder(cell)) {
- SetHasBCBorders(true);
- return;
- }
+ if (isVisible) {
+ if (isTable) {
+ nsTableFrame* table = static_cast<nsTableFrame*>(aFrame);
+ // In the collapsed border model, overlay all collapsed borders.
+ if (table->IsBorderCollapse()) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayTableBorderCollapse(aBuilder, table));
+ } else {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBorder(aBuilder, table));
}
}
}
- SetHasBCBorders(false);
+ aFrame->DisplayOutline(aBuilder, aLists);
}
// table paint code is concerned primarily with borders and bg color
// SEC: TODO: adjust the rect for captions
void
nsTableFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
DO_GLOBAL_REFLOW_COUNT_DSP_COLOR("nsTableFrame", NS_RGB(255,128,255));
- DisplayBorderBackgroundOutline(aBuilder, aLists);
-
- nsDisplayTableBackgroundSet tableBGs(aBuilder, this);
- nsDisplayListCollection lists(aBuilder);
-
-// This is similar to what
- // nsContainerFrame::BuildDisplayListForNonBlockChildren does, except that we
- // allow the children's background and borders to go in our BorderBackground
- // list. This doesn't really affect background painting --- the children won't
- // actually draw their own backgrounds because the nsTableFrame already drew
- // them, unless a child has its own stacking context, in which case the child
- // won't use its passed-in BorderBackground list anyway. It does affect cell
- // borders though; this lets us get cell borders into the nsTableFrame's
- // BorderBackground list.
- for (nsIFrame* colGroup : FirstContinuation()->GetChildList(kColGroupList)) {
- for (nsIFrame* col : colGroup->PrincipalChildList()) {
- tableBGs.AddColumn((nsTableColFrame*)col);
- }
- }
-
- for (nsIFrame* kid : PrincipalChildList()) {
- BuildDisplayListForChild(aBuilder, kid, lists);
- }
-
- tableBGs.MoveTo(aLists);
- lists.MoveTo(aLists);
-
- if (IsVisibleForPainting(aBuilder)) {
- // In the collapsed border model, overlay all collapsed borders.
- if (IsBorderCollapse()) {
- if (HasBCBorders()) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayTableBorderCollapse
- (aBuilder, this));
- }
- } else {
- const nsStyleBorder* borderStyle = StyleBorder();
- if (borderStyle->HasBorder()) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBorder
- (aBuilder, this));
- }
- }
- }
+ DisplayGenericTablePart(aBuilder, this, aDirtyRect, aLists);
}
nsMargin
@@ -3986,7 +4101,6 @@ nsTableFrame::AddBCDamageArea(const TableArea& aValue)
#endif
SetNeedToCalcBCBorders(true);
- SetNeedToCalcHasBCBorders(true);
// Get the property
BCPropertyData* value = GetOrCreateBCProperty();
if (value) {
@@ -4027,7 +4141,6 @@ nsTableFrame::SetFullBCDamageArea()
NS_ASSERTION(IsBorderCollapse(), "invalid SetFullBCDamageArea call");
SetNeedToCalcBCBorders(true);
- SetNeedToCalcHasBCBorders(true);
BCPropertyData* value = GetOrCreateBCProperty();
if (value) {
diff --git a/layout/tables/nsTableFrame.h b/layout/tables/nsTableFrame.h
index 7fcdcb9d8..a6b786402 100644
--- a/layout/tables/nsTableFrame.h
+++ b/layout/tables/nsTableFrame.h
@@ -72,59 +72,36 @@ private:
bool mDrawsBackground;
};
-class nsDisplayTableBackgroundSet {
- public:
- nsDisplayList* ColGroupBackgrounds() { return &mColGroupBackgrounds; }
-
- nsDisplayList* ColBackgrounds() { return &mColBackgrounds; }
-
- nsDisplayTableBackgroundSet(nsDisplayListBuilder* aBuilder, nsIFrame* aTable)
- : mBuilder(aBuilder) {
- mPrevTableBackgroundSet = mBuilder->SetTableBackgroundSet(this);
- mozilla::DebugOnly<const nsIFrame*> reference =
- mBuilder->FindReferenceFrameFor(aTable, &mToReferenceFrame);
- MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(reference, aTable));
- mDirtyRect = mBuilder->GetDirtyRect();
- }
+class nsAutoPushCurrentTableItem
+{
+public:
+ nsAutoPushCurrentTableItem() : mBuilder(nullptr) {}
- ~nsDisplayTableBackgroundSet() {
- mozilla::DebugOnly<nsDisplayTableBackgroundSet*> result =
- mBuilder->SetTableBackgroundSet(mPrevTableBackgroundSet);
- MOZ_ASSERT(result == this);
+ void Push(nsDisplayListBuilder* aBuilder, nsDisplayTableItem* aPushItem)
+ {
+ mBuilder = aBuilder;
+ mOldCurrentItem = aBuilder->GetCurrentTableItem();
+ aBuilder->SetCurrentTableItem(aPushItem);
+#ifdef DEBUG
+ mPushedItem = aPushItem;
+#endif
}
-
- /**
- * Move all display items in our lists to top of the corresponding lists in
- * the destination.
