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author | wolfbeast <mcwerewolf@gmail.com> | 2018-11-26 16:41:20 +0100 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-11-26 16:41:20 +0100 |
commit | 7504ca8ab4b0a145488f03c51a0f78ffd5682174 (patch) | |
tree | 29f30a39758d9a5dbb31dfd006f4d837b2f18e34 /gfx/vr/VRDisplayHost.h | |
parent | 083c6b7b99107f5f107b3c86487d13d04184afac (diff) | |
download | UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar.gz UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar.lz UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar.xz UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.zip |
Remove VR hardware support.
This resolves #881
Diffstat (limited to 'gfx/vr/VRDisplayHost.h')
-rw-r--r-- | gfx/vr/VRDisplayHost.h | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/gfx/vr/VRDisplayHost.h b/gfx/vr/VRDisplayHost.h deleted file mode 100644 index 0e04e4fd2..000000000 --- a/gfx/vr/VRDisplayHost.h +++ /dev/null @@ -1,114 +0,0 @@ -/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- -* This Source Code Form is subject to the terms of the Mozilla Public -* License, v. 2.0. If a copy of the MPL was not distributed with this -* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -#ifndef GFX_VR_DISPLAY_HOST_H -#define GFX_VR_DISPLAY_HOST_H - -#include "gfxVR.h" -#include "nsTArray.h" -#include "nsString.h" -#include "nsCOMPtr.h" -#include "mozilla/RefPtr.h" -#include "mozilla/gfx/2D.h" -#include "mozilla/Atomics.h" -#include "mozilla/EnumeratedArray.h" -#include "mozilla/TimeStamp.h" -#include "mozilla/TypedEnumBits.h" -#include "mozilla/dom/GamepadPoseState.h" - -namespace mozilla { -namespace layers { -class PTextureParent; -#if defined(XP_WIN) -class TextureSourceD3D11; -#endif -} // namespace layers -namespace gfx { -class VRLayerParent; - -class VRDisplayHost { -public: - NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayHost) - - const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; } - - void AddLayer(VRLayerParent* aLayer); - void RemoveLayer(VRLayerParent* aLayer); - - virtual VRHMDSensorState GetSensorState() = 0; - virtual VRHMDSensorState GetImmediateSensorState() = 0; - virtual void ZeroSensor() = 0; - virtual void StartPresentation() = 0; - virtual void StopPresentation() = 0; - virtual void NotifyVSync() { }; - - void SubmitFrame(VRLayerParent* aLayer, - const int32_t& aInputFrameID, - mozilla::layers::PTextureParent* aTexture, - const gfx::Rect& aLeftEyeRect, - const gfx::Rect& aRightEyeRect); - - bool CheckClearDisplayInfoDirty(); - -protected: - explicit VRDisplayHost(VRDeviceType aType); - virtual ~VRDisplayHost(); - -#if defined(XP_WIN) - virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource, - const IntSize& aSize, - const VRHMDSensorState& aSensorState, - const gfx::Rect& aLeftEyeRect, - const gfx::Rect& aRightEyeRect) = 0; -#endif - - VRDisplayInfo mDisplayInfo; - - nsTArray<RefPtr<VRLayerParent>> mLayers; - // Weak reference to mLayers entries are cleared in VRLayerParent destructor - - // The maximum number of frames of latency that we would expect before we - // should give up applying pose prediction. - // If latency is greater than one second, then the experience is not likely - // to be corrected by pose prediction. Setting this value too - // high may result in unnecessary memory allocation. - // As the current fastest refresh rate is 90hz, 100 is selected as a - // conservative value. - static const int kMaxLatencyFrames = 100; - VRHMDSensorState mLastSensorState[kMaxLatencyFrames]; - int32_t mInputFrameID; - -private: - VRDisplayInfo mLastUpdateDisplayInfo; -}; - -class VRControllerHost { -public: - NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRControllerHost) - - const VRControllerInfo& GetControllerInfo() const; - void SetIndex(uint32_t aIndex); - uint32_t GetIndex(); - void SetButtonPressed(uint64_t aBit); - uint64_t GetButtonPressed(); - void SetPose(const dom::GamepadPoseState& aPose); - const dom::GamepadPoseState& GetPose(); - -protected: - explicit VRControllerHost(VRDeviceType aType); - virtual ~VRControllerHost(); - - VRControllerInfo mControllerInfo; - // The controller index in VRControllerManager. - uint32_t mIndex; - // The current button pressed bit of button mask. - uint64_t mButtonPressed; - dom::GamepadPoseState mPose; -}; - -} // namespace gfx -} // namespace mozilla - -#endif /* GFX_VR_DISPLAY_HOST_H */ |