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author | Andy <webmaster@RealityRipple.com> | 2020-07-31 13:01:18 -0700 |
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committer | Moonchild <moonchild@palemoon.org> | 2020-08-07 21:27:29 +0000 |
commit | 3266e0976ff055aefa49b664966229bbb89d1009 (patch) | |
tree | 41603b23ec1667a191fe0714d72a2d2649d77125 /image/OrientedImage.cpp | |
parent | 4433519ae8b7e1cc14e217c3e20d8bca3f9cf2f2 (diff) | |
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Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792
Aspect Ratio handling simplified by using floating point integers:
- Multiplication of value (or inverse value) to a known side for Scaling
- No unequal equal values such as "4/3" vs "8/6" vs "20/15"
- Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'image/OrientedImage.cpp')
-rw-r--r-- | image/OrientedImage.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/image/OrientedImage.cpp b/image/OrientedImage.cpp index 9489ceafd..0b6560df1 100644 --- a/image/OrientedImage.cpp +++ b/image/OrientedImage.cpp @@ -59,12 +59,12 @@ OrientedImage::GetIntrinsicSize(nsSize* aSize) } NS_IMETHODIMP -OrientedImage::GetIntrinsicRatio(nsSize* aRatio) +OrientedImage::GetIntrinsicRatio(AspectRatio* aRatio) { nsresult rv = InnerImage()->GetIntrinsicRatio(aRatio); if (mOrientation.SwapsWidthAndHeight()) { - swap(aRatio->width, aRatio->height); + *aRatio = aRatio->Inverted(); } return rv; |