- */
- void MoveTo(const nsDisplayListSet& aDestination) {
- aDestination.BorderBackground()->AppendToTop(ColGroupBackgrounds());
- aDestination.BorderBackground()->AppendToTop(ColBackgrounds());
+ ~nsAutoPushCurrentTableItem() {
+ if (!mBuilder)
+ return;
+#ifdef DEBUG
+ NS_ASSERTION(mBuilder->GetCurrentTableItem() == mPushedItem,
+ "Someone messed with the current table item behind our back!");
+#endif
+ mBuilder->SetCurrentTableItem(mOldCurrentItem);
}
- void AddColumn(nsTableColFrame* aFrame) { mColumns.AppendElement(aFrame); }
-
- nsTableColFrame* GetColForIndex(int32_t aIndex) { return mColumns[aIndex]; }
-
- const nsPoint& TableToReferenceFrame() { return mToReferenceFrame; }
-
- const nsRect& GetDirtyRect() { return mDirtyRect; }
-
- private:
- // This class is only used on stack, so we don't have to worry about leaking
- // it. Don't let us be heap-allocated!
- void* operator new(size_t sz) CPP_THROW_NEW;
-
- protected:
+private:
nsDisplayListBuilder* mBuilder;
- nsDisplayTableBackgroundSet* mPrevTableBackgroundSet;
-
- nsDisplayList mColGroupBackgrounds;
- nsDisplayList mColBackgrounds;
-
- nsTArray<nsTableColFrame*> mColumns;
- nsPoint mToReferenceFrame;
- nsRect mDirtyRect;
+ nsDisplayTableItem* mOldCurrentItem;
+#ifdef DEBUG
+ nsDisplayTableItem* mPushedItem;
+#endif
};
/* ============================================================================ */
@@ -252,6 +229,29 @@ public:
nsIFrame* aSourceFrame,
bool* aDidPassThrough);
+ typedef void (* DisplayGenericTablePartTraversal)
+ (nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
+ const nsRect& aDirtyRect, const nsDisplayListSet& aLists);
+ static void GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
+ const nsRect& aDirtyRect, const nsDisplayListSet& aLists);
+
+ /**
+ * Helper method to handle display common to table frames, rowgroup frames
+ * and row frames. It creates a background display item for handling events
+ * if necessary, an outline display item if necessary, and displays
+ * all the the frame's children.
+ * @param aDisplayItem the display item created for this part, or null
+ * if this part's border/background painting is delegated to an ancestor
+ * @param aTraversal a function that gets called to traverse the table
+ * part's child frames and add their display list items to a
+ * display list set.
