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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/vr/VRDisplayHost.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_HOST_H
+#define GFX_VR_DISPLAY_HOST_H
+
+#include "gfxVR.h"
+#include "nsTArray.h"
+#include "nsString.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/EnumeratedArray.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/TypedEnumBits.h"
+#include "mozilla/dom/GamepadPoseState.h"
+
+namespace mozilla {
+namespace layers {
+class PTextureParent;
+#if defined(XP_WIN)
+class TextureSourceD3D11;
+#endif
+} // namespace layers
+namespace gfx {
+class VRLayerParent;
+
+class VRDisplayHost {
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayHost)
+
+ const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; }
+
+ void AddLayer(VRLayerParent* aLayer);
+ void RemoveLayer(VRLayerParent* aLayer);
+
+ virtual VRHMDSensorState GetSensorState() = 0;
+ virtual VRHMDSensorState GetImmediateSensorState() = 0;
+ virtual void ZeroSensor() = 0;
+ virtual void StartPresentation() = 0;
+ virtual void StopPresentation() = 0;
+ virtual void NotifyVSync() { };
+
+ void SubmitFrame(VRLayerParent* aLayer,
+ const int32_t& aInputFrameID,
+ mozilla::layers::PTextureParent* aTexture,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect);
+
+ bool CheckClearDisplayInfoDirty();
+
+protected:
+ explicit VRDisplayHost(VRDeviceType aType);
+ virtual ~VRDisplayHost();
+
+#if defined(XP_WIN)
+ virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect) = 0;
+#endif
+
+ VRDisplayInfo mDisplayInfo;
+
+ nsTArray<RefPtr<VRLayerParent>> mLayers;
+ // Weak reference to mLayers entries are cleared in VRLayerParent destructor
+
+ // The maximum number of frames of latency that we would expect before we
+ // should give up applying pose prediction.
+ // If latency is greater than one second, then the experience is not likely
+ // to be corrected by pose prediction. Setting this value too
+ // high may result in unnecessary memory allocation.
+ // As the current fastest refresh rate is 90hz, 100 is selected as a
+ // conservative value.
+ static const int kMaxLatencyFrames = 100;
+ VRHMDSensorState mLastSensorState[kMaxLatencyFrames];
+ int32_t mInputFrameID;
+
+private:
+ VRDisplayInfo mLastUpdateDisplayInfo;
+};
+
+class VRControllerHost {
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRControllerHost)
+
+ const VRControllerInfo& GetControllerInfo() const;
+ void SetIndex(uint32_t aIndex);
+ uint32_t GetIndex();
+ void SetButtonPressed(uint64_t aBit);
+ uint64_t GetButtonPressed();
+ void SetPose(const dom::GamepadPoseState& aPose);
+ const dom::GamepadPoseState& GetPose();
+
+protected:
+ explicit VRControllerHost(VRDeviceType aType);
+ virtual ~VRControllerHost();
+
+ VRControllerInfo mControllerInfo;
+ // The controller index in VRControllerManager.
+ uint32_t mIndex;
+ // The current button pressed bit of button mask.
+ uint64_t mButtonPressed;
+ dom::GamepadPoseState mPose;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_HOST_H */