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authorGaming4JC <g4jc@hyperbola.info>2019-12-01 18:44:06 -0500
committerGaming4JC <g4jc@hyperbola.info>2019-12-17 06:25:23 -0500
commitf07d5707c77e73031b6921faac165ca7f8d577c6 (patch)
tree0ecbf325bbefb73bee1dce56dac494620b461fb2 /js/src/vm/GeneratorObject.cpp
parent9163aaebb670bd87e6ef71beaf24999c926217eb (diff)
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Bug 1343481 - Part 2: Stop using StarGegerator for async function.
Tag #1287
Diffstat (limited to 'js/src/vm/GeneratorObject.cpp')
-rw-r--r--js/src/vm/GeneratorObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/src/vm/GeneratorObject.cpp b/js/src/vm/GeneratorObject.cpp
index 448bc543d..c0dff8faa 100644
--- a/js/src/vm/GeneratorObject.cpp
+++ b/js/src/vm/GeneratorObject.cpp
@@ -25,7 +25,7 @@ GeneratorObject::create(JSContext* cx, AbstractFramePtr frame)
Rooted<GlobalObject*> global(cx, cx->global());
RootedNativeObject obj(cx);
- if (frame.script()->isStarGenerator()) {
+ if (frame.script()->isStarGenerator() || frame.script()->isAsync()) {
RootedValue pval(cx);
RootedObject fun(cx, frame.callee());
// FIXME: This would be faster if we could avoid doing a lookup to get