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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /layout/base/nsDisplayList.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/base/nsDisplayList.cpp')
-rw-r--r--layout/base/nsDisplayList.cpp7553
1 files changed, 7553 insertions, 0 deletions
diff --git a/layout/base/nsDisplayList.cpp b/layout/base/nsDisplayList.cpp
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+++ b/layout/base/nsDisplayList.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=2 sw=2 et tw=78:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+/*
+ * structures that represent things to be painted (ordered in z-order),
+ * used during painting and hit testing
+ */
+
+#include "nsDisplayList.h"
+
+#include <stdint.h>
+#include <algorithm>
+#include <limits>
+
+#include "gfxUtils.h"
+#include "mozilla/dom/TabChild.h"
+#include "mozilla/dom/KeyframeEffectReadOnly.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/layers/PLayerTransaction.h"
+#include "nsCSSRendering.h"
+#include "nsRenderingContext.h"
+#include "nsISelectionController.h"
+#include "nsIPresShell.h"
+#include "nsRegion.h"
+#include "nsStyleStructInlines.h"
+#include "nsStyleTransformMatrix.h"
+#include "gfxMatrix.h"
+#include "gfxPrefs.h"
+#include "nsSVGIntegrationUtils.h"
+#include "nsSVGUtils.h"
+#include "nsLayoutUtils.h"
+#include "nsIScrollableFrame.h"
+#include "nsIFrameInlines.h"
+#include "nsThemeConstants.h"
+#include "LayerTreeInvalidation.h"
+
+#include "imgIContainer.h"
+#include "BasicLayers.h"
+#include "nsBoxFrame.h"
+#include "nsViewportFrame.h"
+#include "nsSubDocumentFrame.h"
+#include "nsSVGEffects.h"
+#include "nsSVGElement.h"
+#include "nsSVGClipPathFrame.h"
+#include "GeckoProfiler.h"
+#include "nsViewManager.h"
+#include "ImageLayers.h"
+#include "ImageContainer.h"
+#include "nsCanvasFrame.h"
+#include "StickyScrollContainer.h"
+#include "mozilla/AnimationPerformanceWarning.h"
+#include "mozilla/AnimationUtils.h"
+#include "mozilla/EffectCompositor.h"
+#include "mozilla/EffectSet.h"
+#include "mozilla/EventStates.h"
+#include "mozilla/LookAndFeel.h"
+#include "mozilla/OperatorNewExtensions.h"
+#include "mozilla/PendingAnimationTracker.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/Telemetry.h"
+#include "mozilla/UniquePtr.h"
+#include "mozilla/Unused.h"
+#include "mozilla/gfx/gfxVars.h"
+#include "ActiveLayerTracker.h"
+#include "nsContentUtils.h"
+#include "nsPrintfCString.h"
+#include "UnitTransforms.h"
+#include "LayersLogging.h"
+#include "FrameLayerBuilder.h"
+#include "mozilla/EventStateManager.h"
+#include "mozilla/RestyleManager.h"
+#include "nsCaret.h"
+#include "nsISelection.h"
+#include "nsDOMTokenList.h"
+#include "mozilla/RuleNodeCacheConditions.h"
+#include "nsCSSProps.h"
+#include "nsPluginFrame.h"
+#include "DisplayItemScrollClip.h"
+#include "nsSVGMaskFrame.h"
+
+// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
+// GetTickCount().
+#ifdef GetCurrentTime
+#undef GetCurrentTime
+#endif
+
+using namespace mozilla;
+using namespace mozilla::layers;
+using namespace mozilla::dom;
+using namespace mozilla::layout;
+using namespace mozilla::gfx;
+
+typedef FrameMetrics::ViewID ViewID;
+typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox;
+
+#ifdef DEBUG
+static bool
+SpammyLayoutWarningsEnabled()
+{
+ static bool sValue = false;
+ static bool sValueInitialized = false;
+
+ if (!sValueInitialized) {
+ Preferences::GetBool("layout.spammy_warnings.enabled", &sValue);
+ sValueInitialized = true;
+ }
+
+ return sValue;
+}
+#endif
+
+void*
+AnimatedGeometryRoot::operator new(size_t aSize, nsDisplayListBuilder* aBuilder)
+{
+ return aBuilder->Allocate(aSize);
+}
+
+static inline CSSAngle
+MakeCSSAngle(const nsCSSValue& aValue)
+{
+ return CSSAngle(aValue.GetAngleValue(), aValue.GetUnit());
+}
+
+static void AddTransformFunctions(nsCSSValueList* aList,
+ nsStyleContext* aContext,
+ nsPresContext* aPresContext,
+ TransformReferenceBox& aRefBox,
+ InfallibleTArray<TransformFunction>& aFunctions)
+{
+ if (aList->mValue.GetUnit() == eCSSUnit_None) {
+ return;
+ }
+
+ for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
+ const nsCSSValue& currElem = curr->mValue;
+ NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
+ "Stream should consist solely of functions!");
+ nsCSSValue::Array* array = currElem.GetArrayValue();
+ RuleNodeCacheConditions conditions;
+ switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
+ case eCSSKeyword_rotatex:
+ {
+ CSSAngle theta = MakeCSSAngle(array->Item(1));
+ aFunctions.AppendElement(RotationX(theta));
+ break;
+ }
+ case eCSSKeyword_rotatey:
+ {
+ CSSAngle theta = MakeCSSAngle(array->Item(1));
+ aFunctions.AppendElement(RotationY(theta));
+ break;
+ }
+ case eCSSKeyword_rotatez:
+ {
+ CSSAngle theta = MakeCSSAngle(array->Item(1));
+ aFunctions.AppendElement(RotationZ(theta));
+ break;
+ }
+ case eCSSKeyword_rotate:
+ {
+ CSSAngle theta = MakeCSSAngle(array->Item(1));
+ aFunctions.AppendElement(Rotation(theta));
+ break;
+ }
+ case eCSSKeyword_rotate3d:
+ {
+ double x = array->Item(1).GetFloatValue();
+ double y = array->Item(2).GetFloatValue();
+ double z = array->Item(3).GetFloatValue();
+ CSSAngle theta = MakeCSSAngle(array->Item(4));
+ aFunctions.AppendElement(Rotation3D(x, y, z, theta));
+ break;
+ }
+ case eCSSKeyword_scalex:
+ {
+ double x = array->Item(1).GetFloatValue();
+ aFunctions.AppendElement(Scale(x, 1, 1));
+ break;
+ }
+ case eCSSKeyword_scaley:
+ {
+ double y = array->Item(1).GetFloatValue();
+ aFunctions.AppendElement(Scale(1, y, 1));
+ break;
+ }
+ case eCSSKeyword_scalez:
+ {
+ double z = array->Item(1).GetFloatValue();
+ aFunctions.AppendElement(Scale(1, 1, z));
+ break;
+ }
+ case eCSSKeyword_scale:
+ {
+ double x = array->Item(1).GetFloatValue();
+ // scale(x) is shorthand for scale(x, x);
+ double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
+ aFunctions.AppendElement(Scale(x, y, 1));
+ break;
+ }
+ case eCSSKeyword_scale3d:
+ {
+ double x = array->Item(1).GetFloatValue();
+ double y = array->Item(2).GetFloatValue();
+ double z = array->Item(3).GetFloatValue();
+ aFunctions.AppendElement(Scale(x, y, z));
+ break;
+ }
+ case eCSSKeyword_translatex:
+ {
+ double x = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(1), aContext, aPresContext, conditions,
+ &aRefBox, &TransformReferenceBox::Width);
+ aFunctions.AppendElement(Translation(x, 0, 0));
+ break;
+ }
+ case eCSSKeyword_translatey:
+ {
+ double y = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(1), aContext, aPresContext, conditions,
+ &aRefBox, &TransformReferenceBox::Height);
+ aFunctions.AppendElement(Translation(0, y, 0));
+ break;
+ }
+ case eCSSKeyword_translatez:
+ {
+ double z = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(1), aContext, aPresContext, conditions,
+ nullptr);
+ aFunctions.AppendElement(Translation(0, 0, z));
+ break;
+ }
+ case eCSSKeyword_translate:
+ {
+ double x = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(1), aContext, aPresContext, conditions,
+ &aRefBox, &TransformReferenceBox::Width);
+ // translate(x) is shorthand for translate(x, 0)
+ double y = 0;
+ if (array->Count() == 3) {
+ y = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(2), aContext, aPresContext, conditions,
+ &aRefBox, &TransformReferenceBox::Height);
+ }
+ aFunctions.AppendElement(Translation(x, y, 0));
+ break;
+ }
+ case eCSSKeyword_translate3d:
+ {
+ double x = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(1), aContext, aPresContext, conditions,
+ &aRefBox, &TransformReferenceBox::Width);
+ double y = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(2), aContext, aPresContext, conditions,
+ &aRefBox, &TransformReferenceBox::Height);
+ double z = nsStyleTransformMatrix::ProcessTranslatePart(
+ array->Item(3), aContext, aPresContext, conditions,
+ nullptr);
+
+ aFunctions.AppendElement(Translation(x, y, z));
+ break;
+ }
+ case eCSSKeyword_skewx:
+ {
+ CSSAngle x = MakeCSSAngle(array->Item(1));
+ aFunctions.AppendElement(SkewX(x));
+ break;
+ }
+ case eCSSKeyword_skewy:
+ {
+ CSSAngle y = MakeCSSAngle(array->Item(1));
+ aFunctions.AppendElement(SkewY(y));
+ break;
+ }
+ case eCSSKeyword_skew:
+ {
+ CSSAngle x = MakeCSSAngle(array->Item(1));
+ // skew(x) is shorthand for skew(x, 0)
+ CSSAngle y(0.0f, eCSSUnit_Degree);
+ if (array->Count() == 3) {
+ y = MakeCSSAngle(array->Item(2));
+ }
+ aFunctions.AppendElement(Skew(x, y));
+ break;
+ }
+ case eCSSKeyword_matrix:
+ {
+ gfx::Matrix4x4 matrix;
+ matrix._11 = array->Item(1).GetFloatValue();
+ matrix._12 = array->Item(2).GetFloatValue();
+ matrix._13 = 0;
+ matrix._14 = 0;
+ matrix._21 = array->Item(3).GetFloatValue();
+ matrix._22 = array->Item(4).GetFloatValue();
+ matrix._23 = 0;
+ matrix._24 = 0;
+ matrix._31 = 0;
+ matrix._32 = 0;
+ matrix._33 = 1;
+ matrix._34 = 0;
+ matrix._41 = array->Item(5).GetFloatValue();
+ matrix._42 = array->Item(6).GetFloatValue();
+ matrix._43 = 0;
+ matrix._44 = 1;
+ aFunctions.AppendElement(TransformMatrix(matrix));
+ break;
+ }
+ case eCSSKeyword_matrix3d:
+ {
+ gfx::Matrix4x4 matrix;
+ matrix._11 = array->Item(1).GetFloatValue();
+ matrix._12 = array->Item(2).GetFloatValue();
+ matrix._13 = array->Item(3).GetFloatValue();
+ matrix._14 = array->Item(4).GetFloatValue();
+ matrix._21 = array->Item(5).GetFloatValue();
+ matrix._22 = array->Item(6).GetFloatValue();
+ matrix._23 = array->Item(7).GetFloatValue();
+ matrix._24 = array->Item(8).GetFloatValue();
+ matrix._31 = array->Item(9).GetFloatValue();
+ matrix._32 = array->Item(10).GetFloatValue();
+ matrix._33 = array->Item(11).GetFloatValue();
+ matrix._34 = array->Item(12).GetFloatValue();
+ matrix._41 = array->Item(13).GetFloatValue();
+ matrix._42 = array->Item(14).GetFloatValue();
+ matrix._43 = array->Item(15).GetFloatValue();
+ matrix._44 = array->Item(16).GetFloatValue();
+ aFunctions.AppendElement(TransformMatrix(matrix));
+ break;
+ }
+ case eCSSKeyword_interpolatematrix:
+ {
+ bool dummy;
+ Matrix4x4 matrix;
+ nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
+ aContext,
+ aPresContext,
+ conditions,
+ aRefBox,
+ &dummy);
+ aFunctions.AppendElement(TransformMatrix(matrix));
+ break;
+ }
+ case eCSSKeyword_perspective:
+ {
+ aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
+ break;
+ }
+ default:
+ NS_ERROR("Function not handled yet!");
+ }
+ }
+}
+
+static TimingFunction
+ToTimingFunction(const Maybe<ComputedTimingFunction>& aCTF)
+{
+ if (aCTF.isNothing()) {
+ return TimingFunction(null_t());
+ }
+
+ if (aCTF->HasSpline()) {
+ const nsSMILKeySpline* spline = aCTF->GetFunction();
+ return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
+ spline->X2(), spline->Y2()));
+ }
+
+ uint32_t type = aCTF->GetType() == nsTimingFunction::Type::StepStart ? 1 : 2;
+ return TimingFunction(StepFunction(aCTF->GetSteps(), type));
+}
+
+static void
+AddAnimationForProperty(nsIFrame* aFrame, const AnimationProperty& aProperty,
+ dom::Animation* aAnimation, Layer* aLayer,
+ AnimationData& aData, bool aPending)
+{
+ MOZ_ASSERT(aLayer->AsContainerLayer(), "Should only animate ContainerLayer");
+ MOZ_ASSERT(aAnimation->GetEffect(),
+ "Should not be adding an animation without an effect");
+ MOZ_ASSERT(!aAnimation->GetCurrentOrPendingStartTime().IsNull() ||
+ (aAnimation->GetTimeline() &&
+ aAnimation->GetTimeline()->TracksWallclockTime()),
+ "Animation should either have a resolved start time or "
+ "a timeline that tracks wallclock time");
+ nsStyleContext* styleContext = aFrame->StyleContext();
+ nsPresContext* presContext = aFrame->PresContext();
+ TransformReferenceBox refBox(aFrame);
+
+ layers::Animation* animation =
+ aPending ?
+ aLayer->AddAnimationForNextTransaction() :
+ aLayer->AddAnimation();
+
+ const TimingParams& timing = aAnimation->GetEffect()->SpecifiedTiming();
+
+ // If we are starting a new transition that replaces an existing transition
+ // running on the compositor, it is possible that the animation on the
+ // compositor will have advanced ahead of the main thread. If we use as
+ // the starting point of the new transition, the current value of the
+ // replaced transition as calculated on the main thread using the refresh
+ // driver time, the new transition will jump when it starts. Instead, we
+ // re-calculate the starting point of the new transition by applying the
+ // current TimeStamp to the parameters of the replaced transition.
+ //
+ // We need to do this here, rather than when we generate the new transition,
+ // since after generating the new transition other requestAnimationFrame
+ // callbacks may run that introduce further lag between the main thread and
+ // the compositor.
+ if (aAnimation->AsCSSTransition() &&
+ aAnimation->GetEffect() &&
+ aAnimation->GetEffect()->AsTransition()) {
+ // We update startValue from the replaced transition only if the effect is
+ // an ElementPropertyTransition.
+ aAnimation->GetEffect()->AsTransition()->
+ UpdateStartValueFromReplacedTransition();
+ }
+
+ const ComputedTiming computedTiming =
+ aAnimation->GetEffect()->GetComputedTiming();
+ Nullable<TimeDuration> startTime = aAnimation->GetCurrentOrPendingStartTime();
+ animation->startTime() = startTime.IsNull()
+ ? TimeStamp()
+ : aAnimation->GetTimeline()->
+ ToTimeStamp(startTime.Value());
+ animation->initialCurrentTime() = aAnimation->GetCurrentTime().Value()
+ - timing.mDelay;
+ animation->delay() = timing.mDelay;
+ animation->duration() = computedTiming.mDuration;
+ animation->iterations() = computedTiming.mIterations;
+ animation->iterationStart() = computedTiming.mIterationStart;
+ animation->direction() = static_cast<uint8_t>(timing.mDirection);
+ animation->fillMode() = static_cast<uint8_t>(computedTiming.mFill);
+ animation->property() = aProperty.mProperty;
+ animation->playbackRate() = aAnimation->PlaybackRate();
+ animation->data() = aData;
+ animation->easingFunction() = ToTimingFunction(timing.mFunction);
+ animation->iterationComposite() =
+ static_cast<uint8_t>(aAnimation->GetEffect()->
+ AsKeyframeEffect()->IterationComposite());
+
+ for (uint32_t segIdx = 0; segIdx < aProperty.mSegments.Length(); segIdx++) {
+ const AnimationPropertySegment& segment = aProperty.mSegments[segIdx];
+
+ AnimationSegment* animSegment = animation->segments().AppendElement();
+ if (aProperty.mProperty == eCSSProperty_transform) {
+ animSegment->startState() = InfallibleTArray<TransformFunction>();
+ animSegment->endState() = InfallibleTArray<TransformFunction>();
+
+ nsCSSValueSharedList* list =
+ segment.mFromValue.GetCSSValueSharedListValue();
+ AddTransformFunctions(list->mHead, styleContext, presContext, refBox,
+ animSegment->startState().get_ArrayOfTransformFunction());
+
+ list = segment.mToValue.GetCSSValueSharedListValue();
+ AddTransformFunctions(list->mHead, styleContext, presContext, refBox,
+ animSegment->endState().get_ArrayOfTransformFunction());
+ } else if (aProperty.mProperty == eCSSProperty_opacity) {
+ animSegment->startState() = segment.mFromValue.GetFloatValue();
+ animSegment->endState() = segment.mToValue.GetFloatValue();
+ }
+
+ animSegment->startPortion() = segment.mFromKey;
+ animSegment->endPortion() = segment.mToKey;
+ animSegment->sampleFn() = ToTimingFunction(segment.mTimingFunction);
+ }
+}
+
+static void
+AddAnimationsForProperty(nsIFrame* aFrame, nsCSSPropertyID aProperty,
+ nsTArray<RefPtr<dom::Animation>>& aAnimations,
+ Layer* aLayer, AnimationData& aData,
+ bool aPending)
+{
+ MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
+ CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
+ "inconsistent property flags");
+
+ DebugOnly<EffectSet*> effects = EffectSet::GetEffectSet(aFrame);
+ MOZ_ASSERT(effects);
+
+ // Add from first to last (since last overrides)
+ for (size_t animIdx = 0; animIdx < aAnimations.Length(); animIdx++) {
+ dom::Animation* anim = aAnimations[animIdx];
+ if (!anim->IsPlayableOnCompositor()) {
+ continue;
+ }
+
+ dom::KeyframeEffectReadOnly* keyframeEffect =
+ anim->GetEffect() ? anim->GetEffect()->AsKeyframeEffect() : nullptr;
+ MOZ_ASSERT(keyframeEffect,
+ "A playing animation should have a keyframe effect");
+ const AnimationProperty* property =
+ keyframeEffect->GetEffectiveAnimationOfProperty(aProperty);
+ if (!property) {
+ continue;
+ }
+
+ // Note that if the property is overridden by !important rules,
+ // GetEffectiveAnimationOfProperty returns null instead.
+ // This is what we want, since if we have animations overridden by
+ // !important rules, we don't want to send them to the compositor.
+ MOZ_ASSERT(anim->CascadeLevel() !=
+ EffectCompositor::CascadeLevel::Animations ||
+ !effects->PropertiesWithImportantRules()
+ .HasProperty(aProperty),
+ "GetEffectiveAnimationOfProperty already tested the property "
+ "is not overridden by !important rules");
+
+ // Don't add animations that are pending if their timeline does not
+ // track wallclock time. This is because any pending animations on layers
+ // will have their start time updated with the current wallclock time.
+ // If we can't convert that wallclock time back to an equivalent timeline
+ // time, we won't be able to update the content animation and it will end
+ // up being out of sync with the layer animation.
+ //
+ // Currently this only happens when the timeline is driven by a refresh
+ // driver under test control. In this case, the next time the refresh
+ // driver is advanced it will trigger any pending animations.
+ if (anim->PlayState() == AnimationPlayState::Pending &&
+ (!anim->GetTimeline() ||
+ !anim->GetTimeline()->TracksWallclockTime())) {
+ continue;
+ }
+
+ AddAnimationForProperty(aFrame, *property, anim, aLayer, aData, aPending);
+ keyframeEffect->SetIsRunningOnCompositor(aProperty, true);
+ }
+}
+
+static bool
+GenerateAndPushTextMask(nsIFrame* aFrame, nsRenderingContext* aContext,
+ const nsRect& aFillRect, nsDisplayListBuilder* aBuilder)
+{
+ if (aBuilder->IsForGenerateGlyphMask() ||
+ aBuilder->IsForPaintingSelectionBG()) {
+ return false;
+ }
+
+ // The main function of enabling background-clip:text property value.
+ // When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call
+ // this function to
+ // 1. Paint background color of the selection text if any.
+ // 2. Generate a mask by all descendant text frames
+ // 3. Push the generated mask into aContext.
+ //
+ // TBD: we actually generate display list of aFrame twice here. It's better
+ // to reuse the same display list and paint that one twice, one for selection
+ // background, one for generating text mask.
+
+ gfxContext* sourceCtx = aContext->ThebesContext();
+ gfxRect bounds =
+ nsLayoutUtils::RectToGfxRect(aFillRect,
+ aFrame->PresContext()->AppUnitsPerDevPixel());
+
+ {
+ // Paint text selection background into sourceCtx.
+ gfxContextMatrixAutoSaveRestore save(sourceCtx);
+ sourceCtx->SetMatrix(sourceCtx->CurrentMatrix().Translate(bounds.TopLeft()));
+
+ nsLayoutUtils::PaintFrame(aContext, aFrame,
+ nsRect(nsPoint(0, 0), aFrame->GetSize()),
+ NS_RGB(255, 255, 255),
+ nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND);
+ }
+
+ // Evaluate required surface size.
+ IntRect drawRect;
+ {
+ gfxContextMatrixAutoSaveRestore matRestore(sourceCtx);
+
+ sourceCtx->SetMatrix(gfxMatrix());
+ gfxRect clipRect = sourceCtx->GetClipExtents();
+ drawRect = RoundedOut(ToRect(clipRect));
+ }
+
+ // Create a mask surface.
+ RefPtr<DrawTarget> sourceTarget = sourceCtx->GetDrawTarget();
+ RefPtr<DrawTarget> maskDT =
+ sourceTarget->CreateSimilarDrawTarget(drawRect.Size(),
+ SurfaceFormat::A8);
+ if (!maskDT || !maskDT->IsValid()) {
+ return false;
+ }
+ RefPtr<gfxContext> maskCtx = gfxContext::CreatePreservingTransformOrNull(maskDT);
+ MOZ_ASSERT(maskCtx);
+ gfxMatrix currentMatrix = sourceCtx->CurrentMatrix();
+ maskCtx->SetMatrix(gfxMatrix::Translation(bounds.TopLeft()) *
+ currentMatrix *
+ gfxMatrix::Translation(-drawRect.TopLeft()));
+
+ // Shade text shape into mask A8 surface.
+ nsRenderingContext rc(maskCtx);
+ nsLayoutUtils::PaintFrame(&rc, aFrame,
+ nsRect(nsPoint(0, 0), aFrame->GetSize()),
+ NS_RGB(255, 255, 255),
+ nsDisplayListBuilderMode::GENERATE_GLYPH);
+
+ // Push the generated mask into aContext, so that the caller can pop and
+ // blend with it.
+ Matrix maskTransform = ToMatrix(currentMatrix) *
+ Matrix::Translation(-drawRect.x, -drawRect.y);
+ maskTransform.Invert();
+
+ RefPtr<SourceSurface> maskSurface = maskDT->Snapshot();
+ sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0, maskSurface, maskTransform);
+
+ return true;
+}
+
+/* static */ void
+nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(Layer* aLayer,
+ nsDisplayListBuilder* aBuilder,
+ nsDisplayItem* aItem,
+ nsIFrame* aFrame,
+ nsCSSPropertyID aProperty)
+{
+ MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
+ CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
+ "inconsistent property flags");
+
+ // This function can be called in two ways: from
+ // nsDisplay*::BuildLayer while constructing a layer (with all
+ // pointers non-null), or from RestyleManager's handling of
+ // UpdateOpacityLayer/UpdateTransformLayer hints.
+ MOZ_ASSERT(!aBuilder == !aItem,
+ "should only be called in two configurations, with both "
+ "aBuilder and aItem, or with neither");
+ MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch");
+
+ // Only send animations to a layer that is actually using
+ // off-main-thread compositing.
+ if (aLayer->Manager()->GetBackendType() !=
+ layers::LayersBackend::LAYERS_CLIENT) {
+ return;
+ }
+
+ bool pending = !aBuilder;
+
+ if (pending) {
+ aLayer->ClearAnimationsForNextTransaction();
+ } else {
+ aLayer->ClearAnimations();
+ }
+
+ // Update the animation generation on the layer. We need to do this before
+ // any early returns since even if we don't add any animations to the
+ // layer, we still need to mark it as up-to-date with regards to animations.
+ // Otherwise, in RestyleManager we'll notice the discrepancy between the
+ // animation generation numbers and update the layer indefinitely.
+ uint64_t animationGeneration =
+ RestyleManager::GetAnimationGenerationForFrame(aFrame);
+ aLayer->SetAnimationGeneration(animationGeneration);
+
+ EffectCompositor::ClearIsRunningOnCompositor(aFrame, aProperty);
+ nsTArray<RefPtr<dom::Animation>> compositorAnimations =
+ EffectCompositor::GetAnimationsForCompositor(aFrame, aProperty);
+ if (compositorAnimations.IsEmpty()) {
+ return;
+ }
+
+ // If the frame is not prerendered, bail out.
+ // Do this check only during layer construction; during updating the
+ // caller is required to check it appropriately.
+ if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) {
+ // EffectCompositor needs to know that we refused to run this animation
+ // asynchronously so that it will not throttle the main thread
+ // animation.
+ aFrame->Properties().Set(nsIFrame::RefusedAsyncAnimationProperty(), true);
+
+ // We need to schedule another refresh driver run so that EffectCompositor
+ // gets a chance to unthrottle the animation.
+ aFrame->SchedulePaint();
+ return;
+ }
+
+ AnimationData data;
+ if (aProperty == eCSSProperty_transform) {
+ // XXX Performance here isn't ideal for SVG. We'd prefer to avoid resolving
+ // the dimensions of refBox. That said, we only get here if there are CSS
+ // animations or transitions on this element, and that is likely to be a
+ // lot rarer than transforms on SVG (the frequency of which drives the need
+ // for TransformReferenceBox).
+ TransformReferenceBox refBox(aFrame);
+ nsRect bounds(0, 0, refBox.Width(), refBox.Height());
+ // all data passed directly to the compositor should be in dev pixels
+ int32_t devPixelsToAppUnits = aFrame->PresContext()->AppUnitsPerDevPixel();
+ float scale = devPixelsToAppUnits;
+ Point3D offsetToTransformOrigin =
+ nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds);
+ nsPoint origin;
+ if (aItem) {
+ // This branch is for display items to leverage the cache of
+ // nsDisplayListBuilder.
+ origin = aItem->ToReferenceFrame();
+ } else {
+ // This branch is running for restyling.
+ // Animations are animated at the coordination of the reference
+ // frame outside, not the given frame itself. The given frame
+ // is also reference frame too, so the parent's reference frame
+ // are used.
+ nsIFrame* referenceFrame =
+ nsLayoutUtils::GetReferenceFrame(nsLayoutUtils::GetCrossDocParentFrame(aFrame));
+ origin = aFrame->GetOffsetToCrossDoc(referenceFrame);
+ }
+
+ data = TransformData(origin, offsetToTransformOrigin,
+ bounds, devPixelsToAppUnits);
+ } else if (aProperty == eCSSProperty_opacity) {
+ data = null_t();
+ }
+
+ AddAnimationsForProperty(aFrame, aProperty, compositorAnimations,
+ aLayer, data, pending);
+}
+
+nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
+ nsDisplayListBuilderMode aMode, bool aBuildCaret)
+ : mReferenceFrame(aReferenceFrame),
+ mIgnoreScrollFrame(nullptr),
+ mLayerEventRegions(nullptr),
+ mCurrentTableItem(nullptr),
+ mCurrentFrame(aReferenceFrame),
+ mCurrentReferenceFrame(aReferenceFrame),
+ mCurrentAGR(&mRootAGR),
+ mRootAGR(aReferenceFrame, nullptr),
+ mUsedAGRBudget(0),
+ mDirtyRect(-1,-1,-1,-1),
+ mGlassDisplayItem(nullptr),
+ mScrollInfoItemsForHoisting(nullptr),
+ mMode(aMode),
+ mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID),
+ mCurrentScrollbarTarget(FrameMetrics::NULL_SCROLL_ID),
+ mCurrentScrollbarFlags(0),
+ mPerspectiveItemIndex(0),
+ mSVGEffectsBuildingDepth(0),
+ mContainsBlendMode(false),
+ mIsBuildingScrollbar(false),
+ mCurrentScrollbarWillHaveLayer(false),
+ mBuildCaret(aBuildCaret),
+ mIgnoreSuppression(false),
+ mIsAtRootOfPseudoStackingContext(false),
+ mIncludeAllOutOfFlows(false),
+ mDescendIntoSubdocuments(true),
+ mSelectedFramesOnly(false),
+ mAccurateVisibleRegions(false),
+ mAllowMergingAndFlattening(true),
+ mWillComputePluginGeometry(false),
+ mInTransform(false),
+ mIsInChromePresContext(false),
+ mSyncDecodeImages(false),
+ mIsPaintingToWindow(false),
+ mIsCompositingCheap(false),
+ mContainsPluginItem(false),
+ mAncestorHasApzAwareEventHandler(false),
+ mHaveScrollableDisplayPort(false),
+ mWindowDraggingAllowed(false),
+ mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)),
+ mForceLayerForScrollParent(false),
+ mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame)),
+ mBuildingInvisibleItems(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayListBuilder);
+ PL_InitArenaPool(&mPool, "displayListArena", 4096,
+ std::max(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1);
+
+ nsPresContext* pc = aReferenceFrame->PresContext();
+ nsIPresShell *shell = pc->PresShell();
+ if (pc->IsRenderingOnlySelection()) {
+ nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
+ if (selcon) {
+ selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
+ getter_AddRefs(mBoundingSelection));
+ }
+ }
+
+ mFrameToAnimatedGeometryRootMap.Put(aReferenceFrame, &mRootAGR);
+
+ nsCSSRendering::BeginFrameTreesLocked();
+ static_assert(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS),
+ "Check nsDisplayItem::TYPE_MAX should not overflow");
+}
+
+static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
+ for (nsIFrame* f = aFrame; f;
+ f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
+ if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
+ return;
+ f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
+ if (f == aStopAtFrame) {
+ // we've reached a frame that we know will be painted, so we can stop.
