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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /intl/icu/source/i18n/rbt_set.cpp
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Add m-esr52 at 52.6.0
Diffstat (limited to 'intl/icu/source/i18n/rbt_set.cpp')
-rw-r--r--intl/icu/source/i18n/rbt_set.cpp469
1 files changed, 469 insertions, 0 deletions
diff --git a/intl/icu/source/i18n/rbt_set.cpp b/intl/icu/source/i18n/rbt_set.cpp
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+// Copyright (C) 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+ **********************************************************************
+ * Copyright (C) 1999-2011, International Business Machines
+ * Corporation and others. All Rights Reserved.
+ **********************************************************************
+ * Date Name Description
+ * 11/17/99 aliu Creation.
+ **********************************************************************
+ */
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_TRANSLITERATION
+
+#include "unicode/unistr.h"
+#include "unicode/uniset.h"
+#include "unicode/utf16.h"
+#include "rbt_set.h"
+#include "rbt_rule.h"
+#include "cmemory.h"
+#include "putilimp.h"
+
+U_CDECL_BEGIN
+static void U_CALLCONV _deleteRule(void *rule) {
+ delete (icu::TransliterationRule *)rule;
+}
+U_CDECL_END
+
+//----------------------------------------------------------------------
+// BEGIN Debugging support
+//----------------------------------------------------------------------
+
+// #define DEBUG_RBT
+
+#ifdef DEBUG_RBT
+#include <stdio.h>
+#include "charstr.h"
+
+/**
+ * @param appendTo result is appended to this param.
+ * @param input the string being transliterated
+ * @param pos the index struct
+ */
+static UnicodeString& _formatInput(UnicodeString &appendTo,
+ const UnicodeString& input,
+ const UTransPosition& pos) {
+ // Output a string of the form aaa{bbb|ccc|ddd}eee, where
+ // the {} indicate the context start and limit, and the ||
+ // indicate the start and limit.
+ if (0 <= pos.contextStart &&
+ pos.contextStart <= pos.start &&
+ pos.start <= pos.limit &&
+ pos.limit <= pos.contextLimit &&
+ pos.contextLimit <= input.length()) {
+
+ UnicodeString a, b, c, d, e;
+ input.extractBetween(0, pos.contextStart, a);
+ input.extractBetween(pos.contextStart, pos.start, b);
+ input.extractBetween(pos.start, pos.limit, c);
+ input.extractBetween(pos.limit, pos.contextLimit, d);
+ input.extractBetween(pos.contextLimit, input.length(), e);
+ appendTo.append(a).append((UChar)123/*{*/).append(b).
+ append((UChar)124/*|*/).append(c).append((UChar)124/*|*/).append(d).
+ append((UChar)125/*}*/).append(e);
+ } else {
+ appendTo.append("INVALID UTransPosition");
+ //appendTo.append((UnicodeString)"INVALID UTransPosition {cs=" +
+ // pos.contextStart + ", s=" + pos.start + ", l=" +
+ // pos.limit + ", cl=" + pos.contextLimit + "} on " +
+ // input);
+ }
+ return appendTo;
+}
+
+// Append a hex string to the target
+UnicodeString& _appendHex(uint32_t number,
+ int32_t digits,
+ UnicodeString& target) {
+ static const UChar digitString[] = {
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
+ 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0
+ };
+ while (digits--) {
+ target += digitString[(number >> (digits*4)) & 0xF];
+ }
+ return target;
+}
+
+// Replace nonprintable characters with unicode escapes
+UnicodeString& _escape(const UnicodeString &source,
+ UnicodeString &target) {
+ for (int32_t i = 0; i < source.length(); ) {
+ UChar32 ch = source.char32At(i);
+ i += U16_LENGTH(ch);
+ if (ch < 0x09 || (ch > 0x0A && ch < 0x20)|| ch > 0x7E) {
+ if (ch <= 0xFFFF) {
+ target += "\\u";
+ _appendHex(ch, 4, target);
+ } else {
+ target += "\\U";
+ _appendHex(ch, 8, target);
+ }
+ } else {
+ target += ch;
+ }
+ }
+ return target;
+}
+
+inline void _debugOut(const char* msg, TransliterationRule* rule,
+ const Replaceable& theText, UTransPosition& pos) {
+ UnicodeString buf(msg, "");
+ if (rule) {
+ UnicodeString r;
+ rule->toRule(r, TRUE);
+ buf.append((UChar)32).append(r);
+ }
+ buf.append(UnicodeString(" => ", ""));
+ UnicodeString* text = (UnicodeString*)&theText;
+ _formatInput(buf, *text, pos);
+ UnicodeString esc;
+ _escape(buf, esc);
+ CharString cbuf(esc);
+ printf("%s\n", (const char*) cbuf);
+}
+
+#else
+#define _debugOut(msg, rule, theText, pos)
+#endif
+
+//----------------------------------------------------------------------
+// END Debugging support
+//----------------------------------------------------------------------
+
+// Fill the precontext and postcontext with the patterns of the rules
+// that are masking one another.
