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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
Diffstat (limited to 'intl/icu/source/common/rbbisetb.cpp')
-rw-r--r--intl/icu/source/common/rbbisetb.cpp697
1 files changed, 697 insertions, 0 deletions
diff --git a/intl/icu/source/common/rbbisetb.cpp b/intl/icu/source/common/rbbisetb.cpp
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+++ b/intl/icu/source/common/rbbisetb.cpp
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+// Copyright (C) 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+//
+// rbbisetb.cpp
+//
+/*
+***************************************************************************
+* Copyright (C) 2002-2008 International Business Machines Corporation *
+* and others. All rights reserved. *
+***************************************************************************
+*/
+//
+// RBBISetBuilder Handles processing of Unicode Sets from RBBI rules
+// (part of the rule building process.)
+//
+// Starting with the rules parse tree from the scanner,
+//
+// - Enumerate the set of UnicodeSets that are referenced
+// by the RBBI rules.
+// - compute a set of non-overlapping character ranges
+// with all characters within a range belonging to the same
+// set of input uniocde sets.
+// - Derive a set of non-overlapping UnicodeSet (like things)
+// that will correspond to columns in the state table for
+// the RBBI execution engine. All characters within one
+// of these sets belong to the same set of the original
+// UnicodeSets from the user's rules.
+// - construct the trie table that maps input characters
+// to the index of the matching non-overlapping set of set from
+// the previous step.
+//
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_BREAK_ITERATION
+
+#include "unicode/uniset.h"
+#include "utrie.h"
+#include "uvector.h"
+#include "uassert.h"
+#include "cmemory.h"
+#include "cstring.h"
+
+#include "rbbisetb.h"
+#include "rbbinode.h"
+
+
+//------------------------------------------------------------------------
+//
+// getFoldedRBBIValue Call-back function used during building of Trie table.
+// Folding value: just store the offset (16 bits)
+// if there is any non-0 entry.
+// (It'd really be nice if the Trie builder would provide a
+// simple default, so this function could go away from here.)
+//
+//------------------------------------------------------------------------
+/* folding value: just store the offset (16 bits) if there is any non-0 entry */
+U_CDECL_BEGIN
+static uint32_t U_CALLCONV
+getFoldedRBBIValue(UNewTrie *trie, UChar32 start, int32_t offset) {
+ uint32_t value;
+ UChar32 limit;
+ UBool inBlockZero;
+
+ limit=start+0x400;
+ while(start<limit) {
+ value=utrie_get32(trie, start, &inBlockZero);
+ if(inBlockZero) {
+ start+=UTRIE_DATA_BLOCK_LENGTH;
+ } else if(value!=0) {
+ return (uint32_t)(offset|0x8000);
+ } else {
+ ++start;
+ }
+ }
+ return 0;
+}
+
+
+U_CDECL_END
+
+
+
+U_NAMESPACE_BEGIN
+
+//------------------------------------------------------------------------
+//
+// Constructor
+//
+//------------------------------------------------------------------------
+RBBISetBuilder::RBBISetBuilder(RBBIRuleBuilder *rb)
+{
+ fRB = rb;
+ fStatus = rb->fStatus;
+ fRangeList = 0;
+ fTrie = 0;
+ fTrieSize = 0;
+ fGroupCount = 0;
+ fSawBOF = FALSE;
+}
+
+
+//------------------------------------------------------------------------
+//
+// Destructor
+//
+//------------------------------------------------------------------------
+RBBISetBuilder::~RBBISetBuilder()
+{
+ RangeDescriptor *nextRangeDesc;
+
+ // Walk through & delete the linked list of RangeDescriptors
+ for (nextRangeDesc = fRangeList; nextRangeDesc!=NULL;) {
+ RangeDescriptor *r = nextRangeDesc;
+ nextRangeDesc = r->fNext;
+ delete r;
+ }
+
+ utrie_close(fTrie);
+}
+
+
+
+
+//------------------------------------------------------------------------
+//
+// build Build the list of non-overlapping character ranges
+// from the Unicode Sets.
+//
+//------------------------------------------------------------------------
+void RBBISetBuilder::build() {
+ RBBINode *usetNode;
+ RangeDescriptor *rlRange;
+
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "usets")) {printSets();}
+
+ //
+ // Initialize the process by creating a single range encompassing all characters
+ // that is in no sets.
