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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-02-02 02:16:41 +0100 |
---|---|---|
committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-04-14 12:22:44 +0200 |
commit | fddc35e4384c20b1ad5d0c9818f490be29b1ece5 (patch) | |
tree | 46d948b46e1057a21f382152c9ac4215eb5703fa /layout/tables/nsTableFrame.cpp | |
parent | 7e4efa4e1f9d1569edcaed7440fbbfe831236c8d (diff) | |
download | UXP-fddc35e4384c20b1ad5d0c9818f490be29b1ece5.tar UXP-fddc35e4384c20b1ad5d0c9818f490be29b1ece5.tar.gz UXP-fddc35e4384c20b1ad5d0c9818f490be29b1ece5.tar.lz UXP-fddc35e4384c20b1ad5d0c9818f490be29b1ece5.tar.xz UXP-fddc35e4384c20b1ad5d0c9818f490be29b1ece5.zip |
Issue #1378 - Align the drawing of table cell backgrounds with the spec.
Diffstat (limited to 'layout/tables/nsTableFrame.cpp')
-rw-r--r-- | layout/tables/nsTableFrame.cpp | 115 |
1 files changed, 70 insertions, 45 deletions
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp index 890d050fd..891d7e7cd 100644 --- a/layout/tables/nsTableFrame.cpp +++ b/layout/tables/nsTableFrame.cpp @@ -1196,6 +1196,10 @@ PaintRowBackground(nsTableRowFrame* aRow, { // Compute background rect by iterating over all cell frames. for (nsTableCellFrame* cell = aRow->GetFirstCell(); cell; cell = cell->GetNextCell()) { + if (!cell->ShouldPaintBackground(aBuilder)) { + continue; + } + auto cellRect = cell->GetRectRelativeToSelf() + cell->GetNormalPosition() + aOffset; nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, cellRect, aLists.BorderBackground(), @@ -1226,6 +1230,10 @@ PaintRowGroupBackgroundByColIdx(nsTableRowGroupFrame* aRowGroup, { for (nsTableRowFrame* row = aRowGroup->GetFirstRow(); row; row = row->GetNextRow()) { for (nsTableCellFrame* cell = row->GetFirstCell(); cell; cell = cell->GetNextCell()) { + if (!cell->ShouldPaintBackground(aBuilder)) { + continue; + } + int32_t curColIdx; cell->GetColIndex(curColIdx); if (aColIdx.Contains(curColIdx)) { @@ -1247,66 +1255,83 @@ nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists, DisplayGenericTablePartTraversal aTraversal) { - if (aFrame->IsVisibleForPainting(aBuilder)) { + bool isVisible = aFrame->IsVisibleForPainting(aBuilder); + bool isTable = (aFrame->GetType() == nsGkAtoms::tableFrame); + + if (isVisible || !isTable) { nsDisplayTableItem* currentItem = aBuilder->GetCurrentTableItem(); // currentItem may be null, when none of the table parts have a // background or border if (currentItem) { currentItem->UpdateForFrameBackground(aFrame); } + } + + if (isVisible) { + // XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted + // just because we're visible? Or should it depend on the cell visibility + // when we're not the whole table? // Paint the outset box-shadows for the table frames - bool hasBoxShadow = aFrame->StyleEffects()->mBoxShadow != nullptr; - if (hasBoxShadow) { + if (aFrame->StyleEffects()->mBoxShadow) { aLists.BorderBackground()->AppendNewToTop( new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, aFrame)); } + } - if (aFrame->GetType() == nsGkAtoms::tableRowGroupFrame) { - nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame); - PaintRowGroupBackground(rowGroup, aFrame, aBuilder, aLists); - } else if (aFrame->GetType() == nsGkAtoms::tableRowFrame) { - nsTableRowFrame* row = static_cast<nsTableRowFrame*>(aFrame); - PaintRowBackground(row, aFrame, aBuilder, aLists); - } else if (aFrame->GetType() == nsGkAtoms::tableColGroupFrame) { - // Compute background rect by iterating all cell frame. - nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(aFrame); - // Collecting column index. - AutoTArray<int32_t, 1> colIdx; - for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) { - colIdx.AppendElement(col->GetColIndex()); - } - - nsTableFrame* table = colGroup->GetTableFrame(); - RowGroupArray