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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/svg/nsSVGSwitchFrame.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/svg/nsSVGSwitchFrame.cpp')
-rw-r--r-- | layout/svg/nsSVGSwitchFrame.cpp | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/layout/svg/nsSVGSwitchFrame.cpp b/layout/svg/nsSVGSwitchFrame.cpp new file mode 100644 index 000000000..26e77071b --- /dev/null +++ b/layout/svg/nsSVGSwitchFrame.cpp @@ -0,0 +1,268 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Keep in (case-insensitive) order: +#include "gfxRect.h" +#include "nsSVGEffects.h" +#include "nsSVGGFrame.h" +#include "mozilla/dom/SVGSwitchElement.h" +#include "nsSVGUtils.h" + +using namespace mozilla::gfx; + +class nsSVGSwitchFrame : public nsSVGGFrame +{ + friend nsIFrame* + NS_NewSVGSwitchFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); +protected: + explicit nsSVGSwitchFrame(nsStyleContext* aContext) + : nsSVGGFrame(aContext) {} + +public: + NS_DECL_FRAMEARENA_HELPERS + +#ifdef DEBUG + virtual void Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) override; +#endif + + /** + * Get the "type" of the frame + * + * @see nsGkAtoms::svgSwitchFrame + */ + virtual nsIAtom* GetType() const override; + +#ifdef DEBUG_FRAME_DUMP + virtual nsresult GetFrameName(nsAString& aResult) const override + { + return MakeFrameName(NS_LITERAL_STRING("SVGSwitch"), aResult); + } +#endif + + virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) override; + + // nsISVGChildFrame interface: + virtual DrawResult PaintSVG(gfxContext& aContext, + const gfxMatrix& aTransform, + const nsIntRect* aDirtyRect = nullptr) override; + nsIFrame* GetFrameForPoint(const gfxPoint& aPoint) override; + nsRect GetCoveredRegion() override; + virtual void ReflowSVG() override; + virtual SVGBBox GetBBoxContribution(const Matrix &aToBBoxUserspace, + uint32_t aFlags) override; + +private: + nsIFrame *GetActiveChildFrame(); +}; + +//---------------------------------------------------------------------- +// Implementation + +nsIFrame* +NS_NewSVGSwitchFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) +{ + return new (aPresShell) nsSVGSwitchFrame(aContext); +} + +NS_IMPL_FRAMEARENA_HELPERS(nsSVGSwitchFrame) + +#ifdef DEBUG +void +nsSVGSwitchFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::svgSwitch), + "Content is not an SVG switch"); + + nsSVGGFrame::Init(aContent, aParent, aPrevInFlow); +} +#endif /* DEBUG */ + +nsIAtom * +nsSVGSwitchFrame::GetType() const +{ + return nsGkAtoms::svgSwitchFrame; +} + +void +nsSVGSwitchFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + nsIFrame* kid = GetActiveChildFrame(); + if (kid) { + BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists); + } +} + +DrawResult +nsSVGSwitchFrame::PaintSVG(gfxContext& aContext, + const gfxMatrix& aTransform, + const nsIntRect* aDirtyRect) +{ + NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || + (mState & NS_FRAME_IS_NONDISPLAY), + "If display lists are enabled, only painting of non-display " + "SVG should take this code path"); + + if (StyleEffects()->mOpacity == 0.0) + return DrawResult::SUCCESS; + + DrawResult result = DrawResult::SUCCESS; + nsIFrame *kid = GetActiveChildFrame(); + if (kid) { + gfxMatrix tm = aTransform; + if (kid->GetContent()->IsSVGElement()) { + tm = static_cast<nsSVGElement*>(kid->GetContent())-> + PrependLocalTransformsTo(tm, eUserSpaceToParent); + } + result = nsSVGUtils::PaintFrameWithEffects(kid, aContext, tm, aDirtyRect); + } + return result; +} + + +nsIFrame* +nsSVGSwitchFrame::GetFrameForPoint(const gfxPoint& aPoint) +{ + NS_ASSERTION(!NS_SVGDisplayListHitTestingEnabled() || + (mState & NS_FRAME_IS_NONDISPLAY), + "If display lists are enabled, only hit-testing of non-display " + "SVG