+static void maskingError(const icu::TransliterationRule& rule1,
+ const icu::TransliterationRule& rule2,
+ UParseError& parseError) {
+ icu::UnicodeString r;
+ int32_t len;
+
+ parseError.line = parseError.offset = -1;
+
+ // for pre-context
+ rule1.toRule(r, FALSE);
+ len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
+ r.extract(0, len, parseError.preContext);
+ parseError.preContext[len] = 0;
+
+ //for post-context
+ r.truncate(0);
+ rule2.toRule(r, FALSE);
+ len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1);
+ r.extract(0, len, parseError.postContext);
+ parseError.postContext[len] = 0;
+}
+
+U_NAMESPACE_BEGIN
+
+/**
+ * Construct a new empty rule set.
+ */
+TransliterationRuleSet::TransliterationRuleSet(UErrorCode& status) : UMemory() {
+ ruleVector = new UVector(&_deleteRule, NULL, status);
+ if (U_FAILURE(status)) {
+ return;
+ }
+ if (ruleVector == NULL) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ }
+ rules = NULL;
+ maxContextLength = 0;
+}
+
+/**
+ * Copy constructor.
+ */
+TransliterationRuleSet::TransliterationRuleSet(const TransliterationRuleSet& other) :
+ UMemory(other),
+ ruleVector(0),
+ rules(0),
+ maxContextLength(other.maxContextLength) {
+
+ int32_t i, len;
+ uprv_memcpy(index, other.index, sizeof(index));
+ UErrorCode status = U_ZERO_ERROR;
+ ruleVector = new UVector(&_deleteRule, NULL, status);
+ if (other.ruleVector != 0 && ruleVector != 0 && U_SUCCESS(status)) {
+ len = other.ruleVector->size();
+ for (i=0; i<len && U_SUCCESS(status); ++i) {
+ TransliterationRule *tempTranslitRule = new TransliterationRule(*(TransliterationRule*)other.ruleVector->elementAt(i));
+ // Null pointer test
+ if (tempTranslitRule == NULL) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ break;
+ }
+ ruleVector->addElement(tempTranslitRule, status);
+ if (U_FAILURE(status)) {
+ break;
+ }
+ }
+ }
+ if (other.rules != 0 && U_SUCCESS(status)) {
+ UParseError p;
+ freeze(p, status);
+ }
+}
+
+/**
+ * Destructor.
+ */
+TransliterationRuleSet::~TransliterationRuleSet() {
+ delete ruleVector; // This deletes the contained rules
+ uprv_free(rules);
+}
+
+void TransliterationRuleSet::setData(const TransliterationRuleData* d) {
+ /**
+ * We assume that the ruleset has already been frozen.
+ */
+ int32_t len = index[256]; // see freeze()
+ for (int32_t i=0; i<len; ++i) {
+ rules[i]->setData(d);
+ }
+}
+
+/**
+ * Return the maximum context length.
+ * @return the length of the longest preceding context.
