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author | Gaming4JC <g4jc@hyperbola.info> | 2019-06-08 23:28:04 -0400 |
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committer | Gaming4JC <g4jc@hyperbola.info> | 2019-07-18 22:38:25 -0400 |
commit | 3a5176f4b25a2b90cefe14eb2c2de57113dc21ac (patch) | |
tree | bc6f6b9a4830a764c825e0dd78a4367b9d0a46a4 /js/src/jsnum.cpp | |
parent | 7757e03ccc550b030fb4d342f160ee30a940f23d (diff) | |
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1320408 - Part 14: Change some GlobalObject methods to static method.
Diffstat (limited to 'js/src/jsnum.cpp')
-rw-r--r-- | js/src/jsnum.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/js/src/jsnum.cpp b/js/src/jsnum.cpp index 28ed15159..bde1f918e 100644 --- a/js/src/jsnum.cpp +++ b/js/src/jsnum.cpp @@ -1005,15 +1005,16 @@ js::InitNumberClass(JSContext* cx, HandleObject obj) /* XXX must do at least once per new thread, so do it per JSContext... */ FIX_FPU(); - Rooted<GlobalObject*> global(cx, &obj->as<GlobalObject>()); + Handle<GlobalObject*> global = obj.as<GlobalObject>(); - RootedObject numberProto(cx, global->createBlankPrototype(cx, &NumberObject::class_)); + RootedObject numberProto(cx, GlobalObject::createBlankPrototype(cx, global, + &NumberObject::class_)); if (!numberProto) return nullptr; numberProto->as<NumberObject>().setPrimitiveValue(0); RootedFunction ctor(cx); - ctor = global->createConstructor(cx, Number, cx->names().Number, 1); + ctor = GlobalObject::createConstructor(cx, Number, cx->names().Number, 1); if (!ctor) return nullptr; |