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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/svg/nsSVGPatternFrame.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/svg/nsSVGPatternFrame.cpp')
-rw-r--r-- | layout/svg/nsSVGPatternFrame.cpp | 748 |
1 files changed, 748 insertions, 0 deletions
diff --git a/layout/svg/nsSVGPatternFrame.cpp b/layout/svg/nsSVGPatternFrame.cpp new file mode 100644 index 000000000..198163d7f --- /dev/null +++ b/layout/svg/nsSVGPatternFrame.cpp @@ -0,0 +1,748 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// Main header first: +#include "nsSVGPatternFrame.h" + +// Keep others in (case-insensitive) order: +#include "gfx2DGlue.h" +#include "gfxContext.h" +#include "gfxMatrix.h" +#include "gfxPattern.h" +#include "gfxPlatform.h" +#include "mozilla/gfx/2D.h" +#include "nsContentUtils.h" +#include "nsGkAtoms.h" +#include "nsISVGChildFrame.h" +#include "nsStyleContext.h" +#include "nsSVGEffects.h" +#include "nsSVGPathGeometryFrame.h" +#include "mozilla/dom/SVGPatternElement.h" +#include "nsSVGUtils.h" +#include "nsSVGAnimatedTransformList.h" +#include "SVGContentUtils.h" + +using namespace mozilla; +using namespace mozilla::dom; +using namespace mozilla::gfx; + +//---------------------------------------------------------------------- +// Helper classes + +class MOZ_RAII nsSVGPatternFrame::AutoPatternReferencer +{ +public: + explicit AutoPatternReferencer(nsSVGPatternFrame *aFrame + MOZ_GUARD_OBJECT_NOTIFIER_PARAM) + : mFrame(aFrame) + { + MOZ_GUARD_OBJECT_NOTIFIER_INIT; + // Reference loops should normally be detected in advance and handled, so + // we're not expecting to encounter them here + MOZ_ASSERT(!mFrame->mLoopFlag, "Undetected reference loop!"); + mFrame->mLoopFlag = true; + } + ~AutoPatternReferencer() { + mFrame->mLoopFlag = false; + } +private: + nsSVGPatternFrame *mFrame; + MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER +}; + +//---------------------------------------------------------------------- +// Implementation + +nsSVGPatternFrame::nsSVGPatternFrame(nsStyleContext* aContext) + : nsSVGPaintServerFrame(aContext) + , mLoopFlag(false) + , mNoHRefURI(false) +{ +} + +NS_IMPL_FRAMEARENA_HELPERS(nsSVGPatternFrame) + +//---------------------------------------------------------------------- +// nsIFrame methods: + +nsresult +nsSVGPatternFrame::AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) +{ + if (aNameSpaceID == kNameSpaceID_None && + (aAttribute == nsGkAtoms::patternUnits || + aAttribute == nsGkAtoms::patternContentUnits || + aAttribute == nsGkAtoms::patternTransform || + aAttribute == nsGkAtoms::x || + aAttribute == nsGkAtoms::y || + aAttribute == nsGkAtoms::width || + aAttribute == nsGkAtoms::height || + aAttribute == nsGkAtoms::preserveAspectRatio || + aAttribute == nsGkAtoms::viewBox)) { + nsSVGEffects::InvalidateDirectRenderingObservers(this); + } + + if ((aNameSpaceID == kNameSpaceID_XLink || + aNameSpaceID == kNameSpaceID_None) && + aAttribute == nsGkAtoms::href) { + // Blow away our reference, if any + Properties().Delete(nsSVGEffects::HrefAsPaintingProperty()); + mNoHRefURI = false; + // And update whoever references us + nsSVGEffects::InvalidateDirectRenderingObservers(this); + } + + return nsSVGPaintServerFrame::AttributeChanged(aNameSpaceID, + aAttribute, aModType); +} + +#ifdef DEBUG +void +nsSVGPatternFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::pattern), "Content is not an SVG pattern"); + + nsSVGPaintServerFrame::Init(aContent, aParent, aPrevInFlow); +} +#endif /* DEBUG */ + +nsIAtom* +nsSVGPatternFrame::GetType() const +{ + return nsGkAtoms::svgPatternFrame; +} + +//---------------------------------------------------------------------- +// nsSVGContainerFrame methods: + +// If our GetCanvasTM is getting called, we +// need to return *our current* transformation +// matrix, which depends on our units parameters +// and X, Y, Width, and