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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /intl/icu/source/common/brkeng.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'intl/icu/source/common/brkeng.h')
-rw-r--r-- | intl/icu/source/common/brkeng.h | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/intl/icu/source/common/brkeng.h b/intl/icu/source/common/brkeng.h new file mode 100644 index 000000000..163cbbe29 --- /dev/null +++ b/intl/icu/source/common/brkeng.h @@ -0,0 +1,291 @@ +// Copyright (C) 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/** + ************************************************************************************ + * Copyright (C) 2006-2012, International Business Machines Corporation and others. * + * All Rights Reserved. * + ************************************************************************************ + */ + +#ifndef BRKENG_H +#define BRKENG_H + +#include "unicode/utypes.h" +#include "unicode/uobject.h" +#include "unicode/utext.h" +#include "unicode/uscript.h" + +U_NAMESPACE_BEGIN + +class UnicodeSet; +class UStack; +class DictionaryMatcher; + +/******************************************************************* + * LanguageBreakEngine + */ + +/** + * <p>LanguageBreakEngines implement language-specific knowledge for + * finding text boundaries within a run of characters belonging to a + * specific set. The boundaries will be of a specific kind, e.g. word, + * line, etc.</p> + * + * <p>LanguageBreakEngines should normally be implemented so as to + * be shared between threads without locking.</p> + */ +class LanguageBreakEngine : public UMemory { + public: + + /** + * <p>Default constructor.</p> + * + */ + LanguageBreakEngine(); + + /** + * <p>Virtual destructor.</p> + */ + virtual ~LanguageBreakEngine(); + + /** + * <p>Indicate whether this engine handles a particular character for + * a particular kind of break.</p> + * + * @param c A character which begins a run that the engine might handle + * @param breakType The type of text break which the caller wants to determine + * @return TRUE if this engine handles the particular character and break + * type. + */ + virtual UBool handles(UChar32 c, int32_t breakType) const = 0; + + /** + * <p>Find any breaks within a run in the supplied text.</p> + * + * @param text A UText representing the text. The + * iterator is left at the end of the run of characters which the engine + * is capable of handling. + * @param startPos The start of the run within the supplied text. + * @param endPos The end of the run within the supplied text. + * @param reverse Whether the caller is looking for breaks in a reverse + * direction. + * @param breakType The type of break desired, or -1. + * @param foundBreaks An allocated C array of the breaks found, if any + * @return The number of breaks found. + */ + virtual int32_t findBreaks( UText *text, + int32_t startPos, + int32_t endPos, + UBool reverse, + int32_t breakType, + UStack &foundBreaks ) const = 0; + +}; + +/******************************************************************* + * LanguageBreakFactory + */ + +/** + * <p>LanguageBreakFactorys find and return a LanguageBreakEngine + * that can determine breaks for characters in a specific set, if + * such an object can be found.</p> + * + * <p>If a LanguageBreakFactory is to be shared between threads, + * appropriate synchronization must be used; there is none internal + * to the factory.</p> + * + * <p>A LanguageBreakEngine returned by a LanguageBreakFactory can + * normally be shared between threads without synchronization, unless + * the specific subclass of LanguageBreakFactory indicates otherwise.</p> + * + * <p>A LanguageBreakFactory is responsible for deleting any LanguageBreakEngine + * it returns when it itself is deleted, unless the specific subclass of + * LanguageBreakFactory indicates otherwise. Naturally, the factory should + * not be deleted until the LanguageBreakEngines it has returned are no + * longer needed.</p> + */ +class LanguageBreakFactory : public UMemory { + public: + + /** + * <p>Default constructor.</p> + * + */ + LanguageBreakFactory(); + + /** + * <p>Virtual destructor.</p> + */ + virtual ~LanguageBreakFactory(); + + /** + * <p>Find and return a LanguageBreakEngine that can find the desired + * kind of break for the set of characters to which the supplied + * character belongs. It is up to the set of available engines to + * determine what the sets of characters are.