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author | wolfbeast <mcwerewolf@gmail.com> | 2018-04-11 17:45:54 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-04-11 17:45:54 +0200 |
commit | 597fb9fbe387378185431e1900ebe6f05ca09fbf (patch) | |
tree | 6adbe3cfb37ec4fca51003633bea9334f4822be5 /image | |
parent | eac3e641110ce26cae69a53bb5920c6d725392ec (diff) | |
parent | ac05ab923af8bc5b0c077fe3a271492af19dbea8 (diff) | |
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Rebase on master
Diffstat (limited to 'image')
-rw-r--r-- | image/VectorImage.cpp | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/image/VectorImage.cpp b/image/VectorImage.cpp index fd970e179..1e59b13fa 100644 --- a/image/VectorImage.cpp +++ b/image/VectorImage.cpp @@ -9,6 +9,7 @@ #include "gfxContext.h" #include "gfxDrawable.h" #include "gfxPlatform.h" +#include "gfxPrefs.h" // for surface cache size #include "gfxUtils.h" #include "imgFrame.h" #include "mozilla/AutoRestore.h" @@ -931,11 +932,14 @@ VectorImage::CreateSurfaceAndShow(const SVGDrawingParameters& aParams, BackendTy RefPtr<gfxDrawable> svgDrawable = new gfxCallbackDrawable(cb, aParams.size); - // We take an early exit without using the surface cache if - // x or y > maxDimension, because for vector images this can cause bad perf - // issues if large sizes are scaled repeatedly (a rather common scenario) - // that can quickly exhaust the cache. - int32_t maxDimension = 3000; + // We take an early exit without using the surface cache if too large, + // because for vector images this can cause bad perf issues if large sizes + // are scaled repeatedly (a rather common scenario) that can quickly exhaust + // the cache. + // Similar to max image size calculations, this has a max cap and size check. + // max cap = 8000 (pixels); size check = 5% of cache + int32_t maxDimension = 8000; + int32_t maxCacheElemSize = (gfxPrefs::ImageMemSurfaceCacheMaxSizeKB() * 1024) / 20; bool bypassCache = bool(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) || // Refuse to cache animated images: @@ -946,6 +950,14 @@ VectorImage::CreateSurfaceAndShow(const SVGDrawingParameters& aParams, BackendTy // Image x or y is larger than our cache cap: aParams.size.width > maxDimension || aParams.size.height > maxDimension; + if (!bypassCache) { + // This is separated out to make sure width and height are sane at this point + // and the result can't overflow. Note: keep maxDimension low enough so that + // (maxDimension)^2 x 4 < INT32_MAX. + // Assuming surface size for any rendered vector image is RGBA, so 4Bpp. + bypassCache = (aParams.size.width * aParams.size.height * 4) > maxCacheElemSize; + } + if (bypassCache) { return Show(svgDrawable, aParams); } |