Height +gfxMatrix +nsSVGPatternFrame::GetCanvasTM() +{ + if (mCTM) { + return *mCTM; + } + + // Do we know our rendering parent? + if (mSource) { + // Yes, use it! + return mSource->GetCanvasTM(); + } + + // We get here when geometry in the <pattern> container is updated + return gfxMatrix(); +} + +// ------------------------------------------------------------------------- +// Helper functions +// ------------------------------------------------------------------------- + +/** Calculate the maximum expansion of a matrix */ +static float +MaxExpansion(const Matrix &aMatrix) +{ + // maximum expansion derivation from + // http://lists.cairographics.org/archives/cairo/2004-October/001980.html + // and also implemented in cairo_matrix_transformed_circle_major_axis + double a = aMatrix._11; + double b = aMatrix._12; + double c = aMatrix._21; + double d = aMatrix._22; + double f = (a * a + b * b + c * c + d * d) / 2; + double g = (a * a + b * b - c * c - d * d) / 2; + double h = a * c + b * d; + return sqrt(f + sqrt(g * g + h * h)); +} + +// The SVG specification says that the 'patternContentUnits' attribute "has no effect if +// attribute ‘viewBox’ is specified". We still need to include a bbox scale +// if the viewBox is specified and _patternUnits_ is set to or defaults to +// objectBoundingBox though, since in that case the viewBox is relative to the bbox +static bool +IncludeBBoxScale(const nsSVGViewBox& aViewBox, + uint32_t aPatternContentUnits, uint32_t aPatternUnits) +{ + return (!aViewBox.IsExplicitlySet() && + aPatternContentUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) || + (aViewBox.IsExplicitlySet() && + aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX); +} + +// Given the matrix for the pattern element's own transform, this returns a +// combined matrix including the transforms applicable to its target. +static Matrix +GetPatternMatrix(uint16_t aPatternUnits, + const Matrix &patternTransform, + const gfxRect &bbox, + const gfxRect &callerBBox, + const Matrix &callerCTM) +{ + // We really want the pattern matrix to handle translations + gfxFloat minx = bbox.X(); + gfxFloat miny = bbox.Y(); + + if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { + minx += callerBBox.X(); + miny += callerBBox.Y(); + } + + float scale = 1.0f / MaxExpansion(callerCTM); + Matrix patternMatrix = patternTransform; + patternMatrix.PreScale(scale, scale); + patternMatrix.PreTranslate(minx, miny); + + return patternMatrix; +} + +static nsresult +GetTargetGeometry(gfxRect *aBBox, + const nsSVGViewBox &aViewBox, + uint16_t aPatternContentUnits, + uint16_t aPatternUnits, + nsIFrame *aTarget, + const Matrix &aContextMatrix, + const gfxRect *aOverrideBounds) +{ + *aBBox = aOverrideBounds ? *aOverrideBounds : nsSVGUtils::GetBBox(aTarget); + + // Sanity check + if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) && + (aBBox->Width() <= 0 || aBBox->Height() <= 0)) { + return NS_ERROR_FAILURE; + } + + // OK, now fix up the bounding box to reflect user coordinates + // We handle device unit scaling in pattern matrix + float scale = MaxExpansion(aContextMatrix); + if (scale <= 0) { + return NS_ERROR_FAILURE; + } + aBBox->Scale(scale); + return NS_OK; +} + +already_AddRefed<SourceSurface> +nsSVGPatternFrame::PaintPattern(const DrawTarget* aDrawTarget, + Matrix* patternMatrix, + const Matrix &aContextMatrix, + nsIFrame *aSource, + nsStyleSVGPaint nsStyleSVG::*aFillOrStroke, + float aGraphicOpacity, + const gfxRect *aOverrideBounds) +{ + /* + * General approach: + * Set the content geometry stuff + * Calculate our bbox (using x,y,width,height & patternUnits & + * patternTransform) + * Create the surface + * Calculate the content transformation matrix + * Get our children (we may need to get them from another Pattern) + * Call SVGPaint on all of our children + * Return + */ + + nsSVGPatternFrame* patternWithChildren = GetPatternWithChildren(); + if (!patternWithChildren) { + return nullptr; // Either no kids or a bad reference + } + nsIFrame* firstKid = patternWithChildren->mFrames.FirstChild(); + + const nsSVGViewBox& viewBox = GetViewBox(); + + uint16_t patternContentUnits = + GetEnumValue(SVGPatternElement::PATTERNCONTENTUNITS); + uint16_t patternUnits = + GetEnumValue(SVGPatternElement::PATTERNUNITS); + + /* + * Get the content geometry information. This is a little tricky -- + * our parent is probably a <defs>, but we are rendering in the context + * of some geometry source. Our content geometry information needs to + * come from our rendering parent as opposed to our content parent. We + * get that information from aSource, which is passed to us from the + * backend renderer. + * + * There are three "geometries" that we need: + * 1) The bounding box for the pattern. We use this to get the + * width and height for the surface, and as the return to + * GetBBox. + * 2) The transformation matrix for the pattern. This is not *quite* + * the same as the canvas transformation matrix that we will + * provide to our rendering children since we "fudge" it a little + * to get the renderer to handle the translations correctly for us. + * 3) The CTM that we return to our children who make up the pattern. + */ + + // Get all of the information we need from our "caller" -- i.e. + // the geometry that is being rendered with a pattern + gfxRect callerBBox; + if (NS_FAILED(GetTargetGeometry(&callerBBox, + viewBox, + patternContentUnits, patternUnits, + aSource, + aContextMatrix, + aOverrideBounds))) { + return nullptr; + } + + // Construct the CTM that we will provide to our children when we + // render them into the tile. + gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits, + callerBBox, aContextMatrix, aSource); + if (ctm.IsSingular()) { + return nullptr; + } + + if (patternWithChildren->mCTM) { + *patternWithChildren->mCTM = ctm; + } else { + patternWithChildren->mCTM = new gfxMatrix(ctm); + } + + // Get the bounding box of the pattern. This will be used to determine + // the size of the surface, and will also be used to define the bounding + // box for the pattern tile. + gfxRect bbox = GetPatternRect(patternUnits, callerBBox, aContextMatrix, aSource); + if (bbox.Width() <= 0.0 || bbox.Height() <= 0.0) { + return nullptr; + } + + // Get the pattern transform + Matrix patternTransform = ToMatrix(GetPatternTransform()); + + // revert the vector effect transform so that the pattern appears unchanged + if (aFillOrStroke == &nsStyleSVG::mStroke) { + gfxMatrix userToOuterSVG; + if (nsSVGUtils::GetNonScalingStrokeTransform(aSource, &userToOuterSVG)) { + patternTransform *= ToMatrix(userToOuterSVG); + if (patternTransform.IsSingular()) { + NS_WARNING("Singular matrix painting non-scaling-stroke"); + return nullptr; + } + } + } + + // Get the transformation matrix that we will hand to the renderer's pattern + // routine. + *patternMatrix = GetPatternMatrix(patternUnits, patternTransform, + bbox, callerBBox, aContextMatrix); + if (patternMatrix->IsSingular()) { + return nullptr; + } + + // Now that we have all of the necessary geometries, we can + // create our surface. + gfxRect transformedBBox = ThebesRect(patternTransform.TransformBounds(ToRect(bbox))); + + bool resultOverflows; + IntSize surfaceSize = + nsSVGUtils::ConvertToSurfaceSize( + transformedBBox.Size(), &resultOverflows); + + // 0 disables rendering, < 0 is an error + if (surfaceSize.width <= 0 || surfaceSize.height <= 0) { + return nullptr; + } + + gfxFloat patternWidth = bbox.Width(); + gfxFloat patternHeight = bbox.Height(); + + if (resultOverflows || + patternWidth != surfaceSize.width || + patternHeight != surfaceSize.height) { + // scale drawing to pattern surface size + gfxMatrix tempTM = + gfxMatrix(surfaceSize.width / patternWidth, 0.0, + 0.0, surfaceSize.height / patternHeight, + 0.0, 