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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/base/nsCSSColorUtils.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/base/nsCSSColorUtils.cpp')
-rw-r--r-- | layout/base/nsCSSColorUtils.cpp | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/layout/base/nsCSSColorUtils.cpp b/layout/base/nsCSSColorUtils.cpp new file mode 100644 index 000000000..806b7c3cb --- /dev/null +++ b/layout/base/nsCSSColorUtils.cpp @@ -0,0 +1,259 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* functions that manipulate colors */ + +#include "nsCSSColorUtils.h" +#include "nsDebug.h" +#include <math.h> + +// Weird color computing code stolen from winfe which was stolen +// from the xfe which was written originally by Eric Bina. So there. + +#define RED_LUMINOSITY 299 +#define GREEN_LUMINOSITY 587 +#define BLUE_LUMINOSITY 114 +#define INTENSITY_FACTOR 25 +#define LUMINOSITY_FACTOR 75 + +#define MAX_COLOR 255 +#define COLOR_DARK_THRESHOLD 51 +#define COLOR_LIGHT_THRESHOLD 204 + +#define COLOR_LITE_BS_FACTOR 45 +#define COLOR_LITE_TS_FACTOR 70 + +#define COLOR_DARK_BS_FACTOR 30 +#define COLOR_DARK_TS_FACTOR 50 + +#define LIGHT_GRAY NS_RGB(192, 192, 192) +#define DARK_GRAY NS_RGB(96, 96, 96) + +#define MAX_BRIGHTNESS 254 +#define MAX_DARKNESS 0 + +void NS_GetSpecial3DColors(nscolor aResult[2], + nscolor aBackgroundColor, + nscolor aBorderColor) +{ + + uint8_t f0, f1; + uint8_t r, g, b; + + uint8_t rb = NS_GET_R(aBorderColor); + uint8_t gb = NS_GET_G(aBorderColor); + uint8_t bb = NS_GET_B(aBorderColor); + + uint8_t a = NS_GET_A(aBorderColor); + + // This needs to be optimized. + // Calculating background brightness again and again is + // a waste of time!!!. Just calculate it only once. + // .....somehow!!! + + uint8_t red = NS_GET_R(aBackgroundColor); + uint8_t green = NS_GET_G(aBackgroundColor); + uint8_t blue = NS_GET_B(aBackgroundColor); + + uint8_t elementBrightness = NS_GetBrightness(rb,gb,bb); + uint8_t backgroundBrightness = NS_GetBrightness(red, green, blue); + + + if (backgroundBrightness < COLOR_DARK_THRESHOLD) { + f0 = COLOR_DARK_BS_FACTOR; + f1 = COLOR_DARK_TS_FACTOR; + if(elementBrightness == MAX_DARKNESS) + { + rb = NS_GET_R(DARK_GRAY); + gb = NS_GET_G(DARK_GRAY); + bb = NS_GET_B(DARK_GRAY); + } + }else if (backgroundBrightness > COLOR_LIGHT_THRESHOLD) { + f0 = COLOR_LITE_BS_FACTOR; + f1 = COLOR_LITE_TS_FACTOR; + if(elementBrightness == MAX_BRIGHTNESS) + { + rb = NS_GET_R(LIGHT_GRAY); + gb = NS_GET_G(LIGHT_GRAY); + bb = NS_GET_B(LIGHT_GRAY); + } + }else { + f0 = COLOR_DARK_BS_FACTOR + + (backgroundBrightness * + (COLOR_LITE_BS_FACTOR - COLOR_DARK_BS_FACTOR) / MAX_COLOR); + f1 = COLOR_DARK_TS_FACTOR + + (backgroundBrightness * + (COLOR_LITE_TS_FACTOR - COLOR_DARK_TS_FACTOR) / MAX_COLOR); + } + + + r = rb - (f0 * rb / 100); + g = gb - (f0 * gb / 100); + b = bb - (f0 * bb / 100); + aResult[0] = NS_RGBA(r, g, b, a); + + r = rb + (f1 * (MAX_COLOR - rb) / 100); + g = gb + (f1 * (MAX_COLOR - gb) / 100); + b = bb + (f1 * (MAX_COLOR - bb) / 100); + aResult[1] = NS_RGBA(r, g, b, a); +} + +int NS_GetBrightness(uint8_t aRed, uint8_t aGreen, uint8_t aBlue) +{ + + uint8_t intensity = (aRed + aGreen + aBlue) / 3; + + uint8_t luminosity = NS_GetLuminosity(NS_RGB(aRed, aGreen, aBlue)) / 1000; + + return ((intensity * INTENSITY_FACTOR) + + (luminosity * LUMINOSITY_FACTOR)) / 100; +} + +int32_t NS_GetLuminosity(nscolor aColor) +{ + // When aColor is not opaque, the perceived luminosity will