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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /image/VectorImage.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'image/VectorImage.cpp')
-rw-r--r-- | image/VectorImage.cpp | 1350 |
1 files changed, 1350 insertions, 0 deletions
diff --git a/image/VectorImage.cpp b/image/VectorImage.cpp new file mode 100644 index 000000000..6e3928362 --- /dev/null +++ b/image/VectorImage.cpp @@ -0,0 +1,1350 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VectorImage.h" + +#include "gfx2DGlue.h" +#include "gfxContext.h" +#include "gfxDrawable.h" +#include "gfxPlatform.h" +#include "gfxUtils.h" +#include "imgFrame.h" +#include "mozilla/AutoRestore.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/dom/SVGSVGElement.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/RefPtr.h" +#include "nsIDOMEvent.h" +#include "nsIPresShell.h" +#include "nsIStreamListener.h" +#include "nsMimeTypes.h" +#include "nsPresContext.h" +#include "nsRect.h" +#include "nsString.h" +#include "nsStubDocumentObserver.h" +#include "nsSVGEffects.h" // for nsSVGRenderingObserver +#include "nsWindowMemoryReporter.h" +#include "ImageRegion.h" +#include "ISurfaceProvider.h" +#include "LookupResult.h" +#include "Orientation.h" +#include "SVGDocumentWrapper.h" +#include "nsIDOMEventListener.h" +#include "SurfaceCache.h" +#include "nsDocument.h" + +// undef the GetCurrentTime macro defined in WinBase.h from the MS Platform SDK +#undef GetCurrentTime + +namespace mozilla { + +using namespace dom; +using namespace gfx; +using namespace layers; + +namespace image { + +// Helper-class: SVGRootRenderingObserver +class SVGRootRenderingObserver final : public nsSVGRenderingObserver { +public: + NS_DECL_ISUPPORTS + + SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper, + VectorImage* aVectorImage) + : nsSVGRenderingObserver() + , mDocWrapper(aDocWrapper) + , mVectorImage(aVectorImage) + , mHonoringInvalidations(true) + { + MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper"); + MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage"); + + StartListening(); + Element* elem = GetTarget(); + MOZ_ASSERT(elem, "no root SVG node for us to observe"); + + nsSVGEffects::AddRenderingObserver(elem, this); + mInObserverList = true; + } + + + void ResumeHonoringInvalidations() + { + mHonoringInvalidations = true; + } + +protected: + virtual ~SVGRootRenderingObserver() + { + StopListening(); + } + + virtual Element* GetTarget() override + { + return mDocWrapper->GetRootSVGElem(); + } + + virtual void DoUpdate() override + { + Element* elem = GetTarget(); + MOZ_ASSERT(elem, "missing root SVG node"); + + if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) { + nsIFrame* frame = elem->GetPrimaryFrame(); + if (!frame || frame->PresContext()->PresShell()->IsDestroying()) { + // We're being destroyed. Bail out. + return; + } + + // Ignore further invalidations until we draw. + mHonoringInvalidations = false; + + mVectorImage->InvalidateObserversOnNextRefreshDriverTick(); + } + + // Our caller might've removed us from rendering-observer list. + // Add ourselves back! + if (!mInObserverList) { + nsSVGEffects::AddRenderingObserver(elem, this); + mInObserverList = true; + } + } + + // Private data + const RefPtr<SVGDocumentWrapper> mDocWrapper; + VectorImage* const mVectorImage; // Raw pointer because it owns me. + bool mHonoringInvalidations; +}; + +NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver) + +class SVGParseCompleteListener final : public nsStubDocumentObserver { +public: + NS_DECL_ISUPPORTS + + SVGParseCompleteListener(nsIDocument* aDocument, + VectorImage* aImage) + : mDocument(aDocument) + , mImage(aImage) + { + MOZ_ASSERT(mDocument, "Need an SVG document"); + MOZ_ASSERT(mImage, "Need an image"); + + mDocument->AddObserver(this); + } + +private: + ~SVGParseCompleteListener() + { + if (mDocument) { + // The document must have been destroyed before we got our event. + // Otherwise this can't happen, since documents hold strong references to + // their observers. + Cancel(); + } + } + +public: + void EndLoad(nsIDocument* aDocument) override + { + MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?"); + + // OnSVGDocumentParsed will release our owner's reference to us, so ensure + // we stick around long enough to complete our work. + RefPtr<SVGParseCompleteListener> kungFuDeathGrip(this); + + mImage->OnSVGDocumentParsed(); + } + + void Cancel() + { + MOZ_ASSERT(mDocument, "Duplicate call to Cancel"); + if (mDocument) { + mDocument->RemoveObserver(this); + mDocument = nullptr; + } + } + +private: + nsCOMPtr<nsIDocument> mDocument; + VectorImage* const mImage; // Raw pointer to owner. +}; + +NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver) + +class SVGLoadEventListener final : public nsIDOMEventListener { +public: + NS_DECL_ISUPPORTS + + SVGLoadEventListener(nsIDocument* aDocument, + VectorImage* aImage) + : mDocument(aDocument) + , mImage(aImage) + { + MOZ_ASSERT(mDocument, "Need an SVG document"); + MOZ_ASSERT(mImage, "Need an image"); + + mDocument->AddEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), + this, true, false); + mDocument->AddEventListener(NS_LITERAL_STRING("SVGAbort"), this, true, + false); + mDocument->AddEventListener(NS_LITERAL_STRING("SVGError"), this, true, + false); + } + +private: + ~SVGLoadEventListener() + { + if (mDocument) { + // The document must have been destroyed before we got our event. + // Otherwise this can't happen, since documents hold strong references to + // their observers. + Cancel(); + } + } + +public: + NS_IMETHOD HandleEvent(nsIDOMEvent* aEvent) override + { + MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?"); + + // OnSVGDocumentLoaded/OnSVGDocumentError will release our owner's reference + // to us, so ensure we stick around long enough to complete our work. + RefPtr<SVGLoadEventListener> kungFuDeathGrip(this); + + nsAutoString eventType; + aEvent->GetType(eventType); + MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad") || + eventType.EqualsLiteral("SVGAbort") || + eventType.EqualsLiteral("SVGError"), + "Received unexpected event"); + + if (eventType.EqualsLiteral("MozSVGAsImageDocumentLoad")) { + mImage->OnSVGDocumentLoaded(); + } else { + mImage->OnSVGDocumentError(); + } + + return NS_OK; + } + + void Cancel() + { + MOZ_ASSERT(mDocument, "Duplicate call to Cancel"); + if (mDocument) { + mDocument + ->RemoveEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), + this, true); + mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGAbort"), this, true); + mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGError"), this, true); + mDocument = nullptr; + } + } + +private: + nsCOMPtr<nsIDocument> mDocument; + VectorImage* const mImage; // Raw pointer to owner. +}; + +NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener) + +// Helper-class: SVGDrawingCallback +class SVGDrawingCallback : public gfxDrawingCallback { +public: + SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper, + const IntRect& aViewport, + const IntSize& aSize, + uint32_t aImageFlags) + : mSVGDocumentWrapper(aSVGDocumentWrapper) + , mViewport(aViewport) + , mSize(aSize) + , mImageFlags(aImageFlags) + { } + virtual bool operator()(gfxContext* aContext, + const gfxRect& aFillRect, + const SamplingFilter aSamplingFilter, + const gfxMatrix& aTransform); +private: + RefPtr<SVGDocumentWrapper> mSVGDocumentWrapper; + const IntRect mViewport; + const IntSize mSize; + uint32_t mImageFlags; +}; + +// Based loosely on nsSVGIntegrationUtils' PaintFrameCallback::operator() +bool +SVGDrawingCallback::operator()(gfxContext* aContext, + const gfxRect& aFillRect, + const SamplingFilter aSamplingFilter, + const gfxMatrix& aTransform) +{ + MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper"); + + // Get (& sanity-check) the helper-doc's presShell + nsCOMPtr<nsIPresShell> presShell; + if (NS_FAILED(mSVGDocumentWrapper->GetPresShell(getter_AddRefs(presShell)))) { + NS_WARNING("Unable to draw -- presShell lookup failed"); + return false; + } + MOZ_ASSERT(presShell, "GetPresShell succeeded but returned null"); + + gfxContextAutoSaveRestore contextRestorer(aContext); + + // Clip to aFillRect so that we don't paint outside. + aContext->NewPath(); + aContext->Rectangle(aFillRect); + aContext->Clip(); + + gfxMatrix matrix = aTransform; + if (!matrix.Invert()) { + return false; + } + aContext->SetMatrix( + aContext->CurrentMatrix().PreMultiply(matrix). + Scale(double(mSize.width) / mViewport.width, + double(mSize.height) / mViewport.height)); + + nsPresContext* presContext = presShell->GetPresContext(); + MOZ_ASSERT(presContext, "pres shell w/out pres context"); + + nsRect svgRect(presContext->DevPixelsToAppUnits(mViewport.x), + presContext->DevPixelsToAppUnits(mViewport.y), + presContext->DevPixelsToAppUnits(mViewport.width), + presContext->DevPixelsToAppUnits(mViewport.height)); + + uint32_t renderDocFlags = nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING; + if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) { + renderDocFlags |= nsIPresShell::RENDER_ASYNC_DECODE_IMAGES; + } + + presShell->RenderDocument(svgRect, renderDocFlags, + NS_RGBA(0, 0, 0, 0), // transparent + aContext); + + return true; +} + +// Implement