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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/tests/gtest/PolygonTestUtils.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/tests/gtest/PolygonTestUtils.cpp')
-rw-r--r-- | gfx/tests/gtest/PolygonTestUtils.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/gfx/tests/gtest/PolygonTestUtils.cpp b/gfx/tests/gtest/PolygonTestUtils.cpp new file mode 100644 index 000000000..24479cc3a --- /dev/null +++ b/gfx/tests/gtest/PolygonTestUtils.cpp @@ -0,0 +1,171 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "PolygonTestUtils.h" + +#include <cmath> + +namespace mozilla { +namespace gfx { + +const float kEpsilon = 0.001f; + +// Compares two points while allowing some numerical inaccuracy. +bool FuzzyEquals(const Point3D& lhs, const Point3D& rhs) +{ + const Point3D d = lhs - rhs; + + return std::abs(d.x) < kEpsilon && + std::abs(d.y) < kEpsilon && + std::abs(d.z) < kEpsilon; +} + +bool FuzzyEquals(const Point& lhs, const Point& rhs) +{ + const Point d = lhs - rhs; + + return std::abs(d.x) < kEpsilon && + std::abs(d.y) < kEpsilon; +} + +bool operator==(const Triangle& lhs, const Triangle& rhs) +{ + return FuzzyEquals(lhs.p1, rhs.p1) && + FuzzyEquals(lhs.p2, rhs.p2) && + FuzzyEquals(lhs.p3, rhs.p3); +} + +// Compares the points of two polygons and ensures +// that the points are in the same winding order. +bool operator==(const Polygon3D& lhs, const Polygon3D& rhs) +{ + const nsTArray<Point3D>& left = lhs.GetPoints(); + const nsTArray<Point3D>& right = rhs.GetPoints(); + + // Polygons do not have the same amount of points. + if (left.Length() != right.Length()) { + return false; + } + + const size_t pointCount = left.Length(); + + // Find the first vertex of the first polygon from the second polygon. + // This assumes that the polygons do not contain duplicate vertices. + int start = -1; + for (size_t i = 0; i < pointCount; ++i) { + if (FuzzyEquals(left[0], right[i])) { + start = i; + break; + } + } + + // Found at least one different vertex. + if (start == -1) { + return false; + } + + // Verify that the polygons have the same points. + for (size_t i = 0; i < pointCount; ++i) { + size_t j = (start + i) % pointCount; + + if (!FuzzyEquals(left[i], right[j])) { + return false; + } + } + + return true; +} + +} // namespace gfx +} // namespace mozilla + + +TEST(PolygonTestUtils, TestSanity) +{ + EXPECT_TRUE(FuzzyEquals(Point3D(0.0f, 0.0f, 0.0f), + Point3D(0.0f, 0.0f, 0.0f))); + + EXPECT_TRUE(FuzzyEquals(Point3D(0.0f, 0.0f, 0.0f), + Point3D(0.00001f, 0.00001f, 0.00001f))); + + EXPECT_TRUE(FuzzyEquals(Point3D(0.00001f, 0.00001f, 0.00001f), + Point3D(0.0f, 0.0f, 0.0f))); + + EXPECT_FALSE(FuzzyEquals(Point3D(0.0f, 0.0f, 0.0f), + Point3D(0.01f, 0.01f, 0.01f))); + + EXPECT_FALSE(FuzzyEquals(Point3D(0.01f, 0.01f, 0.01f), + Point3D(0.0f, 0.0f, 0.0f))); + + Polygon3D p1 { + Point3D(0.0f, 0.0f, 1.0f), + Point3D(1.0f, 0.0f, 1.0f), + Point3D(1.0f, 1.0f, 1.0f), + Point3D(0.0f, 1.0f, 1.0f) + }; + + // Same points as above shifted forward by one position. + Polygon3D shifted { + Point3D(0.0f, 1.0f, 1.0f), + Point3D(0.0f, 0.0f, 1.0f), + Point3D(1.0f, 0.0f, 1.0f), + Point3D(1.0f, 1.0f, 1.0f) + }; + + Polygon3D p2 { + Point3D(0.00001f, 0.00001f, 1.00001f), + Point3D(1.00001f, 0.00001f, 1.00001f), + Point3D(1.00001f, 1.00001f, 1.00001f), + Point3D(0.00001f, 1.00001f, 1.00001f) + }; + + Polygon3D p3 { + Point3D(0.01f, 0.01f, 1.01f), + Point3D(1.01f, 0.01f, 1.01f), + Point3D(1.01f, 1.01f, 1.01f), + Point3D(0.01f, 1.01f, 1.01f) + }; + + // Trivial equals + EXPECT_TRUE(p1 == p1); + EXPECT_TRUE(p2 == p2); + EXPECT_TRUE(p3 == p3); + EXPECT_TRUE(shifted == shifted); + + // Polygons with the same point order + EXPECT_TRUE(p1 == p2); + EXPECT_TRUE(p1 == shifted); + + // Polygons containing different points + EXPECT_FALSE(p1 == p3); + EXPECT_FALSE(p2 == p3); + EXPECT_FALSE(shifted == p3); + + const nsTArray<Triangle> t1 { + Triangle(Point(0.0f, 0.0f), Point(0.0f, 1.0f), Point(1.0f, 1.0f)) + }; + + const nsTArray<Triangle> t2 { + Triangle(Point(0.0f, 0.0f), Point(1.0f, 1.0f), Point(1.0f, 0.0f)) + }; + + const nsTArray<Triangle> t3 { + Triangle( + Point(0.00001f, 0.00001f), + Point(0.00001f, 1.00001f), + Point(1.00001f, 1.00001f) + ) + }; + + EXPECT_TRUE(t1[0] == t1[0]); + EXPECT_TRUE(t2[0] == t2[0]); + EXPECT_TRUE(t3[0] == t1[0]); + + EXPECT_FALSE(t1[0] == t2[0]); + EXPECT_FALSE(t2[0] == t3[0]); + + AssertArrayEQ(t1, t1); + AssertArrayEQ(t2, t2); +}
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