+ //
+ fRangeList = new RangeDescriptor(*fStatus); // will check for status here
+ if (fRangeList == NULL) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ fRangeList->fStartChar = 0;
+ fRangeList->fEndChar = 0x10ffff;
+
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+
+ //
+ // Find the set of non-overlapping ranges of characters
+ //
+ int ni;
+ for (ni=0; ; ni++) { // Loop over each of the UnicodeSets encountered in the input rules
+ usetNode = (RBBINode *)this->fRB->fUSetNodes->elementAt(ni);
+ if (usetNode==NULL) {
+ break;
+ }
+
+ UnicodeSet *inputSet = usetNode->fInputSet;
+ int32_t inputSetRangeCount = inputSet->getRangeCount();
+ int inputSetRangeIndex = 0;
+ rlRange = fRangeList;
+
+ for (;;) {
+ if (inputSetRangeIndex >= inputSetRangeCount) {
+ break;
+ }
+ UChar32 inputSetRangeBegin = inputSet->getRangeStart(inputSetRangeIndex);
+ UChar32 inputSetRangeEnd = inputSet->getRangeEnd(inputSetRangeIndex);
+
+ // skip over ranges from the range list that are completely
+ // below the current range from the input unicode set.
+ while (rlRange->fEndChar < inputSetRangeBegin) {
+ rlRange = rlRange->fNext;
+ }
+
+ // If the start of the range from the range list is before with
+ // the start of the range from the unicode set, split the range list range
+ // in two, with one part being before (wholly outside of) the unicode set
+ // and the other containing the rest.
+ // Then continue the loop; the post-split current range will then be skipped
+ // over
+ if (rlRange->fStartChar < inputSetRangeBegin) {
+ rlRange->split(inputSetRangeBegin, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ continue;
+ }
+
+ // Same thing at the end of the ranges...
+ // If the end of the range from the range list doesn't coincide with
+ // the end of the range from the unicode set, split the range list
+ // range in two. The first part of the split range will be
+ // wholly inside the Unicode set.
+ if (rlRange->fEndChar > inputSetRangeEnd) {
+ rlRange->split(inputSetRangeEnd+1, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ }
+
+ // The current rlRange is now entirely within the UnicodeSet range.
+ // Add this unicode set to the list of sets for this rlRange
+ if (rlRange->fIncludesSets->indexOf(usetNode) == -1) {
+ rlRange->fIncludesSets->addElement(usetNode, *fStatus);
+ if (U_FAILURE(*fStatus)) {
+ return;
+ }
+ }
+
+ // Advance over ranges that we are finished with.
+ if (inputSetRangeEnd == rlRange->fEndChar) {
+ inputSetRangeIndex++;
+ }
+ rlRange = rlRange->fNext;
+ }
+ }
+
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "range")) { printRanges();}
+
+ //
+ // Group the above ranges, with each group consisting of one or more
+ // ranges that are in exactly the same set of original UnicodeSets.
+ // The groups are numbered, and these group numbers are the set of
+ // input symbols recognized by the run-time state machine.
+ //
+ // Numbering: # 0 (state table column 0) is unused.
+ // # 1 is reserved - table column 1 is for end-of-input
+ // # 2 is reserved - table column 2 is for beginning-in-input
+ // # 3 is the first range list.
+ //
+ RangeDescriptor *rlSearchRange;
+ for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) {
+ for (rlSearchRange=fRangeList; rlSearchRange != rlRange; rlSearchRange=rlSearchRange->fNext) {
+ if (rlRange->fIncludesSets->equals(*rlSearchRange->fIncludesSets)) {
+ rlRange->fNum = rlSearchRange->fNum;
+ break;
+ }
+ }
+ if (rlRange->fNum == 0) {
+ fGroupCount ++;
+ rlRange->fNum = fGroupCount+2;
+ rlRange->setDictionaryFlag();
+ addValToSets(rlRange->fIncludesSets, fGroupCount+2);
+ }
+ }
+
+ // Handle input sets that contain the special string {eof}.
+ // Column 1 of the state table is reserved for EOF on input.
+ // Column 2 is reserved for before-the-start-input.
+ // (This column can be optimized away later if there are no rule
+ // references to {bof}.)
+ // Add this column value (1 or 2) to the equivalent expression
+ // subtree for each UnicodeSet that contains the string {eof}
+ // Because {bof} and {eof} are not a characters in the normal sense,
+ // they doesn't affect the computation of ranges or TRIE.
