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author | Gaming4JC <g4jc@hyperbola.info> | 2019-12-01 18:44:06 -0500 |
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committer | Gaming4JC <g4jc@hyperbola.info> | 2019-12-17 06:25:23 -0500 |
commit | f07d5707c77e73031b6921faac165ca7f8d577c6 (patch) | |
tree | 0ecbf325bbefb73bee1dce56dac494620b461fb2 /js/src/vm/GeneratorObject.cpp | |
parent | 9163aaebb670bd87e6ef71beaf24999c926217eb (diff) | |
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Bug 1343481 - Part 2: Stop using StarGegerator for async function.
Tag #1287
Diffstat (limited to 'js/src/vm/GeneratorObject.cpp')
-rw-r--r-- | js/src/vm/GeneratorObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/js/src/vm/GeneratorObject.cpp b/js/src/vm/GeneratorObject.cpp index 448bc543d..c0dff8faa 100644 --- a/js/src/vm/GeneratorObject.cpp +++ b/js/src/vm/GeneratorObject.cpp @@ -25,7 +25,7 @@ GeneratorObject::create(JSContext* cx, AbstractFramePtr frame) Rooted<GlobalObject*> global(cx, cx->global()); RootedNativeObject obj(cx); - if (frame.script()->isStarGenerator()) { + if (frame.script()->isStarGenerator() || frame.script()->isAsync()) { RootedValue pval(cx); RootedObject fun(cx, frame.callee()); // FIXME: This would be faster if we could avoid doing a lookup to get |