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authorGaming4JC <g4jc@hyperbola.info>2019-06-08 23:28:04 -0400
committerGaming4JC <g4jc@hyperbola.info>2019-07-18 22:38:25 -0400
commit3a5176f4b25a2b90cefe14eb2c2de57113dc21ac (patch)
treebc6f6b9a4830a764c825e0dd78a4367b9d0a46a4 /js/src/builtin/SymbolObject.cpp
parent7757e03ccc550b030fb4d342f160ee30a940f23d (diff)
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1320408 - Part 14: Change some GlobalObject methods to static method.
Diffstat (limited to 'js/src/builtin/SymbolObject.cpp')
-rw-r--r--js/src/builtin/SymbolObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/src/builtin/SymbolObject.cpp b/js/src/builtin/SymbolObject.cpp
index ae38d5371..8fa860ef3 100644
--- a/js/src/builtin/SymbolObject.cpp
+++ b/js/src/builtin/SymbolObject.cpp
@@ -53,17 +53,17 @@ const JSFunctionSpec SymbolObject::staticMethods[] = {
JSObject*
SymbolObject::initClass(JSContext* cx, HandleObject obj)
{
- Rooted<GlobalObject*> global(cx, &obj->as<GlobalObject>());
+ Handle<GlobalObject*> global = obj.as<GlobalObject>();
// This uses &JSObject::class_ because: "The Symbol prototype object is an
// ordinary object. It is not a Symbol instance and does not have a
// [[SymbolData]] internal slot." (ES6 rev 24, 19.4.3)
- RootedObject proto(cx, global->createBlankPrototype<PlainObject>(cx));
+ RootedObject proto(cx, GlobalObject::createBlankPrototype<PlainObject>(cx, global));
if (!proto)
return nullptr;
- RootedFunction ctor(cx, global->createConstructor(cx, construct,
- ClassName(JSProto_Symbol, cx), 0));
+ RootedFunction ctor(cx, GlobalObject::createConstructor(cx, construct,
+ ClassName(JSProto_Symbol, cx), 0));
if (!ctor)
return nullptr;