rowGroups; - table->OrderRowGroups(rowGroups); - for (nsTableRowGroupFrame* rowGroup : rowGroups) { - auto offset = rowGroup->GetNormalPosition() - colGroup->GetNormalPosition(); - PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset); - } - } else if (aFrame->GetType() == nsGkAtoms::tableColFrame) { - // Compute background rect by iterating all cell frame. - nsTableColFrame* col = static_cast<nsTableColFrame*>(aFrame); - AutoTArray<int32_t, 1> colIdx; + // Background visibility for rows, rowgroups, columns, colgroups depends on + // the visibility of the _cell_, not of the row/col(group). + // See spec at https://drafts.csswg.org/css-tables-3/#drawing-cell-backgrounds + if (aFrame->GetType() == nsGkAtoms::tableRowGroupFrame) { + nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame); + PaintRowGroupBackground(rowGroup, aFrame, aBuilder, aLists); + } else if (aFrame->GetType() == nsGkAtoms::tableRowFrame) { + nsTableRowFrame* row = static_cast<nsTableRowFrame*>(aFrame); + PaintRowBackground(row, aFrame, aBuilder, aLists); + } else if (aFrame->GetType() == nsGkAtoms::tableColGroupFrame) { + // Compute background rect by iterating all cell frame. + nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(aFrame); + // Collecting column index. + AutoTArray<int32_t, 1> colIdx; + for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) { colIdx.AppendElement(col->GetColIndex()); + } - nsTableFrame* table = col->GetTableFrame(); - RowGroupArray rowGroups; - table->OrderRowGroups(rowGroups); - for (nsTableRowGroupFrame* rowGroup : rowGroups) { - auto offset = rowGroup->GetNormalPosition() - - col->GetNormalPosition() - - col->GetTableColGroupFrame()->GetNormalPosition(); - PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset); - } - } else { - nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, - aFrame->GetRectRelativeToSelf(), - aLists.BorderBackground()); + nsTableFrame* table = colGroup->GetTableFrame(); + RowGroupArray rowGroups; + table->OrderRowGroups(rowGroups); + for (nsTableRowGroupFrame* rowGroup : rowGroups) { + auto offset = rowGroup->GetNormalPosition() - colGroup->GetNormalPosition(); + PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset); + } + } else if (aFrame->GetType() == nsGkAtoms::tableColFrame) { + // Compute background rect by iterating all cell frame. + nsTableColFrame* col = static_cast<nsTableColFrame*>(aFrame); + AutoTArray<int32_t, 1> colIdx; + colIdx.AppendElement(col->GetColIndex()); + + nsTableFrame* table = col->GetTableFrame(); + RowGroupArray rowGroups; + table->OrderRowGroups(rowGroups); + for (nsTableRowGroupFrame* rowGroup : rowGroups) { + auto offset = rowGroup->GetNormalPosition() - + col->GetNormalPosition() - + col->GetTableColGroupFrame()->GetNormalPosition(); + PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset); } + } else { + nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, + aFrame->GetRectRelativeToSelf(), + aLists.BorderBackground()); + } + + if (isVisible) { + // XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted + // just because we're visible? Or should it depend on the cell visibility + // when we're not the whole table? // Paint the inset box-shadows for the table frames - if (hasBoxShadow) { + if (aFrame->StyleEffects()->mBoxShadow) { aLists.BorderBackground()->AppendNewToTop( new (aBuilder) nsDisplayBoxShadowInner(aBuilder, aFrame)); } @@ -1314,8 +1339,8 @@ nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder, aTraversal(aBuilder, aFrame, aDirtyRect, aLists); - if (aFrame->IsVisibleForPainting(aBuilder)) { - if (aFrame->GetType() == nsGkAtoms::tableFrame) { + if (isVisible) { + if (isTable) { nsTableFrame* table = static_cast<nsTableFrame*>(aFrame); // In the collapsed border model, overlay all collapsed borders. if (table->IsBorderCollapse()) { |