+ */
+ static void DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
+ nsFrame* aFrame,
+ const nsRect& aDirtyRect,
+ const nsDisplayListSet& aLists,
+ DisplayGenericTablePartTraversal aTraversal = GenericTraversal);
+
// Return the closest sibling of aPriorChildFrame (including aPriroChildFrame)
// of type aChildType.
static nsIFrame* GetFrameAtOrBefore(nsIFrame* aParentFrame,
@@ -268,6 +268,7 @@ public:
virtual void GetChildLists(nsTArray<ChildList>* aLists) const override;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
/** Get the outer half (i.e., the part outside the height and width of
@@ -760,13 +761,6 @@ public:
bool NeedToCollapse() const;
void SetNeedToCollapse(bool aValue);
- bool NeedToCalcHasBCBorders() const;
- void SetNeedToCalcHasBCBorders(bool aValue);
-
- void CalcHasBCBorders();
- bool HasBCBorders();
- void SetHasBCBorders(bool aValue);
-
/** The GeometryDirty bit is similar to the NS_FRAME_IS_DIRTY frame
* state bit, which implies that all descendants are dirty. The
* GeometryDirty still implies that all the parts of the table are
@@ -876,8 +870,6 @@ protected:
uint32_t mIStartContBCBorder:8;
uint32_t mNeedToCollapse:1; // rows, cols that have visibility:collapse need to be collapsed
uint32_t mResizedColumns:1; // have we resized columns since last reflow?
- uint32_t mNeedToCalcHasBCBorders:1;
- uint32_t mHasBCBorders:1;
} mBits;
nsTableCellMap* mCellMap; // maintains the relationships between rows, cols, and cells
@@ -973,30 +965,6 @@ inline void nsTableFrame::SetNeedToCalcBCBorders(bool aValue)
mBits.mNeedToCalcBCBorders = (unsigned)aValue;
}
-inline bool nsTableFrame::NeedToCalcHasBCBorders() const
-{
- return (bool)mBits.mNeedToCalcHasBCBorders;
-}
-
-inline void nsTableFrame::SetNeedToCalcHasBCBorders(bool aValue)
-{
- mBits.mNeedToCalcHasBCBorders = (unsigned)aValue;
-}
-
-inline bool nsTableFrame::HasBCBorders()
-{
- if (NeedToCalcHasBCBorders()) {
- CalcHasBCBorders();
- SetNeedToCalcHasBCBorders(false);
- }
- return (bool)mBits.mHasBCBorders;
-}
-
-inline void nsTableFrame::SetHasBCBorders(bool aValue)
-{
- mBits.mHasBCBorders = (unsigned)aValue;
-}
-
inline nscoord
nsTableFrame::GetContinuousIStartBCBorderWidth() const
{
diff --git a/layout/tables/nsTableRowFrame.cpp b/layout/tables/nsTableRowFrame.cpp
index 18f11f876..02b85a141 100644
--- a/layout/tables/nsTableRowFrame.cpp
+++ b/layout/tables/nsTableRowFrame.cpp
@@ -549,66 +549,12 @@ nsTableRowFrame::CalcBSize(const ReflowInput& aReflowInput)
return GetInitialBSize();
}
-void nsTableRowFrame::PaintCellBackgroundsForFrame(
- nsIFrame* aFrame, nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists, const nsPoint& aOffset) {
- // Compute background rect by iterating all cell frame.
- const nsPoint toReferenceFrame = aBuilder->ToReferenceFrame(aFrame);
- for (nsTableCellFrame* cell = GetFirstCell(); cell;
- cell = cell->GetNextCell()) {
- if (!cell->ShouldPaintBackground(aBuilder)) {
- continue;
- }
-
- auto cellRect =
- cell->GetRectRelativeToSelf() + cell->GetNormalPosition() + aOffset;
- if (!aBuilder->GetDirtyRect().Intersects(cellRect)) {
- continue;
- }
- cellRect += toReferenceFrame;
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
- aBuilder, aFrame, cellRect, aLists.BorderBackground(), true, nullptr,
- aFrame->GetRectRelativeToSelf() + toReferenceFrame, cell);
- }
-}
-
void
nsTableRowFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
- if (IsVisibleForPainting(aBuilder)) {
- // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
- // just because we're visible? Or should it depend on the cell visibility
- // when we're not the whole table?