+ break;
+ }
+ }
+}
+
+bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem)
+{
+ return aItem == mGlassDisplayItem || aItem->ClearsBackground();
+}
+
+AnimatedGeometryRoot*
+nsDisplayListBuilder::WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
+ AnimatedGeometryRoot* aParent /* = nullptr */)
+{
+ MOZ_ASSERT(IsAnimatedGeometryRoot(aAnimatedGeometryRoot));
+
+ AnimatedGeometryRoot* result = nullptr;
+ if (!mFrameToAnimatedGeometryRootMap.Get(aAnimatedGeometryRoot, &result)) {
+ MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aAnimatedGeometryRoot));
+ AnimatedGeometryRoot* parent = aParent;
+ if (!parent) {
+ nsIFrame* parentFrame = nsLayoutUtils::GetCrossDocParentFrame(aAnimatedGeometryRoot);
+ if (parentFrame) {
+ nsIFrame* parentAGRFrame = FindAnimatedGeometryRootFrameFor(parentFrame);
+ parent = WrapAGRForFrame(parentAGRFrame);
+ }
+ }
+ result = new (this) AnimatedGeometryRoot(aAnimatedGeometryRoot, parent);
+ mFrameToAnimatedGeometryRootMap.Put(aAnimatedGeometryRoot, result);
+ }
+ MOZ_ASSERT(!aParent || result->mParentAGR == aParent);
+ return result;
+}
+
+AnimatedGeometryRoot*
+nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsIFrame* aFrame)
+{
+ if (!IsPaintingToWindow()) {
+ return &mRootAGR;
+ }
+ if (aFrame == mCurrentFrame) {
+ return mCurrentAGR;
+ }
+ AnimatedGeometryRoot* result = nullptr;
+ if (mFrameToAnimatedGeometryRootMap.Get(aFrame, &result)) {
+ return result;
+ }
+
+ nsIFrame* agrFrame = FindAnimatedGeometryRootFrameFor(aFrame);
+ result = WrapAGRForFrame(agrFrame);
+ mFrameToAnimatedGeometryRootMap.Put(aFrame, result);
+ return result;
+}
+
+AnimatedGeometryRoot*
+nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsDisplayItem* aItem)
+{
+ if (aItem->ShouldFixToViewport(this)) {
+ // Make its active scrolled root be the active scrolled root of
+ // the enclosing viewport, since it shouldn't be scrolled by scrolled
+ // frames in its document. InvalidateFixedBackgroundFramesFromList in
+ // nsGfxScrollFrame will not repaint this item when scrolling occurs.
+ nsIFrame* viewportFrame =
+ nsLayoutUtils::GetClosestFrameOfType(aItem->Frame(), nsGkAtoms::viewportFrame, RootReferenceFrame());
+ if (viewportFrame) {
+ return FindAnimatedGeometryRootFor(viewportFrame);
+ }
+ }
+ return FindAnimatedGeometryRootFor(aItem->Frame());
+}
+
+
+void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
+ nsIFrame* aFrame,
+ const nsRect& aDirtyRect)
+{
+ nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect;
+ if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame) &&
+ IsPaintingToWindow()) {
+ NS_ASSERTION(aDirtyFrame == aFrame->GetParent(), "Dirty frame should be viewport frame");
+ // position: fixed items are reflowed into and only drawn inside the
+ // viewport, or the scroll position clamping scrollport size, if one is
+ // set.
+ nsIPresShell* ps = aFrame->PresContext()->PresShell();
+ dirtyRectRelativeToDirtyFrame.MoveTo(0, 0);
+ if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
+ dirtyRectRelativeToDirtyFrame.SizeTo(ps->GetScrollPositionClampingScrollPortSize());
+ } else {
+ dirtyRectRelativeToDirtyFrame.SizeTo(aDirtyFrame->GetSize());
+ }
+ }
+ nsRect dirty = dirtyRectRelativeToDirtyFrame - aFrame->GetOffsetTo(aDirtyFrame);
+ nsRect overflowRect = aFrame->GetVisualOverflowRect();
+
+ if (aFrame->IsTransformed() &&
+ EffectCompositor::HasAnimationsForCompositor(aFrame,
+ eCSSProperty_transform)) {
+ /**
+ * Add a fuzz factor to the overflow rectangle so that elements only just
+ * out of view are pulled into the display list, so they can be
+ * prerendered if necessary.
+ */
+ overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
+ }
+
+ if (!dirty.IntersectRect(dirty, overflowRect) &&
+ !(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) {
+ return;
+ }
+
+ const DisplayItemClip* oldClip = mClipState.GetClipForContainingBlockDescendants();
+ const DisplayItemScrollClip* sc = mClipState.GetCurrentInnermostScrollClip();
+ OutOfFlowDisplayData* data = new OutOfFlowDisplayData(oldClip, sc, dirty);
+ aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
+
+ MarkFrameForDisplay(aFrame, aDirtyFrame);
+}
+
+static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
+ nsPresContext* presContext = aFrame->PresContext();
+ presContext->PropertyTable()->
+ Delete(aFrame, nsDisplayListBuilder::OutOfFlowDisplayDataProperty());
+
+ for (nsIFrame* f = aFrame; f;
+ f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
+ if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
+ return;
+ f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
+ }
+}
+
+nsDisplayListBuilder::~nsDisplayListBuilder() {
+ NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
+ "All frames should have been unmarked");
+ NS_ASSERTION(mPresShellStates.Length() == 0,
+ "All presshells should have been exited");
+ NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
+
+ nsCSSRendering::EndFrameTreesLocked();
+
+ for (DisplayItemClip* c : mDisplayItemClipsToDestroy) {
+ c->DisplayItemClip::~DisplayItemClip();
+ }
+ for (DisplayItemScrollClip* c : mScrollClipsToDestroy) {
+ c->DisplayItemScrollClip::~DisplayItemScrollClip();
+ }
+
+ PL_FinishArenaPool(&mPool);
+ MOZ_COUNT_DTOR(nsDisplayListBuilder);
+}
+
+uint32_t
+nsDisplayListBuilder::GetBackgroundPaintFlags() {
+ uint32_t flags = 0;
+ if (mSyncDecodeImages) {
+ flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
+ }
+ if (mIsPaintingToWindow) {
+ flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
+ }
+ return flags;
+}
+
+void
+nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
+ const nsRegion& aRegion)
+{
+ if (aRegion.IsEmpty())
+ return;
+
+ nsRegion tmp;
+ tmp.Sub(*aVisibleRegion, aRegion);
+ // Don't let *aVisibleRegion get too complex, but don't let it fluff out
+ // to its bounds either, which can be very bad (see bug 516740).
+ // Do let aVisibleRegion get more complex if by doing so we reduce its
+ // area by at least half.
+ if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
+ tmp.Area() <= aVisibleRegion->Area()/2) {
+ *aVisibleRegion = tmp;
+ }
+}
+
+nsCaret *
+nsDisplayListBuilder::GetCaret() {
+ RefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
+ return caret;
+}
+
+void
+nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
+ bool aPointerEventsNoneDoc)
+{
+ PresShellState* state = mPresShellStates.AppendElement();
+ state->mPresShell = aReferenceFrame->PresContext()->PresShell();
+ state->mCaretFrame = nullptr;
+ state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
+
+ state->mPresShell->UpdateCanvasBackground();
+
+ if (mIsPaintingToWindow) {
+ mReferenceFrame->AddPaintedPresShell(state->mPresShell);
+
+ state->mPresShell->IncrementPaintCount();
+ }
+
+ bool buildCaret = mBuildCaret;
+ if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
+ state->mIsBackgroundOnly = false;
+ } else {
+ state->mIsBackgroundOnly = true;
+ buildCaret = false;
+ }
+
+ bool pointerEventsNone = aPointerEventsNoneDoc;
+ if (IsInSubdocument()) {
+ pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2].mInsidePointerEventsNoneDoc;
+ }
+ state->mInsidePointerEventsNoneDoc = pointerEventsNone;
+
+ if (!buildCaret)
+ return;
+
+ RefPtr<nsCaret> caret = state->mPresShell->GetCaret();
+ state->mCaretFrame = caret->GetPaintGeometry(&state->mCaretRect);
+ if (state->mCaretFrame) {
+ mFramesMarkedForDisplay.AppendElement(state->mCaretFrame);
+ MarkFrameForDisplay(state->mCaretFrame, nullptr);
+ }
+
+ nsPresContext* pc = aReferenceFrame->PresContext();
+ nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
+ if (docShell) {
+ docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
+ }
+ mIsInChromePresContext = pc->IsChrome();
+}
+
+// A non-blank paint is a paint that does not just contain the canvas background.
+static bool
+DisplayListIsNonBlank(nsDisplayList* aList)
+{
+ for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
+ switch (i->GetType()) {
+ case nsDisplayItem::TYPE_LAYER_EVENT_REGIONS:
+ case nsDisplayItem::TYPE_CANVAS_BACKGROUND_COLOR:
+ case nsDisplayItem::TYPE_CANVAS_BACKGROUND_IMAGE:
+ continue;
+ case nsDisplayItem::TYPE_SOLID_COLOR:
+ case nsDisplayItem::TYPE_BACKGROUND:
+ case nsDisplayItem::TYPE_BACKGROUND_COLOR:
+ if (i->Frame()->GetType() == nsGkAtoms::canvasFrame) {
+ continue;
+ }
+ return true;
+ default:
+ return true;
+ }
+ }
+ return false;
+}
+
+void
+nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents)
+{
+ NS_ASSERTION(CurrentPresShellState()->mPresShell ==
+ aReferenceFrame->PresContext()->PresShell(),
+ "Presshell mismatch");
+
+ if (mIsPaintingToWindow) {
+ nsPresContext* pc = aReferenceFrame->PresContext();
+ if (!pc->HadNonBlankPaint()) {
+ if (!CurrentPresShellState()->mIsBackgroundOnly &&
+ DisplayListIsNonBlank(aPaintedContents)) {
+ pc->NotifyNonBlankPaint();
+ }
+ }
+ }
+
+ ResetMarkedFramesForDisplayList();
+ mPresShellStates.SetLength(mPresShellStates.Length() - 1);
+
+ if (!mPresShellStates.IsEmpty()) {
+ nsPresContext* pc = CurrentPresContext();
+ nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
+ if (docShell) {
+ docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
+ }
+ mIsInChromePresContext = pc->IsChrome();
+ }
+}
+
+void
+nsDisplayListBuilder::ResetMarkedFramesForDisplayList()
+{
+ // Unmark and pop off the frames marked for display in this pres shell.
+ uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
+ for (uint32_t i = firstFrameForShell;
+ i < mFramesMarkedForDisplay.Length(); ++i) {
+ UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
+ }
+ mFramesMarkedForDisplay.SetLength(firstFrameForShell);
+}
+
+void
+nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
+ const nsFrameList& aFrames,
+ const nsRect& aDirtyRect) {
+ mFramesMarkedForDisplay.SetCapacity(mFramesMarkedForDisplay.Length() + aFrames.GetLength());
+ for (nsIFrame* e : aFrames) {
+ // Skip the AccessibleCaret frame when building no caret.
+ if (!IsBuildingCaret()) {
+ nsIContent* content = e->GetContent();
+ if (content && content->IsInNativeAnonymousSubtree() && content->IsElement()) {
+ auto classList = content->AsElement()->ClassList();
+ if (classList->Contains(NS_LITERAL_STRING("moz-accessiblecaret"))) {
+ continue;
+ }
+ }
+ }
+ mFramesMarkedForDisplay.AppendElement(e);
+ MarkOutOfFlowFrameForDisplay(aDirtyFrame, e, aDirtyRect);
+ }
+}
+
+/**
+ * Mark all preserve-3d children with
+ * NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure
+ * nsFrame::BuildDisplayListForChild() would visit them. Also compute
+ * dirty rect for preserve-3d children.
+ *
+ * @param aDirtyFrame is the frame to mark children extending context.
+ */
+void
+nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame)
+{
+ AutoTArray<nsIFrame::ChildList,4> childListArray;
+ aDirtyFrame->GetChildLists(&childListArray);
+ nsIFrame::ChildListArrayIterator lists(childListArray);
+ for (; !lists.IsDone(); lists.Next()) {
+ nsFrameList::Enumerator childFrames(lists.CurrentList());
+ for (; !childFrames.AtEnd(); childFrames.Next()) {
+ nsIFrame *child = childFrames.get();
+ if (child->Combines3DTransformWithAncestors()) {
+ mFramesMarkedForDisplay.AppendElement(child);
+ MarkFrameForDisplay(child, aDirtyFrame);
+ }
+ }
+ }
+}
+
+void*
+nsDisplayListBuilder::Allocate(size_t aSize)
+{
+ void *tmp;
+ PL_ARENA_ALLOCATE(tmp, &mPool, aSize);
+ if (!tmp) {
+ NS_ABORT_OOM(aSize);
+ }
+ return tmp;
+}
+
+const DisplayItemClip*
+nsDisplayListBuilder::AllocateDisplayItemClip(const DisplayItemClip& aOriginal)
+{
+ void* p = Allocate(sizeof(DisplayItemClip));
+ if (!aOriginal.GetRoundedRectCount()) {
+ memcpy(p, &aOriginal, sizeof(DisplayItemClip));
+ return static_cast<DisplayItemClip*>(p);
+ }
+
+ DisplayItemClip* c = new (KnownNotNull, p) DisplayItemClip(aOriginal);
+ mDisplayItemClipsToDestroy.AppendElement(c);
+ return c;
+}
+
+DisplayItemScrollClip*
+nsDisplayListBuilder::AllocateDisplayItemScrollClip(const DisplayItemScrollClip* aParent,
+ nsIScrollableFrame* aScrollableFrame,
+ const DisplayItemClip* aClip,
+ bool aIsAsyncScrollable)
+{
+ void* p = Allocate(sizeof(DisplayItemScrollClip));
+ DisplayItemScrollClip* c =
+ new (KnownNotNull, p) DisplayItemScrollClip(aParent, aScrollableFrame,
+ aClip, aIsAsyncScrollable);
+ mScrollClipsToDestroy.AppendElement(c);
+ return c;
+}
+
+const nsIFrame*
+nsDisplayListBuilder::FindReferenceFrameFor(const nsIFrame *aFrame,
+ nsPoint* aOffset)
+{
+ if (aFrame == mCurrentFrame) {
+ if (aOffset) {
+ *aOffset = mCurrentOffsetToReferenceFrame;
+ }
+ return mCurrentReferenceFrame;
+ }
+ for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f))
+ {
+ if (f == mReferenceFrame || f->IsTransformed()) {
+ if (aOffset) {
+ *aOffset = aFrame->GetOffsetToCrossDoc(f);
+ }
+ return f;
+ }
+ }
+ if (aOffset) {
+ *aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
+ }
+ return mReferenceFrame;
+}
+
+// Sticky frames are active if their nearest scrollable frame is also active.
+static bool
+IsStickyFrameActive(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aParent)
+{
+ MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY);
+
+ // Find the nearest scrollframe.
+ nsIFrame* cursor = aFrame;
+ nsIFrame* parent = aParent;
+ if (!parent) {
+ parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
+ }
+ while (parent->GetType() != nsGkAtoms::scrollFrame) {
+ cursor = parent;
+ if ((parent = nsLayoutUtils::GetCrossDocParentFrame(cursor)) == nullptr) {
+ return false;
+ }
+ }
+
+ nsIScrollableFrame* sf = do_QueryFrame(parent);
+ return sf->IsScrollingActive(aBuilder) && sf->GetScrolledFrame() == cursor;
+}
+
+bool
+nsDisplayListBuilder::IsAnimatedGeometryRoot(nsIFrame* aFrame, nsIFrame** aParent)
+{
+ if (aFrame == mReferenceFrame) {
+ return true;
+ }
+ if (!IsPaintingToWindow()) {
+ if (aParent) {
+ *aParent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
+ }
+ return false;
+ }
+
+ if (nsLayoutUtils::IsPopup(aFrame))
+ return true;
+ if (ActiveLayerTracker::IsOffsetOrMarginStyleAnimated(aFrame)) {
+ const bool inBudget = AddToAGRBudget(aFrame);
+ if (inBudget) {
+ return true;
+ }
+ }
+ if (!aFrame->GetParent() &&
+ nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext())) {
+ // Viewport frames in a display port need to be animated geometry roots
+ // for background-attachment:fixed elements.
+ return true;
+ }
+ if (aFrame->IsTransformed()) {
+ return true;
+ }
+
+ nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
+ if (!parent)
+ return true;
+
+ nsIAtom* parentType = parent->GetType();
+ // Treat the slider thumb as being as an active scrolled root when it wants
+ // its own layer so that it can move without repainting.
+ if (parentType == nsGkAtoms::sliderFrame && nsLayoutUtils::IsScrollbarThumbLayerized(aFrame)) {
+ return true;
+ }
+
+ if (aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
+ IsStickyFrameActive(this, aFrame, parent))
+ {
+ return true;
+ }
+
+ if (parentType == nsGkAtoms::scrollFrame || parentType == nsGkAtoms::listControlFrame) {
+ nsIScrollableFrame* sf = do_QueryFrame(parent);
+ if (sf->IsScrollingActive(this) && sf->GetScrolledFrame() == aFrame) {
+ return true;
+ }
+ }
+
+ // Fixed-pos frames are parented by the viewport frame, which has no parent.
+ if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) {
+ return true;
+ }
+
+ if (aParent) {
+ *aParent = parent;
+ }
+ return false;
+}
+
+nsIFrame*
+nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame)
+{
+ MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aFrame));
+ nsIFrame* cursor = aFrame;
+ while (cursor != RootReferenceFrame()) {
+ nsIFrame* next;
+ if (IsAnimatedGeometryRoot(cursor, &next))
+ return cursor;
+ cursor = next;
+ }
+ return cursor;
+}
+
+void
+nsDisplayListBuilder::RecomputeCurrentAnimatedGeometryRoot()
+{
+ if (*mCurrentAGR != mCurrentFrame &&
+ IsAnimatedGeometryRoot(const_cast<nsIFrame*>(mCurrentFrame))) {
+ AnimatedGeometryRoot* oldAGR = mCurrentAGR;
+ mCurrentAGR = WrapAGRForFrame(const_cast<nsIFrame*>(mCurrentFrame), mCurrentAGR);
+
+ // Iterate the AGR cache and look for any objects that reference the old AGR and check
+ // to see if they need to be updated. AGRs can be in the cache multiple times, so we may
+ // end up doing the work multiple times for AGRs that don't change.
+ for (auto iter = mFrameToAnimatedGeometryRootMap.Iter(); !iter.Done(); iter.Next()) {
+ AnimatedGeometryRoot* cached = iter.UserData();
+ if (cached->mParentAGR == oldAGR && cached != mCurrentAGR) {
+ // It's possible that this cached AGR struct that has the old AGR as a parent
+ // should instead have mCurrentFrame has a parent.
+ nsIFrame* parent = FindAnimatedGeometryRootFrameFor(*cached);
+ MOZ_ASSERT(parent == mCurrentFrame || parent == *oldAGR);
+ if (parent == mCurrentFrame) {
+ cached->mParentAGR = mCurrentAGR;
+ }
+ }
+ }
+ }
+}
+
+void
+nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame)
+{
+ if (!mWindowDraggingAllowed || !IsForPainting()) {
+ return;
+ }
+
+ const nsStyleUIReset* styleUI = aFrame->StyleUIReset();
+ if (styleUI->mWindowDragging == StyleWindowDragging::Default) {
+ // This frame has the default value and doesn't influence the window
+ // dragging region.
+ return;
+ }
+
+ LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame;
+
+ // The const_cast is for nsLayoutUtils::GetTransformToAncestor.
+ nsIFrame* referenceFrame = const_cast<nsIFrame*>(FindReferenceFrameFor(aFrame));
+
+ if (IsInTransform()) {
+ // Only support 2d rectilinear transforms. Transform support is needed for
+ // the horizontal flip transform that's applied to the urlbar textbox in
+ // RTL mode - it should be able to exclude itself from the draggable region.
+ referenceFrameToRootReferenceFrame =
+ ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>(
+ nsLayoutUtils::GetTransformToAncestor(referenceFrame, mReferenceFrame));
+ Matrix referenceFrameToRootReferenceFrame2d;
+ if (!referenceFrameToRootReferenceFrame.Is2D(&referenceFrameToRootReferenceFrame2d) ||
+ !referenceFrameToRootReferenceFrame2d.IsRectilinear()) {
+ return;
+ }
+ } else {
+ MOZ_ASSERT(referenceFrame == mReferenceFrame,
+ "referenceFrameToRootReferenceFrame needs to be adjusted");
+ }
+
+ // We do some basic visibility checking on the frame's border box here.
+ // We intersect it both with the current dirty rect and with the current
+ // clip. Either one is just a conservative approximation on its own, but
+ // their intersection luckily works well enough for our purposes, so that
+ // we don't have to do full-blown visibility computations.
+ // The most important case we need to handle is the scrolled-off tab:
+ // If the tab bar overflows, tab parts that are clipped by the scrollbox
+ // should not be allowed to interfere with the window dragging region. Using
+ // just the current DisplayItemClip is not enough to cover this case
+ // completely because clips are reset while building stacking context
+ // contents, so for example we'd fail to clip frames that have a clip path
+ // applied to them. But the current dirty rect doesn't get reset in that
+ // case, so we use it to make this case work.
+ nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mDirtyRect);
+ borderBox += ToReferenceFrame(aFrame);
+ const DisplayItemClip* clip = ClipState().GetCurrentCombinedClip(this);
+ if (clip) {
+ borderBox = clip->ApplyNonRoundedIntersection(borderBox);
+ }
+ if (!borderBox.IsEmpty()) {
+ LayoutDeviceRect devPixelBorderBox =
+ LayoutDevicePixel::FromAppUnits(borderBox, aFrame->PresContext()->AppUnitsPerDevPixel());
+ LayoutDeviceRect transformedDevPixelBorderBox =
+ TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox);
+ transformedDevPixelBorderBox.Round();
+ LayoutDeviceIntRect transformedDevPixelBorderBoxInt;
+ if (transformedDevPixelBorderBox.ToIntRect(&transformedDevPixelBorderBoxInt)) {
+ if (styleUI->mWindowDragging == StyleWindowDragging::Drag) {
+ mWindowDraggingRegion.OrWith(transformedDevPixelBorderBoxInt);
+ } else {
+ mWindowNoDraggingRegion.OrWith(transformedDevPixelBorderBoxInt);
+ }
+ }
+ }
+}
+
+LayoutDeviceIntRegion
+nsDisplayListBuilder::GetWindowDraggingRegion() const
+{
+ LayoutDeviceIntRegion result;
+ result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion);;
+ return result;
+}
+
+const uint32_t gWillChangeAreaMultiplier = 3;
+static uint32_t GetLayerizationCost(const nsSize& aSize) {
+ // There's significant overhead for each layer created from Gecko
+ // (IPC+Shared Objects) and from the backend (like an OpenGL texture).
+ // Therefore we set a minimum cost threshold of a 64x64 area.
+ int minBudgetCost = 64 * 64;
+
+ uint32_t budgetCost =
+ std::max(minBudgetCost,
+ nsPresContext::AppUnitsToIntCSSPixels(aSize.width) *
+ nsPresContext::AppUnitsToIntCSSPixels(aSize.height));
+
+ return budgetCost;
+}
+
+bool
+nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame,
+ const nsSize& aSize) {
+ if (mWillChangeBudgetSet.Contains(aFrame)) {
+ return true; // Already accounted
+ }
+
+ nsPresContext* key = aFrame->PresContext();
+ if (!mWillChangeBudget.Contains(key)) {
+ mWillChangeBudget.Put(key, DocumentWillChangeBudget());
+ }
+
+ DocumentWillChangeBudget budget;
+ mWillChangeBudget.Get(key, &budget);
+
+ nsRect area = aFrame->PresContext()->GetVisibleArea();
+ uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
+ nsPresContext::AppUnitsToIntCSSPixels(area.height);
+
+ uint32_t cost = GetLayerizationCost(aSize);
+ bool onBudget = (budget.mBudget + cost) /
+ gWillChangeAreaMultiplier < budgetLimit;
+
+ if (onBudget) {
+ budget.mBudget += cost;
+ mWillChangeBudget.Put(key, budget);
+ mWillChangeBudgetSet.PutEntry(aFrame);
+ }
+
+ return onBudget;
+}
+
+bool
+nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame,
+ const nsSize& aSize) {
+ bool onBudget = AddToWillChangeBudget(aFrame, aSize);
+
+ if (!onBudget) {
+ nsString usageStr;
+ usageStr.AppendInt(GetLayerizationCost(aSize));
+
+ nsString multiplierStr;
+ multiplierStr.AppendInt(gWillChangeAreaMultiplier);
+
+ nsString limitStr;
+ nsRect area = aFrame->PresContext()->GetVisibleArea();
+ uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
+ nsPresContext::AppUnitsToIntCSSPixels(area.height);
+ limitStr.AppendInt(budgetLimit);
+
+ const char16_t* params[] = { multiplierStr.get(), limitStr.get() };
+ aFrame->PresContext()->Document()->WarnOnceAbout(
+ nsIDocument::eIgnoringWillChangeOverBudget, false,
+ params, ArrayLength(params));
+ }
+ return onBudget;
+}
+
+#ifdef MOZ_GFX_OPTIMIZE_MOBILE
+const float gAGRBudgetAreaMultiplier = 0.3;
+#else
+const float gAGRBudgetAreaMultiplier = 3.0;
+#endif
+
+bool
+nsDisplayListBuilder::AddToAGRBudget(nsIFrame* aFrame)
+{
+ if (mAGRBudgetSet.Contains(aFrame)) {
+ return true;
+ }
+
+ const nsPresContext* presContext = aFrame->PresContext()->GetRootPresContext();
+ if (!presContext) {
+ return false;
+ }
+
+ const nsRect area = presContext->GetVisibleArea();
+ const uint32_t budgetLimit = gAGRBudgetAreaMultiplier *
+ nsPresContext::AppUnitsToIntCSSPixels(area.width) *
+ nsPresContext::AppUnitsToIntCSSPixels(area.height);
+
+ const uint32_t cost = GetLayerizationCost(aFrame->GetSize());
+ const bool onBudget = mUsedAGRBudget + cost < budgetLimit;
+
+ if (onBudget) {
+ mUsedAGRBudget += cost;
+ mAGRBudgetSet.PutEntry(aFrame);
+ }
+
+ return onBudget;
+}
+
+void
+nsDisplayListBuilder::EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage)
+{
+ MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
+ MOZ_ASSERT(aHoistedItemsStorage);
+ if (mSVGEffectsBuildingDepth == 0) {
+ MOZ_ASSERT(!mScrollInfoItemsForHoisting);
+ mScrollInfoItemsForHoisting = aHoistedItemsStorage;
+ }
+ mSVGEffectsBuildingDepth++;
+}
+
+void
+nsDisplayListBuilder::ExitSVGEffectsContents()
+{
+ mSVGEffectsBuildingDepth--;
+ MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
+ MOZ_ASSERT(mScrollInfoItemsForHoisting);
+ if (mSVGEffectsBuildingDepth == 0) {
+ mScrollInfoItemsForHoisting = nullptr;
+ }
+}
+
+void
+nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem)
+{
+ MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting());
+ MOZ_ASSERT(mScrollInfoItemsForHoisting);
+ mScrollInfoItemsForHoisting->AppendNewToTop(aScrollInfoItem);
+}
+
+bool
+nsDisplayListBuilder::IsBuildingLayerEventRegions()
+{
+ if (IsPaintingToWindow()) {
+ // Note: this function and LayerEventRegionsEnabled are the only places
+ // that get to query LayoutEventRegionsEnabled 'directly' - other code
+ // should call this function.
+ return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
+ mAsyncPanZoomEnabled;
+ }
+ return false;
+}
+
+/* static */ bool
+nsDisplayListBuilder::LayerEventRegionsEnabled()
+{
+ // Note: this function and IsBuildingLayerEventRegions are the only places
+ // that get to query LayoutEventRegionsEnabled 'directly' - other code
+ // should call this function.
+ return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
+ gfxPlatform::AsyncPanZoomEnabled();
+}
+
+void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
+{
+ aDestination.BorderBackground()->AppendToTop(BorderBackground());
+ aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
+ aDestination.Floats()->AppendToTop(Floats());
+ aDestination.Content()->AppendToTop(Content());
+ aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
+ aDestination.Outlines()->AppendToTop(Outlines());
+}
+
+static void
+MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) {
+ nsDisplayItem* item;
+ while ((item = aList->RemoveBottom()) != nullptr) {
+ aElements->AppendElement(item);
+ }
+}
+
+nsRect
+nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
+ nsRect bounds;
+ for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
+ bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
+ }
+ return bounds;
+}
+
+nsRect
+nsDisplayList::GetScrollClippedBoundsUpTo(nsDisplayListBuilder* aBuilder,
+ const DisplayItemScrollClip* aIncludeScrollClipsUpTo) const {
+ nsRect bounds;
+ for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
+ nsRect r = i->GetClippedBounds(aBuilder);
+ if (r.IsEmpty()) {
+ continue;
+ }
+ for (auto* sc = i->ScrollClip(); sc && sc != aIncludeScrollClipsUpTo; sc = sc->mParent) {
+ if (sc->mClip && sc->mClip->HasClip()) {
+ if (sc->mIsAsyncScrollable) {
+ // Assume the item can move anywhere in the scroll clip's clip rect.
+ r = sc->mClip->GetClipRect();
+ } else {
+ r = sc->mClip->ApplyNonRoundedIntersection(r);
+ }
+ }
+ }
+ bounds.UnionRect(bounds, r);
+ }
+ return bounds;
+}
+
+nsRect
+nsDisplayList::GetVisibleRect() const {
+ nsRect result;
+ for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
+ result.UnionRect(result, i->GetVisibleRect());
+ }
+ return result;
+}
+
+bool
+nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ PROFILER_LABEL("nsDisplayList", "ComputeVisibilityForRoot",
+ js::ProfileEntry::Category::GRAPHICS);
+
+ nsRegion r;
+ r.And(*aVisibleRegion, GetBounds(aBuilder));
+ return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds());
+}
+
+static nsRegion
+TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
+{
+ bool snap;
+ nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
+ if (aBuilder->IsForPluginGeometry() &&
+ aItem->GetType() != nsDisplayItem::TYPE_LAYER_EVENT_REGIONS)
+ {
+ // Treat all leaf chrome items as opaque, unless their frames are opacity:0.
+ // Since opacity:0 frames generate an nsDisplayOpacity, that item will
+ // not be treated as opaque here, so opacity:0 chrome content will be
+ // effectively ignored, as it should be.
+ // We treat leaf chrome items as opaque to ensure that they cover
+ // content plugins, for security reasons.
+ // Non-leaf chrome items don't render contents of their own so shouldn't
+ // be treated as opaque (and their bounds is just the union of their
+ // children, which might be a large area their contents don't really cover).
+ nsIFrame* f = aItem->Frame();
+ if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
+ f->StyleEffects()->mOpacity != 0.0) {
+ opaque = aItem->GetBounds(aBuilder, &snap);
+ }
+ }
+ if (opaque.IsEmpty()) {
+ return opaque;
+ }
+ nsRegion opaqueClipped;
+ for (auto iter = opaque.RectIter(); !iter.Done(); iter.Next()) {
+ opaqueClipped.Or(opaqueClipped,
+ aItem->GetClip().ApproximateIntersectInward(iter.Get()));
+ }
+ return opaqueClipped;
+}
+
+bool
+nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion,
+ const nsRect& aListVisibleBounds)
+{
+#ifdef DEBUG
+ nsRegion r;
+ r.And(*aVisibleRegion, GetBounds(aBuilder));
+ NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
+ "bad aListVisibleBounds");
+#endif
+
+ bool anyVisible = false;
+
+ AutoTArray<nsDisplayItem*, 512> elements;
+ MoveListTo(this, &elements);
+
+ for (int32_t i = elements.Length() - 1; i >= 0; --i) {
+ nsDisplayItem* item = elements[i];
+
+ if (item->mForceNotVisible && !item->GetSameCoordinateSystemChildren()) {
+ NS_ASSERTION(item->mVisibleRect.IsEmpty(),
+ "invisible items should have empty vis rect");
+ } else {
+ nsRect bounds = item->GetClippedBounds(aBuilder);
+
+ nsRegion itemVisible;
+ itemVisible.And(*aVisibleRegion, bounds);
+ item->mVisibleRect = itemVisible.GetBounds();
+ }
+
+ if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
+ anyVisible = true;
+
+ nsRegion opaque = TreatAsOpaque(item, aBuilder);
+ // Subtract opaque item from the visible region
+ aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
+ }
+ AppendToBottom(item);
+ }
+
+ mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds);
+ return anyVisible;
+}
+
+static bool
+TriggerPendingAnimationsOnSubDocuments(nsIDocument* aDocument, void* aReadyTime)
+{
+ PendingAnimationTracker* tracker = aDocument->GetPendingAnimationTracker();
+ if (tracker) {
+ nsIPresShell* shell = aDocument->GetShell();
+ // If paint-suppression is in effect then we haven't finished painting
+ // this document yet so we shouldn't start animations
+ if (!shell || !shell->IsPaintingSuppressed()) {
+ const TimeStamp& readyTime = *static_cast<TimeStamp*>(aReadyTime);
+ tracker->TriggerPendingAnimationsOnNextTick(readyTime);
+ }
+ }
+ aDocument->EnumerateSubDocuments(TriggerPendingAnimationsOnSubDocuments,
+ aReadyTime);
+ return true;
+}
+
+static void
+TriggerPendingAnimations(nsIDocument* aDocument,
+ const TimeStamp& aReadyTime) {
+ MOZ_ASSERT(!aReadyTime.IsNull(),
+ "Animation ready time is not set. Perhaps we're using a layer"
+ " manager that doesn't update it");
+ TriggerPendingAnimationsOnSubDocuments(aDocument,
+ const_cast<TimeStamp*>(&aReadyTime));
+}
+
+LayerManager*
+nsDisplayListBuilder::GetWidgetLayerManager(nsView** aView)
+{
+ nsView* view = RootReferenceFrame()->GetView();
+ if (aView) {
+ *aView = view;
+ }
+ if (RootReferenceFrame() != nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) {
+ return nullptr;
+ }
+ nsIWidget* window = RootReferenceFrame()->GetNearestWidget();
+ if (window) {
+ return window->GetLayerManager();
+ }
+ return nullptr;
+}
+
+/**
+ * We paint by executing a layer manager transaction, constructing a
+ * single layer representing the display list, and then making it the
+ * root of the layer manager, drawing into the PaintedLayers.
