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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /js/src/doc/Debugger/Debugger.Source.md | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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diff --git a/js/src/doc/Debugger/Debugger.Source.md b/js/src/doc/Debugger/Debugger.Source.md new file mode 100644 index 000000000..6a5535b74 --- /dev/null +++ b/js/src/doc/Debugger/Debugger.Source.md @@ -0,0 +1,220 @@ +# Debugger.Source + +A `Debugger.Source` instance represents either a piece of JavaScript source +code or the serialized text of a block of WebAssembly code. The two cases are +distinguished by the latter having its `introductionType` property always +being `"wasm"` and the former having its `introductionType` property never +being `"wasm"`. + +Each [`Debugger`][debugger-object] instance has a separate collection of +`Debugger.Source` instances representing the source code that has been +presented to the system. + +A debugger may place its own properties on `Debugger.Source` instances, +to store metadata about particular pieces of source code. + +## Debugger.Source for JavaScript + +For a `Debugger.Source` instance representing a piece of JavaScript source +code, its properties provide the source code itself as a string, and describe +where it came from. Each [`Debugger.Script`][script] instance refers to the +`Debugger.Source` instance holding the source code from which it was produced. + +If a single piece of source code contains both top-level code and +function definitions, perhaps with nested functions, then the +[`Debugger.Script`][script] instances for those all refer to the same +`Debugger.Source` instance. Each script indicates the substring of the +overall source to which it corresponds. + +A `Debugger.Source` instance may represent only a portion of a larger +source document. For example, an HTML document can contain JavaScript in +multiple `<script>` elements and event handler content attributes. +In this case, there may be either a single `Debugger.Source` instance +for the entire HTML document, with each [`Debugger.Script`][script] referring to +its substring of the document; or there may be a separate +`Debugger.Source` instance for each `<script>` element and +attribute. The choice is left up to the implementation. + +If a given piece of source code is presented to the JavaScript +implementation more than once, with the same origin metadata, the +JavaScript implementation may generate a fresh `Debugger.Source` +instance to represent each presentation, or it may use a single +`Debugger.Source` instance to represent them all. + +## Debugger.Source for WebAssembly + +For a `Debugger.Source` instance representing the serialized text of a block +of WebAssembly code, its properties provide the serialized text as a string. + +Currently only entire modules evaluated via `new WebAssembly.Module` are +represented. SpiderMonkey constructs exactly one `Debugger.Source` for each +underlying WebAssembly module per [`Debugger`][debugger-object] instance. + +Please note at the time of this writing, support for WebAssembly is very +preliminary. Many properties below return placeholder values. + +## Convention + +For descriptions of properties and methods below, if the behavior of the +property or method differs between the instance referring to JavaScript source +or to a block of WebAssembly code, the text will be split into two sections, +headed by "**if the instance refers to JavaScript source**" and "**if the +instance refers to WebAssembly code**", respectively. If the behavior does not +differ, no such emphasized headings will appear. + +## Accessor Properties of the Debugger.Source Prototype Object + +A `Debugger.Source` instance inherits the following accessor properties +from its prototype: + +`text` +: **If the instance refers to JavaScript source**, the JavaScript source + code, as a string. The value satisfies the `Program`, + `FunctionDeclaration`, or `FunctionExpression` productions in the + ECMAScript standard. + + **If the instance refers to WebAssembly code**, the serialized text + representation. The format is yet to be specified in the WebAssembly + standard. Currently, the text is an s-expression based syntax. + +`url` +: **If the instance refers to JavaScript source**, the URL from which this + source was loaded, if this source was loaded from a URL. Otherwise, this + is `undefined`. Source may be loaded from a URL in the following ways: + + * The URL may appear as the `src` attribute of a `<script>` element + in markup text. + + * The URL may be passed to the `Worker` web worker constructor, or the web + worker `importScripts` function. + + * The URL may be the name of a XPCOM JavaScript module or subscript. + + (Note that code passed to `eval`, the `Function` constructor, or a + similar function is <i>not</i> considered to be loaded from a URL; the + `url` accessor on `Debugger.Source` instances for such sources should + return `undefined`.) + + **If the instance refers to WebAssembly code**, the URL of the script that + called `new WebAssembly.Module` with the string `"> wasm"` appended. + +`sourceMapURL` +: **If the instance refers to JavaScript source**, if this source was + produced by a minimizer or translated from some other language, and we + know the URL of a <b>source map</b> document relating the source positions + in this source to the corresponding source positions in the original + source, then this property's value is that