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authorwolfbeast <mcwerewolf@wolfbeast.com>2020-01-25 21:26:24 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2020-01-26 09:48:52 +0100
commit282b791acb826de9b537fce88bf49472d8e19977 (patch)
tree66305728b11d922ef5a8bd5e2f158ea651f99e5f /gfx/thebes/gfxPlatformMac.cpp
parenta64ac6d7022e4c88149d897864f857dce1063249 (diff)
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Issue #1360 - Part 1: Simplify layers acceleration prefs.
This gets rid of platform-dependent hard-coded defaults, but keeps build-time blocking if there is no GL provider (in which case layers acceleration almost certainly won't work because it needs a GL compositor and would likely crash without) New prefs are - layers.acceleration.enabled to enable HWA - layers.acceleration.force to force it enabled (requires .enabled to be set as well) This is the platform part of this issue. The rest will be front-end work (Preference UI integration and pref migration)
Diffstat (limited to 'gfx/thebes/gfxPlatformMac.cpp')
-rw-r--r--gfx/thebes/gfxPlatformMac.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/gfx/thebes/gfxPlatformMac.cpp b/gfx/thebes/gfxPlatformMac.cpp
index 79684dd19..75c5236a8 100644
--- a/gfx/thebes/gfxPlatformMac.cpp
+++ b/gfx/thebes/gfxPlatformMac.cpp
@@ -372,12 +372,6 @@ gfxPlatformMac::ReadAntiAliasingThreshold()
return threshold;
}
-bool
-gfxPlatformMac::AccelerateLayersByDefault()
-{
- return true;
-}
-
// This is the renderer output callback function, called on the vsync thread
static CVReturn VsyncCallback(CVDisplayLinkRef aDisplayLink,
const CVTimeStamp* aNow,