+ */
+already_AddRefed<LayerManager> nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx,
+ uint32_t aFlags) {
+ PROFILER_LABEL("nsDisplayList", "PaintRoot",
+ js::ProfileEntry::Category::GRAPHICS);
+
+ RefPtr<LayerManager> layerManager;
+ bool widgetTransaction = false;
+ bool doBeginTransaction = true;
+ nsView *view = nullptr;
+ if (aFlags & PAINT_USE_WIDGET_LAYERS) {
+ layerManager = aBuilder->GetWidgetLayerManager(&view);
+ if (layerManager) {
+ doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
+ widgetTransaction = true;
+ }
+ }
+ if (!layerManager) {
+ if (!aCtx) {
+ NS_WARNING("Nowhere to paint into");
+ return nullptr;
+ }
+ layerManager = new BasicLayerManager(BasicLayerManager::BLM_OFFSCREEN);
+ }
+
+ // Store the existing layer builder to reinstate it on return.
+ FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder();
+
+ FrameLayerBuilder *layerBuilder = new FrameLayerBuilder();
+ layerBuilder->Init(aBuilder, layerManager);
+
+ if (aFlags & PAINT_COMPRESSED) {
+ layerBuilder->SetLayerTreeCompressionMode();
+ }
+
+ if (doBeginTransaction) {
+ if (aCtx) {
+ if (!layerManager->BeginTransactionWithTarget(aCtx->ThebesContext())) {
+ return nullptr;
+ }
+ } else {
+ if (!layerManager->BeginTransaction()) {
+ return nullptr;
+ }
+ }
+ }
+
+ if (XRE_IsContentProcess() && gfxPrefs::AlwaysPaint()) {
+ FrameLayerBuilder::InvalidateAllLayers(layerManager);
+ }
+
+ if (widgetTransaction) {
+ layerBuilder->DidBeginRetainedLayerTransaction(layerManager);
+ }
+
+ nsIFrame* frame = aBuilder->RootReferenceFrame();
+ nsPresContext* presContext = frame->PresContext();
+ nsIPresShell* presShell = presContext->PresShell();
+ nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
+
+ NotifySubDocInvalidationFunc computeInvalidFunc =
+ presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
+ bool computeInvalidRect = (computeInvalidFunc ||
+ (!layerManager->IsCompositingCheap() && layerManager->NeedsWidgetInvalidation())) &&
+ widgetTransaction;
+
+ UniquePtr<LayerProperties> props;
+ if (computeInvalidRect) {
+ props = Move(LayerProperties::CloneFrom(layerManager->GetRoot()));
+ }
+
+ // Clear any ScrollMetadata that may have been set on the root layer on a
+ // previous paint. This paint will set new metrics if necessary, and if we
+ // don't clear the old one here, we may be left with extra metrics.
+ if (Layer* root = layerManager->GetRoot()) {
+ root->SetScrollMetadata(nsTArray<ScrollMetadata>());
+ }
+
+ ContainerLayerParameters containerParameters
+ (presShell->GetResolution(), presShell->GetResolution());
+
+ RefPtr<ContainerLayer> root;
+ {
+ PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization);
+ root = layerBuilder->
+ BuildContainerLayerFor(aBuilder, layerManager, frame, nullptr, this,
+ containerParameters, nullptr);
+ }
+
+ nsIDocument* document = presShell->GetDocument();
+
+ if (!root) {
+ layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
+ return nullptr;
+ }
+ // Root is being scaled up by the X/Y resolution. Scale it back down.
+ root->SetPostScale(1.0f/containerParameters.mXScale,
+ 1.0f/containerParameters.mYScale);
+ root->SetScaleToResolution(presShell->ScaleToResolution(),
+ containerParameters.mXScale);
+ if (aBuilder->IsBuildingLayerEventRegions() &&
+ nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(presShell)) {
+ root->SetEventRegionsOverride(EventRegionsOverride::ForceDispatchToContent);
+ } else {
+ root->SetEventRegionsOverride(EventRegionsOverride::NoOverride);
+ }
+
+ // If we're using containerless scrolling, there is still one case where we
+ // want the root container layer to have metrics. If the parent process is
+ // using XUL windows, there is no root scrollframe, and without explicitly
+ // creating metrics there will be no guaranteed top-level APZC.
+ bool addMetrics = gfxPrefs::LayoutUseContainersForRootFrames() ||
+ (XRE_IsParentProcess() && !presShell->GetRootScrollFrame());
+
+ // Add metrics if there are none in the layer tree with the id (create an id
+ // if there isn't one already) of the root scroll frame/root content.
+ bool ensureMetricsForRootId =
+ nsLayoutUtils::AsyncPanZoomEnabled(frame) &&
+ !gfxPrefs::LayoutUseContainersForRootFrames() &&
+ aBuilder->IsPaintingToWindow() &&
+ !presContext->GetParentPresContext();
+
+ nsIContent* content = nullptr;
+ nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame();
+ if (rootScrollFrame) {
+ content = rootScrollFrame->GetContent();
+ } else {
+ // If there is no root scroll frame, pick the document element instead.
+ // The only case we don't want to do this is in non-APZ fennec, where
+ // we want the root xul document to get a null scroll id so that the root
+ // content document gets the first non-null scroll id.
+ content = document->GetDocumentElement();
+ }
+
+
+ if (ensureMetricsForRootId && content) {
+ ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(content);
+ if (nsLayoutUtils::ContainsMetricsWithId(root, scrollId)) {
+ ensureMetricsForRootId = false;
+ }
+ }
+
+ if (addMetrics || ensureMetricsForRootId) {
+ bool isRootContent = presContext->IsRootContentDocument();
+
+ nsRect viewport(aBuilder->ToReferenceFrame(frame), frame->GetSize());
+
+ root->SetScrollMetadata(
+ nsLayoutUtils::ComputeScrollMetadata(frame,
+ rootScrollFrame, content,
+ aBuilder->FindReferenceFrameFor(frame),
+ root, FrameMetrics::NULL_SCROLL_ID, viewport, Nothing(),
+ isRootContent, containerParameters));
+ }
+
+ // NS_WARNING is debug-only, so don't even bother checking the conditions in
+ // a release build.
+#ifdef DEBUG
+ bool usingDisplayport = false;
+ if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) {
+ nsIContent* content = rootScrollFrame->GetContent();
+ if (content) {
+ usingDisplayport = nsLayoutUtils::HasDisplayPort(content);
+ }
+ }
+ if (usingDisplayport &&
+ !(root->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
+ SpammyLayoutWarningsEnabled()) {
+ // See bug 693938, attachment 567017
+ NS_WARNING("Transparent content with displayports can be expensive.");
+ }
+#endif
+
+ layerManager->SetRoot(root);
+ layerBuilder->WillEndTransaction();
+
+ if (widgetTransaction ||
+ // SVG-as-an-image docs don't paint as part of the retained layer tree,
+ // but they still need the invalidation state bits cleared in order for
+ // invalidation for CSS/SMIL animation to work properly.
+ (document && document->IsBeingUsedAsImage())) {
+ frame->ClearInvalidationStateBits();
+ }
+
+ bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
+ LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT;
+ if (layerManager->NeedsWidgetInvalidation()) {
+ if (aFlags & PAINT_NO_COMPOSITE) {
+ flags = LayerManager::END_NO_COMPOSITE;
+ }
+ } else {
+ // Client layer managers never composite directly, so
+ // we don't need to worry about END_NO_COMPOSITE.
+ if (aBuilder->WillComputePluginGeometry()) {
+ flags = LayerManager::END_NO_REMOTE_COMPOSITE;
+ }
+ }
+
+ // If this is the content process, we ship plugin geometry updates over with layer
+ // updates, so calculate that now before we call EndTransaction.
+ if (rootPresContext && XRE_IsContentProcess()) {
+ if (aBuilder->WillComputePluginGeometry()) {
+ rootPresContext->ComputePluginGeometryUpdates(aBuilder->RootReferenceFrame(), aBuilder, this);
+ }
+ // The layer system caches plugin configuration information for forwarding
+ // with layer updates which needs to get set during reflow. This must be
+ // called even if there are no windowed plugins in the page.
+ rootPresContext->CollectPluginGeometryUpdates(layerManager);
+ }
+
+ MaybeSetupTransactionIdAllocator(layerManager, view);
+
+ layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
+ aBuilder, flags);
+ aBuilder->SetIsCompositingCheap(temp);
+ layerBuilder->DidEndTransaction();
+
+ if (document && widgetTransaction) {
+ TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
+ }
+
+ nsIntRegion invalid;
+ if (props) {
+ invalid = props->ComputeDifferences(root, computeInvalidFunc);
+ } else if (widgetTransaction) {
+ LayerProperties::ClearInvalidations(root);
+ }
+
+ bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
+ if (view) {
+ if (props) {
+ if (!invalid.IsEmpty()) {
+ nsIntRect bounds = invalid.GetBounds();
+ nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
+ presContext->DevPixelsToAppUnits(bounds.y),
+ presContext->DevPixelsToAppUnits(bounds.width),
+ presContext->DevPixelsToAppUnits(bounds.height));
+ if (shouldInvalidate) {
+ view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
+ }
+ presContext->NotifyInvalidation(bounds, 0);
+ }
+ } else if (shouldInvalidate) {
+ view->GetViewManager()->InvalidateView(view);
+ }
+ }
+
+ layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
+ return layerManager.forget();
+}
+
+uint32_t nsDisplayList::Count() const {
+ uint32_t count = 0;
+ for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) {
+ ++count;
+ }
+ return count;
+}
+
+nsDisplayItem* nsDisplayList::RemoveBottom() {
+ nsDisplayItem* item = mSentinel.mAbove;
+ if (!item)
+ return nullptr;
+ mSentinel.mAbove = item->mAbove;
+ if (item == mTop) {
+ // must have been the only item
+ mTop = &mSentinel;
+ }
+ item->mAbove = nullptr;
+ return item;
+}
+
+void nsDisplayList::DeleteAll() {
+ nsDisplayItem* item;
+ while ((item = RemoveBottom()) != nullptr) {
+ item->~nsDisplayItem();
+ }
+}
+
+static bool
+GetMouseThrough(const nsIFrame* aFrame)
+{
+ if (!aFrame->IsXULBoxFrame())
+ return false;
+
+ const nsIFrame* frame = aFrame;
+ while (frame) {
+ if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
+ return true;
+ } else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
+ return false;
+ }
+ frame = nsBox::GetParentXULBox(frame);
+ }
+ return false;
+}
+
+static bool
+IsFrameReceivingPointerEvents(nsIFrame* aFrame)
+{
+ return NS_STYLE_POINTER_EVENTS_NONE !=
+ aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
+}
+
+// A list of frames, and their z depth. Used for sorting
+// the results of hit testing.
+struct FramesWithDepth
+{
+ explicit FramesWithDepth(float aDepth) :
+ mDepth(aDepth)
+ {}
+
+ bool operator<(const FramesWithDepth& aOther) const {
+ if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) {
+ // We want to sort so that the shallowest item (highest depth value) is first
+ return mDepth > aOther.mDepth;
+ }
+ return this < &aOther;
+ }
+ bool operator==(const FramesWithDepth& aOther) const {
+ return this == &aOther;
+ }
+
+ float mDepth;
+ nsTArray<nsIFrame*> mFrames;
+};
+
+// Sort the frames by depth and then moves all the contained frames to the destination
+void FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest)
+{
+ if (aSource.IsEmpty()) {
+ return;
+ }
+ aSource.Sort();
+ uint32_t length = aSource.Length();
+ for (uint32_t i = 0; i < length; i++) {
+ aDest->AppendElements(Move(aSource[i].mFrames));
+ }
+ aSource.Clear();
+}
+
+void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
+ nsDisplayItem::HitTestState* aState,
+ nsTArray<nsIFrame*> *aOutFrames) const {
+ nsDisplayItem* item;
+
+ if (aState->mInPreserves3D) {
+ // Collect leaves of the current 3D rendering context.
+ for (item = GetBottom(); item; item = item->GetAbove()) {
+ auto itemType = item->GetType();
+ if (itemType != nsDisplayItem::TYPE_TRANSFORM ||
+ !static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
+ item->HitTest(aBuilder, aRect, aState, aOutFrames);
+ } else {
+ // One of leaves in the current 3D rendering context.
+ aState->mItemBuffer.AppendElement(item);
+ }
+ }
+ return;
+ }
+
+ int32_t itemBufferStart = aState->mItemBuffer.Length();
+ for (item = GetBottom(); item; item = item->GetAbove()) {
+ aState->mItemBuffer.AppendElement(item);
+ }
+
+ AutoTArray<FramesWithDepth, 16> temp;
+ for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
+ // Pop element off the end of the buffer. We want to shorten the buffer
+ // so that recursive calls to HitTest have more buffer space.
+ item = aState->mItemBuffer[i];
+ aState->mItemBuffer.SetLength(i);
+
+ bool snap;
+ nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
+ auto itemType = item->GetType();
+ bool same3DContext =
+ (itemType == nsDisplayItem::TYPE_TRANSFORM &&
+ static_cast<nsDisplayTransform*>(item)->IsParticipating3DContext()) ||
+ (itemType == nsDisplayItem::TYPE_PERSPECTIVE &&
+ item->Frame()->Extend3DContext());
+ if (same3DContext &&
+ (itemType != nsDisplayItem::TYPE_TRANSFORM ||
+ !static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext())) {
+ if (!item->GetClip().MayIntersect(aRect)) {
+ continue;
+ }
+ AutoTArray<nsIFrame*, 1> neverUsed;
+ // Start gethering leaves of the 3D rendering context, and
+ // append leaves at the end of mItemBuffer. Leaves are
+ // processed at following iterations.
+ aState->mInPreserves3D = true;
+ item->HitTest(aBuilder, aRect, aState, &neverUsed);
+ aState->mInPreserves3D = false;
+ i = aState->mItemBuffer.Length();
+ continue;
+ }
+ if (same3DContext || item->GetClip().MayIntersect(r)) {
+ AutoTArray<nsIFrame*, 16> outFrames;
+ item->HitTest(aBuilder, aRect, aState, &outFrames);
+
+ // For 3d transforms with preserve-3d we add hit frames into the temp list
+ // so we can sort them later, otherwise we add them directly to the output list.
+ nsTArray<nsIFrame*> *writeFrames = aOutFrames;
+ if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM &&
+ static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
+ if (outFrames.Length()) {
+ nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item);
+ nsPoint point = aRect.TopLeft();
+ // A 1x1 rect means a point, otherwise use the center of the rect
+ if (aRect.width != 1 || aRect.height != 1) {
+ point = aRect.Center();
+ }
+ temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point)));
+ writeFrames = &temp[temp.Length() - 1].mFrames;
+ }
+ } else {
+ // We may have just finished a run of consecutive preserve-3d transforms,
+ // so flush these into the destination array before processing our frame list.
+ FlushFramesArray(temp, aOutFrames);
+ }
+
+ for (uint32_t j = 0; j < outFrames.Length(); j++) {
+ nsIFrame *f = outFrames.ElementAt(j);
+ // Handle the XUL 'mousethrough' feature and 'pointer-events'.
+ if (!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f)) {
+ writeFrames->AppendElement(f);
+ }
+ }
+ }
+ }
+ // Clear any remaining preserve-3d transforms.
+ FlushFramesArray(temp, aOutFrames);
+ NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
+ "How did we forget to pop some elements?");
+}
+
+static void Sort(nsDisplayList* aList, int32_t aCount, nsDisplayList::SortLEQ aCmp,
+ void* aClosure) {
+ if (aCount < 2)
+ return;
+
+ nsDisplayList list1;
+ nsDisplayList list2;
+ int i;
+ int32_t half = aCount/2;
+ bool sorted = true;
+ nsDisplayItem* prev = nullptr;
+ for (i = 0; i < aCount; ++i) {
+ nsDisplayItem* item = aList->RemoveBottom();
+ (i < half ? &list1 : &list2)->AppendToTop(item);
+ if (sorted && prev && !aCmp(prev, item, aClosure)) {
+ sorted = false;
+ }
+ prev = item;
+ }
+ if (sorted) {
+ aList->AppendToTop(&list1);
+ aList->AppendToTop(&list2);
+ return;
+ }
+
+ Sort(&list1, half, aCmp, aClosure);
+ Sort(&list2, aCount - half, aCmp, aClosure);
+
+ for (i = 0; i < aCount; ++i) {
+ if (list1.GetBottom() &&
+ (!list2.GetBottom() ||
+ aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) {
+ aList->AppendToTop(list1.RemoveBottom());
+ } else {
+ aList->AppendToTop(list2.RemoveBottom());
+ }
+ }
+}
+
+static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) {
+ nsIFrame* f = aItem->Frame();
+ while (f) {
+ nsPresContext* pc = f->PresContext();
+ if (pc->Document() == aDoc) {
+ return f->GetContent();
+ }
+ f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
+ }
+ return nullptr;
+}
+
+static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
+ void* aClosure) {
+ nsIContent* commonAncestor = static_cast<nsIContent*>(aClosure);
+ // It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument
+ // of commonAncestor, because display items for subdocuments have been
+ // mixed into the same list. Ensure that we're looking at content
+ // in commonAncestor's document.
+ nsIDocument* commonAncestorDoc = commonAncestor->OwnerDoc();
+ nsIContent* content1 = FindContentInDocument(aItem1, commonAncestorDoc);
+ nsIContent* content2 = FindContentInDocument(aItem2, commonAncestorDoc);
+ if (!content1 || !content2) {
+ NS_ERROR("Document trees are mixed up!");
+ // Something weird going on
+ return true;
+ }
+ return nsLayoutUtils::CompareTreePosition(content1, content2, commonAncestor) <= 0;
+}
+
+static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
+ void* aClosure) {
+ // Note that we can't just take the difference of the two
+ // z-indices here, because that might overflow a 32-bit int.
+ return aItem1->ZIndex() <= aItem2->ZIndex();
+}
+
+void nsDisplayList::SortByZOrder() {
+ Sort(IsZOrderLEQ, nullptr);
+}
+
+void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) {
+ Sort(IsContentLEQ, aCommonAncestor);
+}
+
+void nsDisplayList::Sort(SortLEQ aCmp, void* aClosure) {
+ ::Sort(this, Count(), aCmp, aClosure);
+}
+
+nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
+ : nsDisplayItem(aBuilder, aFrame, aBuilder->ClipState().GetCurrentInnermostScrollClip())
+{}
+
+nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
+ const DisplayItemScrollClip* aScrollClip)
+ : mFrame(aFrame)
+ , mClip(aBuilder->ClipState().GetCurrentCombinedClip(aBuilder))
+ , mScrollClip(aScrollClip)
+ , mAnimatedGeometryRoot(nullptr)
+ , mForceNotVisible(aBuilder->IsBuildingInvisibleItems())
+#ifdef MOZ_DUMP_PAINTING
+ , mPainted(false)
+#endif
+{
+ mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame);
+ // This can return the wrong result if the item override ShouldFixToViewport(),
+ // the item needs to set it again in its constructor.
+ mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(aFrame);
+ MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(),
+ *mAnimatedGeometryRoot), "Bad");
+ NS_ASSERTION(aBuilder->GetDirtyRect().width >= 0 ||
+ !aBuilder->IsForPainting(), "dirty rect not set");
+ // The dirty rect is for mCurrentFrame, so we have to use
+ // mCurrentOffsetToReferenceFrame
+ mVisibleRect = aBuilder->GetDirtyRect() +
+ aBuilder->GetCurrentFrameOffsetToReferenceFrame();
+}
+
+/* static */ bool
+nsDisplayItem::ForceActiveLayers()
+{
+ static bool sForce = false;
+ static bool sForceCached = false;
+
+ if (!sForceCached) {
+ Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
+ sForceCached = true;
+ }
+
+ return sForce;
+}
+
+static int32_t ZIndexForFrame(nsIFrame* aFrame)
+{
+ if (!aFrame->IsAbsPosContainingBlock() && !aFrame->IsFlexOrGridItem())
+ return 0;
+
+ const nsStylePosition* position = aFrame->StylePosition();
+ if (position->mZIndex.GetUnit() == eStyleUnit_Integer)
+ return position->mZIndex.GetIntValue();
+
+ // sort the auto and 0 elements together
+ return 0;
+}
+
+int32_t
+nsDisplayItem::ZIndex() const
+{
+ return ZIndexForFrame(mFrame);
+}
+
+bool
+nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion)
+{
+ return !mVisibleRect.IsEmpty() &&
+ !IsInvisibleInRect(aVisibleRegion->GetBounds());
+}
+
+bool
+nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ if (mForceNotVisible && !GetSameCoordinateSystemChildren()) {
+ // mForceNotVisible wants to ensure that this display item doesn't render
+ // anything itself. If this item has contents, then we obviously want to
+ // render those, so we don't need this check in that case.
+ NS_ASSERTION(mVisibleRect.IsEmpty(),
+ "invisible items without children should have empty vis rect");
+ } else {
+ nsRect bounds = GetClippedBounds(aBuilder);
+
+ nsRegion itemVisible;
+ itemVisible.And(*aVisibleRegion, bounds);
+ mVisibleRect = itemVisible.GetBounds();
+ }
+
+ // When we recompute visibility within layers we don't need to
+ // expand the visible region for content behind plugins (the plugin
+ // is not in the layer).
+ if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
+ mVisibleRect = nsRect();
+ return false;
+ }
+
+ nsRegion opaque = TreatAsOpaque(this, aBuilder);
+ aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
+ return true;
+}
+
+nsRect
+nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder)
+{
+ bool snap;
+ nsRect r = GetBounds(aBuilder, &snap);
+ return GetClip().ApplyNonRoundedIntersection(r);
+}
+
+nsRect
+nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ *aSnap = true;
+ return mBounds;
+}
+
+void
+nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx)
+{
+ int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+ DrawTarget* drawTarget = aCtx->GetDrawTarget();
+ Rect rect =
+ NSRectToSnappedRect(mVisibleRect, appUnitsPerDevPixel, *drawTarget);
+ drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor)));
+}
+
+void
+nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream)
+{
+ aStream << " (rgba "
+ << (int)NS_GET_R(mColor) << ","
+ << (int)NS_GET_G(mColor) << ","
+ << (int)NS_GET_B(mColor) << ","
+ << (int)NS_GET_A(mColor) << ")";
+}
+
+nsRect
+nsDisplaySolidColorRegion::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ *aSnap = true;
+ return mRegion.GetBounds();
+}
+
+void
+nsDisplaySolidColorRegion::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx)
+{
+ int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+ DrawTarget* drawTarget = aCtx->GetDrawTarget();
+ ColorPattern color(mColor);
+ for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
+ Rect rect =
+ NSRectToSnappedRect(iter.Get(), appUnitsPerDevPixel, *drawTarget);
+ drawTarget->FillRect(rect, color);
+ }
+}
+
+void
+nsDisplaySolidColorRegion::WriteDebugInfo(std::stringstream& aStream)
+{
+ aStream << " (rgba "
+ << int(mColor.r * 255) << ","
+ << int(mColor.g * 255) << ","
+ << int(mColor.b * 255) << ","
+ << mColor.a << ")";
+}
+
+static void
+RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
+ nsITheme::ThemeGeometryType aType)
+{
+ if (aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
+ nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
+ nsPoint offset = aBuilder->IsInSubdocument() ? aBuilder->ToReferenceFrame(aFrame)
+ : aFrame->GetOffsetTo(displayRoot);
+ nsRect borderBox = nsRect(offset, aFrame->GetSize());
+ aBuilder->RegisterThemeGeometry(aType,
+ LayoutDeviceIntRect::FromUnknownRect(
+ borderBox.ToNearestPixels(
+ aFrame->PresContext()->AppUnitsPerDevPixel())));
+ }
+}
+
+// Return the bounds of the viewport relative to |aFrame|'s reference frame.
+// Returns Nothing() if transforming into |aFrame|'s coordinate space fails.
+static Maybe<nsRect>
+GetViewportRectRelativeToReferenceFrame(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame)
+{
+ nsIFrame* rootFrame = aFrame->PresContext()->PresShell()->GetRootFrame();
+ nsRect rootRect = rootFrame->GetRectRelativeToSelf();
+ if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) == nsLayoutUtils::TRANSFORM_SUCCEEDED) {
+ return Some(rootRect + aBuilder->ToReferenceFrame(aFrame));
+ }
+ return Nothing();
+}
+
+nsDisplayBackgroundImage::nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ uint32_t aLayer,
+ const nsRect& aBackgroundRect,
+ const nsStyleBackground* aBackgroundStyle)
+ : nsDisplayImageContainer(aBuilder, aFrame)
+ , mBackgroundStyle(aBackgroundStyle)
+ , mBackgroundRect(aBackgroundRect)
+ , mLayer(aLayer)
+ , mIsRasterImage(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
+
+ nsPresContext* presContext = mFrame->PresContext();
+ uint32_t flags = aBuilder->GetBackgroundPaintFlags();
+ const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
+
+ bool isTransformedFixed;
+ nsBackgroundLayerState state =
+ nsCSSRendering::PrepareImageLayer(presContext, mFrame, flags,
+ mBackgroundRect, mBackgroundRect, layer,
+ &isTransformedFixed);
+ mShouldTreatAsFixed = ComputeShouldTreatAsFixed(isTransformedFixed);
+
+ mBounds = GetBoundsInternal(aBuilder);
+ if (ShouldFixToViewport(aBuilder)) {
+ mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this);
+
+ // Expand the item's visible rect to cover the entire bounds, limited to the
+ // viewport rect. This is necessary because the background's clip can move
+ // asynchronously.
+ if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aBuilder, mFrame)) {
+ mVisibleRect = mBounds.Intersect(*viewportRect);
+ }
+ }
+
+ mFillRect = state.mFillArea;
+ mDestRect = state.mDestArea;
+
+ nsImageRenderer* imageRenderer = &state.mImageRenderer;
+ // We only care about images here, not gradients.
+ if (imageRenderer->IsRasterImage()) {
+ mIsRasterImage = true;
+ mImage = imageRenderer->GetImage();
+ }
+}
+
+nsDisplayBackgroundImage::~nsDisplayBackgroundImage()
+{
+#ifdef NS_BUILD_REFCNT_LOGGING
+ MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
+#endif
+}
+
+static nsStyleContext* GetBackgroundStyleContext(nsIFrame* aFrame)
+{
+ nsStyleContext *sc;
+ if (!nsCSSRendering::FindBackground(aFrame, &sc)) {
+ // We don't want to bail out if moz-appearance is set on a root
+ // node. If it has a parent content node, bail because it's not
+ // a root, other wise keep going in order to let the theme stuff
+ // draw the background. The canvas really should be drawing the
+ // bg, but there's no way to hook that up via css.
+ if (!aFrame->StyleDisplay()->mAppearance) {
+ return nullptr;
+ }
+
+ nsIContent* content = aFrame->GetContent();
+ if (!content || content->GetParent()) {
+ return nullptr;
+ }
+
+ sc = aFrame->StyleContext();
+ }
+ return sc;
+}
+
+/* static */ void
+SetBackgroundClipRegion(DisplayListClipState::AutoSaveRestore& aClipState,
+ nsIFrame* aFrame, const nsPoint& aToReferenceFrame,
+ const nsStyleImageLayers::Layer& aLayer,
+ const nsRect& aBackgroundRect,
+ bool aWillPaintBorder)
+{
+ nsCSSRendering::ImageLayerClipState clip;
+ nsCSSRendering::GetImageLayerClip(aLayer, aFrame, *aFrame->StyleBorder(),
+ aBackgroundRect, aBackgroundRect, aWillPaintBorder,
+ aFrame->PresContext()->AppUnitsPerDevPixel(),
+ &clip);
+
+ if (clip.mHasAdditionalBGClipArea) {
+ aClipState.ClipContentDescendants(clip.mAdditionalBGClipArea, clip.mBGClipArea,
+ clip.mHasRoundedCorners ? clip.mRadii : nullptr);
+ } else {
+ aClipState.ClipContentDescendants(clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr);
+ }
+}
+
+/**
+ * This is used for the find bar highlighter overlay. It's only accessible
+ * through the AnonymousContent API, so it's not exposed to general web pages.
+ */
+static bool
+SpecialCutoutRegionCase(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ const nsRect& aBackgroundRect,
+ nsDisplayList* aList,
+ nscolor aColor)
+{
+ nsIContent* content = aFrame->GetContent();
+ if (!content) {
+ return false;
+ }
+
+ void* cutoutRegion = content->GetProperty(nsGkAtoms::cutoutregion);
+ if (!cutoutRegion) {
+ return false;
+ }
+
+ if (NS_GET_A(aColor) == 0) {
+ return true;
+ }
+
+ nsRegion region;
+ region.Sub(aBackgroundRect, *static_cast<nsRegion*>(cutoutRegion));
+ region.MoveBy(aBuilder->ToReferenceFrame(aFrame));
+ aList->AppendNewToTop(
+ new (aBuilder) nsDisplaySolidColorRegion(aBuilder, aFrame, region, aColor));
+
+ return true;
+}
+
+
+/*static*/ bool
+nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ const nsRect& aBackgroundRect,
+ nsDisplayList* aList,
+ bool aAllowWillPaintBorderOptimization,
+ nsStyleContext* aStyleContext)
+{
+ nsStyleContext* bgSC = aStyleContext;
+ const nsStyleBackground* bg = nullptr;
+ nsRect bgRect = aBackgroundRect + aBuilder->ToReferenceFrame(aFrame);
+ nsPresContext* presContext = aFrame->PresContext();
+ bool isThemed = aFrame->IsThemed();
+ if (!isThemed) {
+ if (!bgSC) {
+ bgSC = GetBackgroundStyleContext(aFrame);
+ }
+ if (bgSC) {
+ bg = bgSC->StyleBackground();
+ }
+ }
+
+ bool drawBackgroundColor = false;
+ // Dummy initialisation to keep Valgrind/Memcheck happy.
+ // See bug 1122375 comment 1.
