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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-02-07 16:32:52 +0100 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-02-07 16:32:52 +0100 |
commit | 0dca00b282fb06ec1512bccafd32e0a919242208 (patch) | |
tree | 1f443869475eb32a8a8babfdf68b74b6d4d601cb /layout/svg/nsSVGUtils.cpp | |
parent | 76fe52eb81db323ceaa8396de39b76efbce1c25e (diff) | |
parent | 0b6d9a47051be9ef4d064c6f7c60717da91d0bc2 (diff) | |
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Merge branch 'master' into Basilisk-release
Diffstat (limited to 'layout/svg/nsSVGUtils.cpp')
-rw-r--r-- | layout/svg/nsSVGUtils.cpp | 21 |
1 files changed, 1 insertions, 20 deletions
diff --git a/layout/svg/nsSVGUtils.cpp b/layout/svg/nsSVGUtils.cpp index 344ebf645..0bded21ff 100644 --- a/layout/svg/nsSVGUtils.cpp +++ b/layout/svg/nsSVGUtils.cpp @@ -514,26 +514,7 @@ nsSVGUtils::DetermineMaskUsage(nsIFrame* aFrame, bool aHandleOpacity, nsTArray<nsSVGMaskFrame*> maskFrames = effectProperties.GetMaskFrames(); -#ifdef MOZ_ENABLE_MASK_AS_SHORTHAND - // For a HTML doc: - // According to css-masking spec, always create a mask surface when we - // have any item in maskFrame even if all of those items are - // non-resolvable <mask-sources> or <images>, we still need to create a - // transparent black mask layer under this condition. - // For a SVG doc: - // SVG 1.1 say that if we fail to resolve a mask, we should draw the - // object unmasked. - aUsage.shouldGenerateMaskLayer = - (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) - ? maskFrames.Length() == 1 && maskFrames[0] - : maskFrames.Length() > 0; -#else - // Since we do not support image mask so far, we should treat any - // unresolvable mask as no mask. Otherwise, any object with a valid image - // mask, e.g. url("xxx.png"), will become invisible just because we can not - // handle image mask correctly. (See bug 1294171) - aUsage.shouldGenerateMaskLayer = maskFrames.Length() == 1 && maskFrames[0]; -#endif + aUsage.shouldGenerateMaskLayer = (maskFrames.Length() > 0); bool isOK = effectProperties.HasNoFilterOrHasValidFilter(); nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK); |