</p> + * + * @param c A character that begins a run for which a LanguageBreakEngine is + * sought. + * @param breakType The kind of text break for which a LanguageBreakEngine is + * sought. + * @return A LanguageBreakEngine with the desired characteristics, or 0. + */ + virtual const LanguageBreakEngine *getEngineFor(UChar32 c, int32_t breakType) = 0; + +}; + +/******************************************************************* + * UnhandledEngine + */ + +/** + * <p>UnhandledEngine is a special subclass of LanguageBreakEngine that + * handles characters that no other LanguageBreakEngine is available to + * handle. It is told the character and the type of break; at its + * discretion it may handle more than the specified character (e.g., + * the entire script to which that character belongs.</p> + * + * <p>UnhandledEngines may not be shared between threads without + * external synchronization.</p> + */ + +class UnhandledEngine : public LanguageBreakEngine { + private: + + /** + * The sets of characters handled, for each break type + * @internal + */ + + UnicodeSet *fHandled[4]; + + public: + + /** + * <p>Default constructor.</p> + * + */ + UnhandledEngine(UErrorCode &status); + + /** + * <p>Virtual destructor.</p> + */ + virtual ~UnhandledEngine(); + + /** + * <p>Indicate whether this engine handles a particular character for + * a particular kind of break.</p> + * + * @param c A character which begins a run that the engine might handle + * @param breakType The type of text break which the caller wants to determine + * @return TRUE if this engine handles the particular character and break + * type. + */ + virtual UBool handles(UChar32 c, int32_t breakType) const; + + /** + * <p>Find any breaks within a run in the supplied text.</p> + * + * @param text A UText representing the text (TODO: UText). The + * iterator is left at the end of the run of characters which the engine + * is capable of handling. + * @param startPos The start of the run within the supplied text. + * @param endPos The end of the run within the supplied text. + * @param reverse Whether the caller is looking for breaks in a reverse + * direction. + * @param breakType The type of break desired, or -1. + * @param foundBreaks An allocated C array of the breaks found, if any + * @return The number of breaks found. + */ + virtual int32_t findBreaks( UText *text, + int32_t startPos, + int32_t endPos, + UBool reverse, + int32_t breakType, + UStack &foundBreaks ) const; + + /** + * <p>Tell the engine to handle a particular character and break type.</p> + * + * @param c A character which the engine should handle + * @param breakType The type of text break for which the engine should handle c + */ + virtual void handleCharacter(UChar32 c, int32_t breakType); + +}; + +/******************************************************************* + * ICULanguageBreakFactory + */ + +/** + * <p>ICULanguageBreakFactory is the default LanguageBreakFactory for + * ICU. It creates dictionary-based LanguageBreakEngines from dictionary + * data in the ICU data file.</p> + */ +class ICULanguageBreakFactory : public LanguageBreakFactory { + private: + + /** + * The stack of break engines created by this factory + * @internal + */ + + UStack *fEngines; + + public: + + /** + * <p>Standard constructor.</p> + * + */ + ICULanguageBreakFactory(UErrorCode &status); + + /** + * <p>Virtual destructor.</p> + */ + virtual ~ICULanguageBreakFactory(); + + /** + * <p>Find and return a LanguageBreakEngine that can find the desired + * kind of break for the set of characters to which the supplied + * character belongs. It is up to the set of available engines to + * determine what the sets of characters are.</p> + * + * @param c A character that begins a run for which a LanguageBreakEngine is + * sought. + * @param breakType The kind of text break for which a LanguageBreakEngine is + * sought. + * @return A LanguageBreakEngine with the desired characteristics, or 0. + */ + virtual const LanguageBreakEngine *getEngineFor(UChar32 c, int32_t breakType); + +protected: + /** + * <p>Create a LanguageBreakEngine for the set of characters to which + * the supplied character belongs, for the specified break type.</p> + * + * @param c A character that begins a run for which a LanguageBreakEngine is + * sought. + * @param breakType The kind of text break for which a LanguageBreakEngine is + * sought. + * @return A LanguageBreakEngine with the desired characteristics, or 0. + */ + virtual const LanguageBreakEngine *loadEngineFor(UChar32 c, int32_t breakType); + + /** + * <p>Create a DictionaryMatcher for the specified script and break type.</p> + * @param script An ISO 15924 script code that identifies the dictionary to be + * created. + * @param breakType The kind of text break for which a dictionary is + * sought. + * @return A DictionaryMatcher with the desired characteristics, or NULL. + */ + virtual DictionaryMatcher *loadDictionaryMatcherFor(UScriptCode script, int32_t breakType); +}; + +U_NAMESPACE_END + + /* BRKENG_H */ +#endif |