depend + // on what color(s) aColor is ultimately drawn on top of, which we + // do not know. + NS_ASSERTION(NS_GET_A(aColor) == 255, + "impossible to compute luminosity of a non-opaque color"); + + return (NS_GET_R(aColor) * RED_LUMINOSITY + + NS_GET_G(aColor) * GREEN_LUMINOSITY + + NS_GET_B(aColor) * BLUE_LUMINOSITY); +} + +// Function to convert RGB color space into the HSV colorspace +// Hue is the primary color defined from 0 to 359 degrees +// Saturation is defined from 0 to 255. The higher the number.. the deeper +// the color Value is the brightness of the color. 0 is black, 255 is white. +void NS_RGB2HSV(nscolor aColor, uint16_t &aHue, uint16_t &aSat, + uint16_t &aValue, uint8_t &aAlpha) +{ + uint8_t r, g, b; + int16_t delta, min, max, r1, b1, g1; + float hue; + + r = NS_GET_R(aColor); + g = NS_GET_G(aColor); + b = NS_GET_B(aColor); + + if (r>g) { + max = r; + min = g; + } else { + max = g; + min = r; + } + + if (b>max) { + max = b; + } + if (b<min) { + min = b; + } + + // value or brightness will always be the max of all the colors(RGB) + aValue = max; + delta = max-min; + aSat = (max!=0)?((delta*255)/max):0; + r1 = r; + b1 = b; + g1 = g; + + if (aSat==0) { + hue = 1000; + } else { + if(r==max){ + hue=(float)(g1-b1)/(float)delta; + } else if (g1==max) { + hue= 2.0f+(float)(b1-r1)/(float)delta; + } else { + hue = 4.0f+(float)(r1-g1)/(float)delta; + } + } + + if(hue<999) { + hue*=60; + if(hue<0){ + hue+=360; + } + } else { + hue=0; + } + + aHue = (uint16_t)hue; + + aAlpha = NS_GET_A(aColor); +} + +// Function to convert HSV color space into the RGB colorspace +// Hue is the primary color defined from 0 to 359 degrees +// Saturation is defined from 0 to 255. The higher the number.. the deeper +// the color Value is the brightness of the color. 0 is black, 255 is white. +void NS_HSV2RGB(nscolor &aColor, uint16_t aHue, uint16_t aSat, uint16_t aValue, + uint8_t aAlpha) +{ + uint16_t r = 0, g = 0, b = 0; + uint16_t i, p, q, t; + double h, f, percent; + + if ( aSat == 0 ){ + // achromatic color, no hue is defined + r = aValue; + g = aValue; + b = aValue; + } else { + // hue in in degrees around the color wheel defined from + // 0 to 360 degrees. + if (aHue >= 360) { + aHue = 0; + } + + // we break the color wheel into 6 areas.. these + // areas define how the saturation and value define the color. + // reds behave differently than the blues + h = (double)aHue / 60.0; + i = (uint16_t) floor(h); + f = h-(double)i; + percent = ((double)aValue/255.0); // this needs to be a value from 0 to 1, so a percentage + // can be calculated of the saturation. + p = (uint16_t)(percent*(255-aSat)); + q = (uint16_t)(percent*(255-(aSat*f))); + t = (uint16_t)(percent*(255-(aSat*(1.0-f)))); + + // i is guaranteed to never be larger than 5. + switch(i){ + case 0: r = aValue; g = t; b = p;break; + case 1: r = q; g = aValue; b = p;break; + case 2: r = p; g = aValue; b = t;break; + case 3: r = p; g = q; b = aValue;break; + case 4: r = t; g = p; b = aValue;break; + case 5: r = aValue; g = p; b = q;break; + } + } + aColor = NS_RGBA(r, g, b, aAlpha); +} + +#undef RED_LUMINOSITY +#undef GREEN_LUMINOSITY +#undef BLUE_LUMINOSITY +#undef INTENSITY_FACTOR +#undef LUMINOSITY_FACTOR + +#undef MAX_COLOR +#undef COLOR_DARK_THRESHOLD +#undef COLOR_LIGHT_THRESHOLD + +#undef COLOR_LITE_BS_FACTOR +#undef COLOR_LITE_TS_FACTOR + +#undef COLOR_DARK_BS_FACTOR +#undef COLOR_DARK_TS_FACTOR + +#undef LIGHT_GRAY +#undef DARK_GRAY + +#undef MAX_BRIGHTNESS +#undef MAX_DARKNESS |