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authorwolfbeast <mcwerewolf@wolfbeast.com>2019-06-08 07:48:28 +0000
committerwolfbeast <mcwerewolf@wolfbeast.com>2019-06-08 07:48:28 +0000
commitba9e648ce2705ad1c4679325a9326c47263e2a3e (patch)
tree724cf5101a1b5923c235dc767b355a7b0e906eb7 /js/src/frontend/BytecodeEmitter.h
parentc8300fbd6ae08925736c32f8b02c980ce1531f3f (diff)
parent19c0f5e9ff625c6a67e5e0a08f0a800782168492 (diff)
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Merge branch 'master' into remove-unboxed
Diffstat (limited to 'js/src/frontend/BytecodeEmitter.h')
-rw-r--r--js/src/frontend/BytecodeEmitter.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/js/src/frontend/BytecodeEmitter.h b/js/src/frontend/BytecodeEmitter.h
index 32668a34c..814fa11d4 100644
--- a/js/src/frontend/BytecodeEmitter.h
+++ b/js/src/frontend/BytecodeEmitter.h
@@ -109,10 +109,12 @@ struct CGYieldOffsetList {
void finish(YieldOffsetArray& array, uint32_t prologueLength);
};
-// Use zero inline elements because these go on the stack and affect how many
-// nested functions are possible.
-typedef Vector<jsbytecode, 0> BytecodeVector;
-typedef Vector<jssrcnote, 0> SrcNotesVector;
+static size_t MaxBytecodeLength = INT32_MAX;
+static size_t MaxSrcNotesLength = INT32_MAX;
+
+// Have a few inline elements to avoid heap allocation for tiny sequences.
+typedef Vector<jsbytecode, 256> BytecodeVector;
+typedef Vector<jssrcnote, 64> SrcNotesVector;
// Linked list of jump instructions that need to be patched. The linked list is
// stored in the bytes of the incomplete bytecode that will be patched, so no