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authorAndy <webmaster@RealityRipple.com>2020-07-31 13:01:18 -0700
committerMoonchild <moonchild@palemoon.org>2020-08-07 21:27:29 +0000
commit3266e0976ff055aefa49b664966229bbb89d1009 (patch)
tree41603b23ec1667a191fe0714d72a2d2649d77125 /image/OrientedImage.cpp
parent4433519ae8b7e1cc14e217c3e20d8bca3f9cf2f2 (diff)
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Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792 Aspect Ratio handling simplified by using floating point integers: - Multiplication of value (or inverse value) to a known side for Scaling - No unequal equal values such as "4/3" vs "8/6" vs "20/15" - Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'image/OrientedImage.cpp')
-rw-r--r--image/OrientedImage.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/image/OrientedImage.cpp b/image/OrientedImage.cpp
index 9489ceafd..0b6560df1 100644
--- a/image/OrientedImage.cpp
+++ b/image/OrientedImage.cpp
@@ -59,12 +59,12 @@ OrientedImage::GetIntrinsicSize(nsSize* aSize)
}
NS_IMETHODIMP
-OrientedImage::GetIntrinsicRatio(nsSize* aRatio)
+OrientedImage::GetIntrinsicRatio(AspectRatio* aRatio)
{
nsresult rv = InnerImage()->GetIntrinsicRatio(aRatio);
if (mOrientation.SwapsWidthAndHeight()) {
- swap(aRatio->width, aRatio->height);
+ *aRatio = aRatio->Inverted();
}
return rv;