VectorImage's nsISupports-inherited methods +NS_IMPL_ISUPPORTS(VectorImage, + imgIContainer, + nsIStreamListener, + nsIRequestObserver) + +//------------------------------------------------------------------------------ +// Constructor / Destructor + +VectorImage::VectorImage(ImageURL* aURI /* = nullptr */) : + ImageResource(aURI), // invoke superclass's constructor + mLockCount(0), + mIsInitialized(false), + mIsFullyLoaded(false), + mIsDrawing(false), + mHaveAnimations(false), + mHasPendingInvalidation(false) +{ } + +VectorImage::~VectorImage() +{ + CancelAllListeners(); + SurfaceCache::RemoveImage(ImageKey(this)); +} + +//------------------------------------------------------------------------------ +// Methods inherited from Image.h + +nsresult +VectorImage::Init(const char* aMimeType, + uint32_t aFlags) +{ + // We don't support re-initialization + if (mIsInitialized) { + return NS_ERROR_ILLEGAL_VALUE; + } + + MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError, + "Flags unexpectedly set before initialization"); + MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype"); + + mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE); + + // Lock this image's surfaces in the SurfaceCache if we're not discardable. + if (!mDiscardable) { + mLockCount++; + SurfaceCache::LockImage(ImageKey(this)); + } + + mIsInitialized = true; + return NS_OK; +} + +size_t +VectorImage::SizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf) const +{ + if (!mSVGDocumentWrapper) { + return 0; // No document, so no memory used for the document. + } + + nsIDocument* doc = mSVGDocumentWrapper->GetDocument(); + if (!doc) { + return 0; // No document, so no memory used for the document. + } + + nsWindowSizes windowSizes(aMallocSizeOf); + doc->DocAddSizeOfIncludingThis(&windowSizes); + + if (windowSizes.getTotalSize() == 0) { + // MallocSizeOf fails on this platform. Because we also use this method for + // determining the size of cache entries, we need to return something + // reasonable here. Unfortunately, there's no way to estimate the document's + // size accurately, so we just use a constant value of 100KB, which will + // generally underestimate the true size. + return 100 * 1024; + } + + return windowSizes.getTotalSize(); +} + +void +VectorImage::CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters, + MallocSizeOf aMallocSizeOf) const +{ + SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf); +} + +nsresult +VectorImage::OnImageDataComplete(nsIRequest* aRequest, + nsISupports* aContext, + nsresult aStatus, + bool aLastPart) +{ + // Call our internal OnStopRequest method, which only talks to our embedded + // SVG document. This won't have any effect on our ProgressTracker. + nsresult finalStatus = OnStopRequest(aRequest, aContext, aStatus); + + // Give precedence to Necko failure codes. + if (NS_FAILED(aStatus)) { + finalStatus = aStatus; + } + + Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus); + + if (mIsFullyLoaded || mError) { + // Our document is loaded, so we're ready to notify now. + mProgressTracker->SyncNotifyProgress(loadProgress); + } else { + // Record our progress so far; we'll actually send the notifications in + // OnSVGDocumentLoaded or OnSVGDocumentError. + mLoadProgress = Some(loadProgress); + } + + return finalStatus; +} + +nsresult +VectorImage::OnImageDataAvailable(nsIRequest* aRequest, + nsISupports* aContext, + nsIInputStream* aInStr, + uint64_t aSourceOffset, + uint32_t aCount) +{ + return OnDataAvailable(aRequest, aContext, aInStr, aSourceOffset, aCount); +} + +nsresult +VectorImage::StartAnimation() +{ + if (mError) { + return NS_ERROR_FAILURE; + } + + MOZ_ASSERT(ShouldAnimate(), "Should not animate!"); + + mSVGDocumentWrapper->StartAnimation(); + return NS_OK; +} + +nsresult +VectorImage::StopAnimation() +{ + nsresult rv = NS_OK; + if (mError) { + rv = NS_ERROR_FAILURE; + } else { + MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations, + "Should not have been animating!"); + + mSVGDocumentWrapper->StopAnimation(); + } + + mAnimating = false; + return rv; +} + +bool +VectorImage::ShouldAnimate() +{ + return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations; +} + +NS_IMETHODIMP_(void) +VectorImage::SetAnimationStartTime(const TimeStamp& aTime) +{ + // We don't care about animation start time. +} + +//------------------------------------------------------------------------------ +// imgIContainer methods + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::GetWidth(int32_t* aWidth) +{ + if (mError || !mIsFullyLoaded) { + // XXXdholbert Technically we should leave outparam untouched when we + // fail. But since many callers don't check for failure, we set it to 0 on + // failure, for sane/predictable results. + *aWidth = 0; + return NS_ERROR_FAILURE; + } + + SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem(); + MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished " + "loading without errors"); + int32_t rootElemWidth = rootElem->GetIntrinsicWidth(); + if (rootElemWidth < 0) { + *aWidth = 0; + return NS_ERROR_FAILURE; + } + *aWidth = rootElemWidth; + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP_(void) +VectorImage::RequestRefresh(const TimeStamp& aTime) +{ + if (HadRecentRefresh(aTime)) { + return; + } + + PendingAnimationTracker* tracker = + mSVGDocumentWrapper->GetDocument()->GetPendingAnimationTracker(); + if (tracker && ShouldAnimate()) { + tracker->TriggerPendingAnimationsOnNextTick(aTime); + } + + EvaluateAnimation(); + + mSVGDocumentWrapper->TickRefreshDriver(); + + if (mHasPendingInvalidation) { + mHasPendingInvalidation = false; + SendInvalidationNotifications(); + } +} + +void +VectorImage::SendInvalidationNotifications() +{ + // Animated images don't send out invalidation notifications as soon as + // they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick + // records that there are pending invalidations and then returns immediately. + // The notifications are actually sent from RequestRefresh(). We send these + // notifications there to ensure that there is actually a document observing + // us. Otherwise, the notifications are just wasted effort. + // + // Non-animated images call this method directly from + // InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never + // called for them. Ordinarily this isn't needed, since we send out + // invalidation notifications in OnSVGDocumentLoaded, but in rare cases the + // SVG document may not be 100% ready to render at that time. In those cases + // we would miss the subsequent invalidations if we didn't send out the + // notifications directly in |InvalidateObservers...|. + + if (mProgressTracker) { + SurfaceCache::RemoveImage(ImageKey(this)); + mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, + GetMaxSizedIntRect()); + } +} + +NS_IMETHODIMP_(IntRect) +VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) +{ + return aRect; +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::GetHeight(int32_t* aHeight) +{ + if (mError || !mIsFullyLoaded) { + // XXXdholbert Technically we should leave outparam untouched when we + // fail. But since many callers don't check for failure, we set it to 0 on + // failure, for sane/predictable results. + *aHeight = 0; + return NS_ERROR_FAILURE; + } + + SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem(); + MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished " + "loading without errors"); + int32_t rootElemHeight = rootElem->GetIntrinsicHeight(); + if (rootElemHeight < 0) { + *aHeight = 0; + return NS_ERROR_FAILURE; + } + *aHeight = rootElemHeight; + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::GetIntrinsicSize(nsSize* aSize) +{ + if (mError || !mIsFullyLoaded) { + return NS_ERROR_FAILURE; + } + + nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame(); + if (!rootFrame) { + return NS_ERROR_FAILURE; + } + + *aSize = nsSize(-1, -1); + IntrinsicSize rfSize = rootFrame->GetIntrinsicSize(); + if (rfSize.width.GetUnit() == eStyleUnit_Coord) { + aSize->width = rfSize.width.GetCoordValue(); + } + if (rfSize.height.GetUnit() == eStyleUnit_Coord) { + aSize->height = rfSize.height.GetCoordValue(); + } + + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::GetIntrinsicRatio(nsSize* aRatio) +{ + if (mError || !mIsFullyLoaded) { + return NS_ERROR_FAILURE; + } + + nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame(); + if (!rootFrame) { + return NS_ERROR_FAILURE; + } + + *aRatio = rootFrame->GetIntrinsicRatio(); + return NS_OK; +} + +NS_IMETHODIMP_(Orientation) +VectorImage::GetOrientation() +{ + return Orientation(); +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::GetType(uint16_t* aType) +{ + NS_ENSURE_ARG_POINTER(aType); + + *aType = imgIContainer::TYPE_VECTOR; + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::GetAnimated(bool* aAnimated) +{ + if (mError || !mIsFullyLoaded) { + return NS_ERROR_FAILURE; + } + + *aAnimated = mSVGDocumentWrapper->IsAnimated(); + return NS_OK; +} + +//****************************************************************************** +int32_t +VectorImage::GetFirstFrameDelay() +{ + if (mError) { + return -1; + } + + if (!mSVGDocumentWrapper->IsAnimated()) { + return -1; + } + + // We don't really have a frame delay, so just pretend that we constantly + // need updates. + return 0; +} + +NS_IMETHODIMP_(bool) +VectorImage::WillDrawOpaqueNow() +{ + return false; // In general, SVG content is not opaque. +} + +//****************************************************************************** +NS_IMETHODIMP_(already_AddRefed<SourceSurface>) +VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) +{ + if (mError) { + return nullptr; + } + + // Look up height & width + // ---------------------- + SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem(); + MOZ_ASSERT(svgElem, "Should have a root SVG elem, since we finished " + "loading without errors"); + nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(), + svgElem->GetIntrinsicHeight()); + + if (imageIntSize.IsEmpty()) { + // We'll get here if our SVG doc has a percent-valued or negative width or + // height. + return nullptr; + } + + return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags); +} + +NS_IMETHODIMP_(already_AddRefed<SourceSurface>) +VectorImage::GetFrameAtSize(const IntSize& aSize, + uint32_t aWhichFrame, + uint32_t aFlags) +{ + MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE); + + if (aSize.IsEmpty()) { + return nullptr; + } + + if (aWhichFrame > FRAME_MAX_VALUE) { + return nullptr; + } + + if (mError || !mIsFullyLoaded) { + return nullptr; + } + + // Make our surface the size of what will ultimately be drawn to it. + // (either the full image size, or the restricted region) + RefPtr<DrawTarget> dt = gfxPlatform::GetPlatform()-> + CreateOffscreenContentDrawTarget(aSize, SurfaceFormat::B8G8R8A8); + if (!dt || !dt->IsValid()) { + NS_ERROR("Could not create a DrawTarget"); + return nullptr; + } + + RefPtr<gfxContext> context = gfxContext::CreateOrNull(dt); + MOZ_ASSERT(context); // already checked the draw target above + + auto result = Draw(context, aSize, ImageRegion::Create(aSize), + aWhichFrame, SamplingFilter::POINT, Nothing(), aFlags); + + return result == DrawResult::SUCCESS ? dt->Snapshot() : nullptr; +} + +NS_IMETHODIMP_(bool) +VectorImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) +{ + return false; +} + +//****************************************************************************** +NS_IMETHODIMP_(already_AddRefed<ImageContainer>) +VectorImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) +{ + return nullptr; +} + +struct SVGDrawingParameters +{ + SVGDrawingParameters(gfxContext* aContext, + const nsIntSize& aSize, + const ImageRegion& aRegion, + SamplingFilter aSamplingFilter, + const Maybe<SVGImageContext>& aSVGContext, + float aAnimationTime, + uint32_t aFlags) + : context(aContext) + , size(aSize.width, aSize.height) + , region(aRegion) + , samplingFilter(aSamplingFilter) + , svgContext(aSVGContext) + , viewportSize(aSize) + , animationTime(aAnimationTime) + , flags(aFlags) + , opacity(aSVGContext ? aSVGContext->GetGlobalOpacity() : 1.0) + { + if (aSVGContext) { + CSSIntSize sz = aSVGContext->GetViewportSize(); + viewportSize = nsIntSize(sz.width, sz.height); // XXX losing unit + } + } + + gfxContext* context; + IntSize size; + ImageRegion region; + SamplingFilter samplingFilter; + const Maybe<SVGImageContext>& svgContext; + nsIntSize viewportSize; + float animationTime; + uint32_t flags; + gfxFloat opacity; +}; + +//****************************************************************************** +NS_IMETHODIMP_(DrawResult) +VectorImage::Draw(gfxContext* aContext, + const nsIntSize& aSize, + const ImageRegion& aRegion, + uint32_t aWhichFrame, + SamplingFilter aSamplingFilter, + const Maybe<SVGImageContext>& aSVGContext, + uint32_t aFlags) +{ + if (aWhichFrame > FRAME_MAX_VALUE) { + return DrawResult::BAD_ARGS; + } + + if (!aContext) { + return DrawResult::BAD_ARGS; + } + + if (mError) { + return DrawResult::BAD_IMAGE; + } + + if (!mIsFullyLoaded) { + return DrawResult::NOT_READY; + } + + if (mIsDrawing) { + NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw"); + return DrawResult::TEMPORARY_ERROR; + } + + if (mAnimationConsumers == 0 && mProgressTracker) { + mProgressTracker->OnUnlockedDraw(); + } + + AutoRestore<bool> autoRestoreIsDrawing(mIsDrawing); + mIsDrawing = true; + + Maybe<SVGImageContext> svgContext; + // If FLAG_FORCE_PRESERVEASPECTRATIO_NONE bit is set, that mean we should + // overwrite SVG preserveAspectRatio attibute of this image with none, and + // always stretch this image to viewport non-uniformly. + // And we can do this only if the caller pass in the the SVG viewport, via + // aSVGContext. + if ((aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext.isSome()) { + Maybe<SVGPreserveAspectRatio> aspectRatio = + Some(SVGPreserveAspectRatio(SVG_PRESERVEASPECTRATIO_NONE, + SVG_MEETORSLICE_UNKNOWN)); + svgContext = + Some(SVGImageContext(aSVGContext->GetViewportSize(), + aspectRatio)); + } else { + svgContext = aSVGContext; + } + + float animTime = + (aWhichFrame == FRAME_FIRST) ? 