0.0); + patternWithChildren->mCTM->PreMultiply(tempTM); + + // and rescale pattern to compensate + patternMatrix->PreScale(patternWidth / surfaceSize.width, + patternHeight / surfaceSize.height); + } + + RefPtr<DrawTarget> dt = + aDrawTarget->CreateSimilarDrawTarget(surfaceSize, SurfaceFormat::B8G8R8A8); + if (!dt || !dt->IsValid()) { + return nullptr; + } + dt->ClearRect(Rect(0, 0, surfaceSize.width, surfaceSize.height)); + + RefPtr<gfxContext> gfx = gfxContext::CreateOrNull(dt); + MOZ_ASSERT(gfx); // already checked the draw target above + + if (aGraphicOpacity != 1.0f) { + gfx->Save(); + gfx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, aGraphicOpacity); + } + + // OK, now render -- note that we use "firstKid", which + // we got at the beginning because it takes care of the + // referenced pattern situation for us + + if (aSource->IsFrameOfType(nsIFrame::eSVGGeometry)) { + // Set the geometrical parent of the pattern we are rendering + patternWithChildren->mSource = static_cast<nsSVGPathGeometryFrame*>(aSource); + } + + // Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can + // give back a clear surface if there's a loop + if (!(patternWithChildren->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)) { + patternWithChildren->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); + for (nsIFrame* kid = firstKid; kid; + kid = kid->GetNextSibling()) { + // The CTM of each frame referencing us can be different + nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); + if (SVGFrame) { + SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED); + } + gfxMatrix tm = *(patternWithChildren->mCTM); + if (kid->GetContent()->IsSVGElement()) { + tm = static_cast<nsSVGElement*>(kid->GetContent())-> + PrependLocalTransformsTo(tm, eUserSpaceToParent); + } + Unused << nsSVGUtils::PaintFrameWithEffects(kid, *gfx, tm); + } + patternWithChildren->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); + } + + patternWithChildren->mSource = nullptr; + + if (aGraphicOpacity != 1.0f) { + gfx->PopGroupAndBlend(); + gfx->Restore(); + } + + // caller now owns the surface + return dt->Snapshot(); +} + +/* Will probably need something like this... */ +// How do we handle the insertion of a new frame? +// We really don't want to rerender this every time, +// do we? +nsSVGPatternFrame* +nsSVGPatternFrame::GetPatternWithChildren() +{ + // Do we have any children ourselves? + if (!mFrames.IsEmpty()) + return this; + + // No, see if we chain to someone who does + AutoPatternReferencer patternRef(this); + + nsSVGPatternFrame* next = GetReferencedPatternIfNotInUse(); + if (!next) + return nullptr; + + return next->GetPatternWithChildren(); +} + +uint16_t +nsSVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent *aDefault) +{ + nsSVGEnum& thisEnum = + static_cast<SVGPatternElement *>(mContent)->mEnumAttributes[aIndex]; + + if (thisEnum.IsExplicitlySet()) + return thisEnum.GetAnimValue(); + + AutoPatternReferencer patternRef(this); + + nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse(); + return next ? next->GetEnumValue(aIndex, aDefault) : + static_cast<SVGPatternElement *>(aDefault)-> + mEnumAttributes[aIndex].GetAnimValue(); +} + +nsSVGAnimatedTransformList* +nsSVGPatternFrame::GetPatternTransformList(nsIContent* aDefault) +{ + nsSVGAnimatedTransformList *thisTransformList = + static_cast<SVGPatternElement *>(mContent)->GetAnimatedTransformList(); + + if (thisTransformList && thisTransformList->IsExplicitlySet()) + return thisTransformList; + + AutoPatternReferencer patternRef(this); + + nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse(); + return next ? next->GetPatternTransformList(aDefault) : + static_cast<SVGPatternElement *>(aDefault)->mPatternTransform.get(); +} + +gfxMatrix +nsSVGPatternFrame::GetPatternTransform() +{ + nsSVGAnimatedTransformList* animTransformList = + GetPatternTransformList(mContent); + if (!animTransformList) + return gfxMatrix(); + + return animTransformList->GetAnimValue().GetConsolidationMatrix(); +} + +const nsSVGViewBox & +nsSVGPatternFrame::GetViewBox(nsIContent* aDefault) +{ + const nsSVGViewBox &thisViewBox = + static_cast<SVGPatternElement *>(mContent)->mViewBox; + + if (thisViewBox.IsExplicitlySet()) + return thisViewBox; + + AutoPatternReferencer patternRef(this); + + nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse(); + return next ? next->GetViewBox(aDefault) : + static_cast<SVGPatternElement *>(aDefault)->mViewBox; +} + +const SVGAnimatedPreserveAspectRatio & +nsSVGPatternFrame::GetPreserveAspectRatio(nsIContent *aDefault) +{ + const SVGAnimatedPreserveAspectRatio &thisPar = + static_cast<SVGPatternElement *>(mContent)->mPreserveAspectRatio; + + if (thisPar.IsExplicitlySet()) + return thisPar; + + AutoPatternReferencer patternRef(this); + + nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse(); + return next ? next->GetPreserveAspectRatio(aDefault) : + static_cast<SVGPatternElement *>(aDefault)->mPreserveAspectRatio; +} + +const nsSVGLength2 * +nsSVGPatternFrame::GetLengthValue(uint32_t aIndex, nsIContent *aDefault) +{ + const nsSVGLength2 *thisLength = + &static_cast<SVGPatternElement *>(mContent)->mLengthAttributes[aIndex]; + + if (thisLength->IsExplicitlySet()) + return thisLength; + + AutoPatternReferencer patternRef(this); + + nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse(); + return next ? next->GetLengthValue(aIndex, aDefault) : + &static_cast<SVGPatternElement *>(aDefault)->mLengthAttributes[aIndex]; +} + +// Private (helper) methods +nsSVGPatternFrame * +nsSVGPatternFrame::GetReferencedPattern() +{ + if (mNoHRefURI) + return nullptr; + + nsSVGPaintingProperty *property = + Properties().Get(nsSVGEffects::HrefAsPaintingProperty()); + + if (!property) { + // Fetch our pattern element's href or xlink:href attribute + SVGPatternElement *pattern = static_cast<SVGPatternElement *>(mContent); + nsAutoString href; + if (pattern->mStringAttributes[SVGPatternElement::HREF].IsExplicitlySet()) { + pattern->mStringAttributes[SVGPatternElement::HREF] + .GetAnimValue(href, pattern); + } else { + pattern->mStringAttributes[SVGPatternElement::XLINK_HREF] + .GetAnimValue(href, pattern); + } + + if (href.IsEmpty()) { + mNoHRefURI = true; + return nullptr; // no URL + } + + // Convert href to an nsIURI + nsCOMPtr<nsIURI> targetURI; + nsCOMPtr<nsIURI> base = mContent->GetBaseURI(); + nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), href, + mContent->GetUncomposedDoc(), base); + + property = + nsSVGEffects::GetPaintingProperty(targetURI, this, + nsSVGEffects::HrefAsPaintingProperty()); + if (!property) + return nullptr; + } + + nsIFrame *result = property->GetReferencedFrame(); + if (!result) + return nullptr; + + nsIAtom* frameType = result->GetType(); + if (frameType != nsGkAtoms::svgPatternFrame) + return nullptr; + + return static_cast<nsSVGPatternFrame*>(result); +} + +nsSVGPatternFrame * +nsSVGPatternFrame::GetReferencedPatternIfNotInUse() +{ + nsSVGPatternFrame *referenced = GetReferencedPattern(); + if (!referenced) + return nullptr; + + if (referenced->mLoopFlag) { + // XXXjwatt: we should really send an error to the JavaScript Console here: + NS_WARNING("pattern reference loop detected while inheriting attribute!"); + return nullptr; + } + + return referenced; +} + +gfxRect +nsSVGPatternFrame::GetPatternRect(uint16_t aPatternUnits, + const gfxRect &aTargetBBox, + const Matrix &aTargetCTM, + nsIFrame *aTarget) +{ + // We need to initialize our box + float x,y,width,height; + + // Get the pattern x,y,width, and height + const nsSVGLength2 *tmpX, *tmpY, *tmpHeight, *tmpWidth; + tmpX = GetLengthValue(SVGPatternElement::ATTR_X); + tmpY = GetLengthValue(SVGPatternElement::ATTR_Y); + tmpHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT); + tmpWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH); + + if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { + x = nsSVGUtils::ObjectSpace(aTargetBBox, tmpX); + y = nsSVGUtils::ObjectSpace(aTargetBBox, tmpY); + width = nsSVGUtils::ObjectSpace(aTargetBBox, tmpWidth); + height = nsSVGUtils::ObjectSpace(aTargetBBox, tmpHeight); + } else { + float scale = MaxExpansion(aTargetCTM); + x = nsSVGUtils::UserSpace(aTarget, tmpX) * scale; + y = nsSVGUtils::UserSpace(aTarget, tmpY) * scale; + width = nsSVGUtils::UserSpace(aTarget, tmpWidth) * scale; + height = nsSVGUtils::UserSpace(aTarget, tmpHeight) * scale; + } + + return gfxRect(x, y, width, height); +} + +gfxMatrix +nsSVGPatternFrame::ConstructCTM(const nsSVGViewBox& aViewBox, + uint16_t aPatternContentUnits, + uint16_t aPatternUnits, + const gfxRect &callerBBox, + const Matrix &callerCTM, + nsIFrame *aTarget) +{ + SVGSVGElement *ctx = nullptr; + nsIContent* targetContent = aTarget->GetContent(); + gfxFloat scaleX, scaleY; + + // The objectBoundingBox conversion must be handled in the CTM: + if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) { + scaleX = callerBBox.Width(); + scaleY = callerBBox.Height(); + } else { + if (targetContent->IsSVGElement()) { + ctx = static_cast<nsSVGElement*>(targetContent)->GetCtx(); + } + scaleX = scaleY = MaxExpansion(callerCTM); + } + + if (!aViewBox.IsExplicitlySet()) { + return gfxMatrix(scaleX, 0.0, 0.0, scaleY, 0.0, 0.0); + } + const nsSVGViewBoxRect viewBoxRect = aViewBox.GetAnimValue(); + + if (viewBoxRect.height <= 0.0f || viewBoxRect.width <= 0.0f) { + return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular + } + + float viewportWidth, viewportHeight; + if (targetContent->IsSVGElement()) { + // If we're dealing with an SVG target only retrieve the context once. + // Calling the nsIFrame* variant of GetAnimValue would look it up on + // every call. + viewportWidth = + GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(ctx); + viewportHeight = + GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(ctx); + } else { + // No SVG target, call the nsIFrame* variant of GetAnimValue. + viewportWidth = + GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(aTarget); + viewportHeight = + GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(aTarget); + } + + if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) { + return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular + } + + Matrix tm = SVGContentUtils::GetViewBoxTransform( + viewportWidth * scaleX, viewportHeight * scaleY, + viewBoxRect.x, viewBoxRect.y, + viewBoxRect.width, viewBoxRect.height, + GetPreserveAspectRatio()); + + return ThebesMatrix(tm); +} + +//---------------------------------------------------------------------- +// nsSVGPaintServerFrame methods: + +already_AddRefed<gfxPattern> +nsSVGPatternFrame::GetPaintServerPattern(nsIFrame *aSource, + const DrawTarget* aDrawTarget, + const gfxMatrix& aContextMatrix, + nsStyleSVGPaint nsStyleSVG::*aFillOrStroke, + float aGraphicOpacity, + const gfxRect *aOverrideBounds) +{ + if (aGraphicOpacity == 0.0f) { + RefPtr<gfxPattern> pattern = new gfxPattern(Color()); + return pattern.forget(); + } + + // Paint it! + Matrix pMatrix; + RefPtr<SourceSurface> surface = + PaintPattern(aDrawTarget, &pMatrix, ToMatrix(aContextMatrix), aSource, + aFillOrStroke, aGraphicOpacity, aOverrideBounds); + + if (!surface) { + return nullptr; + } + + RefPtr<gfxPattern> pattern = new gfxPattern(surface, pMatrix); + + if (!pattern || pattern->CairoStatus()) + return nullptr; + + pattern->SetExtend(ExtendMode::REPEAT); + return pattern.forget(); +} + +// ------------------------------------------------------------------------- +// Public functions +// ------------------------------------------------------------------------- + +nsIFrame* NS_NewSVGPatternFrame(nsIPresShell* aPresShell, + nsStyleContext* aContext) +{ + return new (aPresShell) nsSVGPatternFrame(aContext); +} + |