+ nscolor color = NS_RGBA(0,0,0,0);
+ if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
+ bool drawBackgroundImage;
+ color =
+ nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame,
+ drawBackgroundImage, drawBackgroundColor);
+ }
+
+ if (SpecialCutoutRegionCase(aBuilder, aFrame, aBackgroundRect, aList, color)) {
+ return false;
+ }
+
+ const nsStyleBorder* borderStyle = aFrame->StyleBorder();
+ const nsStyleEffects* effectsStyle = aFrame->StyleEffects();
+ bool hasInsetShadow = effectsStyle->mBoxShadow &&
+ effectsStyle->mBoxShadow->HasShadowWithInset(true);
+ bool willPaintBorder = aAllowWillPaintBorderOptimization &&
+ !isThemed && !hasInsetShadow &&
+ borderStyle->HasBorder();
+
+ nsPoint toRef = aBuilder->ToReferenceFrame(aFrame);
+
+ // An auxiliary list is necessary in case we have background blending; if that
+ // is the case, background items need to be wrapped by a blend container to
+ // isolate blending to the background
+ nsDisplayList bgItemList;
+ // Even if we don't actually have a background color to paint, we may still need
+ // to create an item for hit testing.
+ if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) ||
+ aBuilder->IsForEventDelivery()) {
+ DisplayListClipState::AutoSaveRestore clipState(aBuilder);
+ if (bg && !aBuilder->IsForEventDelivery()) {
+ // Disable the will-paint-border optimization for background
+ // colors with no border-radius. Enabling it for background colors
+ // doesn't help much (there are no tiling issues) and clipping the
+ // background breaks detection of the element's border-box being
+ // opaque. For nonzero border-radius we still need it because we
+ // want to inset the background if possible to avoid antialiasing
+ // artifacts along the rounded corners.
+ bool useWillPaintBorderOptimization = willPaintBorder &&
+ nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius);
+ SetBackgroundClipRegion(clipState, aFrame, toRef,
+ bg->BottomLayer(), bgRect,
+ useWillPaintBorderOptimization);
+ }
+ bgItemList.AppendNewToTop(
+ new (aBuilder) nsDisplayBackgroundColor(aBuilder, aFrame, bgRect, bg,
+ drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0)));
+ }
+
+ if (isThemed) {
+ nsITheme* theme = presContext->GetTheme();
+ if (theme->NeedToClearBackgroundBehindWidget(aFrame, aFrame->StyleDisplay()->mAppearance) &&
+ aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
+ bgItemList.AppendNewToTop(
+ new (aBuilder) nsDisplayClearBackground(aBuilder, aFrame));
+ }
+ nsDisplayThemedBackground* bgItem =
+ new (aBuilder) nsDisplayThemedBackground(aBuilder, aFrame, bgRect);
+ bgItemList.AppendNewToTop(bgItem);
+ aList->AppendToTop(&bgItemList);
+ return true;
+ }
+
+ if (!bg) {
+ aList->AppendToTop(&bgItemList);
+ return false;
+ }
+
+ const DisplayItemScrollClip* scrollClip =
+ aBuilder->ClipState().GetCurrentInnermostScrollClip();
+
+ bool needBlendContainer = false;
+
+ // Passing bg == nullptr in this macro will result in one iteration with
+ // i = 0.
+ NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) {
+ if (bg->mImage.mLayers[i].mImage.IsEmpty()) {
+ continue;
+ }
+
+ if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
+ needBlendContainer = true;
+ }
+
+ DisplayListClipState::AutoSaveRestore clipState(aBuilder);
+ if (!aBuilder->IsForEventDelivery()) {
+ const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i];
+ SetBackgroundClipRegion(clipState, aFrame, toRef,
+ layer, bgRect, willPaintBorder);
+ }
+
+ nsDisplayList thisItemList;
+ nsDisplayBackgroundImage* bgItem =
+ new (aBuilder) nsDisplayBackgroundImage(aBuilder, aFrame, i, bgRect, bg);
+
+ if (bgItem->ShouldFixToViewport(aBuilder)) {
+ thisItemList.AppendNewToTop(
+ nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, aFrame, bgItem, i));
+ } else {
+ thisItemList.AppendNewToTop(bgItem);
+ }
+
+ if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
+ thisItemList.AppendNewToTop(
+ new (aBuilder) nsDisplayBlendMode(aBuilder, aFrame, &thisItemList,
+ bg->mImage.mLayers[i].mBlendMode,
+ scrollClip, i + 1));
+ }
+ bgItemList.AppendToTop(&thisItemList);
+ }
+
+ if (needBlendContainer) {
+ bgItemList.AppendNewToTop(
+ nsDisplayBlendContainer::CreateForBackgroundBlendMode(aBuilder, aFrame, &bgItemList, scrollClip));
+ }
+
+ aList->AppendToTop(&bgItemList);
+ return false;
+}
+
+// Check that the rounded border of aFrame, added to aToReferenceFrame,
+// intersects aRect. Assumes that the unrounded border has already
+// been checked for intersection.
+static bool
+RoundedBorderIntersectsRect(nsIFrame* aFrame,
+ const nsPoint& aFrameToReferenceFrame,
+ const nsRect& aTestRect)
+{
+ if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
+ return false;
+
+ nscoord radii[8];
+ return !aFrame->GetBorderRadii(radii) ||
+ nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame,
+ aFrame->GetSize()),
+ radii, aTestRect);
+}
+
+// Returns TRUE if aContainedRect is guaranteed to be contained in
+// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
+// handled conservatively by returning FALSE in some situations where
+// a more thorough analysis could return TRUE.
+//
+// See also RoundedRectIntersectsRect.
+static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
+ const nscoord aRadii[8],
+ const nsRect& aContainedRect) {
+ nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect);
+ return rgn.Contains(aContainedRect);
+}
+
+bool
+nsDisplayBackgroundImage::ShouldTreatAsFixed() const
+{
+ return mShouldTreatAsFixed;
+}
+
+bool
+nsDisplayBackgroundImage::ComputeShouldTreatAsFixed(bool isTransformedFixed) const
+{
+ if (!mBackgroundStyle)
+ return false;
+
+ const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
+ if (layer.mAttachment != NS_STYLE_IMAGELAYER_ATTACHMENT_FIXED)
+ return false;
+
+ // background-attachment:fixed is treated as background-attachment:scroll
+ // if it's affected by a transform.
+ // See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521.
+ return !isTransformedFixed;
+}
+
+bool
+nsDisplayBackgroundImage::IsNonEmptyFixedImage() const
+{
+ return ShouldTreatAsFixed() &&
+ !mBackgroundStyle->mImage.mLayers[mLayer].mImage.IsEmpty();
+}
+
+bool
+nsDisplayBackgroundImage::ShouldFixToViewport(nsDisplayListBuilder* aBuilder)
+{
+ // APZ needs background-attachment:fixed images layerized for correctness.
+ RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
+ if (!nsLayoutUtils::UsesAsyncScrolling(mFrame) &&
+ layerManager && layerManager->ShouldAvoidComponentAlphaLayers()) {
+ return false;
+ }
+
+ // Put background-attachment:fixed background images in their own
+ // compositing layer.
+ return IsNonEmptyFixedImage();
+}
+
+bool
+nsDisplayBackgroundImage::CanOptimizeToImageLayer(LayerManager* aManager,
+ nsDisplayListBuilder* aBuilder)
+{
+ if (!mBackgroundStyle) {
+ return false;
+ }
+
+ // We currently can't handle tiled backgrounds.
+ if (!mDestRect.Contains(mFillRect)) {
+ return false;
+ }
+
+ // For 'contain' and 'cover', we allow any pixel of the image to be sampled
+ // because there isn't going to be any spriting/atlasing going on.
+ const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
+ bool allowPartialImages =
+ (layer.mSize.mWidthType == nsStyleImageLayers::Size::eContain ||
+ layer.mSize.mWidthType == nsStyleImageLayers::Size::eCover);
+ if (!allowPartialImages && !mFillRect.Contains(mDestRect)) {
+ return false;
+ }
+
+ return nsDisplayImageContainer::CanOptimizeToImageLayer(aManager, aBuilder);
+}
+
+nsRect
+nsDisplayBackgroundImage::GetDestRect()
+{
+ return mDestRect;
+}
+
+already_AddRefed<imgIContainer>
+nsDisplayBackgroundImage::GetImage()
+{
+ nsCOMPtr<imgIContainer> image = mImage;
+ return image.forget();
+}
+
+nsDisplayBackgroundImage::ImageLayerization
+nsDisplayBackgroundImage::ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager)
+{
+ nsIFrame* backgroundStyleFrame = nsCSSRendering::FindBackgroundStyleFrame(mFrame);
+ if (ActiveLayerTracker::IsBackgroundPositionAnimated(aBuilder,
+ backgroundStyleFrame)) {
+ return WHENEVER_POSSIBLE;
+ }
+
+ if (nsLayoutUtils::AnimatedImageLayersEnabled() && mBackgroundStyle) {
+ const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
+ const nsStyleImage* image = &layer.mImage;
+ if (image->GetType() == eStyleImageType_Image) {
+ imgIRequest* imgreq = image->GetImageData();
+ nsCOMPtr<imgIContainer> image;
+ if (imgreq &&
+ NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) &&
+ image) {
+ bool animated = false;
+ if (NS_SUCCEEDED(image->GetAnimated(&animated)) && animated) {
+ return WHENEVER_POSSIBLE;
+ }
+ }
+ }
+ }
+
+ if (nsLayoutUtils::GPUImageScalingEnabled() &&
+ aManager->IsCompositingCheap()) {
+ return ONLY_FOR_SCALING;
+ }
+
+ return NO_LAYER_NEEDED;
+}
+
+LayerState
+nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ ImageLayerization shouldLayerize = ShouldCreateOwnLayer(aBuilder, aManager);
+ if (shouldLayerize == NO_LAYER_NEEDED) {
+ // We can skip the call to CanOptimizeToImageLayer if we don't want a
+ // layer anyway.
+ return LAYER_NONE;
+ }
+
+ if (CanOptimizeToImageLayer(aManager, aBuilder)) {
+ if (shouldLayerize == WHENEVER_POSSIBLE) {
+ return LAYER_ACTIVE;
+ }
+
+ MOZ_ASSERT(shouldLayerize == ONLY_FOR_SCALING, "unhandled ImageLayerization value?");
+
+ MOZ_ASSERT(mImage);
+ int32_t imageWidth;
+ int32_t imageHeight;
+ mImage->GetWidth(&imageWidth);
+ mImage->GetHeight(&imageHeight);
+ NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
+
+ int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+ LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(GetDestRect(), appUnitsPerDevPixel);
+
+ const LayerRect destLayerRect = destRect * aParameters.Scale();
+
+ // Calculate the scaling factor for the frame.
+ const gfxSize scale = gfxSize(destLayerRect.width / imageWidth,
+ destLayerRect.height / imageHeight);
+
+ if ((scale.width != 1.0f || scale.height != 1.0f) &&
+ (destLayerRect.width * destLayerRect.height >= 64 * 64)) {
+ // Separate this image into a layer.
+ // There's no point in doing this if we are not scaling at all or if the
+ // target size is pretty small.
+ return LAYER_ACTIVE;
+ }
+ }
+
+ return LAYER_NONE;
+}
+
+already_AddRefed<Layer>
+nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ RefPtr<ImageLayer> layer = static_cast<ImageLayer*>
+ (aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
+ if (!layer) {
+ layer = aManager->CreateImageLayer();
+ if (!layer)
+ return nullptr;
+ }
+ RefPtr<ImageContainer> imageContainer = GetContainer(aManager, aBuilder);
+ layer->SetContainer(imageContainer);
+ ConfigureLayer(layer, aParameters);
+ return layer.forget();
+}
+
+void
+nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
+ const nsRect& aRect,
+ HitTestState* aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
+ aOutFrames->AppendElement(mFrame);
+ }
+}
+
+bool
+nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion)
+{
+ if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
+ return false;
+ }
+
+ // Return false if the background was propagated away from this
+ // frame. We don't want this display item to show up and confuse
+ // anything.
+ return mBackgroundStyle;
+}
+
+/* static */ nsRegion
+nsDisplayBackgroundImage::GetInsideClipRegion(nsDisplayItem* aItem,
+ uint8_t aClip,
+ const nsRect& aRect,
+ const nsRect& aBackgroundRect)
+{
+ nsRegion result;
+ if (aRect.IsEmpty())
+ return result;
+
+ nsIFrame *frame = aItem->Frame();
+
+ nsRect clipRect = aBackgroundRect;
+ if (frame->GetType() == nsGkAtoms::canvasFrame) {
+ nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
+ clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame();
+ } else if (aClip == NS_STYLE_IMAGELAYER_CLIP_PADDING ||
+ aClip == NS_STYLE_IMAGELAYER_CLIP_CONTENT) {
+ nsMargin border = frame->GetUsedBorder();
+ if (aClip == NS_STYLE_IMAGELAYER_CLIP_CONTENT) {
+ border += frame->GetUsedPadding();
+ }
+ border.ApplySkipSides(frame->GetSkipSides());
+ clipRect.Deflate(border);
+ }
+
+ return clipRect.Intersect(aRect);
+}
+
+nsRegion
+nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) {
+ nsRegion result;
+ *aSnap = false;
+
+ if (!mBackgroundStyle)
+ return result;
+
+ *aSnap = true;
+
+ // For StyleBoxDecorationBreak::Slice, don't try to optimize here, since
+ // this could easily lead to O(N^2) behavior inside InlineBackgroundData,
+ // which expects frames to be sent to it in content order, not reverse
+ // content order which we'll produce here.
+ // Of course, if there's only one frame in the flow, it doesn't matter.
+ if (mFrame->StyleBorder()->mBoxDecorationBreak ==
+ StyleBoxDecorationBreak::Clone ||
+ (!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
+ const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer];
+ if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL &&
+ layer.mRepeat.mXRepeat != NS_STYLE_IMAGELAYER_REPEAT_SPACE &&
+ layer.mRepeat.mYRepeat != NS_STYLE_IMAGELAYER_REPEAT_SPACE &&
+ layer.mClip != NS_STYLE_IMAGELAYER_CLIP_TEXT) {
+ result = GetInsideClipRegion(this, layer.mClip, mBounds, mBackgroundRect);
+ }
+ }
+
+ return result;
+}
+
+Maybe<nscolor>
+nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder) {
+ if (!mBackgroundStyle) {
+ return Some(NS_RGBA(0,0,0,0));
+ }
+ return Nothing();
+}
+
+nsRect
+nsDisplayBackgroundImage::GetPositioningArea()
+{
+ if (!mBackgroundStyle) {
+ return nsRect();
+ }
+ nsIFrame* attachedToFrame;
+ bool transformedFixed;
+ return nsCSSRendering::ComputeImageLayerPositioningArea(
+ mFrame->PresContext(), mFrame,
+ mBackgroundRect,
+ mBackgroundStyle->mImage.mLayers[mLayer],
+ &attachedToFrame,
+ &transformedFixed) + ToReferenceFrame();
+}
+
+bool
+nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange()
+{
+ if (!mBackgroundStyle)
+ return false;
+
+ nscoord radii[8];
+ if (mFrame->GetBorderRadii(radii)) {
+ // A change in the size of the positioning area might change the position
+ // of the rounded corners.
+ return true;
+ }
+
+ const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
+ if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
+ return true;
+ }
+ return false;
+}
+
+static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags)
+{
+ nsDisplayItem* nextItem = aItem->GetAbove();
+ while (nextItem && nextItem->GetType() == nsDisplayItem::TYPE_BACKGROUND) {
+ nextItem = nextItem->GetAbove();
+ }
+ if (nextItem &&
+ nextItem->Frame() == aItem->Frame() &&
+ nextItem->GetType() == nsDisplayItem::TYPE_BORDER) {
+ aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
+ }
+}
+
+void
+nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ PaintInternal(aBuilder, aCtx, mVisibleRect, &mBounds);
+}
+
+void
+nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx, const nsRect& aBounds,
+ nsRect* aClipRect) {
+ uint32_t flags = aBuilder->GetBackgroundPaintFlags();
+ CheckForBorderItem(this, flags);
+
+ gfxContext* ctx = aCtx->ThebesContext();
+ uint8_t clip = mBackgroundStyle->mImage.mLayers[mLayer].mClip;
+
+ if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
+ if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
+ return;
+ }
+ }
+
+ nsCSSRendering::PaintBGParams params =
+ nsCSSRendering::PaintBGParams::ForSingleLayer(*mFrame->PresContext(),
+ *aCtx,
+ aBounds, mBackgroundRect,
+ mFrame, flags, mLayer,
+ CompositionOp::OP_OVER);
+ params.bgClipRect = aClipRect;
+ image::DrawResult result =
+ nsCSSRendering::PaintBackground(params);
+
+ if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
+ ctx->PopGroupAndBlend();
+ }
+
+ nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
+}
+
+void nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ if (!mBackgroundStyle) {
+ return;
+ }
+
+ const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
+
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+ nsRect positioningArea = GetPositioningArea();
+ if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
+ (positioningArea.Size() != geometry->mPositioningArea.Size() &&
+ RenderingMightDependOnPositioningAreaSizeChange())) {
+ // Positioning area changed in a way that could cause everything to change,
+ // so invalidate everything (both old and new painting areas).
+ aInvalidRegion->Or(bounds, geometry->mBounds);
+
+ if (positioningArea.Size() != geometry->mPositioningArea.Size()) {
+ NotifyRenderingChanged();
+ }
+ return;
+ }
+ if (!mDestRect.IsEqualInterior(geometry->mDestRect)) {
+ // Dest area changed in a way that could cause everything to change,
+ // so invalidate everything (both old and new painting areas).
+ aInvalidRegion->Or(bounds, geometry->mBounds);
+ NotifyRenderingChanged();
+ return;
+ }
+ if (aBuilder->ShouldSyncDecodeImages()) {
+ const nsStyleImage& image = mBackgroundStyle->mImage.mLayers[mLayer].mImage;
+ if (image.GetType() == eStyleImageType_Image &&
+ geometry->ShouldInvalidateToSyncDecodeImages()) {
+ aInvalidRegion->Or(*aInvalidRegion, bounds);
+
+ NotifyRenderingChanged();
+ }
+ }
+ if (!bounds.IsEqualInterior(geometry->mBounds)) {
+ // Positioning area is unchanged, so invalidate just the change in the
+ // painting area.
+ aInvalidRegion->Xor(bounds, geometry->mBounds);
+
+ NotifyRenderingChanged();
+ }
+}
+
+nsRect
+nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
+ *aSnap = true;
+ return mBounds;
+}
+
+nsRect
+nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder) {
+ nsPresContext* presContext = mFrame->PresContext();
+
+ if (!mBackgroundStyle) {
+ return nsRect();
+ }
+
+ nsRect clipRect = mBackgroundRect;
+ if (mFrame->GetType() == nsGkAtoms::canvasFrame) {
+ nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
+ clipRect = frame->CanvasArea() + ToReferenceFrame();
+ } else if (nsLayoutUtils::UsesAsyncScrolling(mFrame) && IsNonEmptyFixedImage()) {
+ // If this is a background-attachment:fixed image, and APZ is enabled,
+ // async scrolling could reveal additional areas of the image, so don't
+ // clip it beyond clipping to the document's viewport.
+ if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aBuilder, mFrame)) {
+ clipRect = clipRect.Union(*viewportRect);
+ }
+ }
+ const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer];
+ return nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame,
+ mBackgroundRect, clipRect, layer,
+ aBuilder->GetBackgroundPaintFlags());
+}
+
+uint32_t
+nsDisplayBackgroundImage::GetPerFrameKey()
+{
+ return (mLayer << nsDisplayItem::TYPE_BITS) |
+ nsDisplayItem::GetPerFrameKey();
+}
+
+nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ const nsRect& aBackgroundRect)
+ : nsDisplayItem(aBuilder, aFrame)
+ , mBackgroundRect(aBackgroundRect)
+{
+ MOZ_COUNT_CTOR(nsDisplayThemedBackground);
+
+ const nsStyleDisplay* disp = mFrame->StyleDisplay();
+ mAppearance = disp->mAppearance;
+ mFrame->IsThemed(disp, &mThemeTransparency);
+
+ // Perform necessary RegisterThemeGeometry
+ nsITheme* theme = mFrame->PresContext()->GetTheme();
+ nsITheme::ThemeGeometryType type =
+ theme->ThemeGeometryTypeForWidget(mFrame, disp->mAppearance);
+ if (type != nsITheme::eThemeGeometryTypeUnknown) {
+ RegisterThemeGeometry(aBuilder, aFrame, type);
+ }
+
+ if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
+ disp->mAppearance == NS_THEME_WIN_GLASS) {
+ aBuilder->SetGlassDisplayItem(this);
+ }
+
+ mBounds = GetBoundsInternal();
+}
+
+nsDisplayThemedBackground::~nsDisplayThemedBackground()
+{
+#ifdef NS_BUILD_REFCNT_LOGGING
+ MOZ_COUNT_DTOR(nsDisplayThemedBackground);
+#endif
+}
+
+void
+nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream)
+{
+ aStream << " (themed, appearance:" << (int)mAppearance << ")";
+}
+
+void
+nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
+ const nsRect& aRect,
+ HitTestState* aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ // Assume that any point in our background rect is a hit.
+ if (mBackgroundRect.Intersects(aRect)) {
+ aOutFrames->AppendElement(mFrame);
+ }
+}
+
+nsRegion
+nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) {
+ nsRegion result;
+ *aSnap = false;
+
+ if (mThemeTransparency == nsITheme::eOpaque) {
+ result = mBackgroundRect;
+ }
+ return result;
+}
+
+Maybe<nscolor>
+nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
+ if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
+ mAppearance == NS_THEME_WIN_GLASS) {
+ return Some(NS_RGBA(0,0,0,0));
+ }
+ return Nothing();
+}
+
+bool
+nsDisplayThemedBackground::ProvidesFontSmoothingBackgroundColor(nscolor* aColor)
+{
+ nsITheme* theme = mFrame->PresContext()->GetTheme();
+ return theme->WidgetProvidesFontSmoothingBackgroundColor(mFrame, mAppearance, aColor);
+}
+
+nsRect
+nsDisplayThemedBackground::GetPositioningArea()
+{
+ return mBackgroundRect;
+}
+
+void
+nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx)
+{
+ PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
+}
+
+
+void
+nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx, const nsRect& aBounds,
+ nsRect* aClipRect)
+{
+ // XXXzw this ignores aClipRect.
+ nsPresContext* presContext = mFrame->PresContext();
+ nsITheme *theme = presContext->GetTheme();
+ nsRect drawing(mBackgroundRect);
+ theme->GetWidgetOverflow(presContext->DeviceContext(), mFrame, mAppearance,
+ &drawing);
+ drawing.IntersectRect(drawing, aBounds);
+ theme->DrawWidgetBackground(aCtx, mFrame, mAppearance, mBackgroundRect, drawing);
+}
+
+bool nsDisplayThemedBackground::IsWindowActive()
+{
+ EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState();
+ return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE);
+}
+
+void nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
+
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+ nsRect positioningArea = GetPositioningArea();
+ if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
+ // Invalidate everything (both old and new painting areas).
+ aInvalidRegion->Or(bounds, geometry->mBounds);
+ return;
+ }
+ if (!bounds.IsEqualInterior(geometry->mBounds)) {
+ // Positioning area is unchanged, so invalidate just the change in the
+ // painting area.
+ aInvalidRegion->Xor(bounds, geometry->mBounds);
+ }
+ nsITheme* theme = mFrame->PresContext()->GetTheme();
+ if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) &&
+ IsWindowActive() != geometry->mWindowIsActive) {
+ aInvalidRegion->Or(*aInvalidRegion, bounds);
+ }
+}
+
+nsRect
+nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
+ *aSnap = true;
+ return mBounds;
+}
+
+nsRect
+nsDisplayThemedBackground::GetBoundsInternal() {
+ nsPresContext* presContext = mFrame->PresContext();
+
+ nsRect r = mBackgroundRect - ToReferenceFrame();
+ presContext->GetTheme()->
+ GetWidgetOverflow(presContext->DeviceContext(), mFrame,
+ mFrame->StyleDisplay()->mAppearance, &r);
+ return r + ToReferenceFrame();
+}
+
+void
+nsDisplayImageContainer::ConfigureLayer(ImageLayer* aLayer,
+ const ContainerLayerParameters& aParameters)
+{
+ aLayer->SetSamplingFilter(nsLayoutUtils::GetSamplingFilterForFrame(mFrame));
+
+ nsCOMPtr<imgIContainer> image = GetImage();
+ MOZ_ASSERT(image);
+ int32_t imageWidth;
+ int32_t imageHeight;
+ image->GetWidth(&imageWidth);
+ image->GetHeight(&imageHeight);
+ NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
+
+ if (imageWidth > 0 && imageHeight > 0) {
+ // We're actually using the ImageContainer. Let our frame know that it
+ // should consider itself to have painted successfully.
+ nsDisplayBackgroundGeometry::UpdateDrawResult(this,
+ image::DrawResult::SUCCESS);
+ }
+
+ // XXX(seth): Right now we ignore aParameters.Scale() and
+ // aParameters.Offset(), because FrameLayerBuilder already applies
+ // aParameters.Scale() via the layer's post-transform, and
+ // aParameters.Offset() is always zero.
+ MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
+
+ // It's possible (for example, due to downscale-during-decode) that the
+ // ImageContainer this ImageLayer is holding has a different size from the
+ // intrinsic size of the image. For this reason we compute the transform using
+ // the ImageContainer's size rather than the image's intrinsic size.
+ // XXX(seth): In reality, since the size of the ImageContainer may change
+ // asynchronously, this is not enough. Bug 1183378 will provide a more
+ // complete fix, but this solution is safe in more cases than simply relying
+ // on the intrinsic size.
+ IntSize containerSize = aLayer->GetContainer()
+ ? aLayer->GetContainer()->GetCurrentSize()
+ : IntSize(imageWidth, imageHeight);
+
+ const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ const LayoutDeviceRect destRect =
+ LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
+
+ const LayoutDevicePoint p = destRect.TopLeft();
+ Matrix transform = Matrix::Translation(p.x, p.y);
+ transform.PreScale(destRect.width / containerSize.width,
+ destRect.height / containerSize.height);
+ aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
+}
+
+already_AddRefed<ImageContainer>
+nsDisplayImageContainer::GetContainer(LayerManager* aManager,
+ nsDisplayListBuilder *aBuilder)
+{
+ nsCOMPtr<imgIContainer> image = GetImage();
+ if (!image) {
+ MOZ_ASSERT_UNREACHABLE("Must call CanOptimizeToImage() and get true "
+ "before calling GetContainer()");
+ return nullptr;
+ }
+
+ uint32_t flags = aBuilder->ShouldSyncDecodeImages()
+ ? imgIContainer::FLAG_SYNC_DECODE
+ : imgIContainer::FLAG_NONE;
+
+ return image->GetImageContainer(aManager, flags);
+}
+
+bool
+nsDisplayImageContainer::CanOptimizeToImageLayer(LayerManager* aManager,
+ nsDisplayListBuilder* aBuilder)
+{
+ uint32_t flags = aBuilder->ShouldSyncDecodeImages()
+ ? imgIContainer::FLAG_SYNC_DECODE
+ : imgIContainer::FLAG_NONE;
+
+ nsCOMPtr<imgIContainer> image = GetImage();
+ if (!image) {
+ return false;
+ }
+
+ if (!image->IsImageContainerAvailable(aManager, flags)) {
+ return false;
+ }
+
+ int32_t imageWidth;
+ int32_t imageHeight;
+ image->GetWidth(&imageWidth);
+ image->GetHeight(&imageHeight);
+
+ if (imageWidth == 0 || imageHeight == 0) {
+ NS_ASSERTION(false, "invalid image size");
+ return false;
+ }
+
+ const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ const LayoutDeviceRect destRect =
+ LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
+
+ // Calculate the scaling factor for the frame.
+ const gfxSize scale = gfxSize(destRect.width / imageWidth,
+ destRect.height / imageHeight);
+
+ if (scale.width < 0.34 || scale.height < 0.34) {
+ // This would look awful as long as we can't use high-quality downscaling
+ // for image layers (bug 803703), so don't turn this into an image layer.
+ return false;
+ }
+
+ return true;
+}
+
+void
+nsDisplayBackgroundColor::ApplyOpacity(nsDisplayListBuilder* aBuilder,
+ float aOpacity,
+ const DisplayItemClip* aClip)
+{
+ NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
+ mColor.a = mColor.a * aOpacity;
+ if (aClip) {
+ IntersectClip(aBuilder, *aClip);
+ }
+}
+
+bool
+nsDisplayBackgroundColor::CanApplyOpacity() const
+{
+ return true;
+}
+
+void
+nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx)
+{
+ if (mColor == Color()) {
+ return;
+ }
+
+#if 0
+ // See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this
+ // results in a precision induced rounding issue that makes the rect one
+ // pixel shorter in rare cases. Disabled in favor of the old code for now.
+ // Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to
+ // reproduce the bug.
+ //
+ // TODO:
+ // This new path does not include support for background-clip:text; need to
+ // be fixed if/when we switch to this new code path.
+
+ DrawTarget& aDrawTarget = *aCtx->GetDrawTarget();
+
+ Rect rect = NSRectToSnappedRect(mBackgroundRect,
+ mFrame->PresContext()->AppUnitsPerDevPixel(),
+ aDrawTarget);
+ ColorPattern color(ToDeviceColor(mColor));
+ aDrawTarget.FillRect(rect, color);
+#else
+ gfxContext* ctx = aCtx->ThebesContext();
+ gfxRect bounds =
+ nsLayoutUtils::RectToGfxRect(mBackgroundRect,
+ mFrame->PresContext()->AppUnitsPerDevPixel());
+
+ uint8_t clip = mBackgroundStyle->mImage.mLayers[0].mClip;
+ if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
+ if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
+ return;
+ }
+
+ ctx->SetColor(mColor);
+ ctx->Rectangle(bounds, true);
+ ctx->Fill();
+ ctx->PopGroupAndBlend();
+ return;
+ }
+
+ ctx->SetColor(mColor);
+ ctx->NewPath();
+ ctx->Rectangle(bounds, true);
+ ctx->Fill();
+#endif
+}
+
+nsRegion
+nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap)
+{
+ *aSnap = false;
+
+ if (mColor.a != 1) {
+ return nsRegion();
+ }
+
+ if (!mBackgroundStyle)
+ return nsRegion();
+
+
+ const nsStyleImageLayers::Layer& bottomLayer = mBackgroundStyle->BottomLayer();
+ if (bottomLayer.mClip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
+ return nsRegion();
+ }
+
+ *aSnap = true;
+ return nsDisplayBackgroundImage::GetInsideClipRegion(this, bottomLayer.mClip,
+ mBackgroundRect, mBackgroundRect);
+}
+
+Maybe<nscolor>
+nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder)
+{
+ return Some(mColor.ToABGR());
+}
+
+void
+nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
+ const nsRect& aRect,
+ HitTestState* aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
+ // aRect doesn't intersect our border-radius curve.
+ return;
+ }
+
+ aOutFrames->AppendElement(mFrame);
+}
+
+void
+nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream)
+{
+ aStream << " (rgba " << mColor.r << "," << mColor.g << ","
+ << mColor.b << "," << mColor.a << ")";
+}
+
+already_AddRefed<Layer>
+nsDisplayClearBackground::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
+ (aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
+ if (!layer) {
+ layer = aManager->CreateColorLayer();
+ if (!layer)
+ return nullptr;
+ }
+ layer->SetColor(Color());
+ layer->SetMixBlendMode(gfx::CompositionOp::OP_SOURCE);
+
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+ int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+ layer->SetBounds(bounds.ToNearestPixels(appUnitsPerDevPixel)); // XXX Do we need to respect the parent layer's scale here?