0.0f + : mSVGDocumentWrapper->GetCurrentTime(); + AutoSVGRenderingState autoSVGState(svgContext, animTime, + mSVGDocumentWrapper->GetRootSVGElem()); + + + SVGDrawingParameters params(aContext, aSize, aRegion, aSamplingFilter, + svgContext, animTime, aFlags); + + // If we have an prerasterized version of this image that matches the + // drawing parameters, use that. + RefPtr<gfxDrawable> svgDrawable = LookupCachedSurface(params); + if (svgDrawable) { + Show(svgDrawable, params); + return DrawResult::SUCCESS; + } + + // We didn't get a hit in the surface cache, so we'll need to rerasterize. + CreateSurfaceAndShow(params, aContext->GetDrawTarget()->GetBackendType()); + return DrawResult::SUCCESS; +} + +already_AddRefed<gfxDrawable> +VectorImage::LookupCachedSurface(const SVGDrawingParameters& aParams) +{ + // If we're not allowed to use a cached surface, don't attempt a lookup. + if (aParams.flags & FLAG_BYPASS_SURFACE_CACHE) { + return nullptr; + } + + // We don't do any caching if we have animation, so don't bother with a lookup + // in this case either. + if (mHaveAnimations) { + return nullptr; + } + + LookupResult result = + SurfaceCache::Lookup(ImageKey(this), + VectorSurfaceKey(aParams.size, aParams.svgContext)); + if (!result) { + return nullptr; // No matching surface, or the OS freed the volatile buffer. + } + + RefPtr<SourceSurface> sourceSurface = result.Surface()->GetSourceSurface(); + if (!sourceSurface) { + // Something went wrong. (Probably a GPU driver crash or device reset.) + // Attempt to recover. + RecoverFromLossOfSurfaces(); + return nullptr; + } + + RefPtr<gfxDrawable> svgDrawable = + new gfxSurfaceDrawable(sourceSurface, result.Surface()->GetSize()); + return svgDrawable.forget(); +} + +void +VectorImage::CreateSurfaceAndShow(const SVGDrawingParameters& aParams, BackendType aBackend) +{ + mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize); + mSVGDocumentWrapper->FlushImageTransformInvalidation(); + + RefPtr<gfxDrawingCallback> cb = + new SVGDrawingCallback(mSVGDocumentWrapper, + IntRect(IntPoint(0, 0), aParams.viewportSize), + aParams.size, + aParams.flags); + + RefPtr<gfxDrawable> svgDrawable = + new gfxCallbackDrawable(cb, aParams.size); + + bool bypassCache = bool(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) || + // Refuse to cache animated images: + // XXX(seth): We may remove this restriction in bug 922893. + mHaveAnimations || + // The image is too big to fit in the cache: + !SurfaceCache::CanHold(aParams.size); + if (bypassCache) { + return Show(svgDrawable, aParams); + } + + // We're about to rerasterize, which may mean that some of the previous + // surfaces we've rasterized aren't useful anymore. We can allow them to + // expire from the cache by unlocking them here, and then sending out an + // invalidation. If this image is locked, any surfaces that are still useful + // will become locked again when Draw touches them, and the remainder will + // eventually expire. + SurfaceCache::UnlockEntries(ImageKey(this)); + + // Try to create an imgFrame, initializing the surface it contains by drawing + // our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.) + NotNull<RefPtr<imgFrame>> frame = WrapNotNull(new imgFrame); + nsresult rv = + frame->InitWithDrawable(svgDrawable, aParams.size, + SurfaceFormat::B8G8R8A8, + SamplingFilter::POINT, aParams.flags, + aBackend); + + // If we couldn't create the frame, it was probably because it would end + // up way too big. Generally it also wouldn't fit in the cache, but the prefs + // could be set such that the cache isn't the limiting factor. + if (NS_FAILED(rv)) { + return Show(svgDrawable, aParams); + } + + // Take a strong reference to the frame's surface and make sure it hasn't + // already been purged by the operating system. + RefPtr<SourceSurface> surface = frame->GetSourceSurface(); + if (!surface) { + return Show(svgDrawable, aParams); + } + + // Attempt to cache the frame. + SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext); + NotNull<RefPtr<ISurfaceProvider>> provider = + WrapNotNull(new SimpleSurfaceProvider(ImageKey(this), surfaceKey, frame)); + SurfaceCache::Insert(provider); + + // Draw. + RefPtr<gfxDrawable> drawable = + new gfxSurfaceDrawable(surface, aParams.size); + Show(drawable, aParams); + + // Send out an invalidation so that surfaces that are still in use get + // re-locked. See the discussion of the UnlockSurfaces