+ static const UChar eofUString[] = {0x65, 0x6f, 0x66, 0};
+ static const UChar bofUString[] = {0x62, 0x6f, 0x66, 0};
+
+ UnicodeString eofString(eofUString);
+ UnicodeString bofString(bofUString);
+ for (ni=0; ; ni++) { // Loop over each of the UnicodeSets encountered in the input rules
+ usetNode = (RBBINode *)this->fRB->fUSetNodes->elementAt(ni);
+ if (usetNode==NULL) {
+ break;
+ }
+ UnicodeSet *inputSet = usetNode->fInputSet;
+ if (inputSet->contains(eofString)) {
+ addValToSet(usetNode, 1);
+ }
+ if (inputSet->contains(bofString)) {
+ addValToSet(usetNode, 2);
+ fSawBOF = TRUE;
+ }
+ }
+
+
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "rgroup")) {printRangeGroups();}
+ if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "esets")) {printSets();}
+
+ //
+ // Build the Trie table for mapping UChar32 values to the corresponding
+ // range group number
+ //
+ fTrie = utrie_open(NULL, // Pre-existing trie to be filled in
+ NULL, // Data array (utrie will allocate one)
+ 100000, // Max Data Length
+ 0, // Initial value for all code points
+ 0, // Lead surrogate unit value
+ TRUE); // Keep Latin 1 in separately
+
+
+ for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) {
+ utrie_setRange32(fTrie, rlRange->fStartChar, rlRange->fEndChar+1, rlRange->fNum, TRUE);
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------------
+//
+// getTrieSize() Return the size that will be required to serialize the Trie.
+//
+//-----------------------------------------------------------------------------------
+int32_t RBBISetBuilder::getTrieSize() /*const*/ {
+ fTrieSize = utrie_serialize(fTrie,
+ NULL, // Buffer
+ 0, // Capacity
+ getFoldedRBBIValue,
+ TRUE, // Reduce to 16 bits
+ fStatus);
+ // RBBIDebugPrintf("Trie table size is %d\n", trieSize);
+ return fTrieSize;
+}
+
+
+//-----------------------------------------------------------------------------------
+//
+// serializeTrie() Put the serialized trie at the specified address.
+// Trust the caller to have given us enough memory.
+// getTrieSize() MUST be called first.
+//
+//-----------------------------------------------------------------------------------
+void RBBISetBuilder::serializeTrie(uint8_t *where) {
+ utrie_serialize(fTrie,
+ where, // Buffer
+ fTrieSize, // Capacity
+ getFoldedRBBIValue,
+ TRUE, // Reduce to 16 bits
+ fStatus);
+}
+
+//------------------------------------------------------------------------
+//
+// addValToSets Add a runtime-mapped input value to each uset from a
+// list of uset nodes. (val corresponds to a state table column.)
+// For each of the original Unicode sets - which correspond
+// directly to uset nodes - a logically equivalent expression
+// is constructed in terms of the remapped runtime input
+// symbol set. This function adds one runtime input symbol to
+// a list of sets.
+//
+// The "logically equivalent expression" is the tree for an
+// or-ing together of all of the symbols that go into the set.
+//
+//------------------------------------------------------------------------
+void RBBISetBuilder::addValToSets(UVector *sets, uint32_t val) {
+ int32_t ix;
+
+ for (ix=0; ix<sets->size(); ix++) {
+ RBBINode *usetNode = (RBBINode *)sets->elementAt(ix);
+ addValToSet(usetNode, val);
+ }
+}
+
+void RBBISetBuilder::addValToSet(RBBINode *usetNode, uint32_t val) {
+ RBBINode *leafNode = new RBBINode(RBBINode::leafChar);
+ if (leafNode == NULL) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ leafNode->fVal = (unsigned short)val;
+ if (usetNode->fLeftChild == NULL) {
+ usetNode->fLeftChild = leafNode;
+ leafNode->fParent = usetNode;
+ } else {
+ // There are already input symbols present for this set.
+ // Set up an OR node, with the previous stuff as the left child
+ // and the new value as the right child.
+ RBBINode *orNode = new RBBINode(RBBINode::opOr);
+ if (orNode == NULL) {
+ *fStatus = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ orNode->fLeftChild = usetNode->fLeftChild;
+ orNode->fRightChild = leafNode;
+ orNode->fLeftChild->fParent = orNode;
+ orNode->fRightChild->fParent = orNode;
+ usetNode->fLeftChild = orNode;
+ orNode->fParent = usetNode;
+ }
+}
+
+
+//------------------------------------------------------------------------
+//
+// getNumCharCategories
+//
+//------------------------------------------------------------------------
+int32_t RBBISetBuilder::getNumCharCategories() const {
+ return fGroupCount + 3;
+}
+
+
+//------------------------------------------------------------------------
+//
+// sawBOF
+//
+//------------------------------------------------------------------------
+UBool RBBISetBuilder::sawBOF() const {
+ return fSawBOF;
+}
+
+
+//------------------------------------------------------------------------
+//
+// getFirstChar Given a runtime RBBI character category, find
+// the first UChar32 that is in the set of chars
+// in the category.
