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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/vr/ipc/PVRManager.ipdl | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/vr/ipc/PVRManager.ipdl')
-rw-r--r-- | gfx/vr/ipc/PVRManager.ipdl | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/gfx/vr/ipc/PVRManager.ipdl b/gfx/vr/ipc/PVRManager.ipdl new file mode 100644 index 000000000..65f114fba --- /dev/null +++ b/gfx/vr/ipc/PVRManager.ipdl @@ -0,0 +1,86 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +include LayersSurfaces; +include protocol PLayer; +include protocol PTexture; +include protocol PVRLayer; +include LayersMessages; +include GamepadEventTypes; + +include "VRMessageUtils.h"; + +using struct mozilla::gfx::VRFieldOfView from "gfxVR.h"; +using struct mozilla::gfx::VRDisplayInfo from "gfxVR.h"; +using struct mozilla::gfx::VRSensorUpdate from "gfxVR.h"; +using struct mozilla::gfx::VRHMDSensorState from "gfxVR.h"; +using struct mozilla::gfx::VRControllerInfo from "gfxVR.h"; +using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h"; +using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h"; + + +namespace mozilla { +namespace gfx { + +/** + * The PVRManager protocol is used to enable communication of VR display + * enumeration and sensor state between the compositor thread and + * content threads/processes. + */ +sync protocol PVRManager +{ + manages PTexture; + manages PVRLayer; + +parent: + async PTexture(SurfaceDescriptor aSharedData, LayersBackend aBackend, + TextureFlags aTextureFlags, uint64_t aSerial); + + async PVRLayer(uint32_t aDisplayID, float aLeftEyeX, float aLeftEyeY, float aLeftEyeWidth, float aLeftEyeHeight, float aRightEyeX, float aRightEyeY, float aRightEyeWidth, float aRightEyeHeight); + + // (Re)Enumerate VR Displays. An updated list of VR displays will be returned + // asynchronously to children via UpdateDisplayInfo. + async RefreshDisplays(); + + // GetDisplays synchronously returns the VR displays that have already been + // enumerated by RefreshDisplays() but does not enumerate new ones. + sync GetDisplays() returns(VRDisplayInfo[] aDisplayInfo); + + // Reset the sensor of the display identified by aDisplayID so that the current + // sensor state is the "Zero" position. + async ResetSensor(uint32_t aDisplayID); + + sync GetSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState); + sync GetImmediateSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState); + sync SetHaveEventListener(bool aHaveEventListener); + + async ControllerListenerAdded(); + async ControllerListenerRemoved(); + // GetControllers synchronously returns the VR controllers that have already been + // enumerated by RefreshVRControllers() but does not enumerate new ones. + sync GetControllers() returns(VRControllerInfo[] aControllerInfo); + +child: + + async ParentAsyncMessages(AsyncParentMessageData[] aMessages); + + // Notify children of updated VR display enumeration and details. This will + // be sent to all children when the parent receives RefreshDisplays, even + // if no changes have been detected. This ensures that Promises exposed + // through DOM calls are always resolved. + async UpdateDisplayInfo(VRDisplayInfo[] aDisplayUpdates); + + async NotifyVSync(); + async NotifyVRVSync(uint32_t aDisplayID); + async GamepadUpdate(GamepadChangeEvent aGamepadEvent); + + async __delete__(); + +}; + +} // gfx +} // mozilla |