+ */
+int32_t TransliterationRuleSet::getMaximumContextLength(void) const {
+ return maxContextLength;
+}
+
+/**
+ * Add a rule to this set. Rules are added in order, and order is
+ * significant. The last call to this method must be followed by
+ * a call to <code>freeze()</code> before the rule set is used.
+ *
+ * <p>If freeze() has already been called, calling addRule()
+ * unfreezes the rules, and freeze() must be called again.
+ *
+ * @param adoptedRule the rule to add
+ */
+void TransliterationRuleSet::addRule(TransliterationRule* adoptedRule,
+ UErrorCode& status) {
+ if (U_FAILURE(status)) {
+ delete adoptedRule;
+ return;
+ }
+ ruleVector->addElement(adoptedRule, status);
+
+ int32_t len;
+ if ((len = adoptedRule->getContextLength()) > maxContextLength) {
+ maxContextLength = len;
+ }
+
+ uprv_free(rules);
+ rules = 0;
+}
+
+/**
+ * Check this for masked rules and index it to optimize performance.
+ * The sequence of operations is: (1) add rules to a set using
+ * <code>addRule()</code>; (2) freeze the set using
+ * <code>freeze()</code>; (3) use the rule set. If
+ * <code>addRule()</code> is called after calling this method, it
+ * invalidates this object, and this method must be called again.
+ * That is, <code>freeze()</code> may be called multiple times,
+ * although for optimal performance it shouldn't be.
+ */
+void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) {
+ /* Construct the rule array and index table. We reorder the
+ * rules by sorting them into 256 bins. Each bin contains all
+ * rules matching the index value for that bin. A rule
+ * matches an index value if string whose first key character
+ * has a low byte equal to the index value can match the rule.
+ *
+ * Each bin contains zero or more rules, in the same order
+ * they were found originally. However, the total rules in
+ * the bins may exceed the number in the original vector,
+ * since rules that have a variable as their first key
+ * character will generally fall into more than one bin.
+ *
+ * That is, each bin contains all rules that either have that
+ * first index value as their first key character, or have
+ * a set containing the index value as their first character.
+ */
+ int32_t n = ruleVector->size();
+ int32_t j;
+ int16_t x;
+ UVector v(2*n, status); // heuristic; adjust as needed
+
+ if (U_FAILURE(status)) {
+ return;
+ }
+
+ /* Precompute the index values. This saves a LOT of time.
+ * Be careful not to call malloc(0).
+ */
+ int16_t* indexValue = (int16_t*) uprv_malloc( sizeof(int16_t) * (n > 0 ? n : 1) );
+ /* test for NULL */
+ if (indexValue == 0) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ for (j=0; j<n; ++j) {
+ TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j);
+ indexValue[j] = r->getIndexValue();
+ }
+ for (x=0; x<256; ++x) {
+ index[x] = v.size();
+ for (j=0; j<n; ++j) {
+ if (indexValue[j] >= 0) {
+ if (indexValue[j] == x) {
+ v.addElement(ruleVector->elementAt(j), status);
+ }
+ } else {
+ // If the indexValue is < 0, then the first key character is
+ // a set, and we must use the more time-consuming
+ // matchesIndexValue check. In practice this happens
+ // rarely, so we seldom tread this code path.
+ TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j);
+ if (r->matchesIndexValue((uint8_t)x)) {
+ v.addElement(r, status);
+ }
+ }
+ }
+ }
+ uprv_free(indexValue);
+ index[256] = v.size();
+
+ /* Freeze things into an array.
+ */
+ uprv_free(rules); // Contains alias pointers
+
+ /* You can't do malloc(0)! */
+ if (v.size() == 0) {
+ rules = NULL;
+ return;
+ }
+ rules = (TransliterationRule **)uprv_malloc(v.size() * sizeof(TransliterationRule *));
+ /* test for NULL */
+ if (rules == 0) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ for (j=0; j<v.size(); ++j) {
+ rules[j] = (TransliterationRule*) v.elementAt(j);
+ }
+
+ // TODO Add error reporting that indicates the rules that
+ // are being masked.
