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author | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
commit | 6bd66b1728eeddb058066edda740aaeb2ceaec23 (patch) | |
tree | 985faf01c526763515731569fa01a99f4dbef36e /layout/svg/SVGFEImageFrame.cpp | |
parent | e0a8dcfed131ffa58a5e2cb1d30fe48c745c2fdc (diff) | |
parent | 559824514dc95e02fbe81f1786e6ac13ee8e9d55 (diff) | |
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Merge branch 'master' into js-modules
Diffstat (limited to 'layout/svg/SVGFEImageFrame.cpp')
-rw-r--r-- | layout/svg/SVGFEImageFrame.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/layout/svg/SVGFEImageFrame.cpp b/layout/svg/SVGFEImageFrame.cpp index 185096a93..b1f98c421 100644 --- a/layout/svg/SVGFEImageFrame.cpp +++ b/layout/svg/SVGFEImageFrame.cpp @@ -107,6 +107,12 @@ SVGFEImageFrame::Init(nsIContent* aContent, nsFrame::Init(aContent, aParent, aPrevInFlow); // We assume that feImage's are always visible. + // This call must happen before the FrameCreated. This is because the + // primary frame pointer on our content node isn't set until after this + // function ends, so there is no way for the resulting OnVisibilityChange + // notification to get a frame. FrameCreated has a workaround for this in + // that it passes our frame around so it can be accessed. OnVisibilityChange + // doesn't have that workaround. IncApproximateVisibleCount(); nsCOMPtr<nsIImageLoadingContent> imageLoader = |