call above. + mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, + GetMaxSizedIntRect()); +} + + +void +VectorImage::Show(gfxDrawable* aDrawable, const SVGDrawingParameters& aParams) +{ + MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now"); + gfxUtils::DrawPixelSnapped(aParams.context, aDrawable, + aParams.size, + aParams.region, + SurfaceFormat::B8G8R8A8, + aParams.samplingFilter, + aParams.flags, aParams.opacity); + + MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now"); + mRenderingObserver->ResumeHonoringInvalidations(); +} + +void +VectorImage::RecoverFromLossOfSurfaces() +{ + NS_WARNING("An imgFrame became invalid. Attempting to recover..."); + + // Discard all existing frames, since they're probably all now invalid. + SurfaceCache::RemoveImage(ImageKey(this)); +} + +NS_IMETHODIMP +VectorImage::StartDecoding() +{ + // Nothing to do for SVG images + return NS_OK; +} + +NS_IMETHODIMP +VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags) +{ + // Nothing to do for SVG images, though in theory we could rasterize to the + // provided size ahead of time if we supported off-main-thread SVG + // rasterization... + return NS_OK; +} + +//****************************************************************************** + +NS_IMETHODIMP +VectorImage::LockImage() +{ + MOZ_ASSERT(NS_IsMainThread()); + + if (mError) { + return NS_ERROR_FAILURE; + } + + mLockCount++; + + if (mLockCount == 1) { + // Lock this image's surfaces in the SurfaceCache. + SurfaceCache::LockImage(ImageKey(this)); + } + + return NS_OK; +} + +//****************************************************************************** + +NS_IMETHODIMP +VectorImage::UnlockImage() +{ + MOZ_ASSERT(NS_IsMainThread()); + + if (mError) { + return NS_ERROR_FAILURE; + } + + if (mLockCount == 0) { + MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count"); + return NS_ERROR_ABORT; + } + + mLockCount--; + + if (mLockCount == 0) { + // Unlock this image's surfaces in the SurfaceCache. + SurfaceCache::UnlockImage(ImageKey(this)); + } + + return NS_OK; +} + +//****************************************************************************** + +NS_IMETHODIMP +VectorImage::RequestDiscard() +{ + MOZ_ASSERT(NS_IsMainThread()); + + if (mDiscardable && mLockCount == 0) { + SurfaceCache::RemoveImage(ImageKey(this)); + mProgressTracker->OnDiscard(); + } + + return NS_OK; +} + +void +VectorImage::OnSurfaceDiscarded() +{ + MOZ_ASSERT(mProgressTracker); + + NS_DispatchToMainThread(NewRunnableMethod(mProgressTracker, &ProgressTracker::OnDiscard)); +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::ResetAnimation() +{ + if (mError) { + return NS_ERROR_FAILURE; + } + + if (!mIsFullyLoaded || !mHaveAnimations) { + return NS_OK; // There are no animations to be reset. + } + + mSVGDocumentWrapper->ResetAnimation(); + + return NS_OK; +} + +NS_IMETHODIMP_(float) +VectorImage::GetFrameIndex(uint32_t aWhichFrame) +{ + MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument"); + return aWhichFrame == FRAME_FIRST + ? 0.0f + : mSVGDocumentWrapper->GetCurrentTime(); +} + +//------------------------------------------------------------------------------ +// nsIRequestObserver methods + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::OnStartRequest(nsIRequest* aRequest, nsISupports* aCtxt) +{ + MOZ_ASSERT(!mSVGDocumentWrapper, + "Repeated call to OnStartRequest -- can this happen?"); + + mSVGDocumentWrapper = new SVGDocumentWrapper(); + nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest, aCtxt); + if (NS_FAILED(rv)) { + mSVGDocumentWrapper = nullptr; + mError = true; + return rv; + } + + // ProgressTracker::SyncNotifyProgress may release us, so ensure we + // stick around long enough to complete our work. + RefPtr<VectorImage> kungFuDeathGrip(this); + + // Block page load until the document's ready. (We unblock it in + // OnSVGDocumentLoaded or OnSVGDocumentError.) + if (mProgressTracker) { + mProgressTracker->SyncNotifyProgress(FLAG_ONLOAD_BLOCKED); + } + + // Create a listener to wait until the SVG document is fully loaded, which + // will signal that this image is ready to render. Certain error conditions + // will prevent us from ever getting this notification, so we also create a + // listener that waits for parsing to complete and cancels the + // SVGLoadEventListener if needed. The listeners are automatically attached + // to the document by their constructors. + nsIDocument* document = mSVGDocumentWrapper->GetDocument(); + mLoadEventListener = new SVGLoadEventListener(document, this); + mParseCompleteListener = new SVGParseCompleteListener(document, this); + + return