-
- // Paint the outset box-shadows for the table frames
- if (StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBoxShadowOuter
- (aBuilder, this));
- }
- }
-
- PaintCellBackgroundsForFrame(this, aBuilder, aLists);
-
- if (IsVisibleForPainting(aBuilder)) {
- // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
- // just because we're visible? Or should it depend on the cell visibility
- // when we're not the whole table?
-
- // Paint the inset box-shadows for the table frames
- if (StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBoxShadowInner
- (aBuilder, this));
- }
- }
-
- DisplayOutline(aBuilder, aLists);
-
- for (nsIFrame* kid : PrincipalChildList()) {
- BuildDisplayListForChild(aBuilder, kid, aLists);
- }
+ nsTableFrame::DisplayGenericTablePart(aBuilder, this, aDirtyRect, aLists);
}
nsIFrame::LogicalSides
diff --git a/layout/tables/nsTableRowFrame.h b/layout/tables/nsTableRowFrame.h
index 4b6dd2628..c53c81ff1 100644
--- a/layout/tables/nsTableRowFrame.h
+++ b/layout/tables/nsTableRowFrame.h
@@ -79,13 +79,9 @@ public:
virtual nsMargin GetUsedPadding() const override;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
- void PaintCellBackgroundsForFrame(nsIFrame* aFrame,
- nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists,
- const nsPoint& aOffset = nsPoint());
-
// Implemented in nsTableCellFrame.h, because it needs to know about the
// nsTableCellFrame class, but we can't include nsTableCellFrame.h here.
inline nsTableCellFrame* GetFirstCell() const;
diff --git a/layout/tables/nsTableRowGroupFrame.cpp b/layout/tables/nsTableRowGroupFrame.cpp
index 56ca394de..37f577f5c 100644
--- a/layout/tables/nsTableRowGroupFrame.cpp
+++ b/layout/tables/nsTableRowGroupFrame.cpp
@@ -156,7 +156,7 @@ nsTableRowGroupFrame::InitRepeatedFrame(nsTableRowGroupFrame* aHeaderFooterFrame
// Handle the child-traversal part of DisplayGenericTablePart
static void
DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
- const nsDisplayListSet& aLists)
+ const nsRect& aDirtyRect, const nsDisplayListSet& aLists)
{
nscoord overflowAbove;
nsTableRowGroupFrame* f = static_cast<nsTableRowGroupFrame*>(aFrame);
@@ -168,16 +168,16 @@ DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
// the rows in |f|, but that's exactly what we're trying to avoid, so we
// approximate it by checking it for |f|: if it's true for any row
// in |f| then it's true for |f| itself.
- nsIFrame* kid = aBuilder->ShouldDescendIntoFrame(f, true) ?
- nullptr : f->GetFirstRowContaining(aBuilder->GetVisibleRect().y, &overflowAbove);
+ nsIFrame* kid = aBuilder->ShouldDescendIntoFrame(f) ?
+ nullptr : f->GetFirstRowContaining(aDirtyRect.y, &overflowAbove);
if (kid) {
// If we have a cursor, use it
while (kid) {
- if (kid->GetRect().y - overflowAbove >= aBuilder->GetDirtyRect().YMost()) {
+ if (kid->GetRect().y - overflowAbove >= aDirtyRect.YMost()) {
break;
}
- f->BuildDisplayListForChild(aBuilder, kid, aLists);
+ f->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
kid = kid->GetNextSibling();
}
return;
@@ -187,7 +187,7 @@ DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
nsTableRowGroupFrame::FrameCursorData* cursor = f->SetupRowCursor();
kid = f->PrincipalChildList().FirstChild();
while (kid) {
- f->BuildDisplayListForChild(aBuilder, kid, aLists);
+ f->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
if (cursor) {
if (!cursor->AppendFrame(kid)) {
@@ -205,45 +205,11 @@ DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
void
nsTableRowGroupFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
- if (IsVisibleForPainting(aBuilder)) {
- // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
- // just because we're visible? Or should it depend on the cell visibility
- // when we're not the whole table?