+
+ return layer.forget();
+}
+
+nsRect
+nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
+ *aSnap = false;
+ return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
+}
+
+void
+nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ // TODO join outlines together
+ nsPoint offset = ToReferenceFrame();
+ nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
+ mVisibleRect,
+ nsRect(offset, mFrame->GetSize()),
+ mFrame->StyleContext());
+}
+
+bool
+nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect)
+{
+ const nsStyleOutline* outline = mFrame->StyleOutline();
+ nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
+ if (borderBox.Contains(aRect) &&
+ !nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
+ if (outline->mOutlineOffset >= 0) {
+ // aRect is entirely inside the border-rect, and the outline isn't
+ // rendered inside the border-rect, so the outline is not visible.
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
+ const nsRect& aRect,
+ HitTestState* aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
+ // aRect doesn't intersect our border-radius curve.
+ return;
+ }
+
+ aOutFrames->AppendElement(mFrame);
+}
+
+void
+nsDisplayLayerEventRegions::AddFrame(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame)
+{
+ NS_ASSERTION(aBuilder->FindReferenceFrameFor(aFrame) == aBuilder->FindReferenceFrameFor(mFrame),
+ "Reference frame mismatch");
+ if (aBuilder->IsInsidePointerEventsNoneDoc()) {
+ // Somewhere up the parent document chain is a subdocument with pointer-
+ // events:none set on it.
+ return;
+ }
+ if (!aFrame->GetParent()) {
+ MOZ_ASSERT(aFrame->GetType() == nsGkAtoms::viewportFrame);
+ // Viewport frames are never event targets, other frames, like canvas frames,
+ // are the event targets for any regions viewport frames may cover.
+ return;
+ }
+
+ uint8_t pointerEvents =
+ aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
+ if (pointerEvents == NS_STYLE_POINTER_EVENTS_NONE) {
+ return;
+ }
+ bool simpleRegions = aFrame->HasAnyStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
+ if (!simpleRegions) {
+ if (!aFrame->StyleVisibility()->IsVisible()) {
+ return;
+ }
+ }
+ // XXX handle other pointerEvents values for SVG
+
+ // XXX Do something clever here for the common case where the border box
+ // is obviously entirely inside mHitRegion.
+ nsRect borderBox;
+ if (nsLayoutUtils::GetScrollableFrameFor(aFrame)) {
+ // If the frame is content of a scrollframe, then we need to pick up the
+ // area corresponding to the overflow rect as well. Otherwise the parts of
+ // the overflow that are not occupied by descendants get skipped and the
+ // APZ code sends touch events to the content underneath instead.
+ // See https://bugzilla.mozilla.org/show_bug.cgi?id=1127773#c15.
+ borderBox = aFrame->GetScrollableOverflowRect();
+ } else {
+ borderBox = nsRect(nsPoint(0, 0), aFrame->GetSize());
+ }
+ borderBox += aBuilder->ToReferenceFrame(aFrame);
+
+ bool borderBoxHasRoundedCorners = false;
+ if (!simpleRegions) {
+ if (nsLayoutUtils::HasNonZeroCorner(aFrame->StyleBorder()->mBorderRadius)) {
+ borderBoxHasRoundedCorners = true;
+ } else {
+ aFrame->AddStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
+ }
+ }
+
+ const DisplayItemClip* clip = aBuilder->ClipState().GetCurrentCombinedClip(aBuilder);
+ if (clip) {
+ borderBox = clip->ApplyNonRoundedIntersection(borderBox);
+ if (clip->GetRoundedRectCount() > 0) {
+ borderBoxHasRoundedCorners = true;
+ }
+ }
+
+ if (borderBoxHasRoundedCorners ||
+ (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
+ mMaybeHitRegion.Or(mMaybeHitRegion, borderBox);
+
+ // Avoid quadratic performance as a result of the region growing to include
+ // an arbitrarily large number of rects, which can happen on some pages.
+ mMaybeHitRegion.SimplifyOutward(8);
+ } else {
+ mHitRegion.Or(mHitRegion, borderBox);
+ }
+
+ if (aBuilder->IsBuildingNonLayerizedScrollbar() ||
+ aBuilder->GetAncestorHasApzAwareEventHandler())
+ {
+ // Scrollbars may be painted into a layer below the actual layer they will
+ // scroll, and therefore wheel events may be dispatched to the outer frame
+ // instead of the intended scrollframe. To address this, we force a d-t-c
+ // region on scrollbar frames that won't be placed in their own layer. See
+ // bug 1213324 for details.
+ mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox);
+ } else if (aFrame->GetType() == nsGkAtoms::objectFrame) {
+ // If the frame is a plugin frame and wants to handle wheel events as
+ // default action, we should add the frame to dispatch-to-content region.
+ nsPluginFrame* pluginFrame = do_QueryFrame(aFrame);
+ if (pluginFrame && pluginFrame->WantsToHandleWheelEventAsDefaultAction()) {
+ mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox);
+ }
+ }
+
+ // Touch action region
+
+ nsIFrame* touchActionFrame = aFrame;
+ nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(aFrame);
+ if (scrollFrame) {
+ touchActionFrame = do_QueryFrame(scrollFrame);
+ }
+ uint32_t touchAction = nsLayoutUtils::GetTouchActionFromFrame(touchActionFrame);
+ if (touchAction != NS_STYLE_TOUCH_ACTION_AUTO) {
+ // If this frame has touch-action areas, and there were already
+ // touch-action areas from some other element on this same event regions,
+ // then all we know is that there are multiple elements with touch-action
+ // properties. In particular, we don't know what the relationship is
+ // between those elements in terms of DOM ancestry, and so we don't know
+ // how to combine the regions properly. Instead, we just add all the areas
+ // to the dispatch-to-content region, so that the APZ knows to check with
+ // the main thread. XXX we need to come up with a better way to do this,
+ // see bug 1287829.
+ bool alreadyHadRegions = !mNoActionRegion.IsEmpty() ||
+ !mHorizontalPanRegion.IsEmpty() ||
+ !mVerticalPanRegion.IsEmpty();
+ if (touchAction & NS_STYLE_TOUCH_ACTION_NONE) {
+ mNoActionRegion.OrWith(borderBox);
+ } else {
+ if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_X)) {
+ mHorizontalPanRegion.OrWith(borderBox);
+ }
+ if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_Y)) {
+ mVerticalPanRegion.OrWith(borderBox);
+ }
+ }
+ if (alreadyHadRegions) {
+ mDispatchToContentHitRegion.OrWith(CombinedTouchActionRegion());
+ }
+ }
+}
+
+void
+nsDisplayLayerEventRegions::AddInactiveScrollPort(const nsRect& aRect)
+{
+ mHitRegion.Or(mHitRegion, aRect);
+ mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, aRect);
+}
+
+bool
+nsDisplayLayerEventRegions::IsEmpty() const
+{
+ // If the hit region and maybe-hit region are empty, then the rest
+ // must be empty too.
+ if (mHitRegion.IsEmpty() && mMaybeHitRegion.IsEmpty()) {
+ MOZ_ASSERT(mDispatchToContentHitRegion.IsEmpty());
+ MOZ_ASSERT(mNoActionRegion.IsEmpty());
+ MOZ_ASSERT(mHorizontalPanRegion.IsEmpty());
+ MOZ_ASSERT(mVerticalPanRegion.IsEmpty());
+ return true;
+ }
+ return false;
+}
+
+nsRegion
+nsDisplayLayerEventRegions::CombinedTouchActionRegion()
+{
+ nsRegion result;
+ result.Or(mHorizontalPanRegion, mVerticalPanRegion);
+ result.OrWith(mNoActionRegion);
+ return result;
+}
+
+int32_t
+nsDisplayLayerEventRegions::ZIndex() const
+{
+ return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex();
+}
+
+void
+nsDisplayLayerEventRegions::SetOverrideZIndex(int32_t aZIndex)
+{
+ mOverrideZIndex = Some(aZIndex);
+}
+
+void
+nsDisplayLayerEventRegions::WriteDebugInfo(std::stringstream& aStream)
+{
+ if (!mHitRegion.IsEmpty()) {
+ AppendToString(aStream, mHitRegion, " (hitRegion ", ")");
+ }
+ if (!mMaybeHitRegion.IsEmpty()) {
+ AppendToString(aStream, mMaybeHitRegion, " (maybeHitRegion ", ")");
+ }
+ if (!mDispatchToContentHitRegion.IsEmpty()) {
+ AppendToString(aStream, mDispatchToContentHitRegion, " (dispatchToContentRegion ", ")");
+ }
+ if (!mNoActionRegion.IsEmpty()) {
+ AppendToString(aStream, mNoActionRegion, " (noActionRegion ", ")");
+ }
+ if (!mHorizontalPanRegion.IsEmpty()) {
+ AppendToString(aStream, mHorizontalPanRegion, " (horizPanRegion ", ")");
+ }
+ if (!mVerticalPanRegion.IsEmpty()) {
+ AppendToString(aStream, mVerticalPanRegion, " (vertPanRegion ", ")");
+ }
+}
+
+nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aCaretFrame)
+ : nsDisplayItem(aBuilder, aCaretFrame)
+ , mCaret(aBuilder->GetCaret())
+ , mBounds(aBuilder->GetCaretRect() + ToReferenceFrame())
+{
+ MOZ_COUNT_CTOR(nsDisplayCaret);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayCaret::~nsDisplayCaret()
+{
+ MOZ_COUNT_DTOR(nsDisplayCaret);
+}
+#endif
+
+nsRect
+nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ *aSnap = true;
+ // The caret returns a rect in the coordinates of mFrame.
+ return mBounds;
+}
+
+void
+nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ // Note: Because we exist, we know that the caret is visible, so we don't
+ // need to check for the caret's visibility.
+ mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame());
+}
+
+nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
+ : nsDisplayItem(aBuilder, aFrame)
+{
+ MOZ_COUNT_CTOR(nsDisplayBorder);
+
+ mBounds = CalculateBounds(*mFrame->StyleBorder());
+}
+
+bool
+nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect)
+{
+ nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
+ ToReferenceFrame();
+ const nsStyleBorder *styleBorder;
+ if (paddingRect.Contains(aRect) &&
+ !(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
+ !nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
+ // aRect is entirely inside the content rect, and no part
+ // of the border is rendered inside the content rect, so we are not
+ // visible
+ // Skip this if there's a border-image (which draws a background
+ // too) or if there is a border-radius (which makes the border draw
+ // further in).
+ return true;
+ }
+
+ return false;
+}
+
+nsDisplayItemGeometry*
+nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
+{
+ return new nsDisplayBorderGeometry(this, aBuilder);
+}
+
+void
+nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
+ bool snap;
+
+ if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
+ !geometry->mContentRect.IsEqualInterior(GetContentRect())) {
+ // We can probably get away with only invalidating the difference
+ // between the border and padding rects, but the XUL ui at least
+ // is apparently painting a background with this?
+ aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
+ }
+
+ if (aBuilder->ShouldSyncDecodeImages() &&
+ geometry->ShouldInvalidateToSyncDecodeImages()) {
+ aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
+ }
+}
+
+void
+nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ nsPoint offset = ToReferenceFrame();
+
+ PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
+ ? PaintBorderFlags::SYNC_DECODE_IMAGES
+ : PaintBorderFlags();
+
+ image::DrawResult result =
+ nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
+ mVisibleRect,
+ nsRect(offset, mFrame->GetSize()),
+ mFrame->StyleContext(),
+ flags,
+ mFrame->GetSkipSides());
+
+ nsDisplayBorderGeometry::UpdateDrawResult(this, result);
+}
+
+nsRect
+nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ *aSnap = true;
+ return mBounds;
+}
+
+nsRect
+nsDisplayBorder::CalculateBounds(const nsStyleBorder& aStyleBorder)
+{
+ nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize());
+ if (aStyleBorder.IsBorderImageLoaded()) {
+ borderBounds.Inflate(aStyleBorder.GetImageOutset());
+ return borderBounds;
+ } else {
+ nsMargin border = aStyleBorder.GetComputedBorder();
+ nsRect result;
+ if (border.top > 0) {
+ result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), border.top);
+ }
+ if (border.right > 0) {
+ result.UnionRect(result, nsRect(borderBounds.XMost() - border.right, borderBounds.Y(), border.right, borderBounds.Height()));
+ }
+ if (border.bottom > 0) {
+ result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.YMost() - border.bottom, borderBounds.Width(), border.bottom));
+ }
+ if (border.left > 0) {
+ result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.Y(), border.left, borderBounds.Height()));
+ }
+
+ nscoord radii[8];
+ if (mFrame->GetBorderRadii(radii)) {
+ if (border.left > 0 || border.top > 0) {
+ nsSize cornerSize(radii[NS_CORNER_TOP_LEFT_X], radii[NS_CORNER_TOP_LEFT_Y]);
+ result.UnionRect(result, nsRect(borderBounds.TopLeft(), cornerSize));
+ }
+ if (border.top > 0 || border.right > 0) {
+ nsSize cornerSize(radii[NS_CORNER_TOP_RIGHT_X], radii[NS_CORNER_TOP_RIGHT_Y]);
+ result.UnionRect(result, nsRect(borderBounds.TopRight() - nsPoint(cornerSize.width, 0), cornerSize));
+ }
+ if (border.right > 0 || border.bottom > 0) {
+ nsSize cornerSize(radii[NS_CORNER_BOTTOM_RIGHT_X], radii[NS_CORNER_BOTTOM_RIGHT_Y]);
+ result.UnionRect(result, nsRect(borderBounds.BottomRight() - nsPoint(cornerSize.width, cornerSize.height), cornerSize));
+ }
+ if (border.bottom > 0 || border.left > 0) {
+ nsSize cornerSize(radii[NS_CORNER_BOTTOM_LEFT_X], radii[NS_CORNER_BOTTOM_LEFT_Y]);
+ result.UnionRect(result, nsRect(borderBounds.BottomLeft() - nsPoint(0, cornerSize.height), cornerSize));
+ }
+ }
+
+ return result;
+ }
+}
+
+// Given a region, compute a conservative approximation to it as a list
+// of rectangles that aren't vertically adjacent (i.e., vertically
+// adjacent or overlapping rectangles are combined).
+// Right now this is only approximate, some vertically overlapping rectangles
+// aren't guaranteed to be combined.
+static void
+ComputeDisjointRectangles(const nsRegion& aRegion,
+ nsTArray<nsRect>* aRects) {
+ nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
+ nsRect accumulated;
+
+ for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
+ const nsRect& r = iter.Get();
+ if (accumulated.IsEmpty()) {
+ accumulated = r;
+ continue;
+ }
+
+ if (accumulated.YMost() >= r.y - accumulationMargin) {
+ accumulated.UnionRect(accumulated, r);
+ } else {
+ aRects->AppendElement(accumulated);
+ accumulated = r;
+ }
+ }
+
+ // Finish the in-flight rectangle, if there is one.
+ if (!accumulated.IsEmpty()) {
+ aRects->AppendElement(accumulated);
+ }
+}
+
+void
+nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ nsPoint offset = ToReferenceFrame();
+ nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
+ nsPresContext* presContext = mFrame->PresContext();
+ AutoTArray<nsRect,10> rects;
+ ComputeDisjointRectangles(mVisibleRegion, &rects);
+
+ PROFILER_LABEL("nsDisplayBoxShadowOuter", "Paint",
+ js::ProfileEntry::Category::GRAPHICS);
+
+ for (uint32_t i = 0; i < rects.Length(); ++i) {
+ nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
+ borderRect, rects[i], mOpacity);
+ }
+}
+
+nsRect
+nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
+ *aSnap = false;
+ return mBounds;
+}
+
+nsRect
+nsDisplayBoxShadowOuter::GetBoundsInternal() {
+ return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
+ ToReferenceFrame();
+}
+
+bool
+nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect)
+{
+ nsPoint origin = ToReferenceFrame();
+ nsRect frameRect(origin, mFrame->GetSize());
+ if (!frameRect.Contains(aRect))
+ return false;
+
+ // the visible region is entirely inside the border-rect, and box shadows
+ // never render within the border-rect (unless there's a border radius).
+ nscoord twipsRadii[8];
+ bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
+ if (!hasBorderRadii)
+ return true;
+
+ return RoundedRectContainsRect(frameRect, twipsRadii, aRect);
+}
+
+bool
+nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
+ return false;
+ }
+
+ // Store the actual visible region
+ mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
+ return true;
+}
+
+void
+nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ const nsDisplayBoxShadowOuterGeometry* geometry =
+ static_cast<const nsDisplayBoxShadowOuterGeometry*>(aGeometry);
+ bool snap;
+ if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
+ !geometry->mBorderRect.IsEqualInterior(GetBorderRect()) ||
+ mOpacity != geometry->mOpacity) {
+ nsRegion oldShadow, newShadow;
+ nscoord dontCare[8];
+ bool hasBorderRadius = mFrame->GetBorderRadii(dontCare);
+ if (hasBorderRadius) {
+ // If we have rounded corners then we need to invalidate the frame area
+ // too since we paint into it.
+ oldShadow = geometry->mBounds;
+ newShadow = GetBounds(aBuilder, &snap);
+ } else {
+ oldShadow.Sub(geometry->mBounds, geometry->mBorderRect);
+ newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect());
+ }
+ aInvalidRegion->Or(oldShadow, newShadow);
+ }
+}
+
+
+void
+nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ nsPoint offset = ToReferenceFrame();
+ nsRect borderRect = nsRect(offset, mFrame->GetSize());
+ nsPresContext* presContext = mFrame->PresContext();
+ AutoTArray<nsRect,10> rects;
+ ComputeDisjointRectangles(mVisibleRegion, &rects);
+
+ PROFILER_LABEL("nsDisplayBoxShadowInner", "Paint",
+ js::ProfileEntry::Category::GRAPHICS);
+
+ DrawTarget* drawTarget = aCtx->GetDrawTarget();
+ gfxContext* gfx = aCtx->ThebesContext();
+ int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+
+ for (uint32_t i = 0; i < rects.Length(); ++i) {
+ gfx->Save();
+ gfx->Clip(NSRectToSnappedRect(rects[i], appUnitsPerDevPixel, *drawTarget));
+ nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect);
+ gfx->Restore();
+ }
+}
+
+bool
+nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
+ return false;
+ }
+
+ // Store the actual visible region
+ mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
+ return true;
+}
+
+nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList)
+ : nsDisplayWrapList(aBuilder, aFrame, aList,
+ aBuilder->ClipState().GetCurrentInnermostScrollClip())
+{}
+
+nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ const DisplayItemScrollClip* aScrollClip)
+ : nsDisplayItem(aBuilder, aFrame, aScrollClip)
+ , mOverrideZIndex(0)
+ , mHasZIndexOverride(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayWrapList);
+
+ mBaseVisibleRect = mVisibleRect;
+
+ mList.AppendToTop(aList);
+ UpdateBounds(aBuilder);
+
+ if (!aFrame || !aFrame->IsTransformed()) {
+ return;
+ }
+
+ // If we're a transformed frame, then we need to find out if we're inside
+ // the nsDisplayTransform or outside of it. Frames inside the transform
+ // need mReferenceFrame == mFrame, outside needs the next ancestor
+ // reference frame.
+ // If we're inside the transform, then the nsDisplayItem constructor
+ // will have done the right thing.
+ // If we're outside the transform, then we should have only one child
+ // (since nsDisplayTransform wraps all actual content), and that child
+ // will have the correct reference frame set (since nsDisplayTransform
+ // handles this explictly).
+ nsDisplayItem *i = mList.GetBottom();
+ if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) &&
+ i->Frame() == mFrame) {
+ mReferenceFrame = i->ReferenceFrame();
+ mToReferenceFrame = i->ToReferenceFrame();
+ }
+ mVisibleRect = aBuilder->GetDirtyRect() +
+ aBuilder->GetCurrentFrameOffsetToReferenceFrame();
+}
+
+nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayItem* aItem)
+ : nsDisplayItem(aBuilder, aFrame)
+ , mOverrideZIndex(0)
+ , mHasZIndexOverride(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayWrapList);
+
+ mBaseVisibleRect = mVisibleRect;
+
+ mList.AppendToTop(aItem);
+ UpdateBounds(aBuilder);
+
+ if (!aFrame || !aFrame->IsTransformed()) {
+ return;
+ }
+
+ // See the previous nsDisplayWrapList constructor
+ if (aItem->Frame() == aFrame) {
+ mReferenceFrame = aItem->ReferenceFrame();
+ mToReferenceFrame = aItem->ToReferenceFrame();
+ }
+ mVisibleRect = aBuilder->GetDirtyRect() +
+ aBuilder->GetCurrentFrameOffsetToReferenceFrame();
+}
+
+nsDisplayWrapList::~nsDisplayWrapList() {
+ mList.DeleteAll();
+
+ MOZ_COUNT_DTOR(nsDisplayWrapList);
+}
+
+void
+nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
+ HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {
+ mList.HitTest(aBuilder, aRect, aState, aOutFrames);
+}
+
+nsRect
+nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
+ *aSnap = false;
+ return mBounds;
+}
+
+bool
+nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ // Convert the passed in visible region to our appunits.
+ nsRegion visibleRegion;
+ // mVisibleRect has been clipped to GetClippedBounds
+ visibleRegion.And(*aVisibleRegion, mVisibleRect);
+ nsRegion originalVisibleRegion = visibleRegion;
+
+ bool retval =
+ mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion, mVisibleRect);
+
+ nsRegion removed;
+ // removed = originalVisibleRegion - visibleRegion
+ removed.Sub(originalVisibleRegion, visibleRegion);
+ // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
+ // SubtractFromVisibleRegion does)
+ aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
+
+ return retval;
+}
+
+nsRegion
+nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) {
+ *aSnap = false;
+ nsRegion result;
+ if (mList.IsOpaque()) {
+ // Everything within GetBounds that's visible is opaque.
+ result = GetBounds(aBuilder, aSnap);
+ }
+ return result;
+}
+
+Maybe<nscolor>
+nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) {
+ // We could try to do something but let's conservatively just return Nothing.
+ return Nothing();
+}
+
+void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx) {
+ NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
+}
+
+/**
+ * Returns true if all descendant display items can be placed in the same
+ * PaintedLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE,
+ * and they all have the expected animated geometry root.
+ */
+static LayerState
+RequiredLayerStateForChildren(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters,
+ const nsDisplayList& aList,
+ AnimatedGeometryRoot* aExpectedAnimatedGeometryRootForChildren)
+{
+ LayerState result = LAYER_INACTIVE;
+ for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) {
+ if (result == LAYER_INACTIVE &&
+ i->GetAnimatedGeometryRoot() != aExpectedAnimatedGeometryRootForChildren) {
+ result = LAYER_ACTIVE;
+ }
+
+ LayerState state = i->GetLayerState(aBuilder, aManager, aParameters);
+ if (state == LAYER_ACTIVE && i->GetType() == nsDisplayItem::TYPE_BLEND_MODE) {
+ // nsDisplayBlendMode always returns LAYER_ACTIVE to ensure that the
+ // blending operation happens in the intermediate surface of its parent
+ // display item (usually an nsDisplayBlendContainer). But this does not
+ // mean that it needs all its ancestor display items to become active.
+ // So we ignore its layer state and look at its children instead.
+ state = RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
+ *i->GetSameCoordinateSystemChildren(), i->GetAnimatedGeometryRoot());
+ }
+ if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) &&
+ state > result) {
+ result = state;
+ }
+ if (state == LAYER_ACTIVE_EMPTY && state > result) {
+ result = LAYER_ACTIVE_FORCE;
+ }
+ if (state == LAYER_NONE) {
+ nsDisplayList* list = i->GetSameCoordinateSystemChildren();
+ if (list) {
+ LayerState childState =
+ RequiredLayerStateForChildren(aBuilder, aManager, aParameters, *list,
+ aExpectedAnimatedGeometryRootForChildren);
+ if (childState > result) {
+ result = childState;
+ }
+ }
+ }
+ }
+ return result;
+}
+
+nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder)
+{
+ nsRect bounds;
+ for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) {
+ bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder));
+ }
+ return bounds;
+}
+
+void
+nsDisplayWrapList::SetVisibleRect(const nsRect& aRect)
+{
+ mVisibleRect = aRect;
+}
+
+void
+nsDisplayWrapList::SetReferenceFrame(const nsIFrame* aFrame)
+{
+ mReferenceFrame = aFrame;
+ mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
+}
+
+static nsresult
+WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
+ nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
+ if (!aList->GetTop())
+ return NS_OK;
+ nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
+ if (!item)
+ return NS_ERROR_OUT_OF_MEMORY;
+ // aList was emptied
+ aList->AppendToTop(item);
+ return NS_OK;
+}
+
+static nsresult
+WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
+ nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
+ nsDisplayList newList;
+ nsDisplayItem* item;
+ while ((item = aList->RemoveBottom())) {
+ item = aWrapper->WrapItem(aBuilder, item);
+ if (!item)
+ return NS_ERROR_OUT_OF_MEMORY;
+ newList.AppendToTop(item);
+ }
+ // aList was emptied
+ aList->AppendToTop(&newList);
+ return NS_OK;
+}
+
+nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
+{
+ nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
+ NS_ENSURE_SUCCESS(rv, rv);
+
+ if (&aOut == &aIn)
+ return NS_OK;
+ aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
+ aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
+ aOut.Floats()->AppendToTop(aIn.Floats());
+ aOut.Content()->AppendToTop(aIn.Content());
+ aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
+ aOut.Outlines()->AppendToTop(aIn.Outlines());
+ return NS_OK;
+}
+
+nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, const nsDisplayListSet& aLists)
+{
+ nsresult rv;
+ if (WrapBorderBackground()) {
+ // Our border-backgrounds are in-flow
+ rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
+ NS_ENSURE_SUCCESS(rv, rv);
+ }
+ // Our block border-backgrounds are in-flow
+ rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
+ NS_ENSURE_SUCCESS(rv, rv);
+ // The floats are not in flow
+ rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
+ NS_ENSURE_SUCCESS(rv, rv);
+ // Our child content is in flow
+ rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
+ NS_ENSURE_SUCCESS(rv, rv);
+ // The positioned descendants may not be in-flow
+ rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
+ NS_ENSURE_SUCCESS(rv, rv);
+ // The outlines may not be in-flow
+ return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
+}
+
+nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ const DisplayItemScrollClip* aScrollClip,
+ bool aForEventsAndPluginsOnly)
+ : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
+ , mOpacity(aFrame->StyleEffects()->mOpacity)
+ , mForEventsAndPluginsOnly(aForEventsAndPluginsOnly)
+{
+ MOZ_COUNT_CTOR(nsDisplayOpacity);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayOpacity::~nsDisplayOpacity() {
+ MOZ_COUNT_DTOR(nsDisplayOpacity);
+}
+#endif
+
+nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) {
+ *aSnap = false;
+ // The only time where mOpacity == 1.0 should be when we have will-change.
+ // We could report this as opaque then but when the will-change value starts
+ // animating the element would become non opaque and could cause repaints.
+ return nsRegion();
+}
+
+// nsDisplayOpacity uses layers for rendering
+already_AddRefed<Layer>
+nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ ContainerLayerParameters params = aContainerParameters;
+ params.mForEventsAndPluginsOnly = mForEventsAndPluginsOnly;
+ RefPtr<Layer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ params, nullptr,
+ FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
+ if (!container)
+ return nullptr;
+
+ container->SetOpacity(mOpacity);
+ nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
+ this, mFrame,
+ eCSSProperty_opacity);
+ return container.forget();
+}
+
+/**
+ * This doesn't take into account layer scaling --- the layer may be
+ * rendered at a higher (or lower) resolution, affecting the retained layer
+ * size --- but this should be good enough.
+ */
+static bool
+IsItemTooSmallForActiveLayer(nsIFrame* aFrame)
+{
+ nsIntRect visibleDevPixels = aFrame->GetVisualOverflowRectRelativeToSelf().ToOutsidePixels(
+ aFrame->PresContext()->AppUnitsPerDevPixel());
+ static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16;
+ return visibleDevPixels.Size() <
+ nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS);
+}
+
+static void
+SetAnimationPerformanceWarningForTooSmallItem(nsIFrame* aFrame,
+ nsCSSPropertyID aProperty)
+{
+ // We use ToNearestPixels() here since ToOutsidePixels causes some sort of
+ // errors. See https://bugzilla.mozilla.org/show_bug.cgi?id=1258904#c19
+ nsIntRect visibleDevPixels = aFrame->GetVisualOverflowRectRelativeToSelf().ToNearestPixels(
+ aFrame->PresContext()->AppUnitsPerDevPixel());
+
+ // Set performance warning only if the visible dev pixels is not empty
+ // because dev pixels is empty if the frame has 'preserve-3d' style.
+ if (visibleDevPixels.IsEmpty()) {
+ return;
+ }
+
+ EffectCompositor::SetPerformanceWarning(aFrame, aProperty,
+ AnimationPerformanceWarning(
+ AnimationPerformanceWarning::Type::ContentTooSmall,
+ { visibleDevPixels.Width(), visibleDevPixels.Height() }));
+}
+
+/* static */ bool
+nsDisplayOpacity::NeedsActiveLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
+{
+ if (ActiveLayerTracker::IsStyleAnimated(aBuilder, aFrame,
+ eCSSProperty_opacity) ||
+ EffectCompositor::HasAnimationsForCompositor(aFrame,
+ eCSSProperty_opacity)) {
+ if (!IsItemTooSmallForActiveLayer(aFrame)) {
+ return true;
+ }
+ SetAnimationPerformanceWarningForTooSmallItem(aFrame, eCSSProperty_opacity);
+ }
+ return false;
+}
+
+void
+nsDisplayOpacity::ApplyOpacity(nsDisplayListBuilder* aBuilder,
+ float aOpacity,
+ const DisplayItemClip* aClip)
+{
+ NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
+ mOpacity = mOpacity * aOpacity;
+ if (aClip) {
+ IntersectClip(aBuilder, *aClip);
+ }
+}
+
+bool
+nsDisplayOpacity::CanApplyOpacity() const
+{
+ return true;
+}
+
+bool
+nsDisplayOpacity::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
+{
+ if (NeedsActiveLayer(aBuilder, mFrame) || mOpacity == 0.0) {
+ // If our opacity is zero then we'll discard all descendant display items
+ // except for layer event regions, so there's no point in doing this
+ // optimization (and if we do do it, then invalidations of those descendants
+ // might trigger repainting).
+ return false;
+ }
+
+ nsDisplayItem* child = mList.GetBottom();
+ // Only try folding our opacity down if we have at most three children
+ // that don't overlap and can all apply the opacity to themselves.
+ if (!child) {
+ return false;
+ }
+ struct {
+ nsDisplayItem* item;
+ nsRect bounds;
+ } children[3];
+ bool snap;
+ uint32_t numChildren = 0;
+ for (; numChildren < ArrayLength(children) && child; numChildren++, child = child->GetAbove()) {
+ if (child->GetType() == nsDisplayItem::TYPE_LAYER_EVENT_REGIONS) {
+ numChildren--;
+ continue;
+ }
+ if (!child->CanApplyOpacity()) {
+ return false;
+ }
+ children[numChildren].item = child;
+ children[numChildren].bounds = child->GetBounds(aBuilder, &snap);
+ }
+ if (child) {
+ // we have a fourth (or more) child
+ return false;
+ }
+
+ for (uint32_t i = 0; i < numChildren; i++) {
+ for (uint32_t j = i+1; j < numChildren; j++) {
+ if (children[i].bounds.Intersects(children[j].bounds)) {
+ return false;
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < numChildren; i++) {
+ children[i].item->ApplyOpacity(aBuilder, mOpacity, mClip);
+ }
+ return true;
+}
+
+nsDisplayItem::LayerState
+nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters) {
+ // If we only created this item so that we'd get correct nsDisplayEventRegions for child
+ // frames, then force us to inactive to avoid unnecessary layerization changes for content
+ // that won't ever be painted.
