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authorAndy <webmaster@RealityRipple.com>2020-07-31 13:01:18 -0700
committerMoonchild <moonchild@palemoon.org>2020-08-07 21:27:29 +0000
commit3266e0976ff055aefa49b664966229bbb89d1009 (patch)
tree41603b23ec1667a191fe0714d72a2d2649d77125 /layout/generic/nsLineLayout.cpp
parent4433519ae8b7e1cc14e217c3e20d8bca3f9cf2f2 (diff)
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Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792 Aspect Ratio handling simplified by using floating point integers: - Multiplication of value (or inverse value) to a known side for Scaling - No unequal equal values such as "4/3" vs "8/6" vs "20/15" - Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'layout/generic/nsLineLayout.cpp')
-rw-r--r--layout/generic/nsLineLayout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/layout/generic/nsLineLayout.cpp b/layout/generic/nsLineLayout.cpp
index 6a15a9cfa..60e4e8c96 100644
--- a/layout/generic/nsLineLayout.cpp
+++ b/layout/generic/nsLineLayout.cpp
@@ -784,7 +784,7 @@ IsPercentageAware(const nsIFrame* aFrame)
// is calculated from the constraint equation used for
// block-level, non-replaced elements in normal flow.
nsIFrame *f = const_cast<nsIFrame*>(aFrame);
- if (f->GetIntrinsicRatio() != nsSize(0, 0) &&
+ if (f->GetIntrinsicRatio() &&
// Some percents are treated like 'auto', so check != coord
pos->mHeight.GetUnit() != eStyleUnit_Coord) {
const IntrinsicSize &intrinsicSize = f->GetIntrinsicSize();