URL. Otherwise, this is `null`. + + (On the web, the translator may provide the source map URL in a + specially formatted comment in the JavaScript source code, or via a + header in the HTTP reply that carried the generated JavaScript.) + + This property is writable, so you can change the source map URL by + setting it. All Debugger.Source objects referencing the same + source will see the change. Setting an empty string has no affect + and will not change existing value. + + **If the instance refers to WebAssembly code**, `null`. Attempts to write + to this property throw a `TypeError`. + +`element` +: The [`Debugger.Object`][object] instance referring to the DOM element to which + this source code belongs, if any, or `undefined` if it belongs to no DOM + element. Source belongs to a DOM element in the following cases: + + * Source belongs to a `<script>` element if it is the element's text + content (that is, it is written out as the body of the `<script>` + element in the markup text), or is the source document referenced by its + `src` attribute. + + * Source belongs to a DOM element if it is an event handler content + attribute (that is, if it is written out in the markup text as an + attribute value). + + * Source belongs to a DOM element if it was assigned to one of the + element's event handler IDL attributes as a string. (Note that one may + assign both strings and functions to DOM elements' event handler IDL + attributes. If one assigns a function, that function's script's source + does <i>not</i> belong to the DOM element; the function's definition + must appear elsewhere.) + + (If the sources attached to a DOM element change, the `Debugger.Source` + instances representing superceded code still refer to the DOM element; + this accessor only reflects origins, not current relationships.) + +`elementAttributeName` +: If this source belongs to a DOM element because it is an event handler + content attribute or an event handler IDL attribute, this is the name of + that attribute, a string. Otherwise, this is `undefined`. + +`introductionType` +: **If the instance refers to JavaScript source**, a string indicating how + this source code was introduced into the system. This accessor returns + one of the following values: + + * `"eval"`, for code passed to `eval`. + + * `"Function"`, for code passed to the `Function` constructor. + + * `"Worker"`, for code loaded by calling the Web worker constructor—the + worker's main script. + + * `"importScripts"`, for code by calling `importScripts` in a web worker. + + * `"eventHandler"`, for code assigned to DOM elements' event handler IDL + attributes as a string. + + * `"scriptElement"`, for code belonging to `<script>` elements. + + * `"javascriptURL"`, for code presented in `javascript:` URLs. + + * `"setTimeout"`, for code passed to `setTimeout` as a string. + + * `"setInterval"`, for code passed to `setInterval` as a string. + + * `undefined`, if the implementation doesn't know how the code was + introduced. + + **If the instance refers to WebAssembly code**, `"wasm"`. + +`introductionScript`, `introductionOffset` +: **If the instance refers to JavaScript source**, and if this source was + introduced by calling a function from debuggee code, then + `introductionScript` is the [`Debugger.Script`][script] instance referring + to the script containing that call, and `introductionOffset` is the call's + bytecode offset within that script. Otherwise, these are both `undefined`. + Taken together, these properties indicate the location of the introducing + call. + + For the purposes of these accessors, assignments to accessor properties are + treated as function calls. Thus, setting a DOM element's event handler IDL + attribute by assigning to the corresponding JavaScript property creates a + source whose `introductionScript` and `introductionOffset` refer to the + property assignment. + + Since a `<script>` element parsed from a web page's original HTML was not + introduced by any scripted call, its source's `introductionScript` and + `introductionOffset` accessors both return `undefined`. + + If a `<script>` element was dynamically inserted into a document, then these + accessors refer to the call that actually caused the script to run—usually + the call that made the element part of the document. Thus, they do + <i>not</i> refer to the call that created the element; stored the source as + the element's text child; made the element a child of some uninserted parent + node that was later inserted; or the like. + + Although the main script of a worker thread is introduced by a call to + `Worker` or `SharedWorker`, these accessors always return `undefined` on + such script's sources. A worker's main script source and the call that + created the worker are always in separate threads, but + [`Debugger`][debugger-object] is an inherently single-threaded facility: its + debuggees must all run in the same thread. Since the global that created the + worker is in a different thread, it is guaranteed not to be a debuggee of + the [`Debugger`][debugger-object] instance that owns this source; and thus + the creating call is never "in debuggee code". Relating a worker to its + creator, and other multi-threaded debugging concerns, are out of scope for + [`Debugger`][debugger-object]. + + **If the instance refers to WebAssembly code**, `introductionScript` is + the [`Debugger.Script`][script] instance referring to the same underlying + WebAssembly module. `introductionOffset` is `undefined`. |