+ if (mForEventsAndPluginsOnly) {
+ MOZ_ASSERT(mOpacity == 0);
+ return LAYER_INACTIVE;
+ }
+
+ if (NeedsActiveLayer(aBuilder, mFrame)) {
+ // Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
+ // animations.
+ return LAYER_ACTIVE_FORCE;
+ }
+
+ return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
+}
+
+bool
+nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ // Our children are translucent so we should not allow them to subtract
+ // area from aVisibleRegion. We do need to find out what is visible under
+ // our children in the temporary compositing buffer, because if our children
+ // paint our entire bounds opaquely then we don't need an alpha channel in
+ // the temporary compositing buffer.
+ nsRect bounds = GetClippedBounds(aBuilder);
+ nsRegion visibleUnderChildren;
+ visibleUnderChildren.And(*aVisibleRegion, bounds);
+ return
+ nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
+}
+
+bool nsDisplayOpacity::TryMerge(nsDisplayItem* aItem) {
+ if (aItem->GetType() != TYPE_OPACITY)
+ return false;
+ // items for the same content element should be merged into a single
+ // compositing group
+ // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
+ if (aItem->Frame()->GetContent() != mFrame->GetContent())
+ return false;
+ if (aItem->GetClip() != GetClip())
+ return false;
+ if (aItem->ScrollClip() != ScrollClip())
+ return false;
+ MergeFromTrackingMergedFrames(static_cast<nsDisplayOpacity*>(aItem));
+ return true;
+}
+
+void
+nsDisplayOpacity::WriteDebugInfo(std::stringstream& aStream)
+{
+ aStream << " (opacity " << mOpacity << ")";
+}
+
+nsDisplayBlendMode::nsDisplayBlendMode(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ uint8_t aBlendMode,
+ const DisplayItemScrollClip* aScrollClip,
+ uint32_t aIndex)
+ : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
+ , mBlendMode(aBlendMode)
+ , mIndex(aIndex)
+{
+ MOZ_COUNT_CTOR(nsDisplayBlendMode);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayBlendMode::~nsDisplayBlendMode() {
+ MOZ_COUNT_DTOR(nsDisplayBlendMode);
+}
+#endif
+
+nsRegion nsDisplayBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap) {
+ *aSnap = false;
+ // We are never considered opaque
+ return nsRegion();
+}
+
+LayerState
+nsDisplayBlendMode::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ return LAYER_ACTIVE;
+}
+
+// nsDisplayBlendMode uses layers for rendering
+already_AddRefed<Layer>
+nsDisplayBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ ContainerLayerParameters newContainerParameters = aContainerParameters;
+ newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
+
+ RefPtr<Layer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ newContainerParameters, nullptr);
+ if (!container) {
+ return nullptr;
+ }
+
+ container->SetMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode));
+
+ return container.forget();
+}
+
+bool nsDisplayBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion) {
+ // Our children are need their backdrop so we should not allow them to subtract
+ // area from aVisibleRegion. We do need to find out what is visible under
+ // our children in the temporary compositing buffer, because if our children
+ // paint our entire bounds opaquely then we don't need an alpha channel in
+ // the temporary compositing buffer.
+ nsRect bounds = GetClippedBounds(aBuilder);
+ nsRegion visibleUnderChildren;
+ visibleUnderChildren.And(*aVisibleRegion, bounds);
+ return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
+}
+
+bool nsDisplayBlendMode::TryMerge(nsDisplayItem* aItem) {
+ if (aItem->GetType() != TYPE_BLEND_MODE)
+ return false;
+ nsDisplayBlendMode* item = static_cast<nsDisplayBlendMode*>(aItem);
+ // items for the same content element should be merged into a single
+ // compositing group
+ if (item->Frame()->GetContent() != mFrame->GetContent())
+ return false;
+ if (item->mIndex != 0 || mIndex != 0)
+ return false; // don't merge background-blend-mode items
+ if (item->GetClip() != GetClip())
+ return false;
+ if (item->ScrollClip() != ScrollClip())
+ return false;
+ MergeFromTrackingMergedFrames(item);
+ return true;
+}
+
+/* static */ nsDisplayBlendContainer*
+nsDisplayBlendContainer::CreateForMixBlendMode(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ const DisplayItemScrollClip* aScrollClip)
+{
+ return new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, aList, aScrollClip, false);
+}
+
+/* static */ nsDisplayBlendContainer*
+nsDisplayBlendContainer::CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ const DisplayItemScrollClip* aScrollClip)
+{
+ return new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, aList, aScrollClip, true);
+}
+
+nsDisplayBlendContainer::nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ const DisplayItemScrollClip* aScrollClip,
+ bool aIsForBackground)
+ : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
+ , mIsForBackground(aIsForBackground)
+{
+ MOZ_COUNT_CTOR(nsDisplayBlendContainer);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayBlendContainer::~nsDisplayBlendContainer() {
+ MOZ_COUNT_DTOR(nsDisplayBlendContainer);
+}
+#endif
+
+// nsDisplayBlendContainer uses layers for rendering
+already_AddRefed<Layer>
+nsDisplayBlendContainer::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ // turn off anti-aliasing in the parent stacking context because it changes
+ // how the group is initialized.
+ ContainerLayerParameters newContainerParameters = aContainerParameters;
+ newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
+
+ RefPtr<Layer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ newContainerParameters, nullptr);
+ if (!container) {
+ return nullptr;
+ }
+
+ container->SetForceIsolatedGroup(true);
+ return container.forget();
+}
+
+LayerState
+nsDisplayBlendContainer::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
+}
+
+bool nsDisplayBlendContainer::TryMerge(nsDisplayItem* aItem) {
+ if (aItem->GetType() != TYPE_BLEND_CONTAINER)
+ return false;
+ // items for the same content element should be merged into a single
+ // compositing group
+ // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
+ if (aItem->Frame()->GetContent() != mFrame->GetContent())
+ return false;
+ if (aItem->GetClip() != GetClip())
+ return false;
+ if (aItem->ScrollClip() != ScrollClip())
+ return false;
+ MergeFromTrackingMergedFrames(static_cast<nsDisplayBlendContainer*>(aItem));
+ return true;
+}
+
+nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ uint32_t aFlags, ViewID aScrollTarget,
+ float aScrollbarThumbRatio,
+ bool aForceActive)
+ : nsDisplayWrapList(aBuilder, aFrame, aList)
+ , mFlags(aFlags)
+ , mScrollTarget(aScrollTarget)
+ , mScrollbarThumbRatio(aScrollbarThumbRatio)
+ , mForceActive(aForceActive)
+{
+ MOZ_COUNT_CTOR(nsDisplayOwnLayer);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayOwnLayer::~nsDisplayOwnLayer() {
+ MOZ_COUNT_DTOR(nsDisplayOwnLayer);
+}
+#endif
+
+LayerState
+nsDisplayOwnLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ if (mForceActive) {
+ return mozilla::LAYER_ACTIVE_FORCE;
+ }
+
+ return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, mAnimatedGeometryRoot);
+}
+
+// nsDisplayOpacity uses layers for rendering
+already_AddRefed<Layer>
+nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ RefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ aContainerParameters, nullptr,
+ FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
+ if (mFlags & VERTICAL_SCROLLBAR) {
+ layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::VERTICAL, mScrollbarThumbRatio);
+ }
+ if (mFlags & HORIZONTAL_SCROLLBAR) {
+ layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::HORIZONTAL, mScrollbarThumbRatio);
+ }
+ if (mFlags & SCROLLBAR_CONTAINER) {
+ layer->SetIsScrollbarContainer();
+ }
+
+ if (mFlags & GENERATE_SUBDOC_INVALIDATIONS) {
+ mFrame->PresContext()->SetNotifySubDocInvalidationData(layer);
+ }
+ return layer.forget();
+}
+
+nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ uint32_t aFlags)
+ : nsDisplayOwnLayer(aBuilder, aFrame, aList, aFlags)
+ , mScrollParentId(aBuilder->GetCurrentScrollParentId())
+{
+ MOZ_COUNT_CTOR(nsDisplaySubDocument);
+ mForceDispatchToContentRegion =
+ aBuilder->IsBuildingLayerEventRegions() &&
+ nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(aFrame->PresContext()->PresShell());
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplaySubDocument::~nsDisplaySubDocument() {
+ MOZ_COUNT_DTOR(nsDisplaySubDocument);
+}
+#endif
+
+already_AddRefed<Layer>
+nsDisplaySubDocument::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ nsPresContext* presContext = mFrame->PresContext();
+ nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
+ ContainerLayerParameters params = aContainerParameters;
+ if ((mFlags & GENERATE_SCROLLABLE_LAYER) &&
+ rootScrollFrame->GetContent() &&
+ nsLayoutUtils::HasCriticalDisplayPort(rootScrollFrame->GetContent())) {
+ params.mInLowPrecisionDisplayPort = true;
+ }
+
+ RefPtr<Layer> layer = nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, params);
+ layer->AsContainerLayer()->SetEventRegionsOverride(mForceDispatchToContentRegion
+ ? EventRegionsOverride::ForceDispatchToContent
+ : EventRegionsOverride::NoOverride);
+ return layer.forget();
+}
+
+UniquePtr<ScrollMetadata>
+nsDisplaySubDocument::ComputeScrollMetadata(Layer* aLayer,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ if (!(mFlags & GENERATE_SCROLLABLE_LAYER)) {
+ return UniquePtr<ScrollMetadata>(nullptr);
+ }
+
+ nsPresContext* presContext = mFrame->PresContext();
+ nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
+ bool isRootContentDocument = presContext->IsRootContentDocument();
+ nsIPresShell* presShell = presContext->PresShell();
+ ContainerLayerParameters params(
+ aContainerParameters.mXScale * presShell->GetResolution(),
+ aContainerParameters.mYScale * presShell->GetResolution(),
+ nsIntPoint(), aContainerParameters);
+ if ((mFlags & GENERATE_SCROLLABLE_LAYER) &&
+ rootScrollFrame->GetContent() &&
+ nsLayoutUtils::HasCriticalDisplayPort(rootScrollFrame->GetContent())) {
+ params.mInLowPrecisionDisplayPort = true;
+ }
+
+ nsRect viewport = mFrame->GetRect() -
+ mFrame->GetPosition() +
+ mFrame->GetOffsetToCrossDoc(ReferenceFrame());
+
+ return MakeUnique<ScrollMetadata>(
+ nsLayoutUtils::ComputeScrollMetadata(
+ mFrame, rootScrollFrame, rootScrollFrame->GetContent(), ReferenceFrame(),
+ aLayer, mScrollParentId, viewport, Nothing(),
+ isRootContentDocument, params));
+}
+
+static bool
+UseDisplayPortForViewport(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
+{
+ return aBuilder->IsPaintingToWindow() &&
+ nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext());
+}
+
+nsRect
+nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
+
+ if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
+ *aSnap = false;
+ return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame);
+ }
+
+ return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap);
+}
+
+bool
+nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion)
+{
+ bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
+
+ if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
+ return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion);
+ }
+
+ nsRect displayport;
+ nsIFrame* rootScrollFrame = mFrame->PresContext()->PresShell()->GetRootScrollFrame();
+ MOZ_ASSERT(rootScrollFrame);
+ Unused << nsLayoutUtils::GetDisplayPort(rootScrollFrame->GetContent(), &displayport,
+ RelativeTo::ScrollFrame);
+
+ nsRegion childVisibleRegion;
+ // The visible region for the children may be much bigger than the hole we
+ // are viewing the children from, so that the compositor process has enough
+ // content to asynchronously pan while content is being refreshed.
+ childVisibleRegion = displayport + mFrame->GetOffsetToCrossDoc(ReferenceFrame());
+
+ nsRect boundedRect =
+ childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
+ bool visible = mList.ComputeVisibilityForSublist(
+ aBuilder, &childVisibleRegion, boundedRect);
+
+ // If APZ is enabled then don't allow this computation to influence
+ // aVisibleRegion, on the assumption that the layer can be asynchronously
+ // scrolled so we'll definitely need all the content under it.
+ if (!nsLayoutUtils::UsesAsyncScrolling(mFrame)) {
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+ nsRegion removed;
+ removed.Sub(bounds, childVisibleRegion);
+
+ aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
+ }
+
+ return visible;
+}
+
+bool
+nsDisplaySubDocument::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
+{
+ bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
+
+ if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
+ return true;
+ }
+
+ return nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(aBuilder);
+}
+
+nsRegion
+nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
+
+ if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
+ *aSnap = false;
+ return nsRegion();
+ }
+
+ return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap);
+}
+
+nsDisplayResolution::nsDisplayResolution(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ uint32_t aFlags)
+ : nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags) {
+ MOZ_COUNT_CTOR(nsDisplayResolution);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayResolution::~nsDisplayResolution() {
+ MOZ_COUNT_DTOR(nsDisplayResolution);
+}
+#endif
+
+void
+nsDisplayResolution::HitTest(nsDisplayListBuilder* aBuilder,
+ const nsRect& aRect,
+ HitTestState* aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ nsIPresShell* presShell = mFrame->PresContext()->PresShell();
+ nsRect rect = aRect.RemoveResolution(presShell->ScaleToResolution() ? presShell->GetResolution () : 1.0f);
+ mList.HitTest(aBuilder, rect, aState, aOutFrames);
+}
+
+already_AddRefed<Layer>
+nsDisplayResolution::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ nsIPresShell* presShell = mFrame->PresContext()->PresShell();
+ ContainerLayerParameters containerParameters(
+ presShell->GetResolution(), presShell->GetResolution(), nsIntPoint(),
+ aContainerParameters);
+
+ RefPtr<Layer> layer = nsDisplaySubDocument::BuildLayer(
+ aBuilder, aManager, containerParameters);
+ layer->SetPostScale(1.0f / presShell->GetResolution(),
+ 1.0f / presShell->GetResolution());
+ layer->AsContainerLayer()->SetScaleToResolution(
+ presShell->ScaleToResolution(), presShell->GetResolution());
+ return layer.forget();
+}
+
+nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ nsDisplayList* aList)
+ : nsDisplayOwnLayer(aBuilder, aFrame, aList)
+ , mIndex(0)
+ , mIsFixedBackground(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayFixedPosition);
+ Init(aBuilder);
+}
+
+nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ nsDisplayList* aList,
+ uint32_t aIndex)
+ : nsDisplayOwnLayer(aBuilder, aFrame, aList)
+ , mIndex(aIndex)
+ , mIsFixedBackground(true)
+{
+ MOZ_COUNT_CTOR(nsDisplayFixedPosition);
+ Init(aBuilder);
+}
+
+void
+nsDisplayFixedPosition::Init(nsDisplayListBuilder* aBuilder)
+{
+ mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot;
+ if (ShouldFixToViewport(aBuilder)) {
+ mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this);
+ }
+}
+
+/* static */ nsDisplayFixedPosition*
+nsDisplayFixedPosition::CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ nsDisplayBackgroundImage* aImage,
+ uint32_t aIndex)
+{
+ // Clear clipping on the child item, since we will apply it to the
+ // fixed position item as well.
+ aImage->SetClip(aBuilder, DisplayItemClip());
+ aImage->SetScrollClip(nullptr);
+
+ nsDisplayList temp;
+ temp.AppendToTop(aImage);
+
+ return new (aBuilder) nsDisplayFixedPosition(aBuilder, aFrame, &temp, aIndex + 1);
+}
+
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayFixedPosition::~nsDisplayFixedPosition() {
+ MOZ_COUNT_DTOR(nsDisplayFixedPosition);
+}
+#endif
+
+already_AddRefed<Layer>
+nsDisplayFixedPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ RefPtr<Layer> layer =
+ nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
+
+ layer->SetIsFixedPosition(true);
+
+ nsPresContext* presContext = mFrame->PresContext();
+ nsIFrame* fixedFrame = mIsFixedBackground ? presContext->PresShell()->GetRootFrame() : mFrame;
+
+ const nsIFrame* viewportFrame = fixedFrame->GetParent();
+ // anchorRect will be in the container's coordinate system (aLayer's parent layer).
+ // This is the same as the display items' reference frame.
+ nsRect anchorRect;
+ if (viewportFrame) {
+ // Fixed position frames are reflowed into the scroll-port size if one has
+ // been set.
+ if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
+ anchorRect.SizeTo(presContext->PresShell()->GetScrollPositionClampingScrollPortSize());
+ } else {
+ anchorRect.SizeTo(viewportFrame->GetSize());
+ }
+ } else {
+ // A display item directly attached to the viewport.
+ // For background-attachment:fixed items, the anchor point is always the
+ // top-left of the viewport currently.
+ viewportFrame = fixedFrame;
+ }
+ // The anchorRect top-left is always the viewport top-left.
+ anchorRect.MoveTo(viewportFrame->GetOffsetToCrossDoc(ReferenceFrame()));
+
+ nsLayoutUtils::SetFixedPositionLayerData(layer,
+ viewportFrame, anchorRect, fixedFrame, presContext, aContainerParameters);
+
+ return layer.forget();
+}
+
+bool nsDisplayFixedPosition::TryMerge(nsDisplayItem* aItem) {
+ if (aItem->GetType() != TYPE_FIXED_POSITION)
+ return false;
+ // Items with the same fixed position frame can be merged.
+ nsDisplayFixedPosition* other = static_cast<nsDisplayFixedPosition*>(aItem);
+ if (other->mFrame != mFrame)
+ return false;
+ if (aItem->GetClip() != GetClip())
+ return false;
+ MergeFromTrackingMergedFrames(other);
+ return true;
+}
+
+nsDisplayStickyPosition::nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame,
+ nsDisplayList* aList)
+ : nsDisplayOwnLayer(aBuilder, aFrame, aList)
+{
+ MOZ_COUNT_CTOR(nsDisplayStickyPosition);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayStickyPosition::~nsDisplayStickyPosition() {
+ MOZ_COUNT_DTOR(nsDisplayStickyPosition);
+}
+#endif
+
+already_AddRefed<Layer>
+nsDisplayStickyPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters) {
+ RefPtr<Layer> layer =
+ nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
+
+ StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::
+ GetStickyScrollContainerForFrame(mFrame);
+ if (!stickyScrollContainer) {
+ return layer.forget();
+ }
+
+ nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
+ nsPresContext* presContext = scrollFrame->PresContext();
+
+ // Sticky position frames whose scroll frame is the root scroll frame are
+ // reflowed into the scroll-port size if one has been set.
+ nsSize scrollFrameSize = scrollFrame->GetSize();
+ if (scrollFrame == presContext->PresShell()->GetRootScrollFrame() &&
+ presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
+ scrollFrameSize = presContext->PresShell()->
+ GetScrollPositionClampingScrollPortSize();
+ }
+
+ nsLayoutUtils::SetFixedPositionLayerData(layer, scrollFrame,
+ nsRect(scrollFrame->GetOffsetToCrossDoc(ReferenceFrame()), scrollFrameSize),
+ mFrame, presContext, aContainerParameters);
+
+ ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(
+ stickyScrollContainer->ScrollFrame()->GetScrolledFrame()->GetContent());
+
+ float factor = presContext->AppUnitsPerDevPixel();
+ nsRect outer;
+ nsRect inner;
+ stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
+ LayerRect stickyOuter(NSAppUnitsToFloatPixels(outer.x, factor) *
+ aContainerParameters.mXScale,
+ NSAppUnitsToFloatPixels(outer.y, factor) *
+ aContainerParameters.mYScale,
+ NSAppUnitsToFloatPixels(outer.width, factor) *
+ aContainerParameters.mXScale,
+ NSAppUnitsToFloatPixels(outer.height, factor) *
+ aContainerParameters.mYScale);
+ LayerRect stickyInner(NSAppUnitsToFloatPixels(inner.x, factor) *
+ aContainerParameters.mXScale,
+ NSAppUnitsToFloatPixels(inner.y, factor) *
+ aContainerParameters.mYScale,
+ NSAppUnitsToFloatPixels(inner.width, factor) *
+ aContainerParameters.mXScale,
+ NSAppUnitsToFloatPixels(inner.height, factor) *
+ aContainerParameters.mYScale);
+ layer->SetStickyPositionData(scrollId, stickyOuter, stickyInner);
+
+ return layer.forget();
+}
+
+bool nsDisplayStickyPosition::TryMerge(nsDisplayItem* aItem) {
+ if (aItem->GetType() != TYPE_STICKY_POSITION)
+ return false;
+ // Items with the same fixed position frame can be merged.
+ nsDisplayStickyPosition* other = static_cast<nsDisplayStickyPosition*>(aItem);
+ if (other->mFrame != mFrame)
+ return false;
+ if (aItem->GetClip() != GetClip())
+ return false;
+ if (aItem->ScrollClip() != ScrollClip())
+ return false;
+ MergeFromTrackingMergedFrames(other);
+ return true;
+}
+
+nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
+ nsDisplayListBuilder* aBuilder,
+ nsIFrame* aScrolledFrame,
+ nsIFrame* aScrollFrame)
+ : nsDisplayWrapList(aBuilder, aScrollFrame)
+ , mScrollFrame(aScrollFrame)
+ , mScrolledFrame(aScrolledFrame)
+ , mScrollParentId(aBuilder->GetCurrentScrollParentId())
+{
+#ifdef NS_BUILD_REFCNT_LOGGING
+ MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer);
+#endif
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer()
+{
+ MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer);
+}
+#endif
+
+already_AddRefed<Layer>
+nsDisplayScrollInfoLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ // In general for APZ with event-regions we no longer have a need for
+ // scrollinfo layers. However, in some cases, there might be content that
+ // cannot be layerized, and so needs to scroll synchronously. To handle those
+ // cases, we still want to generate scrollinfo layers.
+
+ ContainerLayerParameters params = aContainerParameters;
+ if (mScrolledFrame->GetContent() &&
+ nsLayoutUtils::HasCriticalDisplayPort(mScrolledFrame->GetContent())) {
+ params.mInLowPrecisionDisplayPort = true;
+ }
+
+ return aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ params, nullptr,
+ FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
+}
+
+LayerState
+nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ return LAYER_ACTIVE_EMPTY;
+}
+
+UniquePtr<ScrollMetadata>
+nsDisplayScrollInfoLayer::ComputeScrollMetadata(Layer* aLayer,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ ContainerLayerParameters params = aContainerParameters;
+ if (mScrolledFrame->GetContent() &&
+ nsLayoutUtils::HasCriticalDisplayPort(mScrolledFrame->GetContent())) {
+ params.mInLowPrecisionDisplayPort = true;
+ }
+
+ nsRect viewport = mScrollFrame->GetRect() -
+ mScrollFrame->GetPosition() +
+ mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
+
+ ScrollMetadata metadata = nsLayoutUtils::ComputeScrollMetadata(
+ mScrolledFrame, mScrollFrame, mScrollFrame->GetContent(),
+ ReferenceFrame(), aLayer,
+ mScrollParentId, viewport, Nothing(), false, params);
+ metadata.GetMetrics().SetIsScrollInfoLayer(true);
+
+ return UniquePtr<ScrollMetadata>(new ScrollMetadata(metadata));
+}
+
+
+
+void
+nsDisplayScrollInfoLayer::WriteDebugInfo(std::stringstream& aStream)
+{
+ aStream << " (scrollframe " << mScrollFrame
+ << " scrolledFrame " << mScrolledFrame << ")";
+}
+
+nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ int32_t aAPD, int32_t aParentAPD,
+ uint32_t aFlags)
+ : nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags)
+ , mAPD(aAPD), mParentAPD(aParentAPD) {
+ MOZ_COUNT_CTOR(nsDisplayZoom);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayZoom::~nsDisplayZoom() {
+ MOZ_COUNT_DTOR(nsDisplayZoom);
+}
+#endif
+
+nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap);
+ *aSnap = false;
+ return bounds.ScaleToOtherAppUnitsRoundOut(mAPD, mParentAPD);
+}
+
+void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder,
+ const nsRect& aRect,
+ HitTestState *aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ nsRect rect;
+ // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
+ // rect as well instead of possibly rounding the width or height to zero.
+ if (aRect.width == 1 && aRect.height == 1) {
+ rect.MoveTo(aRect.TopLeft().ScaleToOtherAppUnits(mParentAPD, mAPD));
+ rect.width = rect.height = 1;
+ } else {
+ rect = aRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
+ }
+ mList.HitTest(aBuilder, rect, aState, aOutFrames);
+}
+
+bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
+ nsRegion *aVisibleRegion)
+{
+ // Convert the passed in visible region to our appunits.
+ nsRegion visibleRegion;
+ // mVisibleRect has been clipped to GetClippedBounds
+ visibleRegion.And(*aVisibleRegion, mVisibleRect);
+ visibleRegion = visibleRegion.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
+ nsRegion originalVisibleRegion = visibleRegion;
+
+ nsRect transformedVisibleRect =
+ mVisibleRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
+ bool retval;
+ // If we are to generate a scrollable layer we call
+ // nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
+ // for ComputeVisibility, it does all it's calculations in the child APD.
+ bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
+ if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
+ retval =
+ mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
+ transformedVisibleRect);
+ } else {
+ retval =
+ nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion);
+ }
+
+ nsRegion removed;
+ // removed = originalVisibleRegion - visibleRegion
+ removed.Sub(originalVisibleRegion, visibleRegion);
+ // Convert removed region to parent appunits.
+ removed = removed.ScaleToOtherAppUnitsRoundIn(mAPD, mParentAPD);
+ // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
+ // SubtractFromVisibleRegion does)
+ aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
+
+ return retval;
+}
+
+///////////////////////////////////////////////////
+// nsDisplayTransform Implementation
+//
+
+// Write #define UNIFIED_CONTINUATIONS here and in
+// TransformReferenceBox::Initialize to have the transform property try
+// to transform content with continuations as one unified block instead of
+// several smaller ones. This is currently disabled because it doesn't work
+// correctly, since when the frames are initially being reflowed, their
+// continuations all compute their bounding rects independently of each other
+// and consequently get the wrong value. Write #define DEBUG_HIT here to have
+// the nsDisplayTransform class dump out a bunch of information about hit
+// detection.
+#undef UNIFIED_CONTINUATIONS
+#undef DEBUG_HIT
+
+nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
+ nsIFrame *aFrame, nsDisplayList *aList,
+ const nsRect& aChildrenVisibleRect,
+ ComputeTransformFunction aTransformGetter,
+ uint32_t aIndex)
+ : nsDisplayItem(aBuilder, aFrame)
+ , mStoredList(aBuilder, aFrame, aList)
+ , mTransformGetter(aTransformGetter)
+ , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
+ , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
+ , mChildrenVisibleRect(aChildrenVisibleRect)
+ , mIndex(aIndex)
+ , mNoExtendContext(false)
+ , mIsTransformSeparator(false)
+ , mTransformPreserves3DInited(false)
+ , mIsFullyVisible(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayTransform);
+ MOZ_ASSERT(aFrame, "Must have a frame!");
+ Init(aBuilder);
+}
+
+void
+nsDisplayTransform::SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder)
+{
+ if (mFrame == aBuilder->RootReferenceFrame()) {
+ return;
+ }
+ nsIFrame *outerFrame = nsLayoutUtils::GetCrossDocParentFrame(mFrame);
+ mReferenceFrame =
+ aBuilder->FindReferenceFrameFor(outerFrame);
+ mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
+ if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(mFrame)) {
+ // This is an odd special case. If we are both IsFixedPosFrameInDisplayPort
+ // and transformed that we are our own AGR parent.
+ // We want our frame to be our AGR because FrameLayerBuilder uses our AGR to
+ // determine if we are inside a fixed pos subtree. If we use the outer AGR
+ // from outside the fixed pos subtree FLB can't tell that we are fixed pos.
+ mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
+ } else if (mFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
+ IsStickyFrameActive(aBuilder, mFrame, nullptr)) {
+ // Similar to the IsFixedPosFrameInDisplayPort case we are our own AGR.
+ // We are inside the sticky position, so our AGR is the sticky positioned
+ // frame, which is our AGR, not the parent AGR.
+ mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
+ } else if (mAnimatedGeometryRoot->mParentAGR) {
+ mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot->mParentAGR;
+ if (!MayBeAnimated(aBuilder)) {
+ // If we're an animated transform then we want the same AGR as our children
+ // so that FrameLayerBuilder knows that this layer moves with the transform
+ // and won't compute occlusions. If we're not animated then use our parent
+ // AGR so that inactive transform layers can go in the same PaintedLayer as
+ // surrounding content.
+ mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR;
+ }
+ }
+ mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame;
+}
+
+void
+nsDisplayTransform::Init(nsDisplayListBuilder* aBuilder)
+{
+ mHasBounds = false;
+ mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
+ mStoredList.SetVisibleRect(mChildrenVisibleRect);
+}
+
+nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
+ nsIFrame *aFrame, nsDisplayList *aList,
+ const nsRect& aChildrenVisibleRect,
+ uint32_t aIndex,
+ bool aIsFullyVisible)
+ : nsDisplayItem(aBuilder, aFrame)
+ , mStoredList(aBuilder, aFrame, aList)
+ , mTransformGetter(nullptr)
+ , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
+ , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
+ , mChildrenVisibleRect(aChildrenVisibleRect)
+ , mIndex(aIndex)
+ , mNoExtendContext(false)
+ , mIsTransformSeparator(false)
+ , mTransformPreserves3DInited(false)
+ , mIsFullyVisible(aIsFullyVisible)
+{
+ MOZ_COUNT_CTOR(nsDisplayTransform);
+ MOZ_ASSERT(aFrame, "Must have a frame!");
+ SetReferenceFrameToAncestor(aBuilder);
+ Init(aBuilder);
+ UpdateBoundsFor3D(aBuilder);
+}
+
+nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
+ nsIFrame *aFrame, nsDisplayItem *aItem,
+ const nsRect& aChildrenVisibleRect,
+ uint32_t aIndex)
+ : nsDisplayItem(aBuilder, aFrame)
+ , mStoredList(aBuilder, aFrame, aItem)
+ , mTransformGetter(nullptr)
+ , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
+ , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
+ , mChildrenVisibleRect(aChildrenVisibleRect)
+ , mIndex(aIndex)
+ , mNoExtendContext(false)
+ , mIsTransformSeparator(false)
+ , mTransformPreserves3DInited(false)
+ , mIsFullyVisible(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayTransform);
+ MOZ_ASSERT(aFrame, "Must have a frame!");
+ SetReferenceFrameToAncestor(aBuilder);
+ Init(aBuilder);
+}
+
+nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
+ nsIFrame *aFrame, nsDisplayList *aList,
+ const nsRect& aChildrenVisibleRect,
+ const Matrix4x4& aTransform,
+ uint32_t aIndex)
+ : nsDisplayItem(aBuilder, aFrame)
+ , mStoredList(aBuilder, aFrame, aList)
+ , mTransform(aTransform)
+ , mTransformGetter(nullptr)
+ , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
+ , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
+ , mChildrenVisibleRect(aChildrenVisibleRect)
+ , mIndex(aIndex)
+ , mNoExtendContext(false)
+ , mIsTransformSeparator(true)
+ , mTransformPreserves3DInited(false)
+ , mIsFullyVisible(false)
+{
+ MOZ_COUNT_CTOR(nsDisplayTransform);
+ MOZ_ASSERT(aFrame, "Must have a frame!");
+ Init(aBuilder);
+ UpdateBoundsFor3D(aBuilder);
+}
+
+/* Returns the delta specified by the transform-origin property.
+ * This is a positive delta, meaning that it indicates the direction to move
+ * to get from (0, 0) of the frame to the transform origin. This function is
+ * called off the main thread.
+ */
+/* static */ Point3D
+nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame,
+ float aAppUnitsPerPixel,
+ const nsRect* aBoundsOverride)
+{
+ NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
+ NS_PRECONDITION(aFrame->IsTransformed() ||
+ aFrame->BackfaceIsHidden() ||
+ aFrame->Combines3DTransformWithAncestors(),
+ "Shouldn't get a delta for an untransformed frame!");
+
+ if (!aFrame->IsTransformed()) {
+ return Point3D();
+ }
+
+ /* For both of the coordinates, if the value of transform is a
+ * percentage, it's relative to the size of the frame. Otherwise, if it's
+ * a distance, it's already computed for us!
