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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/svg/SVGContextPaint.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/svg/SVGContextPaint.h')
-rw-r--r-- | layout/svg/SVGContextPaint.h | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/layout/svg/SVGContextPaint.h b/layout/svg/SVGContextPaint.h new file mode 100644 index 000000000..3c7764744 --- /dev/null +++ b/layout/svg/SVGContextPaint.h @@ -0,0 +1,197 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_SVGCONTEXTPAINT_H_ +#define MOZILLA_SVGCONTEXTPAINT_H_ + +#include "DrawMode.h" +#include "gfxMatrix.h" +#include "gfxPattern.h" +#include "gfxTypes.h" +#include "mozilla/AlreadyAddRefed.h" +#include "mozilla/gfx/2D.h" +#include "nsStyleStruct.h" +#include "nsTArray.h" + +class gfxContext; +class nsIDocument; +class nsSVGPaintServerFrame; + +namespace mozilla { + +/** + * This class is used to pass information about a context element through to + * SVG painting code in order to resolve the 'context-fill' and related + * keywords. See: + * + * https://www.w3.org/TR/SVG2/painting.html#context-paint + * + * This feature allows the color in an SVG-in-OpenType glyph to come from the + * computed style for the text that is being drawn, for example, or for color + * in an SVG embedded by an <img> element to come from the embedding <img> + * element. + */ +class SVGContextPaint +{ +protected: + typedef mozilla::gfx::DrawTarget DrawTarget; + + SVGContextPaint() {} + +public: + virtual ~SVGContextPaint() {} + + virtual already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget, + float aOpacity, + const gfxMatrix& aCTM) = 0; + virtual already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget, + float aOpacity, + const gfxMatrix& aCTM) = 0; + virtual float GetFillOpacity() const = 0; + virtual float GetStrokeOpacity() const = 0; + + already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget, + const gfxMatrix& aCTM) { + return GetFillPattern(aDrawTarget, GetFillOpacity(), aCTM); + } + + already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget, + const gfxMatrix& aCTM) { + return GetStrokePattern(aDrawTarget, GetStrokeOpacity(), aCTM); + } + + static SVGContextPaint* GetContextPaint(nsIContent* aContent); + + // XXX This gets the geometry params from the gfxContext. We should get that + // information from the actual paint context! + void InitStrokeGeometry(gfxContext *aContext, + float devUnitsPerSVGUnit); + + FallibleTArray<gfxFloat>& GetStrokeDashArray() { + return mDashes; + } + + gfxFloat GetStrokeDashOffset() { + return mDashOffset; + } + + gfxFloat GetStrokeWidth() { + return mStrokeWidth; + } + +private: + // Member-vars are initialized in InitStrokeGeometry. + FallibleTArray<gfxFloat> mDashes; + MOZ_INIT_OUTSIDE_CTOR gfxFloat mDashOffset; + MOZ_INIT_OUTSIDE_CTOR gfxFloat mStrokeWidth; +}; + +/** + * RAII class used to temporarily set and remove an SVGContextPaint while a + * piece of SVG is being painted. The context paint is set on the SVG's owner + * document, as expected by SVGContextPaint::GetContextPaint. Any pre-existing + * context paint is restored after this class removes the context paint that it + * set. + */ +class MOZ_RAII AutoSetRestoreSVGContextPaint +{ +public: + AutoSetRestoreSVGContextPaint(SVGContextPaint* aContextPaint, + nsIDocument* aSVGDocument); + ~AutoSetRestoreSVGContextPaint(); +private: + nsIDocument* mSVGDocument; + // The context paint that needs to be restored by our dtor after it removes + // aContextPaint: + void* mOuterContextPaint; +}; + + +/** + * This class should be flattened into SVGContextPaint once we get rid of the + * other sub-class (SimpleTextContextPaint). + */ +struct SVGContextPaintImpl : public SVGContextPaint +{ +protected: + typedef mozilla::gfx::DrawTarget DrawTarget; +public: + DrawMode Init(const DrawTarget* aDrawTarget, + const gfxMatrix& aContextMatrix, + nsIFrame* aFrame, + SVGContextPaint* aOuterContextPaint); + + already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget, + float aOpacity, + const gfxMatrix& aCTM) override; + already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget, + float aOpacity, + const gfxMatrix& aCTM) override; + + void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; } + float GetFillOpacity() const override { return mFillOpacity; } + + void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; } + float GetStrokeOpacity() const override { return mStrokeOpacity; } + + struct Paint { + Paint() : mPaintType(eStyleSVGPaintType_None) {} + + void SetPaintServer(nsIFrame* aFrame, + const gfxMatrix& aContextMatrix, + nsSVGPaintServerFrame* aPaintServerFrame) { + mPaintType = eStyleSVGPaintType_Server; + mPaintDefinition.mPaintServerFrame = aPaintServerFrame; + mFrame = aFrame; + mContextMatrix = aContextMatrix; + } + + void SetColor(const nscolor &aColor) { + mPaintType = eStyleSVGPaintType_Color; + mPaintDefinition.mColor = aColor; + } + + void SetContextPaint(SVGContextPaint* aContextPaint, + nsStyleSVGPaintType aPaintType) { + NS_ASSERTION(aPaintType == eStyleSVGPaintType_ContextFill || + aPaintType == eStyleSVGPaintType_ContextStroke, + "Invalid context paint type"); + mPaintType = aPaintType; + mPaintDefinition.mContextPaint = aContextPaint; + } + + union { + nsSVGPaintServerFrame* mPaintServerFrame; + SVGContextPaint* mContextPaint; + nscolor mColor; + } mPaintDefinition; + + // Initialized (if needed) in SetPaintServer(): + MOZ_INIT_OUTSIDE_CTOR nsIFrame* mFrame; + // CTM defining the user space for the pattern we will use. + gfxMatrix mContextMatrix; + nsStyleSVGPaintType mPaintType; + + // Device-space-to-pattern-space + gfxMatrix mPatternMatrix; + nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache; + + already_AddRefed<gfxPattern> GetPattern(const DrawTarget* aDrawTarget, + float aOpacity, + nsStyleSVGPaint nsStyleSVG::*aFillOrStroke, + const gfxMatrix& aCTM); + }; + + Paint mFillPaint; + Paint mStrokePaint; + + float mFillOpacity; + float mStrokeOpacity; +}; + +} // namespace mozilla + +#endif // MOZILLA_SVGCONTEXTPAINT_H_ + |