+//------------------------------------------------------------------------
+UChar32 RBBISetBuilder::getFirstChar(int32_t category) const {
+ RangeDescriptor *rlRange;
+ UChar32 retVal = (UChar32)-1;
+ for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) {
+ if (rlRange->fNum == category) {
+ retVal = rlRange->fStartChar;
+ break;
+ }
+ }
+ return retVal;
+}
+
+
+
+//------------------------------------------------------------------------
+//
+// printRanges A debugging function.
+// dump out all of the range definitions.
+//
+//------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBISetBuilder::printRanges() {
+ RangeDescriptor *rlRange;
+ int i;
+
+ RBBIDebugPrintf("\n\n Nonoverlapping Ranges ...\n");
+ for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) {
+ RBBIDebugPrintf("%2i %4x-%4x ", rlRange->fNum, rlRange->fStartChar, rlRange->fEndChar);
+
+ for (i=0; i<rlRange->fIncludesSets->size(); i++) {
+ RBBINode *usetNode = (RBBINode *)rlRange->fIncludesSets->elementAt(i);
+ UnicodeString setName = UNICODE_STRING("anon", 4);
+ RBBINode *setRef = usetNode->fParent;
+ if (setRef != NULL) {
+ RBBINode *varRef = setRef->fParent;
+ if (varRef != NULL && varRef->fType == RBBINode::varRef) {
+ setName = varRef->fText;
+ }
+ }
+ RBBI_DEBUG_printUnicodeString(setName); RBBIDebugPrintf(" ");
+ }
+ RBBIDebugPrintf("\n");
+ }
+}
+#endif
+
+
+//------------------------------------------------------------------------
+//
+// printRangeGroups A debugging function.
+// dump out all of the range groups.
+//
+//------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBISetBuilder::printRangeGroups() {
+ RangeDescriptor *rlRange;
+ RangeDescriptor *tRange;
+ int i;
+ int lastPrintedGroupNum = 0;
+
+ RBBIDebugPrintf("\nRanges grouped by Unicode Set Membership...\n");
+ for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) {
+ int groupNum = rlRange->fNum & 0xbfff;
+ if (groupNum > lastPrintedGroupNum) {
+ lastPrintedGroupNum = groupNum;
+ RBBIDebugPrintf("%2i ", groupNum);
+
+ if (rlRange->fNum & 0x4000) { RBBIDebugPrintf(" <DICT> ");}
+
+ for (i=0; i<rlRange->fIncludesSets->size(); i++) {
+ RBBINode *usetNode = (RBBINode *)rlRange->fIncludesSets->elementAt(i);
+ UnicodeString setName = UNICODE_STRING("anon", 4);
+ RBBINode *setRef = usetNode->fParent;
+ if (setRef != NULL) {
+ RBBINode *varRef = setRef->fParent;
+ if (varRef != NULL && varRef->fType == RBBINode::varRef) {
+ setName = varRef->fText;
+ }
+ }
+ RBBI_DEBUG_printUnicodeString(setName); RBBIDebugPrintf(" ");
+ }
+
+ i = 0;
+ for (tRange = rlRange; tRange != 0; tRange = tRange->fNext) {
+ if (tRange->fNum == rlRange->fNum) {
+ if (i++ % 5 == 0) {
+ RBBIDebugPrintf("\n ");
+ }
+ RBBIDebugPrintf(" %05x-%05x", tRange->fStartChar, tRange->fEndChar);
+ }
+ }
+ RBBIDebugPrintf("\n");
+ }
+ }
+ RBBIDebugPrintf("\n");
+}
+#endif
+
+
+//------------------------------------------------------------------------
+//
+// printSets A debugging function.
+// dump out all of the set definitions.