+ //UnicodeString errors;
+
+ /* Check for masking. This is MUCH faster than our old check,
+ * which was each rule against each following rule, since we
+ * only have to check for masking within each bin now. It's
+ * 256*O(n2^2) instead of O(n1^2), where n1 is the total rule
+ * count, and n2 is the per-bin rule count. But n2<<n1, so
+ * it's a big win.
+ */
+ for (x=0; x<256; ++x) {
+ for (j=index[x]; j<index[x+1]-1; ++j) {
+ TransliterationRule* r1 = rules[j];
+ for (int32_t k=j+1; k<index[x+1]; ++k) {
+ TransliterationRule* r2 = rules[k];
+ if (r1->masks(*r2)) {
+//| if (errors == null) {
+//| errors = new StringBuffer();
+//| } else {
+//| errors.append("\n");
+//| }
+//| errors.append("Rule " + r1 + " masks " + r2);
+ status = U_RULE_MASK_ERROR;
+ maskingError(*r1, *r2, parseError);
+ return;
+ }
+ }
+ }
+ }
+
+ //if (errors != null) {
+ // throw new IllegalArgumentException(errors.toString());
+ //}
+}
+
+/**
+ * Transliterate the given text with the given UTransPosition
+ * indices. Return TRUE if the transliteration should continue
+ * or FALSE if it should halt (because of a U_PARTIAL_MATCH match).
+ * Note that FALSE is only ever returned if isIncremental is TRUE.
+ * @param text the text to be transliterated
+ * @param pos the position indices, which will be updated
+ * @param incremental if TRUE, assume new text may be inserted
+ * at index.limit, and return FALSE if thre is a partial match.
+ * @return TRUE unless a U_PARTIAL_MATCH has been obtained,
+ * indicating that transliteration should stop until more text
+ * arrives.
+ */
+UBool TransliterationRuleSet::transliterate(Replaceable& text,
+ UTransPosition& pos,
+ UBool incremental) {
+ int16_t indexByte = (int16_t) (text.char32At(pos.start) & 0xFF);
+ for (int32_t i=index[indexByte]; i<index[indexByte+1]; ++i) {
+ UMatchDegree m = rules[i]->matchAndReplace(text, pos, incremental);
+ switch (m) {
+ case U_MATCH:
+ _debugOut("match", rules[i], text, pos);
+ return TRUE;
+ case U_PARTIAL_MATCH:
+ _debugOut("partial match", rules[i], text, pos);
+ return FALSE;
+ default: /* Ram: added default to make GCC happy */
+ break;
+ }
+ }
+ // No match or partial match from any rule
+ pos.start += U16_LENGTH(text.char32At(pos.start));
+ _debugOut("no match", NULL, text, pos);
+ return TRUE;
+}
+
+/**
+ * Create rule strings that represents this rule set.
+ */
+UnicodeString& TransliterationRuleSet::toRules(UnicodeString& ruleSource,
+ UBool escapeUnprintable) const {
+ int32_t i;
+ int32_t count = ruleVector->size();
+ ruleSource.truncate(0);
+ for (i=0; i<count; ++i) {
+ if (i != 0) {
+ ruleSource.append((UChar) 0x000A /*\n*/);
+ }
+ TransliterationRule *r =
+ (TransliterationRule*) ruleVector->elementAt(i);
+ r->toRule(ruleSource, escapeUnprintable);
+ }
+ return ruleSource;
+}
+
+/**
+ * Return the set of all characters that may be modified
+ * (getTarget=false) or emitted (getTarget=true) by this set.
+ */
+UnicodeSet& TransliterationRuleSet::getSourceTargetSet(UnicodeSet& result,
+ UBool getTarget) const
+{
+ result.clear();
+ int32_t count = ruleVector->size();
+ for (int32_t i=0; i<count; ++i) {
+ TransliterationRule* r =
+ (TransliterationRule*) ruleVector->elementAt(i);
+ if (getTarget) {
+ r->addTargetSetTo(result);
+ } else {
+ r->addSourceSetTo(result);
+ }
+ }
+ return result;
+}
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_TRANSLITERATION */