should take this code path"); + + nsIFrame *kid = GetActiveChildFrame(); + nsISVGChildFrame* svgFrame = do_QueryFrame(kid); + if (svgFrame) { + // Transform the point from our SVG user space to our child's. + gfxPoint point = aPoint; + gfxMatrix m = + static_cast<const nsSVGElement*>(mContent)-> + PrependLocalTransformsTo(gfxMatrix(), eChildToUserSpace); + m = static_cast<const nsSVGElement*>(kid->GetContent())-> + PrependLocalTransformsTo(m, eUserSpaceToParent); + if (!m.IsIdentity()) { + if (!m.Invert()) { + return nullptr; + } + point = m.Transform(point); + } + return svgFrame->GetFrameForPoint(point); + } + + return nullptr; +} + +nsRect +nsSVGSwitchFrame::GetCoveredRegion() +{ + nsRect rect; + + nsIFrame *kid = GetActiveChildFrame(); + nsISVGChildFrame* child = do_QueryFrame(kid); + if (child) { + rect = child->GetCoveredRegion(); + } + return rect; +} + +void +nsSVGSwitchFrame::ReflowSVG() +{ + NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), + "This call is probably a wasteful mistake"); + + MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY), + "ReflowSVG mechanism not designed for this"); + + if (!nsSVGUtils::NeedsReflowSVG(this)) { + return; + } + + // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, + // then our outer-<svg> has previously had its initial reflow. In that case + // we need to make sure that that bit has been removed from ourself _before_ + // recursing over our children to ensure that they know too. Otherwise, we + // need to remove it _after_ recursing over our children so that they know + // the initial reflow is currently underway. + + bool isFirstReflow = (mState & NS_FRAME_FIRST_REFLOW); + + bool outerSVGHasHadFirstReflow = + (GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW) == 0; + + if (outerSVGHasHadFirstReflow) { + mState &= ~NS_FRAME_FIRST_REFLOW; // tell our children + } + + nsOverflowAreas overflowRects; + + nsIFrame *child = GetActiveChildFrame(); + nsISVGChildFrame* svgChild = do_QueryFrame(child); + if (svgChild) { + MOZ_ASSERT(!(child->GetStateBits() & NS_FRAME_IS_NONDISPLAY), + "Check for this explicitly in the |if|, then"); + svgChild->ReflowSVG(); + + // We build up our child frame overflows here instead of using + // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same + // frame list, and we're iterating over that list now anyway. + ConsiderChildOverflow(overflowRects, child); + } + + if (isFirstReflow) { + // Make sure we have our filter property (if any) before calling + // FinishAndStoreOverflow (subsequent filter changes are handled off + // nsChangeHint_UpdateEffects): + nsSVGEffects::UpdateEffects(this); + } + + FinishAndStoreOverflow(overflowRects, mRect.Size()); + + // Remove state bits after FinishAndStoreOverflow so that it doesn't + // invalidate on first reflow: + mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | + NS_FRAME_HAS_DIRTY_CHILDREN); +} + +SVGBBox +nsSVGSwitchFrame::GetBBoxContribution(const Matrix &aToBBoxUserspace, + uint32_t aFlags) +{ + nsIFrame* kid = GetActiveChildFrame(); + nsISVGChildFrame* svgKid = do_QueryFrame(kid); + if (svgKid) { + nsIContent *content = kid->GetContent(); + gfxMatrix transform = ThebesMatrix(aToBBoxUserspace); + if (content->IsSVGElement()) { + transform = static_cast<nsSVGElement*>(content)-> + PrependLocalTransformsTo(transform); + } + return svgKid->GetBBoxContribution(ToMatrix(transform), aFlags); + } + return SVGBBox(); +} + +nsIFrame * +nsSVGSwitchFrame::GetActiveChildFrame() +{ + nsIContent *activeChild = + static_cast<mozilla::dom::SVGSwitchElement*>(mContent)->GetActiveChild(); + + if (activeChild) { + for (nsIFrame* kid = mFrames.FirstChild(); kid; + kid = kid->GetNextSibling()) { + + if (activeChild == kid->GetContent()) { + return kid; + } + } + } + return nullptr; +} |