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author | win7-7 <win7-7@users.noreply.github.com> | 2020-05-08 15:20:01 +0300 |
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committer | Moonchild <moonchild@palemoon.org> | 2020-05-20 13:48:52 +0000 |
commit | 71137783ac6927bd0dc02fce1d6e61e6ec027753 (patch) | |
tree | dd21b7bca3f68759de3f0bc96ef465ce0a13c83f /layout/generic/nsGfxScrollFrame.h | |
parent | fe0963002fb16b7e3e53f75004af0e79348c861c (diff) | |
download | UXP-71137783ac6927bd0dc02fce1d6e61e6ec027753.tar UXP-71137783ac6927bd0dc02fce1d6e61e6ec027753.tar.gz UXP-71137783ac6927bd0dc02fce1d6e61e6ec027753.tar.lz UXP-71137783ac6927bd0dc02fce1d6e61e6ec027753.tar.xz UXP-71137783ac6927bd0dc02fce1d6e61e6ec027753.zip |
Issue #1355 - Store the dirty rect on the display list builder rather than passing it as a parameter to BuildDisplayList
Also fix build bustage for De-unified layout/xul in nsRootBoxFrame.cpp
Diffstat (limited to 'layout/generic/nsGfxScrollFrame.h')
-rw-r--r-- | layout/generic/nsGfxScrollFrame.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/layout/generic/nsGfxScrollFrame.h b/layout/generic/nsGfxScrollFrame.h index 81bbb358f..296867856 100644 --- a/layout/generic/nsGfxScrollFrame.h +++ b/layout/generic/nsGfxScrollFrame.h @@ -70,11 +70,9 @@ public: void Destroy(); void BuildDisplayList(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists); void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists, bool aCreateLayer, bool aPositioned); @@ -687,9 +685,8 @@ public: } virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists) override { - mHelper.BuildDisplayList(aBuilder, aDirtyRect, aLists); + mHelper.BuildDisplayList(aBuilder, aLists); } bool TryLayout(ScrollReflowInput* aState, @@ -1105,9 +1102,8 @@ public: bool aClipAllDescendants); virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists) override { - mHelper.BuildDisplayList(aBuilder, aDirtyRect, aLists); + mHelper.BuildDisplayList(aBuilder, aLists); } // XXXldb Is this actually used? |