+//
+//------------------------------------------------------------------------
+#ifdef RBBI_DEBUG
+void RBBISetBuilder::printSets() {
+ int i;
+
+ RBBIDebugPrintf("\n\nUnicode Sets List\n------------------\n");
+ for (i=0; ; i++) {
+ RBBINode *usetNode;
+ RBBINode *setRef;
+ RBBINode *varRef;
+ UnicodeString setName;
+
+ usetNode = (RBBINode *)fRB->fUSetNodes->elementAt(i);
+ if (usetNode == NULL) {
+ break;
+ }
+
+ RBBIDebugPrintf("%3d ", i);
+ setName = UNICODE_STRING("anonymous", 9);
+ setRef = usetNode->fParent;
+ if (setRef != NULL) {
+ varRef = setRef->fParent;
+ if (varRef != NULL && varRef->fType == RBBINode::varRef) {
+ setName = varRef->fText;
+ }
+ }
+ RBBI_DEBUG_printUnicodeString(setName);
+ RBBIDebugPrintf(" ");
+ RBBI_DEBUG_printUnicodeString(usetNode->fText);
+ RBBIDebugPrintf("\n");
+ if (usetNode->fLeftChild != NULL) {
+ RBBINode::printTree(usetNode->fLeftChild, TRUE);
+ }
+ }
+ RBBIDebugPrintf("\n");
+}
+#endif
+
+
+
+//-------------------------------------------------------------------------------------
+//
+// RangeDescriptor copy constructor
+//
+//-------------------------------------------------------------------------------------
+
+RangeDescriptor::RangeDescriptor(const RangeDescriptor &other, UErrorCode &status) {
+ int i;
+
+ this->fStartChar = other.fStartChar;
+ this->fEndChar = other.fEndChar;
+ this->fNum = other.fNum;
+ this->fNext = NULL;
+ UErrorCode oldstatus = status;
+ this->fIncludesSets = new UVector(status);
+ if (U_FAILURE(oldstatus)) {
+ status = oldstatus;
+ }
+ if (U_FAILURE(status)) {
+ return;
+ }
+ /* test for NULL */
+ if (this->fIncludesSets == 0) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+
+ for (i=0; i<other.fIncludesSets->size(); i++) {
+ this->fIncludesSets->addElement(other.fIncludesSets->elementAt(i), status);
+ }
+}
+
+
+//-------------------------------------------------------------------------------------
+//
+// RangeDesriptor default constructor
+//
+//-------------------------------------------------------------------------------------
+RangeDescriptor::RangeDescriptor(UErrorCode &status) {
+ this->fStartChar = 0;
+ this->fEndChar = 0;
+ this->fNum = 0;
+ this->fNext = NULL;
+ UErrorCode oldstatus = status;
+ this->fIncludesSets = new UVector(status);
+ if (U_FAILURE(oldstatus)) {
+ status = oldstatus;
+ }
+ if (U_FAILURE(status)) {
+ return;
+ }
+ /* test for NULL */
+ if(this->fIncludesSets == 0) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+
+}
+
+
+//-------------------------------------------------------------------------------------
+//
+// RangeDesriptor Destructor
+//
+//-------------------------------------------------------------------------------------
+RangeDescriptor::~RangeDescriptor() {
+ delete fIncludesSets;
+ fIncludesSets = NULL;
+}
+
+//-------------------------------------------------------------------------------------
+//
+// RangeDesriptor::split()
+//
+//-------------------------------------------------------------------------------------
+void RangeDescriptor::split(UChar32 where, UErrorCode &status) {
+ U_ASSERT(where>fStartChar && where<=fEndChar);
+ RangeDescriptor *nr = new RangeDescriptor(*this, status);
+ if(nr == 0) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return;
+ }
+ if (U_FAILURE(status)) {
+ delete nr;
+ return;
+ }
+ // RangeDescriptor copy constructor copies all fields.
+ // Only need to update those that are different after the split.
+ nr->fStartChar = where;
+ this->fEndChar = where-1;
+ nr->fNext = this->fNext;
+ this->fNext = nr;
+}
+
+
+//-------------------------------------------------------------------------------------
+//
+// RangeDescriptor::setDictionaryFlag
+//
+// Character Category Numbers that include characters from
+// the original Unicode Set named "dictionary" have bit 14
+// set to 1. The RBBI runtime engine uses this to trigger
+// use of the word dictionary.
+//
+// This function looks through the Unicode Sets that it
+// (the range) includes, and sets the bit in fNum when
+// "dictionary" is among them.
+//
+// TODO: a faster way would be to find the set node for
+// "dictionary" just once, rather than looking it
+// up by name every time.
+//
+//-------------------------------------------------------------------------------------
+void RangeDescriptor::setDictionaryFlag() {
+ int i;
+
+ for (i=0; i<this->fIncludesSets->size(); i++) {
+ RBBINode *usetNode = (RBBINode *)fIncludesSets->elementAt(i);
+ UnicodeString setName;
+ RBBINode *setRef = usetNode->fParent;
+ if (setRef != NULL) {
+ RBBINode *varRef = setRef->fParent;
+ if (varRef != NULL && varRef->fType == RBBINode::varRef) {
+ setName = varRef->fText;
+ }
+ }
+ if (setName.compare(UNICODE_STRING("dictionary", 10)) == 0) { // TODO: no string literals.
+ this->fNum |= 0x4000;
+ break;
+ }
+ }
+}
+
+
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_BREAK_ITERATION */