NS_OK; +} + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::OnStopRequest(nsIRequest* aRequest, nsISupports* aCtxt, + nsresult aStatus) +{ + if (mError) { + return NS_ERROR_FAILURE; + } + + return mSVGDocumentWrapper->OnStopRequest(aRequest, aCtxt, aStatus); +} + +void +VectorImage::OnSVGDocumentParsed() +{ + MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener"); + MOZ_ASSERT(mLoadEventListener, "Should have the load event listener"); + + if (!mSVGDocumentWrapper->GetRootSVGElem()) { + // This is an invalid SVG document. It may have failed to parse, or it may + // be missing the <svg> root element, or the <svg> root element may not + // declare the correct namespace. In any of these cases, we'll never be + // notified that the SVG finished loading, so we need to treat this as an + // error. + OnSVGDocumentError(); + } +} + +void +VectorImage::CancelAllListeners() +{ + if (mParseCompleteListener) { + mParseCompleteListener->Cancel(); + mParseCompleteListener = nullptr; + } + if (mLoadEventListener) { + mLoadEventListener->Cancel(); + mLoadEventListener = nullptr; + } +} + +void +VectorImage::OnSVGDocumentLoaded() +{ + MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(), + "Should have parsed successfully"); + MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations, + "These flags shouldn't get set until OnSVGDocumentLoaded. " + "Duplicate calls to OnSVGDocumentLoaded?"); + + CancelAllListeners(); + + // XXX Flushing is wasteful if embedding frame hasn't had initial reflow. + mSVGDocumentWrapper->FlushLayout(); + + mIsFullyLoaded = true; + mHaveAnimations = mSVGDocumentWrapper->IsAnimated(); + + // Start listening to our image for rendering updates. + mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this); + + // ProgressTracker::SyncNotifyProgress may release us, so ensure we + // stick around long enough to complete our work. + RefPtr<VectorImage> kungFuDeathGrip(this); + + // Tell *our* observers that we're done loading. + if (mProgressTracker) { + Progress progress = FLAG_SIZE_AVAILABLE | + FLAG_HAS_TRANSPARENCY | + FLAG_FRAME_COMPLETE | + FLAG_DECODE_COMPLETE | + FLAG_ONLOAD_UNBLOCKED; + + if (mHaveAnimations) { + progress |= FLAG_IS_ANIMATED; + } + + // Merge in any saved progress from OnImageDataComplete. + if (mLoadProgress) { + progress |= *mLoadProgress; + mLoadProgress = Nothing(); + } + + mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect()); + } + + EvaluateAnimation(); +} + +void +VectorImage::OnSVGDocumentError() +{ + CancelAllListeners(); + + mError = true; + + if (mProgressTracker) { + // Notify observers about the error and unblock page load. + Progress progress = FLAG_ONLOAD_UNBLOCKED | FLAG_HAS_ERROR; + + // Merge in any saved progress from OnImageDataComplete. + if (mLoadProgress) { + progress |= *mLoadProgress; + mLoadProgress = Nothing(); + } + + mProgressTracker->SyncNotifyProgress(progress); + } +} + +//------------------------------------------------------------------------------ +// nsIStreamListener method + +//****************************************************************************** +NS_IMETHODIMP +VectorImage::OnDataAvailable(nsIRequest* aRequest, nsISupports* aCtxt, + nsIInputStream* aInStr, uint64_t aSourceOffset, + uint32_t aCount) +{ + if (mError) { + return NS_ERROR_FAILURE; + } + + return mSVGDocumentWrapper->OnDataAvailable(aRequest, aCtxt, aInStr, + aSourceOffset, aCount); +} + +// -------------------------- +// Invalidation helper method + +void +VectorImage::InvalidateObserversOnNextRefreshDriverTick() +{ + if (mHaveAnimations) { + mHasPendingInvalidation = true; + } else { + SendInvalidationNotifications(); + } +} + +void +VectorImage::PropagateUseCounters(nsIDocument* aParentDocument) +{ + nsIDocument* doc = mSVGDocumentWrapper->GetDocument(); + if (doc) { + doc->PropagateUseCounters(aParentDocument); + } +} + +void +VectorImage::ReportUseCounters() +{ + nsIDocument* doc = mSVGDocumentWrapper->GetDocument(); + if (doc) { + static_cast<nsDocument*>(doc)->ReportUseCounters(); + } +} + +nsIntSize +VectorImage::OptimalImageSizeForDest(const gfxSize& aDest, + uint32_t aWhichFrame, + SamplingFilter aSamplingFilter, + uint32_t aFlags) +{ + MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX || + aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX, + "Unexpected destination size"); + + // We can rescale SVGs freely, so just return the provided destination size. + return nsIntSize::Ceil(aDest.width, aDest.height); +} + +already_AddRefed<imgIContainer> +VectorImage::Unwrap() +{ + nsCOMPtr<imgIContainer> self(this); + return self.forget(); +} + +} // namespace image +} // namespace mozilla |