+ */
+ const nsStyleDisplay* display = aFrame->StyleDisplay();
+ // We don't use aBoundsOverride for SVG since we need to account for
+ // refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
+ // mRect before calling FinishAndStoreOverflow so we don't need the override.
+ TransformReferenceBox refBox;
+ if (aBoundsOverride &&
+ !(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
+ refBox.Init(aBoundsOverride->Size());
+ } else {
+ refBox.Init(aFrame);
+ }
+
+ /* Allows us to access dimension getters by index. */
+ float coords[2];
+ TransformReferenceBox::DimensionGetter dimensionGetter[] =
+ { &TransformReferenceBox::Width, &TransformReferenceBox::Height };
+ TransformReferenceBox::DimensionGetter offsetGetter[] =
+ { &TransformReferenceBox::X, &TransformReferenceBox::Y };
+
+ for (uint8_t index = 0; index < 2; ++index) {
+ /* If the transform-origin specifies a percentage, take the percentage
+ * of the size of the box.
+ */
+ const nsStyleCoord &coord = display->mTransformOrigin[index];
+ if (coord.GetUnit() == eStyleUnit_Calc) {
+ const nsStyleCoord::Calc *calc = coord.GetCalcValue();
+ coords[index] =
+ NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
+ calc->mPercent +
+ NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
+ } else if (coord.GetUnit() == eStyleUnit_Percent) {
+ coords[index] =
+ NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
+ coord.GetPercentValue();
+ } else {
+ MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
+ coords[index] =
+ NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
+ }
+
+ if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
+ // SVG frames (unlike other frames) have a reference box that can be (and
+ // typically is) offset from the TopLeft() of the frame. We need to
+ // account for that here.
+ coords[index] +=
+ NSAppUnitsToFloatPixels((refBox.*offsetGetter[index])(), aAppUnitsPerPixel);
+ }
+ }
+
+ return Point3D(coords[0], coords[1],
+ NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(),
+ aAppUnitsPerPixel));
+}
+
+/* static */ bool
+nsDisplayTransform::ComputePerspectiveMatrix(const nsIFrame* aFrame,
+ float aAppUnitsPerPixel,
+ Matrix4x4& aOutMatrix)
+{
+ NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
+ NS_PRECONDITION(aFrame->IsTransformed() ||
+ aFrame->BackfaceIsHidden() ||
+ aFrame->Combines3DTransformWithAncestors(),
+ "Shouldn't get a delta for an untransformed frame!");
+ NS_PRECONDITION(aOutMatrix.IsIdentity(), "Must have a blank output matrix");
+
+ if (!aFrame->IsTransformed()) {
+ return false;
+ }
+
+ /* Find our containing block, which is the element that provides the
+ * value for perspective we need to use
+ */
+
+ //TODO: Is it possible that the cbFrame's bounds haven't been set correctly yet
+ // (similar to the aBoundsOverride case for GetResultingTransformMatrix)?
+ nsIFrame* cbFrame = aFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME);
+ if (!cbFrame) {
+ return false;
+ }
+
+ /* Grab the values for perspective and perspective-origin (if present) */
+
+ const nsStyleDisplay* cbDisplay = cbFrame->StyleDisplay();
+ if (cbDisplay->mChildPerspective.GetUnit() != eStyleUnit_Coord) {
+ return false;
+ }
+ nscoord perspective = cbDisplay->mChildPerspective.GetCoordValue();
+ if (perspective < 0) {
+ return true;
+ }
+
+ TransformReferenceBox refBox(cbFrame);
+
+ /* Allows us to access named variables by index. */
+ Point3D perspectiveOrigin;
+ gfx::Float* coords[2] = {&perspectiveOrigin.x, &perspectiveOrigin.y};
+ TransformReferenceBox::DimensionGetter dimensionGetter[] =
+ { &TransformReferenceBox::Width, &TransformReferenceBox::Height };
+
+ /* For both of the coordinates, if the value of perspective-origin is a
+ * percentage, it's relative to the size of the frame. Otherwise, if it's
+ * a distance, it's already computed for us!
+ */
+ for (uint8_t index = 0; index < 2; ++index) {
+ /* If the -transform-origin specifies a percentage, take the percentage
+ * of the size of the box.
+ */
+ const nsStyleCoord &coord = cbDisplay->mPerspectiveOrigin[index];
+ if (coord.GetUnit() == eStyleUnit_Calc) {
+ const nsStyleCoord::Calc *calc = coord.GetCalcValue();
+ *coords[index] =
+ NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
+ calc->mPercent +
+ NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
+ } else if (coord.GetUnit() == eStyleUnit_Percent) {
+ *coords[index] =
+ NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
+ coord.GetPercentValue();
+ } else {
+ MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
+ *coords[index] =
+ NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
+ }
+ }
+
+ /* GetOffsetTo computes the offset required to move from 0,0 in cbFrame to 0,0
+ * in aFrame. Although we actually want the inverse of this, it's faster to
+ * compute this way.
+ */
+ nsPoint frameToCbOffset = -aFrame->GetOffsetTo(cbFrame);
+ Point3D frameToCbGfxOffset(
+ NSAppUnitsToFloatPixels(frameToCbOffset.x, aAppUnitsPerPixel),
+ NSAppUnitsToFloatPixels(frameToCbOffset.y, aAppUnitsPerPixel),
+ 0.0f);
+
+ /* Move the perspective origin to be relative to aFrame, instead of relative
+ * to the containing block which is how it was specified in the style system.
+ */
+ perspectiveOrigin += frameToCbGfxOffset;
+
+ Float perspectivePx = std::max(NSAppUnitsToFloatPixels(perspective,
+ aAppUnitsPerPixel),
+ std::numeric_limits<Float>::epsilon());
+ aOutMatrix._34 = -1.0 / perspectivePx;
+ aOutMatrix.ChangeBasis(perspectiveOrigin);
+ return true;
+}
+
+nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(const nsIFrame* aFrame,
+ float aAppUnitsPerPixel,
+ const nsRect* aBoundsOverride)
+ : mFrame(aFrame)
+ , mTransformList(aFrame->StyleDisplay()->mSpecifiedTransform)
+ , mToTransformOrigin(GetDeltaToTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride))
+{
+}
+
+/* Wraps up the transform matrix in a change-of-basis matrix pair that
+ * translates from local coordinate space to transform coordinate space, then
+ * hands it back.
+ */
+Matrix4x4
+nsDisplayTransform::GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
+ const nsPoint& aOrigin,
+ float aAppUnitsPerPixel,
+ uint32_t aFlags,
+ const nsRect* aBoundsOverride)
+{
+ return GetResultingTransformMatrixInternal(aProperties, aOrigin, aAppUnitsPerPixel,
+ aFlags, aBoundsOverride);
+}
+
+Matrix4x4
+nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
+ const nsPoint& aOrigin,
+ float aAppUnitsPerPixel,
+ uint32_t aFlags,
+ const nsRect* aBoundsOverride)
+{
+ FrameTransformProperties props(aFrame,
+ aAppUnitsPerPixel,
+ aBoundsOverride);
+
+ return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel,
+ aFlags, aBoundsOverride);
+}
+
+Matrix4x4
+nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
+ const nsPoint& aOrigin,
+ float aAppUnitsPerPixel,
+ uint32_t aFlags,
+ const nsRect* aBoundsOverride)
+{
+ const nsIFrame *frame = aProperties.mFrame;
+ NS_ASSERTION(frame || !(aFlags & INCLUDE_PERSPECTIVE), "Must have a frame to compute perspective!");
+
+ // Get the underlying transform matrix:
+
+ // We don't use aBoundsOverride for SVG since we need to account for
+ // refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
+ // mRect before calling FinishAndStoreOverflow so we don't need the override.
+ TransformReferenceBox refBox;
+ if (aBoundsOverride &&
+ (!frame || !(frame->GetStateBits() & NS_FRAME_SVG_LAYOUT))) {
+ refBox.Init(aBoundsOverride->Size());
+ } else {
+ refBox.Init(frame);
+ }
+
+ /* Get the matrix, then change its basis to factor in the origin. */
+ RuleNodeCacheConditions dummy;
+ bool dummyBool;
+ Matrix4x4 result;
+ // Call IsSVGTransformed() regardless of the value of
+ // disp->mSpecifiedTransform, since we still need any transformFromSVGParent.
+ Matrix svgTransform, transformFromSVGParent;
+ bool hasSVGTransforms =
+ frame && frame->IsSVGTransformed(&svgTransform, &transformFromSVGParent);
+ bool hasTransformFromSVGParent =
+ hasSVGTransforms && !transformFromSVGParent.IsIdentity();
+ /* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */
+ if (aProperties.mTransformList) {
+ result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList->mHead,
+ frame ? frame->StyleContext() : nullptr,
+ frame ? frame->PresContext() : nullptr,
+ dummy, refBox, aAppUnitsPerPixel,
+ &dummyBool);
+ } else if (hasSVGTransforms) {
+ // Correct the translation components for zoom:
+ float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
+ aAppUnitsPerPixel;
+ svgTransform._31 *= pixelsPerCSSPx;
+ svgTransform._32 *= pixelsPerCSSPx;
+ result = Matrix4x4::From2D(svgTransform);
+ }
+
+
+ Matrix4x4 perspectiveMatrix;
+ bool hasPerspective = aFlags & INCLUDE_PERSPECTIVE;
+ if (hasPerspective) {
+ hasPerspective = ComputePerspectiveMatrix(frame, aAppUnitsPerPixel,
+ perspectiveMatrix);
+ }
+
+ if (!hasSVGTransforms || !hasTransformFromSVGParent) {
+ // This is a simplification of the following |else| block, the
+ // simplification being possible because we don't need to apply
+ // mToTransformOrigin between two transforms.
+ result.ChangeBasis(aProperties.mToTransformOrigin);
+ } else {
+ Point3D refBoxOffset(NSAppUnitsToFloatPixels(refBox.X(), aAppUnitsPerPixel),
+ NSAppUnitsToFloatPixels(refBox.Y(), aAppUnitsPerPixel),
+ 0);
+ // We have both a transform and children-only transform. The
+ // 'transform-origin' must apply between the two, so we need to apply it
+ // now before we apply transformFromSVGParent. Since mToTransformOrigin is
+ // relative to the frame's TopLeft(), we need to convert it to SVG user
+ // space by subtracting refBoxOffset. (Then after applying
+ // transformFromSVGParent we have to reapply refBoxOffset below.)
+ result.ChangeBasis(aProperties.mToTransformOrigin - refBoxOffset);
+
+ // Now apply the children-only transforms, converting the translation
+ // components to device pixels:
+ float pixelsPerCSSPx =
+ frame->PresContext()->AppUnitsPerCSSPixel() / aAppUnitsPerPixel;
+ transformFromSVGParent._31 *= pixelsPerCSSPx;
+ transformFromSVGParent._32 *= pixelsPerCSSPx;
+ result = result * Matrix4x4::From2D(transformFromSVGParent);
+
+ // Similar to the code in the |if| block above, but since we've accounted
+ // for mToTransformOrigin so we don't include that. We also need to reapply
+ // refBoxOffset.
+ result.ChangeBasis(refBoxOffset);
+ }
+
+ if (hasPerspective) {
+ result = result * perspectiveMatrix;
+ }
+
+ if ((aFlags & INCLUDE_PRESERVE3D_ANCESTORS) &&
+ frame && frame->Combines3DTransformWithAncestors()) {
+ // Include the transform set on our parent
+ NS_ASSERTION(frame->GetParent() &&
+ frame->GetParent()->IsTransformed() &&
+ frame->GetParent()->Extend3DContext(),
+ "Preserve3D mismatch!");
+ FrameTransformProperties props(frame->GetParent(),
+ aAppUnitsPerPixel,
+ nullptr);
+
+ uint32_t flags = aFlags & (INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE);
+
+ // If this frame isn't transformed (but we exist for backface-visibility),
+ // then we're not a reference frame so no offset to origin will be added.
+ // Otherwise we need to manually translate into our parent's coordinate
+ // space.
+ if (frame->IsTransformed()) {
+ nsLayoutUtils::PostTranslate(result, frame->GetPosition(), aAppUnitsPerPixel, !hasSVGTransforms);
+ }
+ Matrix4x4 parent =
+ GetResultingTransformMatrixInternal(props,
+ nsPoint(0, 0),
+ aAppUnitsPerPixel, flags,
+ nullptr);
+ result = result * parent;
+ }
+
+ if (aFlags & OFFSET_BY_ORIGIN) {
+ nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel, !hasSVGTransforms);
+ }
+
+ return result;
+}
+
+bool
+nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
+{
+ if (ActiveLayerTracker::IsStyleAnimated(aBuilder, mFrame, eCSSProperty_opacity)) {
+ return true;
+ }
+
+ EffectCompositor::SetPerformanceWarning(
+ mFrame, eCSSProperty_opacity,
+ AnimationPerformanceWarning(
+ AnimationPerformanceWarning::Type::OpacityFrameInactive));
+
+ return false;
+}
+
+bool
+nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
+{
+ return mIsFullyVisible;
+}
+
+/* static */ bool
+nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame)
+{
+ // Elements whose transform has been modified recently, or which
+ // have a compositor-animated transform, can be prerendered. An element
+ // might have only just had its transform animated in which case
+ // the ActiveLayerManager may not have been notified yet.
+ if (!ActiveLayerTracker::IsStyleMaybeAnimated(aFrame, eCSSProperty_transform) &&
+ !EffectCompositor::HasAnimationsForCompositor(aFrame,
+ eCSSProperty_transform)) {
+ EffectCompositor::SetPerformanceWarning(
+ aFrame, eCSSProperty_transform,
+ AnimationPerformanceWarning(
+ AnimationPerformanceWarning::Type::TransformFrameInactive));
+
+ return false;
+ }
+
+ nsSize refSize = aBuilder->RootReferenceFrame()->GetSize();
+ // Only prerender if the transformed frame's size is <= the
+ // reference frame size (~viewport), allowing a 1/8th fuzz factor
+ // for shadows, borders, etc.
+ refSize += nsSize(refSize.width / 8, refSize.height / 8);
+ gfxSize scale = nsLayoutUtils::GetTransformToAncestorScale(aFrame);
+ nsSize frameSize = nsSize(
+ aFrame->GetVisualOverflowRectRelativeToSelf().Size().width * scale.width,
+ aFrame->GetVisualOverflowRectRelativeToSelf().Size().height * scale.height);
+ nscoord maxInAppUnits = nscoord_MAX;
+ if (frameSize <= refSize) {
+ maxInAppUnits = aFrame->PresContext()->DevPixelsToAppUnits(4096);
+ if (frameSize <= nsSize(maxInAppUnits, maxInAppUnits)) {
+ return true;
+ }
+ }
+
+ nsRect visual = aFrame->GetVisualOverflowRect();
+
+
+ EffectCompositor::SetPerformanceWarning(
+ aFrame, eCSSProperty_transform,
+ AnimationPerformanceWarning(
+ AnimationPerformanceWarning::Type::ContentTooLarge,
+ {
+ nsPresContext::AppUnitsToIntCSSPixels(frameSize.width),
+ nsPresContext::AppUnitsToIntCSSPixels(frameSize.height),
+ nsPresContext::AppUnitsToIntCSSPixels(refSize.width),
+ nsPresContext::AppUnitsToIntCSSPixels(refSize.height),
+ nsPresContext::AppUnitsToIntCSSPixels(visual.width),
+ nsPresContext::AppUnitsToIntCSSPixels(visual.height),
+ nsPresContext::AppUnitsToIntCSSPixels(maxInAppUnits)
+ }));
+ return false;
+}
+
+/* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */
+static bool IsFrameVisible(nsIFrame* aFrame, const Matrix4x4& aMatrix)
+{
+ if (aMatrix.IsSingular()) {
+ return false;
+ }
+ if (aFrame->BackfaceIsHidden() && aMatrix.IsBackfaceVisible()) {
+ return false;
+ }
+ return true;
+}
+
+const Matrix4x4&
+nsDisplayTransform::GetTransform()
+{
+ if (mTransform.IsIdentity()) {
+ float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
+ Point3D newOrigin =
+ Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale),
+ NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale),
+ 0.0f);
+ if (mTransformGetter) {
+ mTransform = mTransformGetter(mFrame, scale);
+ mTransform.ChangeBasis(newOrigin.x, newOrigin.y, newOrigin.z);
+ } else if (!mIsTransformSeparator) {
+ DebugOnly<bool> isReference =
+ mFrame->IsTransformed() ||
+ mFrame->Combines3DTransformWithAncestors() || mFrame->Extend3DContext();
+ MOZ_ASSERT(isReference);
+ mTransform =
+ GetResultingTransformMatrix(mFrame, ToReferenceFrame(),
+ scale, INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN);
+ }
+ }
+ return mTransform;
+}
+
+Matrix4x4
+nsDisplayTransform::GetTransformForRendering()
+{
+ if (!mFrame->HasPerspective() || mTransformGetter || mIsTransformSeparator) {
+ return GetTransform();
+ }
+ MOZ_ASSERT(!mTransformGetter);
+
+ float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
+ // Don't include perspective transform, or the offset to origin, since
+ // nsDisplayPerspective will handle both of those.
+ return GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, 0);
+}
+
+const Matrix4x4&
+nsDisplayTransform::GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder)
+{
+ MOZ_ASSERT(!mFrame->Extend3DContext() || IsLeafOf3DContext());
+ // XXX: should go back to fix mTransformGetter.
+ if (!mTransformPreserves3DInited) {
+ mTransformPreserves3DInited = true;
+ if (!IsLeafOf3DContext()) {
+ mTransformPreserves3D = GetTransform();
+ return mTransformPreserves3D;
+ }
+
+ const nsIFrame* establisher; // Establisher of the 3D rendering context.
+ for (establisher = mFrame;
+ establisher && establisher->Combines3DTransformWithAncestors();
+ establisher = nsLayoutUtils::GetCrossDocParentFrame(establisher)) {
+ }
+ const nsIFrame* establisherReference =
+ aBuilder->FindReferenceFrameFor(nsLayoutUtils::GetCrossDocParentFrame(establisher));
+
+ nsPoint offset = establisher->GetOffsetToCrossDoc(establisherReference);
+ float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
+ uint32_t flags = INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN;
+ mTransformPreserves3D =
+ GetResultingTransformMatrix(mFrame, offset, scale, flags);
+ }
+ return mTransformPreserves3D;
+}
+
+bool
+nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
+{
+ // The visible rect of a Preserves-3D frame is just an intermediate
+ // result. It should always build a layer to make sure it is
+ // rendering correctly.
+ return MayBeAnimated(aBuilder) || mFrame->Combines3DTransformWithAncestors();
+}
+
+already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder,
+ LayerManager *aManager,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ // While generating a glyph mask, the transform vector of the root frame had
+ // been applied into the target context, so stop applying it again here.
+ const bool shouldSkipTransform =
+ (aBuilder->RootReferenceFrame() == mFrame) &&
+ (aBuilder->IsForGenerateGlyphMask() || aBuilder->IsForPaintingSelectionBG());
+
+ /* For frames without transform, it would not be removed for
+ * backface hidden here. But, it would be removed by the init
+ * function of nsDisplayTransform.
+ */
+ const Matrix4x4& newTransformMatrix =
+ shouldSkipTransform ? Matrix4x4(): GetTransformForRendering();
+
+ uint32_t flags = FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR;
+ RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mStoredList.GetChildren(),
+ aContainerParameters, &newTransformMatrix, flags);
+
+ if (!container) {
+ return nullptr;
+ }
+
+ // Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags,
+ // so we never need to explicitely unset this flag.
+ if (mFrame->Extend3DContext() && !mNoExtendContext) {
+ container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
+ } else {
+ container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_EXTEND_3D_CONTEXT);
+ }
+
+ nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
+ this, mFrame,
+ eCSSProperty_transform);
+ if (mIsFullyVisible && MayBeAnimated(aBuilder)) {
+ // Only allow async updates to the transform if we're an animated layer, since that's what
+ // triggers us to set the correct AGR in the constructor and makes sure FrameLayerBuilder
+ // won't compute occlusions for this layer.
+ container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
+ /*the value is irrelevant*/nullptr);
+ container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM);
+ } else {
+ container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey());
+ container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_MAY_CHANGE_TRANSFORM);
+ }
+ return container.forget();
+}
+
+bool
+nsDisplayTransform::MayBeAnimated(nsDisplayListBuilder* aBuilder)
+{
+ // Here we check if the *post-transform* bounds of this item are big enough
+ // to justify an active layer.
+ if (ActiveLayerTracker::IsStyleAnimated(aBuilder,
+ mFrame,
+ eCSSProperty_transform) ||
+ EffectCompositor::HasAnimationsForCompositor(mFrame,
+ eCSSProperty_transform)) {
+ if (!IsItemTooSmallForActiveLayer(mFrame)) {
+ return true;
+ }
+ SetAnimationPerformanceWarningForTooSmallItem(mFrame, eCSSProperty_transform);
+ }
+ return false;
+}
+
+nsDisplayItem::LayerState
+nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters) {
+ // If the transform is 3d, the layer takes part in preserve-3d
+ // sorting, or the layer is a separator then we *always* want this
+ // to be an active layer.
+ if (!GetTransform().Is2D() || mFrame->Combines3DTransformWithAncestors() ||
+ mIsTransformSeparator) {
+ return LAYER_ACTIVE_FORCE;
+ }
+
+ if (MayBeAnimated(aBuilder)) {
+ // Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
+ // animations.
+ return LAYER_ACTIVE_FORCE;
+ }
+
+ // Expect the child display items to have this frame as their animated
+ // geometry root (since it will be their reference frame). If they have a
+ // different animated geometry root, we'll make this an active layer so the
+ // animation can be accelerated.
+ return RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
+ *mStoredList.GetChildren(), mAnimatedGeometryRootForChildren);
+}
+
+bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
+ nsRegion *aVisibleRegion)
+{
+ /* As we do this, we need to be sure to
+ * untransform the visible rect, since we want everything that's painting to
+ * think that it's painting in its original rectangular coordinate space.
+ * If we can't untransform, take the entire overflow rect */
+ nsRect untransformedVisibleRect;
+ if (!UntransformVisibleRect(aBuilder, &untransformedVisibleRect))
+ {
+ untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf();
+ }
+ nsRegion untransformedVisible = untransformedVisibleRect;
+ // Call RecomputeVisiblity instead of ComputeVisibility since
+ // nsDisplayItem::ComputeVisibility should only be called from
+ // nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item)
+ mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible);
+ return true;
+}
+
+#ifdef DEBUG_HIT
+#include <time.h>
+#endif
+
+/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
+void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
+ const nsRect& aRect,
+ HitTestState *aState,
+ nsTArray<nsIFrame*> *aOutFrames)
+{
+ if (aState->mInPreserves3D) {
+ mStoredList.HitTest(aBuilder, aRect, aState, aOutFrames);
+ return;
+ }
+
+ /* Here's how this works:
+ * 1. Get the matrix. If it's singular, abort (clearly we didn't hit
+ * anything).
+ * 2. Invert the matrix.
+ * 3. Use it to transform the rect into the correct space.
+ * 4. Pass that rect down through to the list's version of HitTest.
+ */
+ // GetTransform always operates in dev pixels.
+ float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
+
+ if (!IsFrameVisible(mFrame, matrix)) {
+ return;
+ }
+
+ /* We want to go from transformed-space to regular space.
+ * Thus we have to invert the matrix, which normally does
+ * the reverse operation (e.g. regular->transformed)
+ */
+
+ /* Now, apply the transform and pass it down the channel. */
+ matrix.Invert();
+ nsRect resultingRect;
+ if (aRect.width == 1 && aRect.height == 1) {
+ // Magic width/height indicating we're hit testing a point, not a rect
+ Point4D point = matrix.ProjectPoint(Point(NSAppUnitsToFloatPixels(aRect.x, factor),
+ NSAppUnitsToFloatPixels(aRect.y, factor)));
+ if (!point.HasPositiveWCoord()) {
+ return;
+ }
+
+ Point point2d = point.As2DPoint();
+
+ resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point2d.x), factor),
+ NSFloatPixelsToAppUnits(float(point2d.y), factor),
+ 1, 1);
+
+ } else {
+ Rect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor),
+ NSAppUnitsToFloatPixels(aRect.y, factor),
+ NSAppUnitsToFloatPixels(aRect.width, factor),
+ NSAppUnitsToFloatPixels(aRect.height, factor));
+
+
+ bool snap;
+ nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
+ Rect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
+ NSAppUnitsToFloatPixels(childBounds.y, factor),
+ NSAppUnitsToFloatPixels(childBounds.width, factor),
+ NSAppUnitsToFloatPixels(childBounds.height, factor));
+
+ Rect rect = matrix.ProjectRectBounds(originalRect, childGfxBounds);
+
+ resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor),
+ NSFloatPixelsToAppUnits(float(rect.Y()), factor),
+ NSFloatPixelsToAppUnits(float(rect.Width()), factor),
+ NSFloatPixelsToAppUnits(float(rect.Height()), factor));
+ }
+
+ if (resultingRect.IsEmpty()) {
+ return;
+ }
+
+
+#ifdef DEBUG_HIT
+ printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
+ printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y());
+ uint32_t originalFrameCount = aOutFrames.Length();
+#endif
+
+ mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames);
+
+#ifdef DEBUG_HIT
+ if (originalFrameCount != aOutFrames.Length())
+ printf(" Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()),
+ dynamic_cast<void *>(aOutFrames.ElementAt(0)));
+ printf("=== end of hit test ===\n");
+#endif
+
+}
+
+float
+nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint)
+{
+ // GetTransform always operates in dev pixels.
+ float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
+
+ NS_ASSERTION(IsFrameVisible(mFrame, matrix),
+ "We can't have hit a frame that isn't visible!");
+
+ Matrix4x4 inverse = matrix;
+ inverse.Invert();
+ Point4D point = inverse.ProjectPoint(Point(NSAppUnitsToFloatPixels(aPoint.x, factor),
+ NSAppUnitsToFloatPixels(aPoint.y, factor)));
+
+ Point point2d = point.As2DPoint();
+
+ Point3D transformed = matrix.TransformPoint(Point3D(point2d.x, point2d.y, 0));
+ return transformed.z;
+}
+
+/* The bounding rectangle for the object is the overflow rectangle translated
+ * by the reference point.
+ */
+nsRect
+nsDisplayTransform::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
+{
+ *aSnap = false;
+
+ if (mHasBounds) {
+ return mBounds;
+ }
+
+ if (mFrame->Extend3DContext() && !mIsTransformSeparator) {
+ return nsRect();
+ }
+
+ nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, aSnap);
+ // GetTransform always operates in dev pixels.
+ float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ mBounds = nsLayoutUtils::MatrixTransformRect(untransformedBounds,
+ GetTransform(),
+ factor);
+ mHasBounds = true;
+ return mBounds;
+}
+
+void
+nsDisplayTransform::ComputeBounds(nsDisplayListBuilder* aBuilder)
+{
+ MOZ_ASSERT(mFrame->Extend3DContext() || IsLeafOf3DContext());
+
+ /* For some cases, the transform would make an empty bounds, but it
+ * may be turned back again to get a non-empty bounds. We should
+ * not depend on transforming bounds level by level.
+ *
+ * Here, it applies accumulated transforms on the leaf frames of the
+ * 3d rendering context, and track and accmulate bounds at
+ * nsDisplayListBuilder.
+ */
+ nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder);
+
+ accTransform.Accumulate(GetTransform());
+
+ if (!IsLeafOf3DContext()) {
+ // Do not dive into another 3D context.
+ mStoredList.DoUpdateBoundsPreserves3D(aBuilder);
+ }
+
+ /* For Preserves3D, it is bounds of only children as leaf frames.
+ * For non-leaf frames, their bounds are accumulated and kept at
+ * nsDisplayListBuilder.
+ */
+ bool snap;
+ nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, &snap);
+ // GetTransform always operates in dev pixels.
+ float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ nsRect rect =
+ nsLayoutUtils::MatrixTransformRect(untransformedBounds,
+ accTransform.GetCurrentTransform(),
+ factor);
+
+ aBuilder->AccumulateRect(rect);
+}
+
+/* The transform is opaque iff the transform consists solely of scales and
+ * translations and if the underlying content is opaque. Thus if the transform
+ * is of the form
+ *
+ * |a c e|
+ * |b d f|
+ * |0 0 1|
+ *
+ * We need b and c to be zero.
+ *
+ * We also need to check whether the underlying opaque content completely fills
+ * our visible rect. We use UntransformRect which expands to the axis-aligned
+ * bounding rect, but that's OK since if
+ * mStoredList.GetVisibleRect().Contains(untransformedVisible), then it
+ * certainly contains the actual (non-axis-aligned) untransformed rect.
+ */
+nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
+ bool* aSnap)
+{
+ *aSnap = false;
+ nsRect untransformedVisible;
+ if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) {
+ return nsRegion();
+ }
+
+ const Matrix4x4& matrix = GetTransform();
+
+ nsRegion result;
+ Matrix matrix2d;
+ bool tmpSnap;
+ if (matrix.Is2D(&matrix2d) &&
+ matrix2d.PreservesAxisAlignedRectangles() &&
+ mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) {
+ result = mVisibleRect.Intersect(GetBounds(aBuilder, &tmpSnap));
+ }
+ return result;
+}
+
+/* The transform is uniform if it fills the entire bounding rect and the
+ * wrapped list is uniform. See GetOpaqueRegion for discussion of why this
+ * works.
+ */
+Maybe<nscolor>
+nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder)
+{
+ nsRect untransformedVisible;
+ if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) {
+ return Nothing();
+ }
+ const Matrix4x4& matrix = GetTransform();
+
+ Matrix matrix2d;
+ if (matrix.Is2D(&matrix2d) &&
+ matrix2d.PreservesAxisAlignedRectangles() &&
+ mStoredList.GetVisibleRect().Contains(untransformedVisible)) {
+ return mStoredList.IsUniform(aBuilder);
+ }
+
+ return Nothing();
+}
+
+/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
+ * share the same underlying content. Otherwise, doing so results in graphical
+ * glitches.
+ */
+#ifndef UNIFIED_CONTINUATIONS
+
+bool
+nsDisplayTransform::TryMerge(nsDisplayItem *aItem)
+{
+ return false;
+}
+
+#else
+
+bool
+nsDisplayTransform::TryMerge(nsDisplayItem *aItem)
+{
+ NS_PRECONDITION(aItem, "Why did you try merging with a null item?");
+
+ /* Make sure that we're dealing with two transforms. */
+ if (aItem->GetType() != TYPE_TRANSFORM)
+ return false;
+
+ /* Check to see that both frames are part of the same content. */
+ if (aItem->Frame()->GetContent() != mFrame->GetContent())
+ return false;
+
+ if (aItem->GetClip() != GetClip())
+ return false;
+
+ if (aItem->ScrollClip() != ScrollClip())
+ return false;
+
+ /* Now, move everything over to this frame and signal that
+ * we merged things!
+ */
+ mStoredList.MergeFromTrackingMergedFrames(&static_cast<nsDisplayTransform*>(aItem)->mStoredList);
+ return true;
+}
+
+#endif
+
+/* TransformRect takes in as parameters a rectangle (in app space) and returns
+ * the smallest rectangle (in app space) containing the transformed image of
+ * that rectangle. That is, it takes the four corners of the rectangle,
+ * transforms them according to the matrix associated with the specified frame,
+ * then returns the smallest rectangle containing the four transformed points.
+ *
+ * @param aUntransformedBounds The rectangle (in app units) to transform.
+ * @param aFrame The frame whose transformation should be applied.