-
- // Paint the outset box-shadows for the table frames
- if (StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBoxShadowOuter
- (aBuilder, this));
- }
- }
-
- for (nsTableRowFrame* row = GetFirstRow(); row; row = row->GetNextRow()) {
- if (!aBuilder->GetDirtyRect().Intersects(row->GetVisualOverflowRect() + row->GetNormalPosition())) {
- continue;
- }
- row->PaintCellBackgroundsForFrame(this, aBuilder, aLists,
- row->GetNormalPosition());
- }
-
- if (IsVisibleForPainting(aBuilder)) {
- // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
- // just because we're visible? Or should it depend on the cell visibility
- // when we're not the whole table?
-
- // Paint the inset box-shadows for the table frames
- if (StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBoxShadowInner
- (aBuilder, this));
- }
- }
-
- DisplayOutline(aBuilder, aLists);
-
- DisplayRows(aBuilder, this, aLists);
+ nsTableFrame::DisplayGenericTablePart(aBuilder, this, aDirtyRect,
+ aLists, DisplayRows);
}
nsIFrame::LogicalSides
diff --git a/layout/tables/nsTableRowGroupFrame.h b/layout/tables/nsTableRowGroupFrame.h
index eb9f6205e..721d91046 100644
--- a/layout/tables/nsTableRowGroupFrame.h
+++ b/layout/tables/nsTableRowGroupFrame.h
@@ -75,6 +75,7 @@ public:
virtual nsMargin GetUsedPadding() const override;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
/** calls Reflow for all of its child rows.
diff --git a/layout/tables/nsTableWrapperFrame.cpp b/layout/tables/nsTableWrapperFrame.cpp
index 476024e96..da71375d5 100644
--- a/layout/tables/nsTableWrapperFrame.cpp
+++ b/layout/tables/nsTableWrapperFrame.cpp
@@ -168,6 +168,7 @@ nsTableWrapperFrame::RemoveFrame(ChildListID aListID,
void
nsTableWrapperFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// No border, background or outline are painted because they all belong
@@ -176,15 +177,16 @@ nsTableWrapperFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
// If there's no caption, take a short cut to avoid having to create
// the special display list set and then sort it.
if (mCaptionFrames.IsEmpty()) {
- BuildDisplayListForInnerTable(aBuilder, aLists);
+ BuildDisplayListForInnerTable(aBuilder, aDirtyRect, aLists);
return;
}
- nsDisplayListCollection set(aBuilder);
- BuildDisplayListForInnerTable(aBuilder, set);
+ nsDisplayListCollection set;
+ BuildDisplayListForInnerTable(aBuilder, aDirtyRect, set);
nsDisplayListSet captionSet(set, set.BlockBorderBackgrounds());
- BuildDisplayListForChild(aBuilder, mCaptionFrames.FirstChild(), captionSet);
+ BuildDisplayListForChild(aBuilder, mCaptionFrames.FirstChild(),
+ aDirtyRect, captionSet);
// Now we have to sort everything by content order, since the caption
// may be somewhere inside the table
@@ -198,6 +200,7 @@ nsTableWrapperFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
void
nsTableWrapperFrame::BuildDisplayListForInnerTable(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
// Just paint the regular children, but the children's background is our
@@ -205,7 +208,7 @@ nsTableWrapperFrame::BuildDisplayListForInnerTable(nsDisplayListBuilder* aBuil
nsIFrame* kid = mFrames.FirstChild();
// The children should be in content order
while (kid) {
- BuildDisplayListForChild(aBuilder, kid, aLists);
+ BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
kid = kid->GetNextSibling();
}
}
diff --git a/layout/tables/nsTableWrapperFrame.h b/layout/tables/nsTableWrapperFrame.h
index 8095c7fc4..45d7c33e4 100644
--- a/layout/tables/nsTableWrapperFrame.h
+++ b/layout/tables/nsTableWrapperFrame.h
@@ -59,9 +59,11 @@ public:
#endif
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) override;
void BuildDisplayListForInnerTable(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
virtual nscoord GetLogicalBaseline(mozilla::WritingMode aWritingMode) const override;