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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sts=4 et sw=4 tw=99:
+ *
+ * Copyright 2016 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef asmjs_wasm_baseline_compile_h
+#define asmjs_wasm_baseline_compile_h
+
+#include "wasm/WasmIonCompile.h"
+
+namespace js {
+namespace wasm {
+
+class FunctionGenerator;
+
+// Return true if BaselineCompileFunction can generate code for the
+// function held in the FunctionGenerator. If false is returned a
+// different compilation strategy must be chosen.
+//
+// This allows the baseline compiler to have different capabilities on
+// different platforms and defer to the full Ion compiler if
+// capabilities are missing. The FunctionGenerator and other data
+// structures contain information about the capabilities that are
+// required to compile the function.
+bool
+BaselineCanCompile(const FunctionGenerator* fg);
+
+// Generate adequate code quickly.
+bool
+BaselineCompileFunction(IonCompileTask* task);
+
+} // namespace wasm
+} // namespace js
+
+#endif // asmjs_wasm_baseline_compile_h