+ * @param aOrigin The delta from the frame origin to the coordinate space origin
+ * @param aBoundsOverride (optional) Force the frame bounds to be the
+ * specified bounds.
+ * @return The smallest rectangle containing the image of the transformed
+ * rectangle.
+ */
+nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
+ const nsIFrame* aFrame,
+ const nsRect* aBoundsOverride)
+{
+ NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
+
+ float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
+
+ uint32_t flags = INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN|INCLUDE_PRESERVE3D_ANCESTORS;
+ return nsLayoutUtils::MatrixTransformRect
+ (aUntransformedBounds,
+ GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags, aBoundsOverride),
+ factor);
+}
+
+bool nsDisplayTransform::UntransformRect(const nsRect &aTransformedBounds,
+ const nsRect &aChildBounds,
+ const nsIFrame* aFrame,
+ nsRect *aOutRect)
+{
+ NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
+
+ float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
+
+ uint32_t flags = INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN|INCLUDE_PRESERVE3D_ANCESTORS;
+
+ Matrix4x4 transform = GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags);
+ if (transform.IsSingular()) {
+ return false;
+ }
+
+ RectDouble result(NSAppUnitsToFloatPixels(aTransformedBounds.x, factor),
+ NSAppUnitsToFloatPixels(aTransformedBounds.y, factor),
+ NSAppUnitsToFloatPixels(aTransformedBounds.width, factor),
+ NSAppUnitsToFloatPixels(aTransformedBounds.height, factor));
+
+ RectDouble childGfxBounds(NSAppUnitsToFloatPixels(aChildBounds.x, factor),
+ NSAppUnitsToFloatPixels(aChildBounds.y, factor),
+ NSAppUnitsToFloatPixels(aChildBounds.width, factor),
+ NSAppUnitsToFloatPixels(aChildBounds.height, factor));
+
+ result = transform.Inverse().ProjectRectBounds(result, childGfxBounds);
+ *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
+ return true;
+}
+
+bool nsDisplayTransform::UntransformVisibleRect(nsDisplayListBuilder* aBuilder,
+ nsRect *aOutRect)
+{
+ const Matrix4x4& matrix = GetTransform();
+ if (matrix.IsSingular())
+ return false;
+
+ // GetTransform always operates in dev pixels.
+ float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
+ RectDouble result(NSAppUnitsToFloatPixels(mVisibleRect.x, factor),
+ NSAppUnitsToFloatPixels(mVisibleRect.y, factor),
+ NSAppUnitsToFloatPixels(mVisibleRect.width, factor),
+ NSAppUnitsToFloatPixels(mVisibleRect.height, factor));
+
+ bool snap;
+ nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
+ RectDouble childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
+ NSAppUnitsToFloatPixels(childBounds.y, factor),
+ NSAppUnitsToFloatPixels(childBounds.width, factor),
+ NSAppUnitsToFloatPixels(childBounds.height, factor));
+
+ /* We want to untransform the matrix, so invert the transformation first! */
+ result = matrix.Inverse().ProjectRectBounds(result, childGfxBounds);
+
+ *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
+
+ return true;
+}
+
+void
+nsDisplayTransform::WriteDebugInfo(std::stringstream& aStream)
+{
+ AppendToString(aStream, GetTransform());
+ if (IsTransformSeparator()) {
+ aStream << " transform-separator";
+ }
+ if (IsLeafOf3DContext()) {
+ aStream << " 3d-context-leaf";
+ }
+ if (mFrame->Extend3DContext()) {
+ aStream << " extends-3d-context";
+ }
+ if (mFrame->Combines3DTransformWithAncestors()) {
+ aStream << " combines-3d-with-ancestors";
+ }
+}
+
+nsDisplayPerspective::nsDisplayPerspective(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aTransformFrame,
+ nsIFrame* aPerspectiveFrame,
+ nsDisplayList* aList)
+ : nsDisplayItem(aBuilder, aPerspectiveFrame)
+ , mList(aBuilder, aPerspectiveFrame, aList)
+ , mTransformFrame(aTransformFrame)
+ , mIndex(aBuilder->AllocatePerspectiveItemIndex())
+{
+ MOZ_ASSERT(mList.GetChildren()->Count() == 1);
+ MOZ_ASSERT(mList.GetChildren()->GetTop()->GetType() == TYPE_TRANSFORM);
+}
+
+already_AddRefed<Layer>
+nsDisplayPerspective::BuildLayer(nsDisplayListBuilder *aBuilder,
+ LayerManager *aManager,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+
+ Matrix4x4 perspectiveMatrix;
+ DebugOnly<bool> hasPerspective =
+ nsDisplayTransform::ComputePerspectiveMatrix(mTransformFrame, appUnitsPerPixel,
+ perspectiveMatrix);
+ MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?");
+
+ /*
+ * ClipListToRange can remove our child after we were created.
+ */
+ if (!mList.GetChildren()->GetTop()) {
+ return nullptr;
+ }
+
+ /*
+ * The resulting matrix is still in the coordinate space of the transformed
+ * frame. Append a translation to the reference frame coordinates.
+ */
+ nsDisplayTransform* transform =
+ static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop());
+
+ Point3D newOrigin =
+ Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x, appUnitsPerPixel),
+ NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y, appUnitsPerPixel),
+ 0.0f);
+ Point3D roundedOrigin(NS_round(newOrigin.x),
+ NS_round(newOrigin.y),
+ 0);
+
+ perspectiveMatrix.PostTranslate(roundedOrigin);
+
+ RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList.GetChildren(),
+ aContainerParameters, &perspectiveMatrix, 0);
+
+ if (!container) {
+ return nullptr;
+ }
+
+ // Sort of a lie, but we want to pretend that the perspective layer extends a 3d context
+ // so that it gets its transform combined with children. Might need a better name that reflects
+ // this use case and isn't specific to preserve-3d.
+ container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
+ container->SetTransformIsPerspective(true);
+
+ return container.forget();
+}
+
+LayerState
+nsDisplayPerspective::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ return LAYER_ACTIVE_FORCE;
+}
+
+int32_t
+nsDisplayPerspective::ZIndex() const
+{
+ return ZIndexForFrame(mTransformFrame);
+}
+
+nsDisplayItemGeometry*
+nsCharClipDisplayItem::AllocateGeometry(nsDisplayListBuilder* aBuilder)
+{
+ return new nsCharClipGeometry(this, aBuilder);
+}
+
+void
+nsCharClipDisplayItem::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ const nsCharClipGeometry* geometry = static_cast<const nsCharClipGeometry*>(aGeometry);
+
+ bool snap;
+ nsRect newRect = geometry->mBounds;
+ nsRect oldRect = GetBounds(aBuilder, &snap);
+ if (mVisIStartEdge != geometry->mVisIStartEdge ||
+ mVisIEndEdge != geometry->mVisIEndEdge ||
+ !oldRect.IsEqualInterior(newRect) ||
+ !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
+ aInvalidRegion->Or(oldRect, newRect);
+ }
+}
+
+nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ bool aHandleOpacity,
+ const DisplayItemScrollClip* aScrollClip)
+ : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
+ , mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf())
+ , mHandleOpacity(aHandleOpacity)
+{
+ MOZ_COUNT_CTOR(nsDisplaySVGEffects);
+}
+
+nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ bool aHandleOpacity)
+ : nsDisplayWrapList(aBuilder, aFrame, aList)
+ , mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf())
+ , mHandleOpacity(aHandleOpacity)
+{
+ MOZ_COUNT_CTOR(nsDisplaySVGEffects);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplaySVGEffects::~nsDisplaySVGEffects()
+{
+ MOZ_COUNT_DTOR(nsDisplaySVGEffects);
+}
+#endif
+
+nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
+ bool* aSnap)
+{
+ *aSnap = false;
+ return nsRegion();
+}
+
+void
+nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
+ HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
+{
+ nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2);
+ if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame,
+ rectCenter - ToReferenceFrame())) {
+ mList.HitTest(aBuilder, aRect, aState, aOutFrames);
+ }
+}
+
+gfxRect
+nsDisplaySVGEffects::BBoxInUserSpace() const
+{
+ return nsSVGUtils::GetBBox(mFrame);
+}
+
+gfxPoint
+nsDisplaySVGEffects::UserSpaceOffset() const
+{
+ return nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mFrame);
+}
+
+void
+nsDisplaySVGEffects::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ const nsDisplaySVGEffectGeometry* geometry =
+ static_cast<const nsDisplaySVGEffectGeometry*>(aGeometry);
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+ if (geometry->mFrameOffsetToReferenceFrame != ToReferenceFrame() ||
+ geometry->mUserSpaceOffset != UserSpaceOffset() ||
+ !geometry->mBBox.IsEqualInterior(BBoxInUserSpace())) {
+ // Filter and mask output can depend on the location of the frame's user
+ // space and on the frame's BBox. We need to invalidate if either of these
+ // change relative to the reference frame.
+ // Invalidations from our inactive layer manager are not enough to catch
+ // some of these cases because filters can produce output even if there's
+ // nothing in the filter input.
+ aInvalidRegion->Or(bounds, geometry->mBounds);
+ }
+}
+
+bool nsDisplaySVGEffects::ValidateSVGFrame()
+{
+ const nsIContent* content = mFrame->GetContent();
+ bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
+ if (hasSVGLayout) {
+ nsISVGChildFrame *svgChildFrame = do_QueryFrame(mFrame);
+ if (!svgChildFrame || !mFrame->GetContent()->IsSVGElement()) {
+ NS_ASSERTION(false, "why?");
+ return false;
+ }
+ if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
+ return false; // The SVG spec says not to draw filters for this
+ }
+ }
+
+ return true;
+}
+
+static IntRect
+ComputeClipExtsInDeviceSpace(gfxContext& aCtx)
+{
+ gfxContextMatrixAutoSaveRestore matRestore(&aCtx);
+
+ // Get the clip extents in device space.
+ aCtx.SetMatrix(gfxMatrix());
+ gfxRect clippedFrameSurfaceRect = aCtx.GetClipExtents();
+ clippedFrameSurfaceRect.RoundOut();
+
+ IntRect result;
+ ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
+ return mozilla::gfx::Factory::CheckSurfaceSize(result.Size()) ? result
+ : IntRect();
+}
+
+typedef nsSVGIntegrationUtils::PaintFramesParams PaintFramesParams;
+
+static nsPoint
+ComputeOffsetToUserSpace(const PaintFramesParams& aParams)
+{
+ nsIFrame* frame = aParams.frame;
+ nsPoint offsetToBoundingBox = aParams.builder->ToReferenceFrame(frame) -
+ nsSVGIntegrationUtils::GetOffsetToBoundingBox(frame);
+ if (!frame->IsFrameOfType(nsIFrame::eSVG)) {
+ // Snap the offset if the reference frame is not a SVG frame, since other
+ // frames will be snapped to pixel when rendering.
+ offsetToBoundingBox = nsPoint(
+ frame->PresContext()->RoundAppUnitsToNearestDevPixels(offsetToBoundingBox.x),
+ frame->PresContext()->RoundAppUnitsToNearestDevPixels(offsetToBoundingBox.y));
+ }
+
+ // After applying only "offsetToBoundingBox", aParams.ctx would have its
+ // origin at the top left corner of frame's bounding box (over all
+ // continuations).
+ // However, SVG painting needs the origin to be located at the origin of the
+ // SVG frame's "user space", i.e. the space in which, for example, the
+ // frame's BBox lives.
+ // SVG geometry frames and foreignObject frames apply their own offsets, so
+ // their position is relative to their user space. So for these frame types,
+ // if we want aCtx to be in user space, we first need to subtract the
+ // frame's position so that SVG painting can later add it again and the
+ // frame is painted in the right place.
+ gfxPoint toUserSpaceGfx = nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(frame);
+ nsPoint toUserSpace =
+ nsPoint(nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.x)),
+ nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.y)));
+
+ return (offsetToBoundingBox - toUserSpace);
+}
+
+static void
+ComputeMaskGeometry(PaintFramesParams& aParams)
+{
+ // Properties are added lazily and may have been removed by a restyle, so
+ // make sure all applicable ones are set again.
+ nsIFrame* firstFrame =
+ nsLayoutUtils::FirstContinuationOrIBSplitSibling(aParams.frame);
+
+ const nsStyleSVGReset *svgReset = firstFrame->StyleSVGReset();
+
+ nsSVGEffects::EffectProperties effectProperties =
+ nsSVGEffects::GetEffectProperties(firstFrame);
+ nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
+
+ if (maskFrames.Length() == 0) {
+ return;
+ }
+
+ gfxContext& ctx = aParams.ctx;
+ nsIFrame* frame = aParams.frame;
+
+ nsPoint offsetToUserSpace = ComputeOffsetToUserSpace(aParams);
+ gfxPoint devPixelOffsetToUserSpace =
+ nsLayoutUtils::PointToGfxPoint(offsetToUserSpace,
+ frame->PresContext()->AppUnitsPerDevPixel());
+
+ gfxContextMatrixAutoSaveRestore matSR(&ctx);
+ ctx.SetMatrix(ctx.CurrentMatrix().Translate(devPixelOffsetToUserSpace));
+
+ // Convert boaderArea and dirtyRect to user space.
+ int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
+ nsRect userSpaceBorderArea = aParams.borderArea - offsetToUserSpace;
+ nsRect userSpaceDirtyRect = aParams.dirtyRect - offsetToUserSpace;
+
+ // Union all mask layer rectangles in user space.
+ gfxRect maskInUserSpace;
+ for (size_t i = 0; i < maskFrames.Length() ; i++) {
+ nsSVGMaskFrame* maskFrame = maskFrames[i];
+ gfxRect currentMaskSurfaceRect;
+
+ if (maskFrame) {
+ currentMaskSurfaceRect = maskFrame->GetMaskArea(aParams.frame);
+ } else {
+ nsCSSRendering::ImageLayerClipState clipState;
+ nsCSSRendering::GetImageLayerClip(svgReset->mMask.mLayers[i],
+ frame,
+ *frame->StyleBorder(),
+ userSpaceBorderArea,
+ userSpaceDirtyRect,
+ false, /* aWillPaintBorder */
+ appUnitsPerDevPixel,
+ &clipState);
+ currentMaskSurfaceRect = clipState.mDirtyRectGfx;
+ }
+
+ maskInUserSpace = maskInUserSpace.Union(currentMaskSurfaceRect);
+ }
+
+ ctx.Save();
+
+ if (!maskInUserSpace.IsEmpty()) {
+ ctx.Clip(maskInUserSpace);
+ }
+
+ IntRect result = ComputeClipExtsInDeviceSpace(ctx);
+ ctx.Restore();
+
+ aParams.maskRect = result;
+}
+
+nsDisplayMask::nsDisplayMask(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ bool aHandleOpacity,
+ const DisplayItemScrollClip* aScrollClip)
+ : nsDisplaySVGEffects(aBuilder, aFrame, aList, aHandleOpacity, aScrollClip)
+{
+ MOZ_COUNT_CTOR(nsDisplayMask);
+
+ nsPresContext* presContext = mFrame->PresContext();
+ uint32_t flags = aBuilder->GetBackgroundPaintFlags() |
+ nsCSSRendering::PAINTBG_MASK_IMAGE;
+ const nsStyleSVGReset *svgReset = aFrame->StyleSVGReset();
+ NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
+ bool isTransformedFixed;
+ nsBackgroundLayerState state =
+ nsCSSRendering::PrepareImageLayer(presContext, aFrame, flags,
+ mFrame->GetRectRelativeToSelf(),
+ mFrame->GetRectRelativeToSelf(),
+ svgReset->mMask.mLayers[i],
+ &isTransformedFixed);
+ mDestRects.AppendElement(state.mDestArea);
+ }
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayMask::~nsDisplayMask()
+{
+ MOZ_COUNT_DTOR(nsDisplayMask);
+}
+#endif
+
+bool nsDisplayMask::TryMerge(nsDisplayItem* aItem)
+{
+ if (aItem->GetType() != TYPE_MASK)
+ return false;
+
+ // items for the same content element should be merged into a single
+ // compositing group
+ // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects
+ if (aItem->Frame()->GetContent() != mFrame->GetContent()) {
+ return false;
+ }
+ if (aItem->GetClip() != GetClip()) {
+ return false;
+ }
+ if (aItem->ScrollClip() != ScrollClip()) {
+ return false;
+ }
+
+ // Do not merge if mFrame has mask. Continuation frames should apply mask
+ // independently(just like nsDisplayBackgroundImage).
+ const nsStyleSVGReset *style = mFrame->StyleSVGReset();
+ if (style->mMask.HasLayerWithImage()) {
+ return false;
+ }
+
+ nsDisplayMask* other = static_cast<nsDisplayMask*>(aItem);
+ MergeFromTrackingMergedFrames(other);
+ mEffectsBounds.UnionRect(mEffectsBounds,
+ other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
+
+ return true;
+}
+
+already_AddRefed<Layer>
+nsDisplayMask::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ if (!ValidateSVGFrame()) {
+ return nullptr;
+ }
+
+ if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) {
+ return nullptr;
+ }
+
+ nsIFrame* firstFrame =
+ nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
+ nsSVGEffects::EffectProperties effectProperties =
+ nsSVGEffects::GetEffectProperties(firstFrame);
+
+ bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
+ effectProperties.GetClipPathFrame(&isOK);
+
+ if (!isOK) {
+ return nullptr;
+ }
+
+ RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ aContainerParameters, nullptr);
+
+ return container.forget();
+}
+
+bool
+nsDisplayMask::PaintMask(nsDisplayListBuilder* aBuilder,
+ gfxContext* aMaskContext)
+{
+ MOZ_ASSERT(aMaskContext->GetDrawTarget()->GetFormat() == SurfaceFormat::A8);
+
+ nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
+ nsSVGIntegrationUtils::PaintFramesParams params(*aMaskContext,
+ mFrame, mVisibleRect,
+ borderArea, aBuilder,
+ nullptr,
+ mHandleOpacity);
+ ComputeMaskGeometry(params);
+ image::DrawResult result = nsSVGIntegrationUtils::PaintMask(params);
+
+ nsDisplayMaskGeometry::UpdateDrawResult(this, result);
+ return (result == image::DrawResult::SUCCESS) ? true : false;
+}
+
+LayerState
+nsDisplayMask::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ if (ShouldPaintOnMaskLayer(aManager)) {
+ return RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
+ mList, GetAnimatedGeometryRoot());
+ }
+
+ return LAYER_SVG_EFFECTS;
+}
+
+bool nsDisplayMask::ShouldPaintOnMaskLayer(LayerManager* aManager)
+{
+ if (!aManager->IsCompositingCheap()) {
+ return false;
+ }
+
+ nsSVGUtils::MaskUsage maskUsage;
+ nsSVGUtils::DetermineMaskUsage(mFrame, mHandleOpacity, maskUsage);
+
+ if (!maskUsage.shouldGenerateMaskLayer ||
+ maskUsage.opacity != 1.0 || maskUsage.shouldApplyClipPath ||
+ maskUsage.shouldApplyBasicShape ||
+ maskUsage.shouldGenerateClipMaskLayer) {
+ return false;
+ }
+
+ if (!nsSVGIntegrationUtils::IsMaskResourceReady(mFrame)) {
+ return false;
+ }
+
+ // XXX temporary disable drawing SVG mask onto mask layer before bug 1313877
+ // been fixed.
+ nsIFrame* firstFrame =
+ nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
+ nsSVGEffects::EffectProperties effectProperties =
+ nsSVGEffects::GetEffectProperties(firstFrame);
+ nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
+ for (size_t i = 0; i < maskFrames.Length() ; i++) {
+ nsSVGMaskFrame *maskFrame = maskFrames[i];
+ if (maskFrame) {
+ return false; // Found SVG mask.
+ }
+ }
+
+ if (gfxPrefs::DrawMaskLayer()) {
+ return false;
+ }
+
+ return true;
+}
+
+bool nsDisplayMask::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion)
+{
+ // Our children may be made translucent or arbitrarily deformed so we should
+ // not allow them to subtract area from aVisibleRegion.
+ nsRegion childrenVisible(mVisibleRect);
+ nsRect r = mVisibleRect.Intersect(mList.GetBounds(aBuilder));
+ mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
+ return true;
+}
+
+void
+nsDisplayMask::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ nsDisplaySVGEffects::ComputeInvalidationRegion(aBuilder, aGeometry,
+ aInvalidRegion);
+
+ const nsDisplayMaskGeometry* geometry =
+ static_cast<const nsDisplayMaskGeometry*>(aGeometry);
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+
+ if (mDestRects.Length() != geometry->mDestRects.Length()) {
+ aInvalidRegion->Or(bounds, geometry->mBounds);
+ } else {
+ for (size_t i = 0; i < mDestRects.Length(); i++) {
+ if (!mDestRects[i].IsEqualInterior(geometry->mDestRects[i])) {
+ aInvalidRegion->Or(bounds, geometry->mBounds);
+ break;
+ }
+ }
+ }
+
+ if (aBuilder->ShouldSyncDecodeImages() &&
+ geometry->ShouldInvalidateToSyncDecodeImages()) {
+ const nsStyleSVGReset *svgReset = mFrame->StyleSVGReset();
+ NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
+ const nsStyleImage& image = svgReset->mMask.mLayers[i].mImage;
+ if (image.GetType() == eStyleImageType_Image ) {
+ aInvalidRegion->Or(*aInvalidRegion, bounds);
+ break;
+ }
+ }
+ }
+}
+
+void
+nsDisplayMask::PaintAsLayer(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx,
+ LayerManager* aManager)
+{
+ MOZ_ASSERT(!ShouldPaintOnMaskLayer(aManager));
+
+ nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
+ nsSVGIntegrationUtils::PaintFramesParams params(*aCtx->ThebesContext(),
+ mFrame, mVisibleRect,
+ borderArea, aBuilder,
+ aManager,
+ mHandleOpacity);
+
+ // Clip the drawing target by mVisibleRect, which contains the visible
+ // region of the target frame and its out-of-flow and inflow descendants.
+ gfxContext* context = aCtx->ThebesContext();
+
+ Rect bounds =
+ NSRectToRect(mVisibleRect, mFrame->PresContext()->AppUnitsPerDevPixel());
+ bounds.RoundOut();
+ context->Clip(bounds);
+
+ ComputeMaskGeometry(params);
+
+ image::DrawResult result =
+ nsSVGIntegrationUtils::PaintMaskAndClipPath(params);
+
+ context->PopClip();
+
+ nsDisplayMaskGeometry::UpdateDrawResult(this, result);
+}
+
+#ifdef MOZ_DUMP_PAINTING
+void
+nsDisplayMask::PrintEffects(nsACString& aTo)
+{
+ nsIFrame* firstFrame =
+ nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
+ nsSVGEffects::EffectProperties effectProperties =
+ nsSVGEffects::GetEffectProperties(firstFrame);
+ bool isOK = true;
+ nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
+ bool first = true;
+ aTo += " effects=(";
+ if (mFrame->StyleEffects()->mOpacity != 1.0f && mHandleOpacity) {
+ first = false;
+ aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
+ }
+ if (clipPathFrame) {
+ if (!first) {
+ aTo += ", ";
+ }
+ aTo += nsPrintfCString("clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial");
+ first = false;
+ }
+ const nsStyleSVGReset *style = mFrame->StyleSVGReset();
+ if (style->HasClipPath() && !clipPathFrame) {
+ if (!first) {
+ aTo += ", ";
+ }
+ aTo += "clip(basic-shape)";
+ first = false;
+ }
+
+ if (effectProperties.GetFirstMaskFrame()) {
+ if (!first) {
+ aTo += ", ";
+ }
+ aTo += "mask";
+ }
+ aTo += ")";
+}
+#endif
+
+nsDisplayFilter::nsDisplayFilter(nsDisplayListBuilder* aBuilder,
+ nsIFrame* aFrame, nsDisplayList* aList,
+ bool aHandleOpacity)
+ : nsDisplaySVGEffects(aBuilder, aFrame, aList, aHandleOpacity)
+{
+ MOZ_COUNT_CTOR(nsDisplayFilter);
+}
+
+#ifdef NS_BUILD_REFCNT_LOGGING
+nsDisplayFilter::~nsDisplayFilter()
+{
+ MOZ_COUNT_DTOR(nsDisplayFilter);
+}
+#endif
+
+already_AddRefed<Layer>
+nsDisplayFilter::BuildLayer(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aContainerParameters)
+{
+ if (!ValidateSVGFrame()) {
+ return nullptr;
+ }
+
+ if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) {
+ return nullptr;
+ }
+
+ nsIFrame* firstFrame =
+ nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
+ nsSVGEffects::EffectProperties effectProperties =
+ nsSVGEffects::GetEffectProperties(firstFrame);
+
+ ContainerLayerParameters newContainerParameters = aContainerParameters;
+ if (effectProperties.HasValidFilter()) {
+ newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
+ }
+
+ RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
+ BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
+ newContainerParameters, nullptr);
+
+ return container.forget();
+}
+
+bool nsDisplayFilter::TryMerge(nsDisplayItem* aItem)
+{
+ if (aItem->GetType() != TYPE_FILTER) {
+ return false;
+ }
+
+ // items for the same content element should be merged into a single
+ // compositing group.
+ // aItem->Frame() returns non-null because it's nsDisplayFilter
+ if (aItem->Frame()->GetContent() != mFrame->GetContent()) {
+ return false;
+ }
+ if (aItem->GetClip() != GetClip()) {
+ return false;
+ }
+ if (aItem->ScrollClip() != ScrollClip()) {
+ return false;
+ }
+
+ nsDisplayFilter* other = static_cast<nsDisplayFilter*>(aItem);
+ MergeFromTrackingMergedFrames(other);
+ mEffectsBounds.UnionRect(mEffectsBounds,
+ other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
+
+ return true;
+}
+
+LayerState
+nsDisplayFilter::GetLayerState(nsDisplayListBuilder* aBuilder,
+ LayerManager* aManager,
+ const ContainerLayerParameters& aParameters)
+{
+ return LAYER_SVG_EFFECTS;
+}
+
+bool nsDisplayFilter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
+ nsRegion* aVisibleRegion)
+{
+ nsPoint offset = ToReferenceFrame();
+ nsRect dirtyRect =
+ nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
+ mVisibleRect - offset) +
+ offset;
+
+ // Our children may be made translucent or arbitrarily deformed so we should
+ // not allow them to subtract area from aVisibleRegion.
+ nsRegion childrenVisible(dirtyRect);
+ nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder));
+ mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
+ return true;
+}
+
+void
+nsDisplayFilter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
+ const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion)
+{
+ nsDisplaySVGEffects::ComputeInvalidationRegion(aBuilder, aGeometry,
+ aInvalidRegion);
+
+ const nsDisplayFilterGeometry* geometry =
+ static_cast<const nsDisplayFilterGeometry*>(aGeometry);
+
+ if (aBuilder->ShouldSyncDecodeImages() &&
+ geometry->ShouldInvalidateToSyncDecodeImages()) {
+ bool snap;
+ nsRect bounds = GetBounds(aBuilder, &snap);
+ aInvalidRegion->Or(*aInvalidRegion, bounds);
+ }
+}
+
+void
+nsDisplayFilter::PaintAsLayer(nsDisplayListBuilder* aBuilder,
+ nsRenderingContext* aCtx,
+ LayerManager* aManager)
+{
+ nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
+ nsSVGIntegrationUtils::PaintFramesParams params(*aCtx->ThebesContext(),
+ mFrame, mVisibleRect,
+ borderArea, aBuilder,
+ aManager,
+ mHandleOpacity);
+
+ image::DrawResult result = nsSVGIntegrationUtils::PaintFilter(params);
+ nsDisplayFilterGeometry::UpdateDrawResult(this, result);
+}
+
+#ifdef MOZ_DUMP_PAINTING
+void
+nsDisplayFilter::PrintEffects(nsACString& aTo)
+{
+ nsIFrame* firstFrame =
+ nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
+ nsSVGEffects::EffectProperties effectProperties =
+ nsSVGEffects::GetEffectProperties(firstFrame);
+ bool first = true;
+ aTo += " effects=(";
+ if (mFrame->StyleEffects()->mOpacity != 1.0f && mHandleOpacity) {
+ first = false;
+ aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
+ }
+ if (effectProperties.HasValidFilter()) {
+ if (!first) {
+ aTo += ", ";
+ }
+ aTo += "filter";
+ }
+ aTo += ")";
+}
+#endif
+
+namespace mozilla {
+
+uint32_t PaintTelemetry::sPaintLevel = 0;
+uint32_t PaintTelemetry::sMetricLevel = 0;
+EnumeratedArray<PaintTelemetry::Metric,
+ PaintTelemetry::Metric::COUNT,
+ double> PaintTelemetry::sMetrics;
+
+PaintTelemetry::AutoRecordPaint::AutoRecordPaint()
+{
+ // Don't record nested paints.
+ if (sPaintLevel++ > 0) {
+ return;
+ }
+
+ // Reset metrics for a new paint.
+ for (auto& metric : sMetrics) {
+ metric = 0.0;
+ }
+ mStart = TimeStamp::Now();
+}
+
+PaintTelemetry::AutoRecordPaint::~AutoRecordPaint()
+{
+ MOZ_ASSERT(sPaintLevel != 0);
+ if (--sPaintLevel > 0) {
+ return;
+ }
+
+ // If we're in multi-process mode, don't include paint times for the parent
+ // process.
+ if (gfxVars::BrowserTabsRemoteAutostart() && XRE_IsParentProcess()) {
+ return;
+ }
+
+ double totalMs = (TimeStamp::Now() - mStart).ToMilliseconds();
+
+ // Record the total time.
+ Telemetry::Accumulate(Telemetry::CONTENT_PAINT_TIME, static_cast<uint32_t>(totalMs));
+
+ // If the total time was >= 16ms, then it's likely we missed a frame due to
+ // painting. In this case we'll gather some detailed metrics below.
+ if (totalMs <= 16.0) {
+ return;
+ }
+
+ auto record = [=](const char* aKey, double aDurationMs) -> void {
+ MOZ_ASSERT(aDurationMs <= totalMs);
+
+ uint32_t amount = static_cast<int32_t>((aDurationMs / totalMs) * 100.0);
+
+ nsDependentCString key(aKey);
+ Telemetry::Accumulate(Telemetry::CONTENT_LARGE_PAINT_PHASE_WEIGHT, key, amount);
+ };
+
+ double dlMs = sMetrics[Metric::DisplayList];
+ double flbMs = sMetrics[Metric::Layerization];
+ double rMs = sMetrics[Metric::Rasterization];
+
+ // Record all permutations since aggregation makes it difficult to
+ // correlate. For example we can't derive "flb+r" from "dl" because we
+ // don't know the total time associated with a bucket entry. So we just
+ // play it safe and include everything. We can however derive "other" time
+ // from the final permutation.
+ record("dl", dlMs);
+ record("flb", flbMs);
+ record("r", rMs);
+ record("dl,flb", dlMs + flbMs);
+ record("dl,r", dlMs + rMs);
+ record("flb,r", flbMs + rMs);
+ record("dl,flb,r", dlMs + flbMs + rMs);
+}
+
+PaintTelemetry::AutoRecord::AutoRecord(Metric aMetric)
+ : mMetric(aMetric)
+{
+ // Don't double-record anything nested.
+ if (sMetricLevel++ > 0) {
+ return;
+ }
+
+ // Don't record inside nested paints, or outside of paints.
+ if (sPaintLevel != 1) {
+ return;
+ }
+
+ mStart = TimeStamp::Now();
+}
+
+PaintTelemetry::AutoRecord::~AutoRecord()
+{
+ MOZ_ASSERT(sMetricLevel != 0);
+
+ sMetricLevel--;
+ if (mStart.IsNull()) {
+ return;
+ }
+
+ sMetrics[mMetric] += (TimeStamp::Now() - mStart).ToMilliseconds();
+}
+
+} // namespace mozilla